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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-22 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17054)

Abbeville-Boy 10-26-2010 08:30 PM

Quote:

Originally Posted by Chivas (Post 193106)
Clouds.... They are still fixing some cloud bugs, so we haven't seen all of SOW clouds yet. Their is one developer dedicated to doing the clouds and weather and has a library of material at his disposal. Will we see all possible variations of cloud formations....probably not, but i have little doubt that it could set a new benchmark in combat flight sims.


the main complaint seems to be that the base is not flat, dont ask me how they know that from the few wip shots shown ;)

svanen 10-26-2010 08:37 PM

Quote:

Originally Posted by PhilHL (Post 193100)
And I aim also to different looking clouds... all the clouds I saw until now from SoW (screens and videos) are nearly same looking. There is not much individual stuff.

Well, if you read the whole thread Oleg talks alot about compromise, if we would get clouds like in that video, there is perhaps no more computer power left, all we get is clouds. ;)

tourmaline 10-26-2010 09:16 PM

Agree it's a spelling mistake...
Quote:

Originally Posted by Stranzki (Post 192446)
I've read the same. Just compare t and the l. It really looks like Stetlungsanzeige:


http://i4.photobucket.com/albums/y12...ack/dial01.jpg


Tte. Costa 10-26-2010 10:59 PM

Dear Oleg:
After seeing the video posted by Osprey I just remembered one thing that worries me, and is the need to press Ctrl + F1 to aim in the Revi of the German planes.
Honestly, I never saw the need to press Control + F1 to aim. As I always assumed that the Revi was shifted to the right to aim with the right eye without moving the head to the right, i.e. as when you aim in a shotgun or rifle.
When using the 6-DOF Tracker is not a problem to aim and shoot with allied aircraft since its collimator is centered, but it becomes a problem when aiming in the German planes.
I asume is becouse in the IL-2 code light collimator is always centered on screen.

So:
Will there be the need to press Control + F1 to aim with the Revi in German planes in SOW-BOB?

P.S:
Thank you very much for the effort and hard work you and your team are getting on to develop what is sure to be the best WWII combat flight simulator.
... and for the Friday updates!

Richie 10-27-2010 01:25 AM

Shift F1 keeps your head behind the gun sight or behind the armor glass. When you get behind the gun sight you are much more likely to get a bullet threw your head.

RAF74_Winger 10-27-2010 02:25 AM

Quote:

Originally Posted by Tte. Costa (Post 193131)
I always assumed that the Revi was shifted to the right to aim with the right eye without moving the head to the right, i.e. as when you aim in a shotgun or rifle.

Depends what side your 'dominant' eye is; the dominant eye always controls the sight picture. You can check which eye is dominant by alternately covering one eye then the other. If the position of the thing you're looking at changes when you cover the right eye, then your right eye is dominant and vice versa

Doesn't work when you've had a couple though.

W.

C_G 10-27-2010 03:33 AM

I would gladly trade off "pretty" clouds for more generic clouds if it means that the AI-bot pilots can't see through them.... anybody know if this is a feature planned for Oleg's BoB?
Rise of Flight wanted to include this feature but didn't on release, I don't know if any of the RoF patches so far have corrected that.

xnomad 10-27-2010 05:00 AM

As far as I can tell we are completely in the dark with details about AI. I did a bit of a search on posts by Oleg but couldn't find him ever mentioning anything about AI behaviour etc. Then again the forum search function isn't that great.

If anyone has any details on anything AI related, please tell as I'd like to know about it. Also any info on AI controlled planes in terms of DM and FM.

I'm a bit worried that the market is all about online play, so offline features are likely to have taken a bit of a back seat.

mazex 10-27-2010 06:47 AM

Quote:

Originally Posted by C_G (Post 193146)
I would gladly trade off "pretty" clouds for more generic clouds if it means that the AI-bot pilots can't see through them.... anybody know if this is a feature planned for Oleg's BoB?
Rise of Flight wanted to include this feature but didn't on release, I don't know if any of the RoF patches so far have corrected that.

Yes, I'm 99% sure that Oleg has said that the AI wil be unable to look through clouds, or their own wings for that sake... Wasn't there even talk about this coming to IL2 in 4.10?

addman 10-27-2010 06:58 AM

A.I, yeah that's also VERY important. Something that almost ruins offline play is the A.I's "spider-sense" when you get to a certain distance to it and it immediately senses you. Imagine using real tactics and be able to swoop down on an enemy formation and rip some apart before it even knows you're there and even after that struggles to find you as you ascend back in to the clouds. Now THAT is more important to ME than clickable cockpits and historical correct farm yards.


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