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-   -   making CloD a success (http://forum.fulqrumpublishing.com/showthread.php?t=32115)

ATAG_Bliss 05-15-2012 04:03 PM

@ Emil - But the problems you are describing is because of the game. Twins couldn't fly in formation until a week ago - that eliminates coordinated bomber attacks. If fighters even flew in close proximity to a Ju88 for instance you had a 90% chance of a CTD.

The bombsights were bugged so people flew on the deck. The flak has no difficulty setting to hinder people flying that low as well.

This is all slowly changing as the game gets fixed. If you haven't seen multiple people all escorted up in the past week then we haven't been on. We've had 12 all in formation since the hotfix. And we regularly fly together in a group (not 1's and 2's) as you describe.

But again, people wanted a quick fix because they knew they'd crash. Things will drastically change when the game gets there and IMO it's already starting to.

BH_woodstock 05-15-2012 04:11 PM

Getting back on topic..If it were any other game besides il2 or CloD i could care less about having a open chat or Global chat feature. But with this community and this sim it is essential to be able to go into a lobby and troubleshoot in REAL time and "recruit" and be able to see coops and DF servers and communicate in REAL time with other players.This is needed. thats why in my 1st post i stated we have a lot of great minds here.Even this person who is doing this coop program here.(I have seen the post's about it.)All im saying is something needs to be done.The amount of pilots that would be flying online RIGHT NOW would be tenfold at least!!This community is known for helping other pilots out with games and servers and info.Just remember how easy it was to recruit,troubleshoot and everything.This is what is holding this "sim" back in my opinion. I remember even seeing Oleg himself flying in DF servers and troubleshooting and communicating with pilots.Stop "selling" yourselves short and do something about it.

ATAG_Bliss 05-15-2012 04:13 PM

Woodstock - did you get Colander's PM?

He says it would be easy to do.

Ataros 05-15-2012 04:21 PM

Quote:

Originally Posted by ATAG_Bliss (Post 425894)
But if you know how the game works, setting up a way to start at the same time, in the air, in formation, is really easy to do without a single line of code. Even better is an AI formation on the ground with a timeout command. That way all ground starts are also lined up with plenty of time for humans to jump into them so everyone can start at the same time.

Great idea about delayed start but not self explanatory for most of users unfortunately. Maybe some coop mission-makers would want to make coop missions based on this? Anyone?

Ataros 05-15-2012 04:24 PM

Quote:

Originally Posted by JG5_emil (Post 425897)
P.S RE the Banks COOP Lobby. You can't have everyone chose their own load outs unfortunately. We tested it and it does work pretty well but the loadout issue is a problem especially for the RAF pilots. Hoping to get some time off work to spend some more time on it.

Loadouts are defined in a mission by a mission maker. This is current game feature that prevents using not-historic loadouts in singleplayer and coops. Mission maker has to include the most popular loadout or historic one. Even when the devs make COOP GUI loadouts may stay unchangable for aircraft which you do not spawn at a spawnpoint. I do not remember if there is even a bugtracker issue open for this.

Quote:

Originally Posted by JG5_emil (Post 425897)
On numerous occasions I fly around at 6k looking for targets and in the end just like everyone else I get bored and go and hover over Hawkinge where I know nearly everyone else is. Sometimes I escort a bomber formation and if I am lucky I see a single RAF aircraft come to intercept. The reason for this is because a DF server has the freedom to do what you want so that is what people do. I am yet to see coordinated battles at altitude over a 20-30 bomber formation in fact I am yet to see more than 2 RAF aircraft flying together at altitude (the same applies to the LW).

I put down some ideas on how to avoid these problems on ATAG forums here http://theairtacticalassaultgroup.co...or-ATAG-server
I think this also needs more time or C# programmers to be involved.

furbs 05-15-2012 04:28 PM

Bliss, this is one of the most common COOP training missions we used to use...

All airstart...

12 spits flying above dover at 12k

15 HE111's flying at 10k heading to bomb one of the RAF bases, they start about half way across the channel.

6 109E's behind and above the bombers at 18k flying top cover.

6 109E's flying with the bombers flying close escort.

Is that possible? if it is i would love to fly it with ATAG.

ATAG_Bliss 05-15-2012 04:29 PM

Of course it's possible. Why wouldn't it be?

Attach your mission and I'll fix it for you.

BH_woodstock 05-15-2012 04:32 PM

Quote:

Originally Posted by ATAG_Bliss (Post 425911)
Woodstock - did you get Colander's PM?

He says it would be easy to do.


yes sir, i just did and just now replied.

;)

furbs 05-15-2012 05:01 PM

Quote:

Originally Posted by ATAG_Bliss (Post 425920)
Of course it's possible. Why wouldn't it be?

Attach your mission and I'll fix it for you.


Great! with a briefing screen for both sides, then a screen to pick loadouts for everyone, then after the mission a de-briefing screen to check how everybody did.
Then 1 min after that with nobody leaving and having to rejoin, we can swap sides and go again?

ATAG_Bliss 05-15-2012 05:18 PM

Sure. When you choose your side you'll not only have access to your own briefing before flight, but also while in flight.

Stats could easily coded for a single mission to see how you did.

The server could rotate right into the mission again alleviating anyone having to rejoin as well.

As I said earlier, all possible. But it seems you're more worried about other things than the actual flying part.

Still waiting on the mission. Some reason I doubt you'd even know how to place an object let alone ever even opened up the FMB.


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