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You have changed a lot the Spitfire 4 cannons ( now of 1942) , his engine stalls and it runs less.
It is real or just my imagination? |
I admire that you can deduce you can have more control over your flaps than is currently possible, because from this translation, I cannot.
And welcome to this forum. |
i have a little problem whit the Flaps that are activate when i move the mousse, generaly in the Bf-109.
i try change a key in "controls", end of the list, sayd FLAPS - mousse or something like that , but i cant change it. someone have the same problem and fix it? |
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when i move the cursor of the mousse, the flaps down. |
I noticed that my log file was full of this exception, over and over, repeated thousands of times after an online game this evening. Other players were experiencing very odd things at the time like exploding in mid air when taking off. We had about 50 players in game, the map uses 30 tank columns as Chiefs, and there are a lot of static objects including AAA, so it was busy, and it looks like something broke the server.
If it is of interest PM me with an email address where I can submit the mis file and the ntrk file. [8:20:25 PM] java.lang.NullPointerException [8:20:25 PM] at com.maddox.il2.objects.vehicles.tanks.TankGeneric. gunInMove(TankGeneric.java:2311) [8:20:25 PM] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:411) [8:20:25 PM] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$ Move.tick(TankGeneric.java:1536) [8:20:25 PM] at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222) [8:20:25 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434) [8:20:25 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174) [8:20:25 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73) [8:20:25 PM] at com.maddox.rts.Message._send(Message.java:1217) [8:20:25 PM] at com.maddox.rts.Message.sendToObject(Message.java:1 191) [8:20:25 PM] at com.maddox.rts.Message.sendTo(Message.java:1134) [8:20:25 PM] at com.maddox.rts.Message.trySend(Message.java:1115) [8:20:25 PM] at com.maddox.rts.Time.loopMessages(Time.java:252) [8:20:25 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101) [8:20:25 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131) [8:20:25 PM] at com.maddox.il2.game.Main.exec(Main.java:437) [8:20:25 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235) [8:20:25 PM] java.lang.NullPointerException [8:20:25 PM] at com.maddox.il2.objects.vehicles.tanks.TankGeneric. gunInMove(TankGeneric.java:2311) [8:20:25 PM] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:411) [8:20:25 PM] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$ Move.tick(TankGeneric.java:1536) [8:20:25 PM] at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222) [8:20:25 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434) [8:20:25 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174) [8:20:25 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73) [8:20:25 PM] at com.maddox.rts.Message._send(Message.java:1217) [8:20:25 PM] at com.maddox.rts.Message.sendToObject(Message.java:1 191) [8:20:25 PM] at com.maddox.rts.Message.sendTo(Message.java:1134) [8:20:25 PM] at com.maddox.rts.Message.trySend(Message.java:1115) [8:20:25 PM] at com.maddox.rts.Time.loopMessages(Time.java:252) [8:20:25 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101) [8:20:25 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131) [8:20:25 PM] at com.maddox.il2.game.Main.exec(Main.java:437) [8:20:25 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235) [8:20:25 PM] java.lang.NullPointerException [8:20:25 PM] (....repeats for another 30MB of text) |
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In the technical description of the aircraft I-16 shows the principle of the mechanism for lowering the flaps. He was working on a mechanism similar to the jackscrew. Through this mechanism, release of the flap was carried out smoothly by hand the pilot without fixed positions flaps. Also in the cockpit of I-16 was a pointer (check) of the flaps. However, in patch 4.10 for IL-2 on the plane I-16 has only two fixed positions flaps. This should be fixed in the next patch! |
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Set them to all 100 for it. Also check whether deadband and filtering are set to zero. |
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You'd be better off mapping the flaps to a joystick axis (flaps on a slider), that would be more realistic for what your seeking. Or you could map them to the mouse axis as zakkandrachoff had done (not that he seems happy with it) @ zakkandrachoff: You can map flaps two places, with a button, as you've done, but also as a joystick control if you scroll right down to the bottom of the "controls screen". I bet you've got the flaps mapped as BOTH a button AND an axis. If you have, the ais will take precedence and over rule the button, which is what you seem to be describing |
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Done, Flaps now are under control of scroll wheel (Or if you have a HOTAS with many AXIS, ie G940 use some rotary). But, if you desire use scroll wheel AXIS for control another (Axis) function, ie Radiator? Repeat the above process in Radiator box, now Flaps in HOTAS section are blank (no AXIS assigned). By the way, you can simultaneous control Flaps with two keys too assigned in Controls > Aircraft Controls (in begin of list). If I remember correctly, default keys for Flaps are F (up) and V (down). Same process (assign AXIS and Button) valid for Radiator, Brakes, Power, Prop Pitch, Rudder, ZOOM... Sokol1 |
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