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-   -   4.10 Support & Bug Reporting (http://forum.fulqrumpublishing.com/showthread.php?t=17766)

Qpassa 01-15-2011 11:35 PM

You have changed a lot the Spitfire 4 cannons ( now of 1942) , his engine stalls and it runs less.
It is real or just my imagination?

Azimech 01-15-2011 11:36 PM

I admire that you can deduce you can have more control over your flaps than is currently possible, because from this translation, I cannot.

And welcome to this forum.

zakkandrachoff 01-16-2011 01:40 AM

i have a little problem whit the Flaps that are activate when i move the mousse, generaly in the Bf-109.
i try change a key in "controls", end of the list, sayd FLAPS - mousse or something like that , but i cant change it.

someone have the same problem and fix it?

swiss 01-16-2011 02:00 AM

Quote:

Originally Posted by zakkandrachoff (Post 212607)
i have a little problem whit the Flaps that are activate when i move the mousse, generaly in the Bf-109.
i try change a key in "controls", end of the list, sayd FLAPS - mousse or something like that , but i cant change it.

someone have the same problem and fix it?

You have mapped the flaps to the mouse axis?

zakkandrachoff 01-16-2011 03:47 AM

Quote:

Originally Posted by swiss (Post 212613)
You have mapped the flaps to the mouse axis?

no no, is ctrl F for put the flaps and F to raise the flaps.

when i move the cursor of the mousse, the flaps down.

Gryphon_ 01-16-2011 04:34 AM

I noticed that my log file was full of this exception, over and over, repeated thousands of times after an online game this evening. Other players were experiencing very odd things at the time like exploding in mid air when taking off. We had about 50 players in game, the map uses 30 tank columns as Chiefs, and there are a lot of static objects including AAA, so it was busy, and it looks like something broke the server.

If it is of interest PM me with an email address where I can submit the mis file and the ntrk file.

[8:20:25 PM] java.lang.NullPointerException
[8:20:25 PM] at com.maddox.il2.objects.vehicles.tanks.TankGeneric. gunInMove(TankGeneric.java:2311)
[8:20:25 PM] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:411)
[8:20:25 PM] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$ Move.tick(TankGeneric.java:1536)
[8:20:25 PM] at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
[8:20:25 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
[8:20:25 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
[8:20:25 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
[8:20:25 PM] at com.maddox.rts.Message._send(Message.java:1217)
[8:20:25 PM] at com.maddox.rts.Message.sendToObject(Message.java:1 191)
[8:20:25 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[8:20:25 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[8:20:25 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[8:20:25 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[8:20:25 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131)
[8:20:25 PM] at com.maddox.il2.game.Main.exec(Main.java:437)
[8:20:25 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)
[8:20:25 PM] java.lang.NullPointerException
[8:20:25 PM] at com.maddox.il2.objects.vehicles.tanks.TankGeneric. gunInMove(TankGeneric.java:2311)
[8:20:25 PM] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:411)
[8:20:25 PM] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$ Move.tick(TankGeneric.java:1536)
[8:20:25 PM] at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
[8:20:25 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
[8:20:25 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
[8:20:25 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
[8:20:25 PM] at com.maddox.rts.Message._send(Message.java:1217)
[8:20:25 PM] at com.maddox.rts.Message.sendToObject(Message.java:1 191)
[8:20:25 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[8:20:25 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[8:20:25 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[8:20:25 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[8:20:25 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131)
[8:20:25 PM] at com.maddox.il2.game.Main.exec(Main.java:437)
[8:20:25 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)
[8:20:25 PM] java.lang.NullPointerException
[8:20:25 PM] (....repeats for another 30MB of text)

Ertsog 01-16-2011 10:59 AM

Quote:

Originally Posted by Azimech (Post 212592)
I admire that you can deduce you can have more control over your flaps than is currently possible, because from this translation, I cannot.

Sorry for my english.
In the technical description of the aircraft I-16 shows the principle of the mechanism for lowering the flaps.
He was working on a mechanism similar to the jackscrew. Through this mechanism, release of the flap was carried out smoothly by hand the pilot without fixed positions flaps. Also in the cockpit of I-16 was a pointer (check) of the flaps.
However, in patch 4.10 for IL-2 on the plane I-16 has only two fixed positions flaps. This should be fixed in the next patch!

FoolTrottel 01-16-2011 11:13 AM

Quote:

Originally Posted by Ala13_Kokakolo (Post 212025)
Dear Team Daidalos,

Sorry to be a pest but this problem is eating me alive. I when my old and much loved joystick saitek x45 died a few months ago have bought saitek x65f and one of the main reasons why I bought this throttle was because it comes with twin throttle. I love to fly two engine planes and I knew 4.10 was including multiengine capabilities. When my Joy arrived we were still with 4.09 and I remember I tried both throttle with IL2 and I have realized the right throttle is not understand by the game. If I link this throttle with the power it does not follow the full range, it has only two positions, 0% or 50% and even this ones are not progressive. When the throttle is full down this is equal to 0 and when is full up is 50% but no progression in between. Left throttle though works fine.

I thought at the time it was a problem with the fact 4.09 does not have multiengine possibilities so I waited with expectancy the arrival of 4.10. That day has arrived and now I still have the same problem to whichever axis I link the right throttle to. I have contacted also saitek with an explanation of the problem but because this twin joystick works fine with other more modern games (like fsx) I think the problem is in the way il2 communicates with my joy.

I would love to know if someone has similar issues with this or another twin throttle joystick and if there is any way to overcome it.

Thanks.

Use the Hardware Setup, Input screen to check the sensitivity settings for that Axis.
Set them to all 100 for it. Also check whether deadband and filtering are set to zero.

Seeker 01-16-2011 11:55 AM

Quote:

Originally Posted by Ertsog (Post 212675)
Sorry for my english.
In the technical description of the aircraft I-16 shows the principle of the mechanism for lowering the flaps.
He was working on a mechanism similar to the jackscrew. Through this mechanism, release of the flap was carried out smoothly by hand the pilot without fixed positions flaps. Also in the cockpit of I-16 was a pointer (check) of the flaps.
However, in patch 4.10 for IL-2 on the plane I-16 has only two fixed positions flaps. This should be fixed in the next patch!

How would you implementt that as a button press? Especialy seeing how flaky trim is when operated by key presses?

You'd be better off mapping the flaps to a joystick axis (flaps on a slider), that would be more realistic for what your seeking.

Or you could map them to the mouse axis as zakkandrachoff had done (not that he seems happy with it)

@ zakkandrachoff:

You can map flaps two places, with a button, as you've done, but also as a joystick control if you scroll right down to the bottom of the "controls screen". I bet you've got the flaps mapped as BOTH a button AND an axis. If you have, the ais will take precedence and over rule the button, which is what you seem to be describing

Sokol1 01-16-2011 01:33 PM

Quote:

i have a little problem whit the Flaps that are activate when i move the mousse, generaly in the Bf-109.
i try change a key in "controls", end of the list, sayd FLAPS - mousse or something like that , but i cant change it.
someone have the same problem and fix it?
Go to Controls > Scroll to HOTAS section (end of list), find FLAPS, click in front the name, when you see a box, move some AXIS (since HOTAS dond use BUTTON) ie. your scroll mouse wheel (recognize as AXIS).

Done, Flaps now are under control of scroll wheel (Or if you have a HOTAS with many AXIS, ie G940 use some rotary).

But, if you desire use scroll wheel AXIS for control another (Axis) function, ie Radiator?
Repeat the above process in Radiator box, now Flaps in HOTAS section are blank (no AXIS assigned).

By the way, you can simultaneous control Flaps with two keys too assigned in Controls > Aircraft Controls (in begin of list).

If I remember correctly, default keys for Flaps are F (up) and V (down).
Same process (assign AXIS and Button) valid for Radiator, Brakes, Power, Prop Pitch, Rudder, ZOOM...

Sokol1


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