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-   -   Oleg Maddox's Room #1 (http://forum.fulqrumpublishing.com/showthread.php?t=2039)

Gibbage 02-17-2008 09:23 AM

Quote:

Originally Posted by IvanK (Post 36147)
LOX didnt exist in WWII (edit in aircraft breathing systems)

There was LOX. Some experimental Spitfires used LOX injected into the carb as a boost. I also remember reading about LOX bottles on other aircraft. I cant remember what specific aircraft and what it was used for, but LOX did exist.

Gibbage 02-17-2008 09:24 AM

Quote:

Originally Posted by Biggs (Post 36159)
i think that Rad damage is going to be in SoW... jsut check out this screen
http://files.games.1c.ru/il2pict/ScreenShots_001.jpg

look at the oil rad (next to the tire in the wing) its damage "hitbox" is that purple cylinder.

so yeah looks like they have that in there... not the O2 bottles tho... i dont see and cylinder behind the cockpit.

I only see the oil cooler, but I dont see a big purple box on the other side of the wing representing the rad. Oil coolers ARE modeled in IL2, but radiators are not. So that pic has me more worried then ever!!! I mean how can you NOT model radiator damage?

JG52Uther 02-17-2008 02:16 PM

Lets hope its just a wip shot.

Biggs 02-17-2008 08:34 PM

Quote:

Originally Posted by Gibbage (Post 36212)
I only see the oil cooler, but I dont see a big purple box on the other side of the wing representing the rad. Oil coolers ARE modeled in IL2, but radiators are not. So that pic has me more worried then ever!!! I mean how can you NOT model radiator damage?

well with all the other hitboxes all over the plane i dout they wont include the rad as well...

maybe we should as for a screen of the spit from the OTHER side ;)

Gibbage 02-17-2008 11:50 PM

Quote:

Originally Posted by Biggs (Post 36232)
well with all the other hitboxes all over the plane i dout they wont include the rad as well...

maybe we should as for a screen of the spit from the OTHER side ;)

I can only hope, but I wont assume anything till I see a screenshot from the other side.

JG52Uther 02-18-2008 09:27 AM

I honestly think that with all the effort they are putting in they won't forget the rad.

Avimimus 02-18-2008 08:07 PM

If you're the same biggs that made the Su-2 then, combined with Gibbage, it is a good day for sightings (Its like I'm a birder accept that all I see are modellers from 2002! ).

vanderstok 02-19-2008 09:10 AM

Instruments reliability in BoB
 
I've just finished reading the book "The Big Show" by Clostermann. He describes how he ended up after some violent maneuvres (dogfight) in a cloud. He didn't have a clue how his aircraft was oriented, because all the instrument dials would still be spinning around. In IL2, your instruments will always work perfectly under any conditions which isn't very realistic.
Will SOW BoB see more realistic behaviour of the instruments?

Bussard_1 02-19-2008 12:36 PM

Two things to think on for BoB.
 
Presently we have a panel to select gradeable realism.
That's fine, however I believe that roll rate has been somewhat "leveled" for playability.
A better aproach might be to include full real and "playability leveled" as options in BoB.
My other request would be to have undamageable ground crew to direct you to the active runway in Coops and D/F servers.
Just an erk with 1 arm pointing left or right to help you work out where the active is from the spawn point.

Thanks for the good times to date!

!S Oleg.

IvanK 02-19-2008 07:50 PM

Gibbage I qualified my statement ref LOX i.e. in "breathing systems". I presume in your comment this was what you were referring too in terms of having tanks being included in the damage model ?. For the record only 3 spitfires were modified for LOX injection direct into the carburettor intake. A MKII P8079 in 1940, 2 MKVII's EN467 and EN470 in 1944. The system never became operational nor do I think it did with any other type.

CAGING INSTRUMENTS
Thats a good point vanderstock. That would add a nice touch of realism. Though in general the Gyro instruments could be caged by the pilot prior to combat. Once out of combat they can be uncaged and fast aligned with the real horizon in the case of artificial horizon. Once this is done then they are usable once more. This would make sudden entry into cloud in the middle of a fight a challanging affair ... how good are you on limited panel :)

Bussard_1 .. good idea having an AI marshaller. As is getting Roll rates right.


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