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-   -   4.12 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=31734)

Tuco22 01-13-2013 06:44 PM

Quote:

Originally Posted by nic727 (Post 493528)
where did you read "2 weeks" :):cool:

2 weeks be sure?

slm 01-13-2013 07:17 PM

Great new additions in the latest 4.12 beta video!

IceFire 01-13-2013 08:07 PM

Quote:

Originally Posted by Tuco22 (Post 493533)
2 weeks be sure?

I don't think he knows the old 2 weeks joke :)

stugumby 01-13-2013 09:24 PM

named objects?
 
if the objects list in fmb is now by name and not number, will this effect previously made missions?

Buster_Dee 01-13-2013 09:56 PM

Soooooo saweet!!! Masters of their craft ;)

Pfeil 01-13-2013 11:27 PM

Quote:

Originally Posted by stugumby (Post 493568)
if the objects list in fmb is now by name and not number, will this effect previously made missions?

It shouldn't. The names/numbers used in the interface are not the ones actually saved to the mission file.

IceFire 01-14-2013 12:00 AM

Quote:

Originally Posted by stugumby (Post 493568)
if the objects list in fmb is now by name and not number, will this effect previously made missions?

It's just an abstraction... similar to what already happens to aircraft. So probably not. TD is very good at not breaking old stuff as much as possible.

Anders_And 01-14-2013 09:42 AM

I would like to see a video with more of the smoke effects and tracer effects in 4.12. After these things have been addressed its time for a major sound rework. The game has been in business for 12 years but the original sounds are still there..

They shoud talk to tiger33 about his flyby sounds over at SAS. They really take the game to a new level!!

EJGr.Ost_Caspar 01-14-2013 10:33 AM

Quote:

Originally Posted by Anders_And (Post 494251)
They shoud talk to tiger33 about his flyby sounds over at SAS. They really take the game to a new level!!

Implementing sound files without save copyright issues could bring us into trouble. Creating quality sounds from scratch on the other side is out of our abilities. Most mod sounds are 'borrowed' somewhere.

robday 01-14-2013 01:36 PM

Great update guys, thanks for all your hard work, dedication and skill!
Just a quick question about the ability to choose formations. What selection do we have to choose from?


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