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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Luthier PLEASE install the bail out animation (http://forum.fulqrumpublishing.com/showthread.php?t=25841)

ATAG_Snapper 09-04-2011 01:15 PM

Quote:

Originally Posted by whoarmongar (Post 330716)
I dont want or need this bailout animation. "control e, whoosh" is good enough for me.
I play Arma2OA a lot and this game uses a lot of animation for performing tasks and its not good, whilst animation is running you cant stop it or kill the animated person/object until the anim has finished. Also climbing out onto the wing and jumping is not realistic, from what I have read pilots would just jump/ fall directly from the cockpit, Once you have decided to jump getting out as fast as possible was the objective, you certainly wouldnt go for a little wing walk on your burning falling aircraft before jumping.

However I would like to see animation used for getting into and out off your aircraft before and after missions, being able to run around in first person on the ground and get into and out of vehicles must be a long term goal for this sim.

You raise some good points I hadn't considered. If they made pilot bail out animations selectable (including server-selectable for online play) then obviously the choice could be made. Personally, I draw the line at paddling a one-man dinghy back to shore.......

Zappatime 09-04-2011 02:25 PM

The crew animations need to be run via Euphoria, which creates realistic movement without any motion capture/canned animation routines, such a clever bit of software, used to brilliant effect in GTA IV, makes human motion so lifelike, no idea how it could be incorporated but seems to have a relatively low demand on cpu, surprisingly.

http://www.naturalmotion.com/euphoria

ATAG_Snapper 09-04-2011 03:43 PM

Wow, dunno how it works, but the motion generated is incredibly lifelike. I have no experience with FPS's or console games -- is this lifelike motion fairly prevalent in these sims/games?

Zappatime 09-04-2011 04:01 PM

Well its like ragdoll physics with intelligence is the best way I can describe it, I just think its bloody clever, it makes for very realistic movement on a body when affected by an external force or fall, it may be beyond what COD can incorporate - I dont know, but when it comes to giving a feel for real living people nothing does it better. If a pilot bailed out under Euphoria's physics system it would likely be different everytime being affected by the speed, angle and position of the aircraft at that very moment - exactly what people here have been wishing for. Same would apply to ground crew and vehicle crews, particularly during a raid for instance and the force of explosions.

Just imagine what a dose of realism that would give, just crew bailouts and parachute landings would be enough.......one day maybe ;)

Cataplasma 09-04-2011 04:22 PM

+1

SUP_Trok 09-04-2011 04:34 PM

+ 1

gflinch 09-04-2011 10:00 PM

Have a look at this:

http://youtu.be/lW9Akjbl2QU?t=8m1s (sorry don't know how to embed)

its from Theater of War (Storm of War seems to close for coincidence, probably been discussed long ago) as you probably all know this was developed by Maddox games, and I think shares a lot of the same ground models. Never played it, but always admired the simple animations it had. The part that I am directing you to is the loading the cannon animation, as with bailing animation this could be applied elsewhere in the game re using the same animations from TOW.

Just my thoughts

satchenko 09-04-2011 10:05 PM

+1

esmiol 09-05-2011 12:00 AM

juste for infos. TOW was made with the engine of il2 sturmovik ;)

smink1701 09-05-2011 12:50 AM

one plus


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