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-   -   4-12 wish list (Merged) (http://forum.fulqrumpublishing.com/showthread.php?t=29249)

petertheelf 06-24-2012 05:27 PM

Quote:

Originally Posted by Z1024 (Post 429564)
Just wondering how much work is involved in adding widescreen support and higher resolutions? I tried tinkering with the config files and it kinda works, but all the visual clues in open pit (plane pointers/arrows/labels etc) are off. Maybe there are other issues but I haven't noticed.
My point is that most (if not all) modern Dispays are widescreen so it would make sense to update the game to support these resolutions - at least the 16:9 ratio. For instance 1920x1080 since it's probably the most common one.

I would like to add my voice to support higher resolutions, FOV fixes and widescreen support. Almost everyone is now at least using a widescreen monitor, while many are venturing into triple screens with the advent of Nvidia surround and other widescrren graphics displays. Modders have come up with various solutions, but it takes time, and it would be great to see a native support for Nvidia and crossfire.

Ace1staller 06-24-2012 09:05 PM

Quote:

Originally Posted by Racoon (Post 437446)
Is it possible to integrate this 1/1 map of North Africa (from the Suez Canal to Tripoli) into the next update?
http://www.youtube.com/watch?v=oC3NEnpliSo
I found it in here:
http://www.sas1946.com/main/index.ph...c,16159.0.html

Cheers.

I see a mistake on the map for sure. The port of Alexandria is suppose to be spelled Alexandria, not Alejandria :!: so someone better fix that map first before its imported to the patch. The City (or port) Alexandria was named by Alexander the Great in Ancient times and the City name never changed once in history and into WWII so that's the mistake I point out.

panzer1b 06-25-2012 01:50 AM

For the AI, would it be possible to keep them from spamming their ammo at longer ranges then are normally effective?

I rarely if ever fire at a plane at past .2KM, and especially the shkas stream is just waste at .6KM or farther.

Ive been playing some offline campaigns honing air combat skills and just hate watching the stream of shkas from well out of effective range.

Im not sure how exactly it can be edited but it would make the most sense for the ai to differentiate cannons from mgs and at the same time engage fighters much closer while attacking bombers from farther off to avoid their defenses

Again im not 100% sure how realistic pilots do it but i personally find the spamming of ai to be a bit annoying and ofc it always if fun to laugh at the pilot who just watsed their entire clip trying to hit me from .6KM away....



Ohh also one more thing that drives me nuts is the MG81 on bombers, shooting from farther away then the bullets themselves even go. Id personally increase the mg81's range and firepower just a bit to make it a useful weapon for defensive fire. But as it is i have to say at least make the turrets not shoot unless target will actually be hit by a bullet or 2.....

Ohh and im not sure if i mentioned this before but please add a 2nd top gunner to the ju88 especially the late torp one which doesnt have a bottom gunner

Spudkopf 06-25-2012 03:38 AM

Quote:

Originally Posted by petertheelf (Post 437538)
I would like to add my voice to support higher resolutions, FOV fixes and widescreen support. Almost everyone is now at least using a widescreen monitor, while many are venturing into triple screens with the advent of Nvidia surround and other widescrren graphics displays. Modders have come up with various solutions, but it takes time, and it would be great to see a native support for Nvidia and crossfire.

Come to think of it this would be my number one wish above all else, so it’s a very big plus 1 for native wide screen for me as well.

I always use 1920x1080 and the narrowed vertical FOV that results from using this resolution can be a tad annoying, and it’s especially noticeable in the already very limited FOV of the Hs-129.

I also like to Shift F1 on landings and take-offs so I can see more of the instruments, but at 1920x1080 even that is still is not enough (I like to be able to see the three green).

Alternatively if true native wide support can not be provided could the end user be able to increase the max FOV to regain the clipped vertical FOV at 1920x1080, or at the very least make this an option for the Shift F1 view?

Pursuivant 06-25-2012 06:10 AM

Quote:

Originally Posted by Racoon (Post 437446)
Is it possible to integrate this 1/1 map of North Africa (from the Suez Canal to Tripoli) into the next update?

Due to their agreement with 1C, DT can't do anything which competes with future Storm Of War releases - that includes the Mediterranean Theater.

Lagarto 06-25-2012 08:43 AM

Quote:

Originally Posted by Pursuivant (Post 437691)
Due to their agreement with 1C, DT can't do anything which competes with future Storm Of War releases - that includes the Mediterranean Theater.

Hmmm.. They're about to release a central Tunisia map. Isn't that the Mediterranean Theater?

SPAD-1949 06-25-2012 04:33 PM

Quote:

Originally Posted by Pursuivant (Post 437691)
Due to their agreement with 1C, DT can't do anything which competes with future Storm Of War releases - that includes the Mediterranean Theater.

Looks like there is some new negotiating necessary.

Mysticpuma 06-25-2012 08:52 PM

It may have been mentioned in the 600+ posts (good luck reading through that TD!)

AI, is there any news on an update to the spin/roll/spin/kamikaze - crash into ground or Spin/roll/climb/roll/climb/roll/climb....bye-bye!

I think I mentioned the hope for an updated P-47 cockpit and increased loadout?

Agree about native 1920x1200 or 1920x1080 (player choice I know about FoV cut-off)

Is it possible to update the old maps with the Slovakia Summer and Winter textures (where possible?)

The Alps to be included?

Cheers, MP

Lagarto 06-25-2012 09:15 PM

Quote:

Originally Posted by Mysticpuma (Post 437945)

Is it possible to update the old maps with the Slovakia Summer and Winter textures (where possible?)

Some (if not most) original maps are so pitifully small and ugly by current standards that it would make more sense to create a new map of the same area from scratch. I don't mean to say the old maps didn't serve their purpose - only that they were made for computers of the era long gone.

Krt_Bong 06-25-2012 10:03 PM

I would like to see the New Guinea New Britain Map in 4.12 since it has been complete for a long time and I already have a bunch of missions for it, (hint, hint, nudge, nudge)


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