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There may be a few exceptions, but currently the IL-2 armor model is that what couldn't be penetrated IRL cannot be killed in IL-2 (Okay, in real life projectiles could shatter on impact, bounce off, etc -but that would be too complex IHMO). The problems start what happens after a AFV gets hit with a penetrating hit -it is always a kill, while in real life depending on hit zone and remaining projectile energy it may very well have not been lethal or do damage at all. So while in real life it is usually necessary to hit a tank many times with small projectiles until some serious effects are achieved, in IL-2 one penetrating hit is all it takes. That is where the changes need to be made -NOT EVERY PENETRATING PROJECTILE KILLS. |
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What makes you think that is the case? Quote:
Anything that goes into the crew compartment means sudden, painful death for most of the crew - and that is the only goal of armor piercing ammunition: To kill the crew. |
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It's not about bouncing. I've seen a a t54 where a flechette went right through it, entering the turret on one side, leaving the hull on the other side just above the tracks. Leaving just two tiny holes the diameter of a thumb, yet the crew would have 0 chance of survival. Any penetrator will tear off metal from the exit hole. Those are tiny fragments, with razor sharp edges, at very high speed. And the best: They are super hot, able to ignite the hydraulics in your tank. Quote:
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Anything smaller than 20mm cannot penetrate tanks, 37mm can, and the latter is everything but small caliber. Btw: iirec Rudel mentioned setting some T34 on fire with 20mm guns, but only because of the tanks external fuel tank. |
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And what I want is some armor model that takes bullet size (or better remaining bullet energy after penetration-then for APHE the additlional chemical energy could be used, too) into account. So that not every penetrating hit is a kill. Quote:
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Feel free to download your very own copy of "stuka pilot". |
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Practically, shooting small caliber bullets at AFV does three things: 1) It allows you to aim your heavier guns. You shoot first with light caliber guns, observe where your bullets fall, then shoot with your heavier weapons - assuming they have roughly the same trajectory or you correct accordingly. 2) It forces AFV to remain "buttoned up" limiting the crew's visibility from inside the vehicle and preventing them from manning top-mounted AAA MG. 3) The rattle of bullets might "rattle" the crew. Inexperienced tank crews might retreat or maneuver defensively, on the assumption that all those bullets are just a precursor to something much worse. In some cases this is a valid assumption, since MG were sometimes used as ranging weapons for AT guns. This result could be built into a "mobility kill" option that makes tanks move defensively. |
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