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-   -   Texture Sizes ! (http://forum.fulqrumpublishing.com/showthread.php?t=24486)

Rattlehead 07-15-2011 10:17 PM

Quote:

Originally Posted by FS~Phat (Post 308683)
I just did some a-b screen shot comparisons and there is no difference in aircraft draw distance between medium and high land detail but there does appear to be less detail on land for trees and other things in the very far distance. You have to flick between 2 screen shots to see it because the difference is so minimal, but performance is way better!

This is an interesting comparison. It's very hard to actually tell the differences between the screenshots, and maybe with the game actually running, it would be even more difficult to spot the differences. (Or maybe easier, even. I'll have to give this a try for myself.)

As I understand the land detail setting, lower detail means less detail concerning the actual physical terrain, such as less detail around the shoreline, terrain being more flat and things like that.
I do speak under correction, but that is my understanding of it.
In the screenshots you posted, I honestly couldn't say which is which without looking at the captions.
I''ll have to try this out for myself tomorrow. (I've always just run it at medium settings and never bothered with anything else.)

Ekar 07-16-2011 02:41 PM

Quote:

Originally Posted by Ali Fish (Post 308937)
Bump Maps. ive worked wth bumps and normals all my life lol. This method they are using seems like a basic 3dmax height map shader, atleast thats the only place ive seen that style before. i have never seen this used like this before in software. btw the info lies on independant colour channels ie R,G,B not RGB, and alpha ofcourse.(room for more or possibly stuff missing) also whats strange us that the alpha is the direct inverse of the G channell.

somthing else ive noticed with these bumps is that peoples screenshots show an incredibly detailed bump map which ive never been priveledged to see ingame :( gtx280.

Right. So I guess my next question is how to create these bump maps? I'm not familiar with Max (I use Maya at work), so I'm wondering how complex this process is. Heck, if I get around to finishing those terrain textures, I may need to send them to you if you feel like doing the bump maps for them? :) I checked, a standard bump does not work in the CloD engine..

itgl72 07-20-2011 12:19 AM

OK, sorry, new guy to the show as steam just released it to me. Where are these texture packs available for download. A forum search has resulted in poor results here.

ingsoc84 07-31-2011 06:05 AM

Original...I'll post my system specs if anyone is curious.I get very little to no stutter.

NedLynch 07-31-2011 04:14 PM

Original
But the biggest performance increase/decrease for me was after trying different terrain shading, right now on medium, about 10fps difference for me bewteen high and medium.
I will try the terrain detail to low, since in the screen shots it only seems to affect draw distance and I as well can hardly tell the difference, in the last two screens I see the most difference, but only in the very far distance.

itgl72 07-31-2011 10:58 PM

I just can't wait, nor do I want to tweak. I know, I know... What I see is, this is the only software not working on my current PC. A-10, RoF, several sims and other games, all run well even on high. I just assume at this point give up. They have our money. I'll wait until either the patch that fixes it, or a PC upgrade in a year or so that over powers the issues CoD has. :(:(:(:(:(:(:(:(:(:(:(

NedLynch 08-01-2011 04:28 AM

Have to agree on clouds as well, just flew a quick mission Bomber Intercept-Channel, without clouds 60 - 80 fps, with clouds 30...ish ????????:confused:


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