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forlik 05-17-2010 01:34 PM

Quote:

Originally Posted by Liz Shaw (Post 159069)
How did you do it?

I did it via SWD. But it's not easy to explain here. A lot of changes should be applied.

Liz Shaw 05-20-2010 03:38 PM

What do the files in the MALE\\RUS\\danger folder mean?

forlik 05-22-2010 07:31 AM

Quote:

Originally Posted by Liz Shaw (Post 160030)
What do the files in the MALE\\RUS\\danger folder mean?

danger_01_* - anyone here?
danger_02_* - I heard something.
danger_03_* - try to look there.
danger_04_* - where are you hiding?

Liz Shaw 05-24-2010 05:54 AM

I've got business to attend to in Canberra from the 29th till at least the 2nd or 3rd of June. I'm releasing my next version of the MoTMod addon very soon.

What's new:
  • New voice files in all the MALE folders except my custom French folder.
  • New voice files in the FEMALE\\USA folder.
  • Two new ConfLogic files are added, for the Soviet peasants.
  • Soviet peasants have more dialogue. I had to use Audacity on the MALE\\RUS voice clips.
  • EmbassyAgent_2 now looks like one of the OSS agents in Dora. This is to make them more unique...

In order for my custom voice files to be hearable in-game, you need to extract my latest editing of the basesoundsfx.shadvs and ai.shadvs files.

What to expect in future releases:

Nothing I could think of except more sound editing. Actually, once Jagdpanther is finished and released to the public, perhaps I could help by revamping Hotel while forlik revamps another mission. I've done a slight revamp for Lightning, so I have at least some experience...

UPDATE: The download is ready:

http://www.megaupload.com/?d=CHCIYAXJ

forlik 05-25-2010 04:22 PM

Quote:

Originally Posted by Liz Shaw (Post 160544)
...while forlik revamps another mission...

I don't think that I'll remake another missions like Cannibal/Jagdpanther. I'm planning to focus on the small fixes for all 19 missions after Jagdpanther will be released.

P. S. Jagdpanther's women:
http://img155.imagevenue.com/loc114/..._122_114lo.jpghttp://img181.imagevenue.com/loc421/..._122_421lo.jpghttp://img269.imagevenue.com/loc410/..._122_410lo.jpg

Liz Shaw 05-25-2010 06:15 PM

My mistake... By the way, is picture 3 supposed to be Meltzer's secretary?

forlik 05-26-2010 05:52 AM

Quote:

Originally Posted by Liz Shaw (Post 160829)
is picture 3 supposed to be Meltzer's secretary?

Yes. Now the door is closed, the guards are removed and secretary works on the typewriter.

forlik 06-08-2010 02:56 PM

Jagdpanther (WIP)
 
http://img215.imagevenue.com/loc1189...122_1189lo.jpghttp://img150.imagevenue.com/loc15/t...2_122_15lo.jpghttp://img131.imagevenue.com/loc144/..._122_144lo.jpghttp://img203.imagevenue.com/loc536/..._122_536lo.jpg

Liz Shaw 06-08-2010 03:53 PM

New head textures... What are they saying in the last screenshot?

forlik 06-08-2010 08:35 PM

Quote:

Originally Posted by Liz Shaw (Post 163392)
What are they saying in the last screenshot?

Something like "Hey, don't touch our motorcycle!" :)

forlik 06-17-2010 09:05 AM

Jagdpanther (WIP)
 
It will be not so easy to neutralize D. Meltzer ;)

http://img178.imagevenue.com/loc591/..._122_591lo.jpghttp://img46.imagevenue.com/loc554/t..._122_554lo.jpghttp://img108.imagevenue.com/loc112/..._122_112lo.jpghttp://img241.imagevenue.com/loc140/..._122_140lo.jpg

Liz Shaw 06-17-2010 10:18 AM

Screenshot 1: Is this the warehouse that previously had no guards?

Screenshot 2: Meltzer's adjutant now has his back to the wall - previously he stayed close to him.

Screenshots 3 & 4: This warehouse previously had only one guard.

forlik 06-17-2010 04:19 PM

Quote:

Originally Posted by Liz Shaw (Post 164949)
Screenshot 1: Is this the warehouse that previously had no guards?

Yes.

Quote:

Originally Posted by Liz Shaw (Post 164949)
Screenshot 2: Meltzer's adjutant now has his back to the wall - previously he stayed close to him.

It's not an adjutant. It's a driver and he waits for his Blitz :)

Liz Shaw 06-17-2010 11:54 PM

An idea just occurred to me...

In the main building, there's an empty lecture hall on the third floor. Perhaps you could add officers in the room and turn the lights on...

forlik 06-18-2010 05:56 AM

Quote:

Originally Posted by Liz Shaw (Post 165064)
An idea just occurred to me...
In the main building, there's an empty lecture hall on the third floor. Perhaps you could add officers in the room

The idea is interesting...

Quote:

Originally Posted by Liz Shaw (Post 165064)
and turn the lights on

...but it's VERY hard to do.
Anyway, thanks.

Liz Shaw 06-21-2010 03:52 PM

What do the files labeled "casual" in the MALE//RUS//casual folder mean? I'm looking for more stuff for the peasants...

forlik 06-22-2010 08:43 AM

Quote:

Originally Posted by Liz Shaw (Post 165801)
What do the files labeled "casual" in the MALE//RUS//casual folder mean? I'm looking for more stuff for the peasants...

For the peasant you can use:
casual_03_* (so quiet...)
casual_04_* (my shoes too tight...)
casual_05_* (he is late...)
casual_06_* (how much should I wait?)
casual_07_* (good weather...)
casual_08_* (I want to eat)
casual_09_* can't translate this, but it's the best phrase for the peasant! :mrgreen:
chert_01_* (damn!)
da_uj_01_* - (yeah...)
emotions_01_*
whistle_01_*

forlik 06-23-2010 07:57 AM

Jagdpanther (WIP)
 
MoT's STOP_MOVE_DYNAMIC event at warehouses:

http://img270.imagevenue.com/loc228/..._122_228lo.jpghttp://img169.imagevenue.com/loc440/..._122_440lo.jpghttp://img250.imagevenue.com/loc111/..._122_111lo.jpghttp://img103.imagevenue.com/loc989/..._122_989lo.jpg

Liz Shaw 06-23-2010 09:12 AM

What does it say in the last screenshot?

forlik 06-23-2010 02:13 PM

Quote:

Originally Posted by Liz Shaw (Post 166129)
What does it say in the last screenshot?

I will post the translations for you next times :)
It's Message_StopMove_Sklad from AirBase.lua.

Liz Shaw 06-25-2010 02:24 PM

Improved Renegades
 
1 Attachment(s)
  • People will now react to see Strogov carrying a rifle when disguised as a doctor or peasant.
  • SovietOfficer06's uniform can now be used by Strogov. Unfortunately, a new AI form is now in place which makes this new disguise exactly the same as the Captain's uniform in King's Riddle and the British Officer uniform in Dora...

forlik 06-25-2010 03:00 PM

Quote:

Originally Posted by Liz Shaw (Post 166656)
Unfortunately...

Why unfortunately? Do you want to change it?

Liz Shaw 06-25-2010 03:07 PM

Quote:

Originally Posted by forlik (Post 166676)
Why unfortunately? Do you want to change it?

No, of course not! I added it in myself!:grin:

Liz Shaw 06-28-2010 11:05 AM

Die Spies! Revamp
 
4 Attachment(s)
I just started work on revamping Die Spies!. My first task is to reskin all the NPCs in the level, as shown in the screenshots. However, I'm going to need some of mok's new Heer uniform skins for this. Also, now that mok's back, I'm also interested in some Kriegsmarine and Luftwaffe officer skins.

The reason is simple: Die Spies! takes place at an Abwehr school full of SS personnel. It wouldn't be realistic until after the July 20 Plot, and I'm just going to assume that Project Y, Die Spies! and Eight Snipers take place before then. According to forlik, the Abwehr do not wear a specific uniform. All branches of the Wehrmacht (Heer, Kriegsmarine and Luftwaffe) form part of the Abwehr.

I would also appreciate it if both the targets are reskinned as unique Heer officers. Thank you!

forlik 06-28-2010 01:36 PM

Quote:

Originally Posted by Liz Shaw (Post 167126)
According to forlik, the Abwehr do not wear a specific uniform. All branches of the Wehrmacht (Heer, Kriegsmarine and Luftwaffe) form part of the Abwehr.

Yes. Before July 1944 Abwehr was a part of OKW (Oberkommando der Wehrmacht).
About the second screen, u-boat captain looks funny in Krakov's spy school :)

Liz Shaw 06-28-2010 01:42 PM

Quote:

Originally Posted by forlik (Post 167167)
About the second screen, u-boat captain looks funny in Krakov's spy school :)

This is as close to a Kriegsmarine officer uniform as I can get right now, plus the captain has an unused second head texture... By the way, this has been puzzling me, but did you base the new Meltzer on Gerd Richter (White Head)?

forlik 06-29-2010 07:40 AM

Quote:

Originally Posted by Liz Shaw (Post 167169)
By the way, this has been puzzling me, but did you base the new Meltzer on Gerd Richter (White Head)?

Yes, sure. They looks like brothers :)

forlik 06-30-2010 05:52 AM

MoTmod 1.10 is coming soon!

http://img176.imagevenue.com/loc524/..._122_524lo.jpg

Liz Shaw 06-30-2010 06:09 AM

Quote:

Originally Posted by forlik (Post 167435)

Fantastic news! And it looks like even the main menu has been given a new makeover. What does the poster on the left mean?

forlik 06-30-2010 07:38 AM

Quote:

Originally Posted by Liz Shaw (Post 167437)
What does the poster on the left mean?

Something like "don't speak too much!" :)

forlik 07-05-2010 01:04 PM

Jagdpanther
 
Update 1.10 is released.

Liz Shaw 07-07-2010 10:39 AM

Downloaded Jagdpanther last night! Some things worth pointing out:
  • Despite Panzerwaffe tankmen being based on wardens in Removal ("GermanGrey"), you can't use their uniforms. Is it because of Strogov's old head texture?
  • What's the name of the song in "MM01_ger_loop"? "MM02_ger_loop" is Panzerlied!
  • Maybe you should have left some spare clothes lying around?:grin:

forlik, I'm currently in the process of proof-reading your English translations like you asked me to. Some of the texts are what I get when I try to use Google to translate your screenshots.:grin: "Goslar" is meant to be "Potsdam", right?

Being in Sydney at the moment, however, it'll take me a few days to proof-read all of the texts and adapt MoTMod 1.10 to my modifications.

forlik 07-07-2010 10:52 AM

Quote:

Originally Posted by Liz Shaw (Post 168766)
Despite Panzerwaffe tankmen being based on wardens in Removal ("GermanGrey"), you can't use their uniforms. Is it because of Strogov's old head texture?

It's because panzerwaffe uniform is too small for Strogov ;)

Quote:

Originally Posted by Liz Shaw (Post 168766)
What's the name of the song in "MM01_ger_loop"?

"Wenn die Soldaten..."

Quote:

Originally Posted by Liz Shaw (Post 168766)
Maybe you should have left some spare clothes lying around?:grin:

Maybe in 1.11 ;)

Quote:

Originally Posted by Liz Shaw (Post 168766)
forlik, I'm currently in the process of proof-reading your English translations like you asked me to.

Thanks.

Quote:

Originally Posted by Liz Shaw (Post 168766)
"Goslar" is meant to be "Potsdam", right?

No, Goslar meant Goslar :)
http://en.wikipedia.org/wiki/Goslar

forlik 07-13-2010 10:31 AM

MoTmod Jagdpanther 1.10.1
 
English translations are updated to version 1.10.1, many thanks to Liz Shaw for the help.

Liz Shaw 07-18-2010 12:31 PM

Hotel Manager Clones
 
3 Attachment(s)
In a leaf turned from AHO's DtS mod, clones of the manager in Hotel have been replaced with a different actor...

forlik 07-18-2010 02:46 PM

Quote:

Originally Posted by Liz Shaw (Post 170482)
In a leaf turned from AHO's DtS mod, clones of the manager in Hotel have been replaced with a different actor...

Did you create this skin by yourself?

Liz Shaw 07-18-2010 03:02 PM

Quote:

Originally Posted by forlik (Post 170498)
Did you create this skin by yourself?

I knew you would ask this question. No I didn't! It seems to be an early model of Ivan Melnik (the actor's name is "WHeadSpy").

Speaking of skins, check your PM...

Liz Shaw 07-22-2010 06:42 AM

Heer Personnel In Eight Snipers
 
5 Attachment(s)
Everybody in Eight Snipers (except for the snipers themselves) are now Heer personnel. Also included are Engineering Troops (Pioniertruppen), edited by me (I recolored the Panzerwaffe waffenfarben from rose to black, thanks to forlik). I don't know what Heer arm the snipers would belong to, though...

forlik 07-22-2010 09:19 AM

Quote:

Originally Posted by Liz Shaw (Post 171157)
I don't know what Heer arm the snipers would belong to, though...

Infantry for example (white Waffenfarbe).
Also you can add the sniper badge:
http://www.wehrmacht-awards.com/war_...eer/sniper.htm

What about Kriegsmarine skins? :)

Liz Shaw 07-22-2010 09:55 AM

Quote:

Originally Posted by forlik (Post 171173)
What about Kriegsmarine skins? :)

I'm not sure how to add the insignia. I'm more in line with coloring textures!:(

Liz Shaw 07-29-2010 06:34 AM

Kriegsmarine Officer Uniform (WIP)
 
2 Attachment(s)
So far, just recolored the uniform...

I'm having difficulty putting this onto a separate SMF. I edited the necessary stuff with the shadvs2txt and txt2shadvs tools, but I'm having difficulty putting the edited stuff on the SMF.

By the way, forlik, what's the song in "muz7_rus_loop"? I'm intending to replace it with "Katyusha"...:grin:

forlik 07-29-2010 08:51 AM

Quote:

Originally Posted by Liz Shaw (Post 172429)
So far, just recolored the uniform...

My congratulations :)

Quote:

Originally Posted by Liz Shaw (Post 172429)
I'm having difficulty putting this onto a separate SMF. I edited the necessary stuff with the shadvs2txt and txt2shadvs tools, but I'm having difficulty putting the edited stuff on the SMF.

What kind of difficulty?

Quote:

Originally Posted by Liz Shaw (Post 172429)
By the way, forlik, what's the song in "muz7_rus_loop"?

It's a part of soviet song "Two Maxims".
Maxim - it's a name and a soviet machine gun model. So, this song about Maxim soldier and his Maxim machine gun :)

UPD: "Two Maxims" on youtube:
http://www.youtube.com/watch?v=tY_Tj5QbqD0
http://www.youtube.com/watch?v=0JbnG1OdOr4

Liz Shaw 07-29-2010 09:03 AM

Quote:

Originally Posted by forlik (Post 172447)
What kind of difficulty?

Whenever I try to paste the stuff from test.shadvs onto the SMF (after deleting the old content), not all of it is actually pasted...

And it's been a while since I edited agent02.SMF.

forlik 07-29-2010 09:07 AM

Quote:

Originally Posted by Liz Shaw (Post 172449)
Whenever I try to paste the stuff from test.shadvs onto the SMF (after deleting the old content), not all of it is actually pasted...
And it's been a while since I edited agent02.SMF.

It's a problem of your hex-editor. Try to find another.

Liz Shaw 08-02-2010 09:33 AM

1 Attachment(s)
Strogov now wears the new (though still WIP) Kriegsmarine uniform. New Kriegsmarine models are now separate SMFs from the Uboat captain, thanks to HxD.

Liz Shaw 08-03-2010 08:27 AM

Winter Cold
 
3 Attachment(s)
Winter soldiers now have new head textures! Try to guess where they came from...:grin:

forlik 08-03-2010 10:40 AM

Quote:

Originally Posted by Liz Shaw (Post 173278)
Winter soldiers now have new head textures!

Try to kill, take a clothes and look at their heads :mrgreen:

Liz Shaw 08-23-2010 07:59 AM

Back To Work...
 
4 Attachment(s)
After a two-week holiday, I'm back to doing more modding.
  • Professor Charles Brown has his skin changed from a generic scientist to that of the doctor in Dora (Project Y).
  • Two of the three diplomats in the staff lounge now have different colored suits (Embassy).
  • A clone of the archives chief has been replaced with an early model of Ivan Melnik (Embassy).

Liz Shaw 08-24-2010 01:23 PM

Sorry for double post, but here's another update:

"russ_radio_loop" has been replaced with "muz_ger_radio01". The reason is the former, a Yuri Levitan broadcast, only plays in Winter Cold. Though it's in the right place (Vitebsk, Belarus), it's in the wrong time period (the Nazi occupation). Some Soviet memorabilia is strewn throughout Winter Cold, such as Stalin pictures and the Lenin statue, but I won't worry about them just yet.

forlik, do you know what Levitan was talking about in the sound clip?:grin: And I'm also wondering if you know the songs in "muz5_eng_loop" and "muz6_eng_loop", because I'm thinking of replacing them too...

forlik 08-26-2010 08:34 AM

Quote:

Originally Posted by Liz Shaw (Post 176700)
forlik, do you know what Levitan was talking about in the sound clip?

He talks about red army offensive, german prisoners and spoils of war :)

Quote:

Originally Posted by Liz Shaw (Post 176700)
And I'm also wondering if you know the songs in "muz5_eng_loop" and "muz6_eng_loop", because I'm thinking of replacing them too...

As I remember, these sounds isn't used in "Winter Cold" :confused:

UPD: Green diplomat's suit looks very good! Why you didn't change the color of tie?

Liz Shaw 08-26-2010 09:10 AM

Quote:

Originally Posted by forlik (Post 177065)
He talks about red army offensive, german prisoners and spoils of war :)

No wonder the Waffen SS didn't mind listening to a legendary Soviet radio announcer...:grin:

Quote:

Originally Posted by forlik (Post 177065)
As I remember, these sounds isn't used in "Winter Cold" :confused:

They're used in Embassy, but you'll barely hear them. The same was true with Two Maxims - replaced that with Katyusha and it's louder now.:grin:

Quote:

Originally Posted by forlik (Post 177065)
UPD: Green diplomat's suit looks very good! Why you didn't change the color of tie?

I didn't think of their ties, only their suits...

Liz Shaw 08-29-2010 12:11 PM

4 Attachment(s)
Update:
  • The titular snipers in Eight Snipers are now Heer personnel, with white Waffenfarbe representing infantry. However, because the original snipers are a different actor to normal soldiers (GermanSoldierCam), they wear two different hats at once. Is there a way to remove their caps via SWD, or can it only be done via an LUA command?
  • The two Gestapo officers who have the documents required to get Polyakov out in Stronghold are now proper Gestapo personnel (FBI agent models used).
  • Luftwaffe officer uniform has been completed. I just recolored the uniform and the Waffenfarbe. The Waffenfarbe represents signal communications troops in the Luftwaffe (Scheißbraun). I'm probably going to leave it to professionals to add proper insignia to this uniform and the Kriegsmarine one (other moks:))

Next up on the Die Spies! revamp is new instructor uniforms. forlik, do you know what arm the instructors could be? And I'm hoping to base these new instructors on their old models (GermanYellow).

forlik 08-30-2010 09:11 AM

Quote:

Originally Posted by Liz Shaw (Post 177735)
Is there a way to remove their caps via SWD, or can it only be done via an LUA command?

It can be done using both ways (via SWD and via LUA). Use any way for your taste.

Quote:

Originally Posted by Liz Shaw (Post 177735)
Luftwaffe officer uniform has been completed.

It's not a Luftwaffe uniform :mrgreen:
Compare to this for example:
http://www.diggerhistory.info/images...affe_small.jpg

Quote:

Originally Posted by Liz Shaw (Post 177735)
forlik, do you know what arm the instructors could be? And I'm hoping to base these new instructors on their old models (GermanYellow).

GermanYellow isn't so good for the modding. There are no place for insignias because of white shirt. Brown shirt and a cap are not realistic for this mission unfortunately. IMHO, the best way for GermanYellow will be white shirt without insignias and without cap.

Liz Shaw 08-31-2010 10:33 AM

3 Attachment(s)
Instructors are now Heer officers! Grey Waffenfarbe represents propaganda troops... The next task is to reskin the targets. This won't be easy...

UPDATE:

Hans Himmel's uniform has been recolored. Still needs a change in insignia and Waffenfarbe...

UPDATE 2:

Same thing for Adolf Steinglitz...

Liz Shaw 09-05-2010 10:56 AM

3 Attachment(s)
The patrol officer in Renegades now has a new head texture. It's "rusofficer_head2.dds", which is unused.

Also, did more work on Oberst der Funktruppen Hans Himmel, and Major der Funktruppen Adolf Steinglitz...:grin:

Liz Shaw 09-07-2010 06:56 AM

Training
 
4 Attachment(s)
The Maksimovka saboteurs can now be found in training...:grin:

Try to compare Nikolayev and Shestakov in the screenshots to how they appear in Renegades. There's something different about them...

forlik, how do I remove their backpacks via SWD without messing up the level? I have to add "Veshmeshok" and "grm_furajka"...

forlik 09-09-2010 08:34 AM

Quote:

Originally Posted by Liz Shaw (Post 179564)
forlik, how do I remove their backpacks via SWD without messing up the level? I have to add "Veshmeshok" and "grm_furajka"...

Try set to 00 the selected byte:
Veshmeshok...grm_furajka.01

Liz Shaw 09-09-2010 10:30 AM

Quote:

Originally Posted by forlik (Post 179883)
Try set to 00 the selected byte:
Veshmeshok...grm_furajka.01

It's not listed in Training.SWD! You added the option of enabling/disabling armbands on Soviet soldiers, right?

forlik 09-09-2010 11:49 AM

Quote:

Originally Posted by Liz Shaw (Post 179898)
It's not listed in Training.SWD! You added the option of enabling/disabling armbands on Soviet soldiers, right?

Yes, you can use the same way to add Veshmeshok...grm_furajka.00 in Training.SWD

UPD: Are you sure that grm_furajka is the backpack mesh? The mesh name (Veshmeshok here) can be any.

Liz Shaw 09-09-2010 12:37 PM

Quote:

Originally Posted by forlik (Post 179908)
UPD: Are you sure that grm_furajka is the backpack mesh? The mesh name (Veshmeshok here) can be any.

It's referred to as "grm_furajka" in Renegade's SWD file (Otstupniki.SWD)...

Liz Shaw 09-10-2010 06:54 AM

2 Attachment(s)
Nikolayev and Shestakov no longer carry backpacks in Training, but I had to replace "grm_shoulder" with "grm_furajka" in order for the SWD to work properly.

I recently replaced a couple of NPCs in Hotel and Embassy with construction workers. How do I add "Kaska" and "grm_cap" without messing up the SWD? forlik, the ID in Hotel.SWD of the worker in the screenshot is "HotelMan106".

forlik 09-13-2010 08:49 AM

Quote:

Originally Posted by Liz Shaw (Post 180053)
How do I add "Kaska" and "grm_cap" without messing up the SWD? forlik, the ID in Hotel.SWD of the worker in the screenshot is "HotelMan106".

For HotelMan106 you need to create a new block of data. That's not easy, but possible. I will send the steps to your mail tonight.

Liz Shaw 09-14-2010 03:45 PM

I managed to slightly expand Hotel's SWD file so it adds the option of adding/removing a construction worker's hard hat mesh. Adding these options in Embassy's SWD file, however, will be complicated. In the meantime, I'll stick to its LUA...

In other news...
  • VCH briefings and voice-overs have been modified so "Agent Zolotnitsky" is just "Zolotnitsky", as per the original Russian voice-overs.
  • Fallout 3 fans rejoice as I've replaced "muz5_eng_loop" (which I still can't figure out its name) with "I Don't Want To Set The World On Fire".
  • "muz6_eng_loop" (which I still can't figure out its name) has also been replaced, albeit with "Der Fuehrer's Face".
  • Some Soviet officers in Training have been given skin changes to suit their location - some even wear otherwise unused armbands (different ones to those worn by patrolmen in Renegades - compare "rusofficer_body.dds" with "rusofficer_body2.dds" to find out what I mean). What does the text say on both armbands anyway, forlik?

forlik 09-15-2010 08:48 AM

Quote:

Originally Posted by Liz Shaw (Post 181286)
What does the text say on both armbands anyway, forlik?

Patrol and kommandatura.

Liz Shaw 09-16-2010 09:04 AM

4 Attachment(s)
The two peasants standing in front of the shed with the suspended boat now speak to each other (Renegades).

Some of the female staffers in Embassy now wear hats. Apparently, Madam_2 has an unused hat mesh...

forlik, please check your PM!

Liz Shaw 10-08-2010 05:34 AM

Heer Personnel In Polish Surprise
 
4 Attachment(s)
Heer personnel now appear in an MoT mission. The zones.shadvs file has been modified to suit the changes. The guards near the sick bay are medical troops, with cauliflower-blue Waffenfarbe and Red Cross armband.

forlik, has mok ever made edits of "GermanNurse" and "GermanDoctor"?

forlik 10-08-2010 12:24 PM

Quote:

Originally Posted by Liz Shaw (Post 187985)
forlik, has mok ever made edits of "GermanNurse" and "GermanDoctor"?

He tried to create a new doctor uniform with military uniform instead of civilian clothes under the whites, but there are no final version.
About GermanNurse, what can you suggest to change here? :)

Liz Shaw 10-08-2010 12:42 PM

Quote:

Originally Posted by forlik (Post 188035)
He tried to create a new doctor uniform with military uniform instead of civilian clothes under the whites, but there are no final version.
About GermanNurse, what can you suggest to change here? :)

I was thinking more of changing the eagle symbol on her cap to match what's on her dress.

Also, SovietDoctor seems to have a military uniform under the coat... Never mind, I'll just use the Dora doctor skin...

forlik 10-08-2010 03:07 PM

Quote:

Originally Posted by Liz Shaw (Post 188042)
I was thinking more of changing the eagle symbol on her cap to match what's on her dress.

As I see, he removed the eagle symbol from the dress:
http://img5.imagevenue.com/loc537/th..._122_537lo.jpg

Liz Shaw 10-08-2010 03:57 PM

Now the only problem is to get rid of the eagle symbol and leave no traces of where it was...

AHO 10-27-2010 10:55 PM

Hey where are you both?

Liz Shaw 10-28-2010 04:03 AM

We're still alive, if that's what you want to know! forlik's obviously very busy making bug fixes and enhancements for Jagdpanther...

AHO 10-28-2010 06:54 PM

Quote:

Originally Posted by Liz Shaw (Post 193323)
We're still alive, if that's what you want to know! forlik's obviously very busy making bug fixes and enhancements for Jagdpanther...

Good to know, that you're still working on your mods...
Any news?

Liz Shaw 10-29-2010 08:43 AM

Quote:

Originally Posted by AHO (Post 193427)
Good to know, that you're still working on your mods...
Any news?

Nothing major except that babkas now say "Chyort!":grin:

forlik 10-29-2010 11:00 AM

Quote:

Originally Posted by Liz Shaw (Post 193323)
forlik's obviously very busy making bug fixes and enhancements for Jagdpanther...

forlik's obviously very busy to making bug fixes and enhancements for Jagdpanther... :)

Quote:

Originally Posted by AHO (Post 193427)
Good to know, that you're still working on your mods...
Any news?

Patch 1.11 is in progress, still can't fix a couple of bugs with depots visareas :(

Quote:

Originally Posted by Liz Shaw (Post 193558)
Nothing major except that babkas now say "Chyort!":grin:

:mrgreen:

Liz Shaw 12-15-2010 07:04 AM

MoTMod Enhancement Addon v7.0
 
With 10 more days till Christmas, I decided to release my next version of the MoTMod Enhancement Addon.

http://www.megaupload.com/?d=M7UYF9PD

Note that most of the German uniform textures are not a final version...

forlik 12-15-2010 11:13 AM

Quote:

Originally Posted by Liz Shaw (Post 204633)
With 10 more days till Christmas, I decided to release my next version of the MoTMod Enhancement Addon.

My congratulations!
Maybe changelog/"what's new?" and couple of screens? ;)

I will try to publish 1.11 soon too.

P. S. MoTmod

AHO 12-16-2010 04:36 PM

Quote:

Originally Posted by Liz Shaw (Post 204633)
With 10 more days till Christmas, I decided to release my next version of the MoTMod Enhancement Addon.

http://www.megaupload.com/?d=M7UYF9PD

Note that most of the German uniform textures are not a final version...

congratulations, what's new exactly?
Could you please post the changelog? I'm very curious about the changes...

BTW: One Hint: Use WinRAR or 7Zip instead of standard ZIP, because the compression ratio of these compressors are much better than Zip.

Regards
AHO

Liz Shaw 12-17-2010 02:13 AM

Quote:

Originally Posted by AHO (Post 204859)
congratulations, what's new exactly?
Could you please post the changelog? I'm very curious about the changes...

BTW: One Hint: Use WinRAR or 7Zip instead of standard ZIP, because the compression ratio of these compressors are much better than Zip.

Regards
AHO

The changes are:
  • Clones of the manager in Hotel and a clone of the archives chief in Embassy are now an unused character model, "grm_whitespy.smf".
  • Winter soldiers now have new head textures, taken from early German soldier and officer models ("sol01.smf" and "german_officer01.smf").
  • Professor Charles Brown now has the Dora doctor's skin.
  • The two Gestapo agents who have the documents required to get Polyakov out of the prison are now proper Gestapo agents (FBI agent models used).
  • Some NPCs working in the generator room in Hotel and the basement in Embassy are now construction workers.
  • Some female staffers in Embassy (those who are "Madam_2") now wear hats. The hat meshes on "madam03.smf" are unused, but they show Madam_2's original role as a Hotel guest before HG made "NMadam_1".
  • In Renegades, the two peasants standing in front of the shed with the suspended boat now speak to each other.
  • Two of three diplomats in the staff lounge in Embassy now have different-colored suits.
  • "muz7_rus_loop" (Two Maxims) is replaced with Katyusha, while "muz5_eng_loop" and "muz6_eng_loop" have been replaced with I Don't Wanna Set The World On Fire and Der Fuehrer's Face, respectively.
  • Levitan broadcast in Winter Cold is replaced with "muz_ger_radio01".
  • VCH briefings and voice-overs have been modified so that "Agent Zolotnitsky" is just "Zolotnitsky" as per the original Russian voice-overs.
  • Added a voice-over for the English VCH briefing for Jagdpanther.
  • Cannibal is removed from the level list, replaced with Jagdpanther, the revamped Cannibal.
  • Started work on revamping Winter Cold, Die Spies!, Eight Snipers, and Polish Surprise.

Bugs:

All levels are immediately unlocked when you create a new profile.

Hope this answers your question, AHO!

AHO 12-20-2010 06:18 PM

Quote:

Originally Posted by Liz Shaw (Post 204913)
The changes are:


Hope this answers your question, AHO!

Sure :) Thanks alot....

forlik 12-22-2010 12:16 PM

MoTmod 1.11
 
Update 1.11 is released.

What's new:
-Fixed bug with depots visareas
-Fixed bug with officer decamouflage on the motorcycle
-Fixed bug with Meltzer's driver face in the nude-form
-Two uniform entities (Panzerwaffe soldier and worker) were added to "Jagdpanther" mission
-Six textures from "Jagdpanther" were corrected (thanks to AHO for the provided German texts)
-Some minor fixes/enhancements.

http://img165.imagevenue.com/loc9/th...02_122_9lo.jpghttp://img283.imagevenue.com/loc58/t...1_122_58lo.jpghttp://img127.imagevenue.com/loc481/..._122_481lo.jpg
http://img208.imagevenue.com/loc361/..._122_361lo.jpghttp://img278.imagevenue.com/loc371/..._122_371lo.jpghttp://img256.imagevenue.com/loc492/..._122_492lo.jpghttp://img40.imagevenue.com/loc475/t..._122_475lo.jpg

Liz Shaw 12-22-2010 12:27 PM

Good thing you fixed the depots visareas bug at last... And with only two more days till Christmas!:grin:

PS. What's "GermanUnterHZ" used for?

forlik 12-22-2010 03:57 PM

Quote:

Originally Posted by Liz Shaw (Post 205919)
And with only two more days till Christmas!:grin:

I'm planning to celebrate Christmas a little bit later, on 7th January :)

Quote:

Originally Posted by Liz Shaw (Post 205919)
What's "GermanUnterHZ" used for?

Panzerwaffe Unteroffizier.

Liz Shaw 12-24-2010 02:00 PM

3 Attachment(s)
Merry Christmas, everyone!

I'll release v7.5 of my MoTmod Addon very shortly!

It's just adapting my stuff to Motmod 1.11, but I also added four unused character models from DtS to the Actors.shadvs file. As you can see in the screenshots, all of them don't have MoT-adapted skeletons. I'll wait until HG is done with DtS2 before having these models adapted...

forlik 12-24-2010 04:36 PM

Quote:

Originally Posted by Liz Shaw (Post 206458)
As you can see in the screenshots, all of them don't have MoT-adapted skeletons.

Who is on the second screen? I mean enemy.

Quote:

Originally Posted by Liz Shaw (Post 206458)
I'll wait until HG is done with DtS2 before having these models adapted...

:)

Liz Shaw 12-24-2010 10:13 PM

Quote:

Originally Posted by forlik (Post 206513)
Who is on the second screen? I mean enemy.

The original German officer model! Note that his hat is the same one worn by winter officers...

UPDATE:

V7.5 is up!
http://www.megaupload.com/?d=K61NZ359

Jochem Hraback 01-25-2011 08:51 PM

Brilliant !
 
Just a message to thank you very much Forlik and liz Shaw to make this possible. Bravo and merci encore ! ;)


Joch

Sgtsimpson 02-21-2011 10:07 AM

Is There a Easier and Smaller way of doing this?
Like Just having the levels and Nothing Else
I Do Love your Mod but is this Possible as it Looks a bit complicated!

Many Thanks,
SgtSimpson

forlik 02-21-2011 12:38 PM

Quote:

Originally Posted by Sgtsimpson (Post 226661)
Is There a Easier and Smaller way of doing this?

What do you mean?

Quote:

Originally Posted by Sgtsimpson (Post 226661)
Like Just having the levels and Nothing Else
I Do Love your Mod but is this Possible as it Looks a bit complicated!

You can have "the levels and nothing else" if you delete Jagdpanther from the missions list :)

Sgtsimpson 02-21-2011 03:03 PM

I've confused my Self now...

But I have another question, Do you have to have the original Game (Death to Spies) in order to use this mod?

Liz Shaw 02-21-2011 03:14 PM

Quote:

Originally Posted by Sgtsimpson (Post 226752)
I've confused my Self now...

But I have another question, Do you have to have the original Game (Death to Spies) in order to use this mod?

Yes and no - You need the original Death to Spies in order to extract its files and copy them on to Moment of Truth, but once you're done copying them, you can safely uninstall DtS.

Sgtsimpson 02-21-2011 06:04 PM

Thats Unfortunate :(
As I Don't have The original DtS is there Any (legal) way of getting the game files in order to use this mod?

Many Thanks,
SgtSimpson

Liz Shaw 02-21-2011 09:31 PM

To obtain it legally, search your local retailer, or buy it on Ebay.

It is also available for purchase via Steam.:grin:

Sgtsimpson 02-22-2011 10:20 AM

Ok Then, Many thanks!

As Soon as I get DtS I Will try this Mod!

Many Thanks Again!

Liz Shaw 03-02-2011 12:19 PM

Adapted Skeletons
 
5 Attachment(s)
I managed to make the DtS animation files register in three of the four beta DtS models. This means that their hands no longer surround them due to their unadapted skeletons.

Liz Shaw 03-04-2011 09:44 AM

I made a trailer for MoTmod yesterday! Here's the YouTube link:

http://www.youtube.com/watch?v=EEtst...el_video_title

forlik 03-04-2011 11:12 AM

Liz Shaw, good work, thanks! :cool:

OSS 03-05-2011 07:22 AM

Quote:

Originally Posted by Liz Shaw (Post 230519)
I made a trailer for MoTmod yesterday! Here's the YouTube link:


nice work! :cool:

forlik 03-05-2011 08:27 AM

1 Attachment(s)
Liz Shaw, this logo for your additional movies will be more suitable ;)

Liz Shaw 05-30-2011 04:12 AM

Some updates:
  • Knives are removed from the equipment loadout for Winter Cold and replaced with the axe. No seriously, there's a usable axe that exists in MoT's files. It looks even better when you're dressed as a winter peasant!:mrgreen:
  • Corrected some sound errors in Shefferd - the two ladies in Tsavalov's kitchen no longer raise the alarm because they use male voice clips while doing so, and a male civilian who has the animation "Act_Izyatie_Prisoner_2" uses female voice clips.
  • New Hotel security guard skins based on how they were portrayed in early DtS screenshots and trailers.


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