![]() |
R-r-r
Hello Team
I've always wanted the simulator to have the following: 1) Variable random weather in the middle of the mission. 2) The possibility of having Rearm, Refuel and Repair option. To make it more in line with the simulator this option had three levels of realism. 3) Vehicles with normal traffic in cities or urban areas. This would give you more life and more realism. Fortunately computers are more powerful today and would support this graphical load. This would also include trains. 4) That the landing strips were not so extraordinarily flat, they should have certain irregularities on the ground. Thank you very much. |
Quote:
Quote:
Quote:
Additionally, for towns and cities near the front lines, there wouldn't be any "ordinary" vehicle traffic since civilians were either evacuated or were under military authority. It would just be military traffic, which should be planned by the mission builder. Quote:
|
I've wished for this before but I'd like to do it again.
The Blenheim and Wellington bombers ugraded to flyable status. It's the only major power in the game that has no flyable bombers at all. Both types would be very useful on many of the already present maps and they will suite the upcoming Channel map perfectly! And it would be nice to have a few more aircrafts with sliding canopies made openable. Like on the Hurricane for example just to mention one. |
Quote:
http://www.211squadron.org/blenheim_armament.html Lots of useful data on British turrets/gun mounts here: https://forum.axishistory.com/viewto...?f=114&t=20042[/QUOTE] Depending on exact mark of Blenheim/Wellington, some turrets, gun mounts, and bomb sights might be common between the various planes. |
Quote:
|
The Hawker Typhoon would be very nice to have aswell for the upcoming Channel map. :)
|
Quote:
I wonder if it is possible to do things like have different levels, types, and percentages for clouds, have precipitation type vary based on altitude, and for players/mission builders to set the exact height of cloud cover, level of visibility, and timing for various weather changes. Most IL2 maps are too small to have actual weather fronts, but it could be possible to get more realistic, dynamic weather for smaller maps, possibly with the same information you'd get from a METARS report. |
Quote:
|
is it possible to set the default view to the view you get when seat is raised. When you switch views, it goes back to center, but I think the raised view is more accurate, you should be able to at least be high enough to see the hood, I looked in config, and found-
LeanF=0.39 LeanS=0.65999997 Raise=0.65999997 RubberBand=0.64 but changing that value did nothing. Cheers! |
A bit more realistic turning radius for ships. Right now, they turn instantly to new heading and its a pain to put in 20 or so waypoints to make it look less snappy.
The ability for players to be able to pick a delayed flight in coop missions. IE.. Say I set up a carrier mission, and I want everyone to take-off, the carrier deck can only hold so many planes at a time. So if I got torpedo planes, dive bombers and fighters, I have to stagger the flights take-off time. Fighters and dive bombers spawn and take-off at 1200. Torpedo planes spawn and take off at 1205, etc. But when this is done, the torpedo planes are no longer human flyable. So I am thinking a wait timer or something. Where you can pick a torpedo plane, and just go to external screen and wait the 5 minutes, then you spawn in. Lastly I heard the other day that perhaps someone had done some work on TBD cockpit at one point a while back or is doing it.... anyone know anything about this? |
All times are GMT. The time now is 07:05 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.