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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-22 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17054)

Triggaaar 10-27-2010 10:10 PM

Quote:

Originally Posted by major_setback (Post 193277)
It really seems pointless asking what machine screenshots were taken on when we don't know if wind and turbulence etc. are turned off; how many other objects are loaded; if AI is present (and calculated for); if he was gaming at a quarter normal speed or not, or even what frame rate he had.

Agreed
Quote:

And like Oleg said, the game isn't finished yet, so how can he know what is required? A simple cloud improvement (or flames, explosions, sound, hedgerows, trees etc.) might affect everything.
I don't agree with you there. I think Oleg should have a rough idea of what's needed, but there could be a few reasons he hasn't said yet. He may not want to set himself up for a fall (why make a prediction that gains you nothing but will be critisised when it turns out not quite right), he may have agreed with the publishers to leave that sort of information to them, who knows.

While unfinished details (like your examples) will effect requirements, simple improvements shouldn't cost too much performance, or they wouldn't be able to justify them. You wouldn't want the development team saying they'd tweaked the clouds, flames and trees a little, but the game was now half the speed.

Mustang 10-27-2010 10:57 PM

A present PC cannot handle all the polygons in IL2.

In a city with many, many buildings, the use of the GPU (video Card) can be of 10%.

But your CPU generates a FPS fall, if you have intel I7 also you get FPS fall.
The number of polygons causes fear to me.

DX11 Tessellation, CPU multi-threading‎, CUDA and others new technology maybe make all more easy

I am not programmer,

But Everything is into the hands of the motor of BOB. maybe...


I find this site

http://heinkill.webs.com/stormofwarnews.htm

Have a screen shot FPS AVG 14 FPS. over sea.


Sorry for my bad english

Skoshi Tiger 10-27-2010 11:04 PM

Quote:

Originally Posted by Richie (Post 193272)
I'm sure $4000 will solve the problem

Hmmm! Then I probably have to sell one of my children to pay for the rig to play SOW on. Maybe if I start telling my wife how bad they are now, by the time SOW is released she will probably be receptive to the idea!

Cheers and thanks for the idea!

Damn! who's that at the door? Probably those pest from Child Welfare again! ;)

major_setback 10-27-2010 11:37 PM

Quote:

Originally Posted by Skoshi Tiger (Post 193295)
Hmmm! Then I probably have to sell one of my children to pay for the rig to play SOW on. Maybe if I start telling my wife how bad they are now, by the time SOW is released she will probably be receptive to the idea!

Cheers and thanks for the idea!

Damn! who's that at the door? Probably those pest from Child Welfare again! ;)

Ahh, now I understand. Everyone has to sell their children to buy SoW:BoB. The children will be bought by unscrupulous game developers and put to work making even more irresistible games so that even more children will have to be sold!
Damn these Russians!! :-(
:-):-)

Richie 10-28-2010 12:09 AM

Horses...

Horses played a big role in the German army. I think it would be great if we could have them in some special types of convoys....More horses than trucks :)


http://www.lonesentry.com/articles/g...rse/index.html

Skoshi Tiger 10-28-2010 12:15 AM

Quote:

Originally Posted by major_setback (Post 193296)
Ahh, now I understand. Everyone has to sell their children to buy SoW:BoB. The children will be bought by unscrupulous game developers and put to work making even more irresistible games so that even more children will have to be sold!
Damn these Russians!! :-(
:-):-)

I was thinking more along the lines of scientific experimentation, but Software Development would be almost as humane! ;)

Bearcat 10-28-2010 12:19 AM

Quote:

Originally Posted by ElAurens (Post 193226)
In the beginning, SoW will be just like IL2 was on initial release. No one will be able to play it on maximum graphic settings. Then slowly, over time the hardware will catch up, just like it did with the various upgrades of IL2.

And we all remember how ground breaking IL2 looked back then, even on our 1.3 gig Pentiums with 512 of ram and a GF4 Ti 4400.

:cool:

I had an Athalon XP1600 with a Radeon 9000128 card and 512M of RAM.. and it was enough to et me hooked and started on the path to upgrade hell... Truth be told the only reason I haven't upgraded again since my last GPU died is because my current rig Fx-60, GF-260, 4G DDR 400 .. handles this sim fine.. and this is the most intensive thing I do on my PC.

Robert 10-28-2010 02:14 AM

Quote:

Originally Posted by Skoshi Tiger (Post 193295)
Hmmm! Then I probably have to sell one of my children to pay for the rig to play SOW on. Maybe if I start telling my wife how bad they are now, by the time SOW is released she will probably be receptive to the idea!

Cheers and thanks for the idea!

Damn! who's that at the door? Probably those pest from Child Welfare again! ;)


At least you HAVE kids to sell. I've been selling blood for the last 15 months to buy a new PC for BoB. I love the shortbread cookies and OJ after the blood letting.

swiss 10-28-2010 02:19 AM

Quote:

Originally Posted by Richie (Post 193299)
Horses...

Horses played a big role in the German army. I think it would be great if we could have them in some special types of convoys....More horses than trucks :)


http://www.lonesentry.com/articles/g...rse/index.html

And while we're at it, could we have some Russian recon pilots also?

IceFire 10-28-2010 04:37 AM

Quote:

Originally Posted by Mustang (Post 193294)
A present PC cannot handle all the polygons in IL2.

In a city with many, many buildings, the use of the GPU (video Card) can be of 10%.

But your CPU generates a FPS fall, if you have intel I7 also you get FPS fall.
The number of polygons causes fear to me.

DX11 Tessellation, CPU multi-threading‎, CUDA and others new technology maybe make all more easy

I am not programmer,

But Everything is into the hands of the motor of BOB. maybe...


I find this site

http://heinkill.webs.com/stormofwarnews.htm

Have a screen shot FPS AVG 14 FPS. over sea.


Sorry for my bad english

That poor performance in certain portions of IL-2 regardless of how powerful your system is has more to do with the age of the game engine and it's ability to pump out objects than it does with the specific number of polys on screen. Newer games have far more detail than some IL-2 scenes and they run without problem.

Also regarding that FPS number... until they start going through final checks the game engine will have a lot of inefficiencies PLUS debugging code. All of this can slow the game down significantly. We also have no idea what kind of system was displaying that. This is why we don't want the game now... we want the finished game later :D


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