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If they can sort out that damn flicking and add tree collisions CoDs would be superior but as it stands RoF trees are better.
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[QUOTE=Anders_And;459012][QUOTE=Skoshi Tiger;458837]
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In general, trees are the darkest part of a landscape, not the other way around... Examples http://www.history.org.uk/resources/..._news_348.html http://www.google.com/imgres?start=0...68&tx=86&ty=68 http://www.google.com/imgres?start=4...2&tx=119&ty=52 http://www.google.com/imgres?start=4...:47,s:44,i:229 CLOD landscape looks like Simpson landsape... |
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Nice to see you have edited your post to show just how wrong you were LOL |
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Strange enough I sometimes have different tree-colors in mulitplayer than in singleplayer...???:confused: (darker in MP) |
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Around 12:00 the game colours are terrible! |
about the weather...
Why don't they do the same thing that Bohemia Interactive did for Arma 3? They bought a system of dynamic procedural clouds and it looks amazing, look at the screenshots of Arma 3!!
http://www.arma3.com/full/wp-content...t_1107_026.jpg http://www.arma3.com/full/wp-content...e3_01_camp.jpg http://www.arma3.com/full/wp-content...ot_1108_10.jpg http://www.arma3.com/full/wp-content...t_1107_025.jpg It isn't their system, they had to pay for it but it is worth it. Maddox can use several people to work on a new cloud system for a long time. And time costs money. In case of buying this cloud system, they would only spend money but not the time. So, it would logically be profitable! Who shares my opinion?? |
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