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What do the files in the MALE\\RUS\\danger folder mean?
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danger_02_* - I heard something. danger_03_* - try to look there. danger_04_* - where are you hiding? |
I've got business to attend to in Canberra from the 29th till at least the 2nd or 3rd of June. I'm releasing my next version of the MoTMod addon very soon.
What's new:
In order for my custom voice files to be hearable in-game, you need to extract my latest editing of the basesoundsfx.shadvs and ai.shadvs files. What to expect in future releases: Nothing I could think of except more sound editing. Actually, once Jagdpanther is finished and released to the public, perhaps I could help by revamping Hotel while forlik revamps another mission. I've done a slight revamp for Lightning, so I have at least some experience... UPDATE: The download is ready: http://www.megaupload.com/?d=CHCIYAXJ |
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P. S. Jagdpanther's women: http://img155.imagevenue.com/loc114/..._122_114lo.jpghttp://img181.imagevenue.com/loc421/..._122_421lo.jpghttp://img269.imagevenue.com/loc410/..._122_410lo.jpg |
My mistake... By the way, is picture 3 supposed to be Meltzer's secretary?
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Jagdpanther (WIP)
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New head textures... What are they saying in the last screenshot?
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Jagdpanther (WIP)
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Screenshot 1: Is this the warehouse that previously had no guards?
Screenshot 2: Meltzer's adjutant now has his back to the wall - previously he stayed close to him. Screenshots 3 & 4: This warehouse previously had only one guard. |
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An idea just occurred to me...
In the main building, there's an empty lecture hall on the third floor. Perhaps you could add officers in the room and turn the lights on... |
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Anyway, thanks. |
What do the files labeled "casual" in the MALE//RUS//casual folder mean? I'm looking for more stuff for the peasants...
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casual_03_* (so quiet...) casual_04_* (my shoes too tight...) casual_05_* (he is late...) casual_06_* (how much should I wait?) casual_07_* (good weather...) casual_08_* (I want to eat) casual_09_* can't translate this, but it's the best phrase for the peasant! :mrgreen: chert_01_* (damn!) da_uj_01_* - (yeah...) emotions_01_* whistle_01_* |
Jagdpanther (WIP)
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What does it say in the last screenshot?
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It's Message_StopMove_Sklad from AirBase.lua. |
Improved Renegades
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Die Spies! Revamp
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I just started work on revamping Die Spies!. My first task is to reskin all the NPCs in the level, as shown in the screenshots. However, I'm going to need some of mok's new Heer uniform skins for this. Also, now that mok's back, I'm also interested in some Kriegsmarine and Luftwaffe officer skins.
The reason is simple: Die Spies! takes place at an Abwehr school full of SS personnel. It wouldn't be realistic until after the July 20 Plot, and I'm just going to assume that Project Y, Die Spies! and Eight Snipers take place before then. According to forlik, the Abwehr do not wear a specific uniform. All branches of the Wehrmacht (Heer, Kriegsmarine and Luftwaffe) form part of the Abwehr. I would also appreciate it if both the targets are reskinned as unique Heer officers. Thank you! |
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About the second screen, u-boat captain looks funny in Krakov's spy school :) |
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Jagdpanther
Update 1.10 is released.
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Downloaded Jagdpanther last night! Some things worth pointing out:
forlik, I'm currently in the process of proof-reading your English translations like you asked me to. Some of the texts are what I get when I try to use Google to translate your screenshots.:grin: "Goslar" is meant to be "Potsdam", right? Being in Sydney at the moment, however, it'll take me a few days to proof-read all of the texts and adapt MoTMod 1.10 to my modifications. |
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http://en.wikipedia.org/wiki/Goslar |
MoTmod Jagdpanther 1.10.1
English translations are updated to version 1.10.1, many thanks to Liz Shaw for the help.
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Hotel Manager Clones
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In a leaf turned from AHO's DtS mod, clones of the manager in Hotel have been replaced with a different actor...
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Speaking of skins, check your PM... |
Heer Personnel In Eight Snipers
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Everybody in Eight Snipers (except for the snipers themselves) are now Heer personnel. Also included are Engineering Troops (Pioniertruppen), edited by me (I recolored the Panzerwaffe waffenfarben from rose to black, thanks to forlik). I don't know what Heer arm the snipers would belong to, though...
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Also you can add the sniper badge: http://www.wehrmacht-awards.com/war_...eer/sniper.htm What about Kriegsmarine skins? :) |
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Kriegsmarine Officer Uniform (WIP)
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So far, just recolored the uniform...
I'm having difficulty putting this onto a separate SMF. I edited the necessary stuff with the shadvs2txt and txt2shadvs tools, but I'm having difficulty putting the edited stuff on the SMF. By the way, forlik, what's the song in "muz7_rus_loop"? I'm intending to replace it with "Katyusha"...:grin: |
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Maxim - it's a name and a soviet machine gun model. So, this song about Maxim soldier and his Maxim machine gun :) UPD: "Two Maxims" on youtube: http://www.youtube.com/watch?v=tY_Tj5QbqD0 http://www.youtube.com/watch?v=0JbnG1OdOr4 |
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And it's been a while since I edited agent02.SMF. |
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Strogov now wears the new (though still WIP) Kriegsmarine uniform. New Kriegsmarine models are now separate SMFs from the Uboat captain, thanks to HxD.
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Winter Cold
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Winter soldiers now have new head textures! Try to guess where they came from...:grin:
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Back To Work...
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After a two-week holiday, I'm back to doing more modding.
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Sorry for double post, but here's another update:
"russ_radio_loop" has been replaced with "muz_ger_radio01". The reason is the former, a Yuri Levitan broadcast, only plays in Winter Cold. Though it's in the right place (Vitebsk, Belarus), it's in the wrong time period (the Nazi occupation). Some Soviet memorabilia is strewn throughout Winter Cold, such as Stalin pictures and the Lenin statue, but I won't worry about them just yet. forlik, do you know what Levitan was talking about in the sound clip?:grin: And I'm also wondering if you know the songs in "muz5_eng_loop" and "muz6_eng_loop", because I'm thinking of replacing them too... |
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UPD: Green diplomat's suit looks very good! Why you didn't change the color of tie? |
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Update:
Next up on the Die Spies! revamp is new instructor uniforms. forlik, do you know what arm the instructors could be? And I'm hoping to base these new instructors on their old models (GermanYellow). |
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Compare to this for example: http://www.diggerhistory.info/images...affe_small.jpg Quote:
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Instructors are now Heer officers! Grey Waffenfarbe represents propaganda troops... The next task is to reskin the targets. This won't be easy...
UPDATE: Hans Himmel's uniform has been recolored. Still needs a change in insignia and Waffenfarbe... UPDATE 2: Same thing for Adolf Steinglitz... |
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The patrol officer in Renegades now has a new head texture. It's "rusofficer_head2.dds", which is unused.
Also, did more work on Oberst der Funktruppen Hans Himmel, and Major der Funktruppen Adolf Steinglitz...:grin: |
Training
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The Maksimovka saboteurs can now be found in training...:grin:
Try to compare Nikolayev and Shestakov in the screenshots to how they appear in Renegades. There's something different about them... forlik, how do I remove their backpacks via SWD without messing up the level? I have to add "Veshmeshok" and "grm_furajka"... |
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Veshmeshok...grm_furajka.01 |
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UPD: Are you sure that grm_furajka is the backpack mesh? The mesh name (Veshmeshok here) can be any. |
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Nikolayev and Shestakov no longer carry backpacks in Training, but I had to replace "grm_shoulder" with "grm_furajka" in order for the SWD to work properly.
I recently replaced a couple of NPCs in Hotel and Embassy with construction workers. How do I add "Kaska" and "grm_cap" without messing up the SWD? forlik, the ID in Hotel.SWD of the worker in the screenshot is "HotelMan106". |
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I managed to slightly expand Hotel's SWD file so it adds the option of adding/removing a construction worker's hard hat mesh. Adding these options in Embassy's SWD file, however, will be complicated. In the meantime, I'll stick to its LUA...
In other news...
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The two peasants standing in front of the shed with the suspended boat now speak to each other (Renegades).
Some of the female staffers in Embassy now wear hats. Apparently, Madam_2 has an unused hat mesh... forlik, please check your PM! |
Heer Personnel In Polish Surprise
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Heer personnel now appear in an MoT mission. The zones.shadvs file has been modified to suit the changes. The guards near the sick bay are medical troops, with cauliflower-blue Waffenfarbe and Red Cross armband.
forlik, has mok ever made edits of "GermanNurse" and "GermanDoctor"? |
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About GermanNurse, what can you suggest to change here? :) |
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Also, SovietDoctor seems to have a military uniform under the coat... Never mind, I'll just use the Dora doctor skin... |
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http://img5.imagevenue.com/loc537/th..._122_537lo.jpg |
Now the only problem is to get rid of the eagle symbol and leave no traces of where it was...
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Hey where are you both?
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We're still alive, if that's what you want to know! forlik's obviously very busy making bug fixes and enhancements for Jagdpanther...
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Any news? |
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MoTMod Enhancement Addon v7.0
With 10 more days till Christmas, I decided to release my next version of the MoTMod Enhancement Addon.
http://www.megaupload.com/?d=M7UYF9PD Note that most of the German uniform textures are not a final version... |
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Maybe changelog/"what's new?" and couple of screens? ;) I will try to publish 1.11 soon too. P. S. MoTmod |
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Could you please post the changelog? I'm very curious about the changes... BTW: One Hint: Use WinRAR or 7Zip instead of standard ZIP, because the compression ratio of these compressors are much better than Zip. Regards AHO |
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Bugs: All levels are immediately unlocked when you create a new profile. Hope this answers your question, AHO! |
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MoTmod 1.11
Update 1.11 is released.
What's new: -Fixed bug with depots visareas -Fixed bug with officer decamouflage on the motorcycle -Fixed bug with Meltzer's driver face in the nude-form -Two uniform entities (Panzerwaffe soldier and worker) were added to "Jagdpanther" mission -Six textures from "Jagdpanther" were corrected (thanks to AHO for the provided German texts) -Some minor fixes/enhancements. http://img165.imagevenue.com/loc9/th...02_122_9lo.jpghttp://img283.imagevenue.com/loc58/t...1_122_58lo.jpghttp://img127.imagevenue.com/loc481/..._122_481lo.jpg http://img208.imagevenue.com/loc361/..._122_361lo.jpghttp://img278.imagevenue.com/loc371/..._122_371lo.jpghttp://img256.imagevenue.com/loc492/..._122_492lo.jpghttp://img40.imagevenue.com/loc475/t..._122_475lo.jpg |
Good thing you fixed the depots visareas bug at last... And with only two more days till Christmas!:grin:
PS. What's "GermanUnterHZ" used for? |
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Merry Christmas, everyone!
I'll release v7.5 of my MoTmod Addon very shortly! It's just adapting my stuff to Motmod 1.11, but I also added four unused character models from DtS to the Actors.shadvs file. As you can see in the screenshots, all of them don't have MoT-adapted skeletons. I'll wait until HG is done with DtS2 before having these models adapted... |
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UPDATE: V7.5 is up! http://www.megaupload.com/?d=K61NZ359 |
Brilliant !
Just a message to thank you very much Forlik and liz Shaw to make this possible. Bravo and merci encore ! ;)
Joch |
Is There a Easier and Smaller way of doing this?
Like Just having the levels and Nothing Else I Do Love your Mod but is this Possible as it Looks a bit complicated! Many Thanks, SgtSimpson |
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I've confused my Self now...
But I have another question, Do you have to have the original Game (Death to Spies) in order to use this mod? |
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Thats Unfortunate :(
As I Don't have The original DtS is there Any (legal) way of getting the game files in order to use this mod? Many Thanks, SgtSimpson |
To obtain it legally, search your local retailer, or buy it on Ebay.
It is also available for purchase via Steam.:grin: |
Ok Then, Many thanks!
As Soon as I get DtS I Will try this Mod! Many Thanks Again! |
Adapted Skeletons
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I managed to make the DtS animation files register in three of the four beta DtS models. This means that their hands no longer surround them due to their unadapted skeletons.
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I made a trailer for MoTmod yesterday! Here's the YouTube link:
http://www.youtube.com/watch?v=EEtst...el_video_title |
Liz Shaw, good work, thanks! :cool:
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nice work! :cool: |
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Liz Shaw, this logo for your additional movies will be more suitable ;)
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Some updates:
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