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Thanks DT for the great patch!
I tried to go through the whole thread, but I gave up at about half-way. I hope that I haven't repeated anything here. - In the Bf-109 G-6 the gun blisters now obstruct my field of view. It's as if they are bigger than before, at least from the cockpit view. - The Ju-88 Torp (and maybe others) behaves strangely upon entering the water. If I try to ditch, it pops up like a cork and somersaults in the air at some 20-30 meters! Then it falls and sinks rapidly enough to kill my pilot instantly. |
Hi guys I saw only one thing lacking in the Stats page.
Sorte's |
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Bf-109 only
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In realistic navigation mode, I found 3 bugs:
Go 229 - AFN-2 indicator does not work but you can heard the beacon sound. Ar 234 - the circular compass rose rotates but the setting is not displayed in HUD during rotation. Do 335 V13 - The repeater compass does not work correctly, inverted bearing and plane icon does not rotate during compass rose setting. Best regards. |
Problems with hayrake navigation
I created a map in the Hawaii area, included japanese and american carriers and destroyers, as well as Radio Honolulu.
The japanese a/c (A6M2-21 and D3A1) can home in on the japanese carriers NDB and Radio Honolulu (just noise, but no radio transmissions due to distance). The american a/c (F4F-3 and SBD-3) based on carriers do not get any ship based radio nav beacons, only Radio Honolulu (just noise, but no radio transmissions due to distance). |
I was messing around some more, and I've noticed that there are a lot more aircraft with the "ghost-prop" since 4.09. It's not a big deal, but it's now impossible to prop-munch the guys in my formation :grin:
There is also clipping with the Hs-129 wheels and terrain. |
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Not sure if someone has already found this or not. Using the map Sands of Time, a scenery I built using Stationary Ships Test Runway 4 as an invisable ramp area for a runway I created is invisable in 4.09 and allows ground textures to be seen ( desert floor) but in 4.10 it shows up as red and you cannot see ground textures underneath. 1st pic is 4.09, 2nd pic is same scenery in 4.10. Thanks for the great work guys, your efforts are MUCH appreciated. RAF_Ddave RAF662 |
The next issue with board codes in mission building
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Dear DT members, please put into account the situation shown in attached image.
The 4th aircraff from 4th link of 2nd squadron has second "15" instead "16". Just noted casually. Best regards. |
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That is confirmed and already fixed for interim patch. Thanks anyway! Quote:
Thanks, forwarded. |
That's already fixed. :cool:
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@Caspar.
Please check the Mk.IX loadout for 250lb. One bomb is missed (also in game not only in arming). I don't remember now excatly wich version, but L.F. is broken for sure (HF should work fine). My apologies if it has been yet posted. |
Comms
When in the arming screen and choosing the airforce nationality "none" then the voice comm (with the tower, etc) is always in russian. Is there a way to change this ?
(add. info: game runs in german) |
Has something changed about track playback? Aircraft motion in tracks seems very robotic and jerky.
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Hell no :) Keep it in Russian please :)
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I have noticed the manifold pressure gauge flicking between two values very quickly when autopilot is enabled, when I was flying the Wildcat. That sort of thing could definitely cause the fire issue in the 262 and the engine switching between on and off in the Komet.
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That's a good point. :) More investigation needed.
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In my 4.09m version game it was german language assigned to "none". So there must be a way to change it. I would appreciate infos about a way to change this and/or suggest a switch to customize this in the next patch ! |
Hallo everyone - this thread labels as "support" other than simply debugging so - not willing to thread a new one - here's my dilemma
Macchis MC202s later than XI serie sported both 50, 100 or even 160kg bombs under each wing or seldomly used droppable 100/150 liters tanks. There's plentiful of historical data and photos out there. This could prove very much useful 'specially on north africa and tunisia loc given the large number of trucks, ammo depots etc etc etc - and for my squad too, we're not willing to trade historical realism over efficiency ;) - 320 kgs aint' no small payload. Who should I ask? It should be an easy job, given the pre-existency of the racks feature on the mc200Fb thanks for your attention folks - if needed i'll open a standalone thread |
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*unwanted duplicate please delete*
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Simply strips above water and ground |
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use country none for online without markings, but the problem is, if in a german (or anything none-russian) plane, the ground control is russian.
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well obviously they have to choose some language ....
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FMB freezes
When i open "Crimea" map in FMB and just zoom in (not enter), the FMB freezes after a while. Need to do a hard reset on the pc.
I tested the same map in 4.09m and no problems with freezing. Hope this can be solved. |
BUG of MDS & IL2SC 2.02 (genadich's commander)
IL2SC 2.02 (genadich's commander) do not operate correctly with targets if there are some moving units (ships, tanks etc.) on the dogfight map.
I can watch a message 'Exeption rised [time] 'HMSPoWBB,1' is not a valid floating point value'. After the message command '<targets' shows no targets on map. That means, I'm afraid, that all servers under IL2SC 2.02 cannot operate correctly with MDS units. |
I have a Dedicated Server running 4.10 and we are experiencing problems when the player count goes above 60 players. We routinely have 75 to 80+ players in during evening Euro time. Players will start to lag and get stutters to the point where players are getting kicked by the server. Also the server will eventually crash with the following in the console:
"No stack trace available --out of memory error" or similar wording Any Ideas ? WildWillie |
Hi DT, a couple other bugs I've noticed:
- There is an "airbrake" on the new Ju-88 torp. The HUD message appears and a "click" sound is made, but obviously, there are no airbrakes on that version :) - There is a bug with the engine instruments on the Hs-129. When the engine is damaged, the instruments will sometimes disappear. I assume they are meant to be replaced with a "damaged" texture in a similar manner to the cockpit instruments. - The readme mentioned a fix for the ammo count in the IAR 80 if I recall correctly. However, it doesn't seem to be any different from before. |
Pershing -
I would not expect IL2 SC to work well with 4.10 as they have changed some of the console command formats, have new difficulty settings, and now SC would have to accomodate xx_Chiefs in the mission file as well as xx_Static objects. FBDj is the controller most are using these days. |
Not sure whether this has been mentioned..wrt HS-129.
I'm not sure of the engine technicalities of this plane but I noticed that both engines 'stalled' under negative Gs.. OK - it must have carb engines. Now and interesting thing is that when you roll the plane, you'd expect the one engine to stall, as it is in effect undergoing negative G in the roll - This doesn't happen. I've never flown on twins (or more engines) - would this happen in RL ? |
Depends upon how you do your roll. ;)
http://www.youtube.com/watch?v=tOZEgKXJMCE Quote:
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All early Spitfires, includind Spitfire Vb, received engine cut-out during negative-g maneuvers, similar to Hurricane Mk. I, but they have an makeshift solution to this at 1941 -- Miss Tilly Orifice -- http://en.wikipedia.org/wiki/Tilly_orifice
"While not solving the problem fully, the restrictor, along with modifications to the needle valve, permitted pilots to perform quick negative g manoeuvres without loss of engine power, removing the annoying drawback the British fighters had had in comparison to the German Messerschmitt Bf 109 machine, which was equipped with fuel injection. Miss Shilling with a small team travelled around the countryside in early 1941 fitting the restrictors, giving priority to front-line units." |
The HS 129B2 is recognised as a red plane when trying to make this plane as flyable in DGEN.
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It would have to be a seriously violent roll. I'm not sure it's possibly to roll fast enough to sent one engine into -G. |
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"While not solving the problem fully, the restrictor, along with modifications to the needle valve, permitted pilots to perform quick negative g manoeuvres without loss of engine power, removing the annoying drawback the British fighters had had in comparison to the German Messerschmitt Bf 109 machine, which was equipped with fuel injection. Miss Shilling with a small team travelled around the countryside in early 1941 fitting the restrictors, giving priority to front-line units." |
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This has really been bugging me for some time, but the Yak-15 was powered by Junkers Jumo 004Bs, shouldn't these catch on fire if you throttle up too quickly? |
Spitfire triming
Hello TD and all
Before 4.10, use to trim Spits, mainly to the right (with the propeller clockwise way of rotating). Now have to mainly trim them to the left while the propeller still turns clockwise. I new that only Griphon Spits have their propeller work against the clock(and Tempest) even so, ingame we still have to trim Tempest to the right. So,Spit trim changed/"corrected" ? Does,Tempst trim needs to be corrected ? Thanks GP |
http://img232.imageshack.us/img232/1543/grab0007.png
you should integrate the large screen mod ! we have 1920*1200 res now ! and a bug for Propeller pitch ( Pas d'hélice ) with a hotas command ( roulette button) remain to {0} and not show the % the open bomb bay key doesn't work ( it's automatically open when drop bomb ) to bad for me |
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The most common problem was caused by the fact that the Griffon's crankshaft rotated in the opposite direction to that of the Merlin. This caused the propeller to rotate in the opposite direction (counter-clockwise when observed from the rear, instead of clockwise), resulting in the aircraft tending to swing to the right when takeoff power was applied, instead of the usual swing to the left, which pilots expected from previous experience. Pilots had to learn to apply left (port) rudder trim on take-off instead of the right (starboard) rudder trim they were used to applying." |
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Guys of Team Daydalos, I would to ask: if you could fix the gunner snipers like american planes, b-17, b-24 are to hard to destroy becouse the gunners shoot you at 1000 meters and he all the time impact in your engine or kill your pilot, I know how the gunners kill pilots in the reality but in this game is to much far away
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Some static ships respawn right after they are destroyed, in single player mode or coops (haven't tested Dogfight since i don't make missions for that mode). It has happened particularly with landing crafts and pilots.
The same missions work fine in 4.09. What's destroyed remains destroyed, as it should. I attached a mission where this is happening. Please have a look at this for it's a major bug for us missionbuilders. |
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Confirmed. It's not all Stationary ship types (obviously I did not check them all) but some respawn right away...like the two US Landing Craft. It may just be the 'small' ship types, but TD needs to look into it to find out for sure. The two large supply ships and the Japanese DD's seemed ok. (These are considered 'big' ships.) Aviar |
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Flew on Spits vs 109 and map changed. After choosing side again, the previous map planes were shown in the arming screen. Just clicked Apply with the selection I had, went back and the list was updated. |
Have 4.10. Using Track IR 3 Pro with Track IR 4 software. Win 7 home 64 bit. Despite the software working well when not in game, testing using view heads etc, when in game I press the hotkey to centre, nothing happens. Can look around but not centre. Have changed hotkeys but to no avail. Anyone else with this issue. Note that it all worked fine with 409.
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I mapped the centering to a unused stick button and that seems to work. |
http://img16.imageshack.us/i/grab0001z.jpg/
http://img16.imageshack.us/img16/6683/grab0001z.jpg http://img16.imageshack.us/img16/6683/grab0001z.jpg online playing_that's a red runaway, good as a tennis court ;) not sure if this wasn't intentional |
Red stripes and irregular airspawns
I exeprienced the know problem of red lines on the map using runways from 4 up.
Also I have the same problem others had about airports http://forum.1cpublishing.eu/showthr...=17766&page=45. If I put airports in other positions other than sea or built in places I'm no more able to use that, since the dedicated server sees them as airstarts. No way to take off from ground. Strange is that if I start the map by myself creating a server on the stock game (not dedicated server) I can start from the ground (don't know what happens. Also I put a test Runway from 4 up over the sea and this is not seen by the server. I'm attaching the map so u can see it. Everything stock 4.10 from game to server no mods. Thx for your work anyway. Can't wait Do 217 and g55 flyable. S |
New bug report:
When using the standard Lorenz and the Messer G-14 I get the outer and inner beacon tones but no red light on the AFN. |
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(in the version 4.09m all work fine). With the version 4.10m now there is no possibility to take off from the ground. All connected players throws up in air if under the centre of "Test Runway" there is no water. This is network bug. I can start from the ground only in offline (start the map by myself creating a server). But all players, that connected to 4.10m server, will start from air (for all "Test Runways" placed on ground, on ice, on road, but not water). Only one way to pass this bug is to place center of "Test Runways" over water. This is also true for dedicated server. Probably there are a incompatibility between client side 4.10m and server side 4.10m (unworked "CheckRunTime=2" also allows to speak about incompatibility beetween 4.10m client and 4.10m server). Does anybody know how to create worked airfields placed on the ground with 4.10m? :confused: How to forbid start in air? Any option does not help. Only rollback to 4.09m... |
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Compass on Stuka B2,D3 and D5.There is a red dotted line to the left of the compass,that moves around as you move the compass.Not noticed it on other LW planes.
http://img.photobucket.com/albums/v2...r/th_stuka.jpg http://img.photobucket.com/albums/v2.../th_stuka2.jpg |
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B25 Blind Landing Mission
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The ILS Object in the Single Missions/US/B25 Blind landing Mission is in the wrong place. As it is sited if you follow the Glide path accurately you will impact the ground short of the threshold (CFIT = Controlled Flight Into Terrain). The object needs to be a distance of about .6km upwind of the upwind end of the runway on the extended centre line to get the GS intersecting the ground a safe distance into the runway. The airfiield in the mission has an elevation of 100ft/20M and is on level terrain. If , however, there is uneven terrain upwind of the runway then trial and error may be needed to place the ILS object or, as in R/L, an ILS approach to that runway may be impossible to build. Runway Lights, Light Type 4 ( Bright White ) seems plenty bright enough. The runway light switching system works realistically for WW2 type fighter fields where all you would have would be runway edge and end lighting and possibly a couple of lead in lights. Overfly the field at 1000ft/300M and as you pass overhead request the lights on. As you go downwind the lights will come on and remain on long enough to land and roll out. You should be fairly close in to the field ( wingtip tracking the runway) ans type 4 lights are plenty bright enough for this. The system does not work for full instrument approaches ( NDB, Lorentz,ILS). These start 4nm or 3KM out from the field and currently you cannot request the lights at this distance. Also it requires time to transition from instrument to visual flight successfully so you need to be able to see the lights from Decision Height ( 200ft above the field)and they have to be visible further out than that in case the aircraft is low. For the practice mission that I have written the instrument approach/runway lights are permanently on. It would be nice to have a second method of switching them on/off say like the Tab/8/6= runway lights on eg: Tab/8/? = instrument approach Runway lights on ( Which would switch them on further out with the same off trigger for landing), RAF_Birdseye |
Not sure if it's a bug or not but I have noticed that you can not select the Swordfish as a recon plane.
If this has been reported before then sorry for the double posting. Cheers |
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Aviar |
So you can only use the flyable planes as recon planes?
Could this be fixed, because I think the Swordfish could be a reasonable recon platform? |
after finally getting my stuff in order I've noticed the following
left/right engine selection: Keyboard selection is changed around so if I select the left engine I get the right engine. Fix is within the game itsself namely, selecting engines 1 and 2. peculiar thing while ground strafing in a quick mission: in a Mk V with 2 20mm I put a single burst of fire into a Heinkel and watched it blow up. I find this rather peculiar. the rather unstable FM of the 4 20mm MKVc desert Spit. |
Bf-110G - the lights for the gear EIN/AUS are the wrong way around. (i.e. in wrong place).
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In a 109, number 4 on runway at beginning of misson, 2nd one? in fighter campaign. Asked for permission to take off, tab,8,5, got reply 'you are clear to take off', so hit throttle and crash into number 3, (as expected BTW).
I cannot recall this happening in 4.09, possible bug? I always ask, as the ground controller tells you what your number is, which is useful if you fly with no external views. |
Fulmar takeoff issues...
hi TD guys!
firstly, many thanks for some really innovative features with the new patch! good stuff! my little bug report is about the Fulmar's....i haven't seen this mentioned, if it is already noted, i apologise... in several tests, i've found that the Fulmar with a bombload and more than 70% fuel, simply cannot take off.....or, at least, in any given flight, the lead Fulmar usually manages to take off, but the second (and, subsequently, the rest) seems unable to build up any forward momentum...it just sits there, revving its motors, and maybe managing to inch forward at a snail's pace, but cannot build up any speed... 70% and less fuel is okay, they will take off, but anything over 70% and it's a no-go. it also appears on some maps as if the tail-wheel is sitting under the ground, as if the tail is actually resting on the ground. perhaps this has something to do with the issue. hoping this can be addressed at some point. cheers |
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Cheers, Fafnir_6 |
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Aviar |
Solomon texture change
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Pic 1 is expected result, pic 2 is actual result.
a strange light texture was used under all the runway plates that's not consistant with the source textures sent, time of year, and amount of rainfall and vegetation present. pics taken from Solomon Oct 42 map (fighter 1, Henderson) also note Tulagi is visible in one but not the other (most likely a config.ini thing on my part) |
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i thought it might have something to do with altitude above sea level, but i had the same result at sea level, as well as at a higher level. nevertheless, i have been informed by TD member that the problem has already been addressed, and fixed for the upcoming patch fix. |
Tally Ho!
Thanks TD for a great patch! In the FoW settings the Blue Recon AC list doesn't include the Fw-189. Apols if this has already been raised. Toodles Badger |
Hey TD!
Can you please add a feature to the 4.101 or to 4.11. For the windows in advanced mission editor to remeber it sizes after they was adjusted. by defaulkt windows are too small. |
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The Fw-189 is not a flyable plane. *Look at all the available recon planes. They are all flyable. There are no AI-only planes. Aviar |
Hi guys, nice patch but i got a problem,
I got a saitek s65f with double throttle and the right throttle does not work with il2. It is not recognised as a slider, it looks like it has two positions only. This joy works fine with games like fsx. Is there any way to make it work? cheers. |
Hi DT,
The engines of the Hs-129 cannot match these parameters from the engine handbook: http://i984.photobucket.com/albums/a...erences/14.jpg In Il-2 the max RPMs possible are about 2700. Setting pressure to 1.1 ATA give RPMs of only 2000 max. According to Azimech: Quote:
http://www.cockpitinstrumente.de/index-englisch.htm Type Gnome-Rhone in the search box on the right, and the document PDF should be the first result. |
I-152 (I-15bis)
1. The Tube sight is not centered, the shots stray left, even while shooting with chocks in.
2. How do you use the Iron sights? |
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Aviar |
Tried searching and think I know the answer but wondering what happens to campaigns started prior to installing 4.10 concerning difficulty options? Would really like to fly them with the new options like aircraft stress and realistic pilots etc.
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EDIT: Here you can test the fine engine reliability feature. Let it run for more than a minute at 3030RPM and see what happens. :) |
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EDIT: ah I understand, you mean, if the new settings are disabled for earlier started missions. This I don't know at the moment. |
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See post below |
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Woops
Yes my bad certainly on most ac the gear was non returnable during cycle. |
I installed 4.10 but when I start the game it stops loading at 60% The screen while loading is the one with the titles of all the IL-2 add ons on it.
How can I get the game to load properly? lordish |
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IL-2's console is saying that the B-24s 3D model is missing something when choosing the Bat bomb loadouts!
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Has anyone posted a track on HOW skip bombing is done now? I would really like to see one. Not being able to skip bomb is most disappointing.. In spite of this, TD did a marvelous job with 4.10..:) |
Ok, went practicing a bit.. Found out it can be done. If ya come in at about 150-200 ft. (which makes you a nice fat target for naval guns..) and release just at the right time, it works.. It's easy to release too soon and the bombs don't quite make it. Relatively narrow window.
I'll experiment some more..It's all good.. |
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that being said, as mentioned in my earlier post, the problem has been confirmed, and already fixed, according to a message i got from a TD member, so i'm sure it is an actual issue, and not just me.... |
Odd that it's on airfields only, but I see sort of the same thing with the CW-21. When starting to move away from a spawn point the "Interceptor" takes much larger throttle input and a longer period of time to get moving than many much heavier aircraft.
Very odd, and reminiscent of the way the P 11 used to be. |
Hello Team Daidalos,
Any comments about saitek x65s Joystick and its double throttle? It seems Il2 sturmovick does not recognize properly the right throttle. I bought this joystick with the idea of flying double engine planes on il2 but it seems it does not work!!! |
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The P11 is still like that. Something to do with no tailwheel, the skid doesn't register as a wheel. |
Under 4.10 Game not loading
Whenever I start the game after I installed patch 4.10, it stops loading at 60%
What can be done to correct this? lordish |
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Hallo!
I find one strange bug - in QMB aftermission brief didn't work button "Done"- its impossible to end mission in normal way.(all other buttons work normally). i reinstalled the game, but without any success...(system - Intel Core Quad 8300 3 GB RAM Nvidia GeForce 260 GT,Windows Vista 64 HE) |
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