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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Next patch info (http://forum.fulqrumpublishing.com/showthread.php?t=23532)

furbs 06-03-2011 08:53 PM

I think reading between the lines...FSAA will not be fixed.

|ZUTI| 06-03-2011 09:13 PM

Luthier, what about map SDK. When will we be able to create our own maps?

Thanks.

Heinz Laube 06-03-2011 09:28 PM

Looks like, they rewrite the whole game, so just wait another few years :D

machoo 06-03-2011 09:51 PM

This is good. I thought quick fix patch's were silly. Best to do quality patch's over quantity ones.

41Sqn_Stormcrow 06-03-2011 10:08 PM

Quote:

Originally Posted by FG28_Kodiak (Post 292961)

Hilarious! This is superb!

Redroach 06-03-2011 11:02 PM

Quote:

Originally Posted by II./JG27_Winter (Post 293111)
Looks like, they rewrite the whole game, so just wait another few years :D

I take objection to the "re-" part in "rewrite". I'm pretty sure that the steps taken towards a working 'order' system will be the very first lines of code written in that department :D

Anyways, for 4 weeks development time, that list doesn't look very exhaustive to me, and the gravest issues like loadout and radio comms are written up in an obscure way. Well, lets see, what the FM/DM improvements will bring.

Since CoD ran okay for me since the start, these would be (big conjecture so far.. :rolleyes: ) the very first real improvements (that is, progress from alpha state to at least all functions working with probably some bugs remaining) for me. And this is 2,5 months after release. I guess the guys who said "wait and see how the game will be polished in 3 month's time" were right, huh? :D

Tree_UK 06-03-2011 11:05 PM

Come on luthier, 2 months ago you were on about implementing DX11, what about some AA, its not rocket science is it?

Skoshi Tiger 06-03-2011 11:56 PM

Quote:

Originally Posted by Blackdog_kt (Post 292952)
[*]DB601 prop pitch issues (un-reversing it and having it change at the correct degrees per second)

Does anyone have a reference to how many dgrees/second the actual propellor pitch should change at? It would be sad if they just changed to an inaccurate rate just to meet popular demand.


Quote:

Originally Posted by Tree_UK (Post 293148)
Come on luthier, 2 months ago you were on about implementing DX11, what about some AA, its not rocket science is it?

Good to see the Old Tree is back again! ;)

machoo 06-03-2011 11:56 PM

As far as I can tell , AA is in it. It looks fine too me. Maybe it's just higher res.

Voidhunger 06-03-2011 11:58 PM

Quote:

Originally Posted by Tree_UK (Post 293148)
Come on luthier, 2 months ago you were on about implementing DX11, what about some AA, its not rocket science is it?

AA in 1920x1200? uselessness...


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