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-   -   Mr maddox. Maby A2A is someone to talk to?? (http://forum.fulqrumpublishing.com/showthread.php?t=17252)

Ltbear 11-10-2010 04:16 PM

thanks mr maddox for your time replying to me :)

I will look forward to any update up to the release.

Have a good evening sir :)

JG53Frankyboy 11-10-2010 04:21 PM

Quote:

Originally Posted by Ltbear (Post 197064)
.................................................. .........IL2 is a masterpiece of simulation, SOW will take it to a brand new level, and thats why i createt this post initialy. For the racing pilots out there it maby sounds stupid, but i for many years had a hope that we would maby se some small bit of taking the bombers just that small level higher.
...........................................

im also looking forward to the flyable bombers in SoW- much much more than to the fighters !!
and i know some more folks , always selecting a bomber in the VOW online war when available - "ugly crowd" :D
so you are by for not allone ;)


and some more "deeper" CEM and weapon system handling (like selecting the mentioned bomb sequence in flight :) ) are more than welcome !
the thing that blow me out of my chair watching all that Moskau show videos was the Ju88 with crew ......................... WOW !!
the Ju88 will become most propably my favorite ride in BoB - as it was a true weapon "system" , not only a bombcarrier ;)

Splitter 11-10-2010 05:00 PM

Quote:

Originally Posted by Oleg Maddox (Post 197099)
No problem with your English. My Engish is probably worse despite of my English surname (Russian branch)

Anyway, in SoW you will get the possiblity to take off, fly enough and by the mouse to open the bomb doors, select sequence and then drop them. I'm not listing a lot of other clickable functions that we have. When I tell that we have all things clickable that are neccessary for the flight I mean really a lot of things.

In nearest future I would record the videos step by step about some of features in our new sim. We just need to get new PC with video cards.... with its movement in new office we still have old PC and even the Igromir presentation was on the PC that isn't enough for demonstration of full scale of effects and visuals. So I even was need to decrease the detalisation that to make possible the smooth video that we plan to post with English language annotations for this friday development update.

But I also hope that you got my point of view for the third party development teams - we are open for them for different models of business in future. It will be posted later before the release or maybe earlier the all possible ways.

For now I want to say that there are already several teams and single developers that want using SoW and BoB engine, series:

1. to make add-ons with campaigns
2. To make alternative campaign system
3. To make new aircraft
4. to make new maps
5. to make new ground units and make them controlable by player
6. to make the complete add-ons with new plane set and battles.
7. to make special online events
8. to get a license for the engine to make other theater sim compatible with the series online
9. to get a license for development absolutely other type of the game (I would say like Crimson Skyes but probably with realistic physics)

And that isn't all.

Sure if will have success with the first sim of new series we (developers, my team) will be able to make happy you with many new features in the series, like it was with Il-2, but with more great help of community, talent developers and producers of separate add-ons.

And I don't like to repeat mistakes of my own and other people in company with the license of Il-2 engine and its content ... That now will be under strong control that to get investment for the new versions of our own sims.
Hope you all understand what I mean.

That just sounds like smart business. Not only does it help us all in preserving the integrity of the game, but should provide a number of revenue streams. I know I don't mind paying for good add-ons and I would be beside myself with excitement to one day see a "combined arms" game built on the SoW engine.

Obviously, this is more than just a BoB flight sim :). We all knew that before but it was good to get a glimpse into your intentions for the future.

Splitter

philip.ed 11-10-2010 05:08 PM

Oleg, you're a smart guy. Great posting.

Do you think any film companies will use SoW in the future in order to get an idea for, say, how a combat sequence would look? At least in the cockpit, SoW's graphics look close to photo-realistic. I'm tired of seeing aviation-films where combat sequences are so fast-paced, one would think the piston-engined planes were rocket propelled.

Oleg Maddox 11-10-2010 05:42 PM

Quote:

Originally Posted by philip.ed (Post 197112)
Oleg, you're a smart guy. Great posting.

Do you think any film companies will use SoW in the future in order to get an idea for, say, how a combat sequence would look? At least in the cockpit, SoW's graphics look close to photo-realistic. I'm tired of seeing aviation-films where combat sequences are so fast-paced, one would think the piston-engined planes were rocket propelled.

Il-2 used many times to replace chronicles by a computer modelled scene of some or other aerial battles. This was done in Russia, France, Finland, USA, UK, etc
the latest request for use it was from Romania.

BoB is looking from anywhere of air the most photorealistic from the professional photographer point of view comparing to anything in current sims. Even with beta tunes of light and colors. This I already heard from the serious cinema making guys that was at Igromir.
And the most important feature of its engine for cinematogrphers - the possibilty to save the modified with views track into the AVI of highest resolution of a professional display directly from the sim... just need the goo-good PC that to use maxed out settings for any situations that to switch off any special gameplay optimizations..... and it will be smooth.

So I think we are now giving the very power tool for the cinema creators.
There will be added soon new camera views that will be going with selected aircraft but by its own flight path around the scene - this will give final cinematograph impression. But it will be already I think in release. New such camera views isn't done yet... new here means completely new comparing to how many we already have and in comparison to the views of Il-2. I will show in one of the development updates. Sad I wasn't able to use them yet making Igromir 2010 presentation.

philip.ed 11-10-2010 05:46 PM

That is excellent, many thanks for the reply, Oleg ;) I am sure the film-makers will love this, too ;)

Can I ask, how will 'modding' work for SoW? Say if teams create-add-ons (be they paid ones or free ones) how will compatability between installs be assured? Particularly if other teams start developing large add-ons like, for example, the MTO? Do you think, in a few years time, additions of SoW will be released containing a variety of theatres and expansions? (like with Il-2)

Les 11-10-2010 06:02 PM

Thanks Oleg for taking the time to explain things in more detail. The information you've provided has dispelled the concerns I raised in my previous post, which were only based on a lack of knowledge.

What you've been revealing about SOW is nothing short of amazing.

Thanks for all the work you've done so far, and best of luck in the future.

nearmiss 11-10-2010 06:17 PM

The video is not of aircraft in the BOB II WOV it is standalone planes for use in the MSFT Flight Simulator.

Sorry, but that horse (FSX,FS2004) is dead as far as many of us are concerned.

philip.ed 11-10-2010 06:22 PM

Quote:

Originally Posted by nearmiss (Post 197126)
The video is not of aircraft in the BOB II WOV it is standalone planes for use in the MSFT Flight Simulator.

Sorry, but that horse (FSX,FS2004) is dead as far as many of us are concerned.

Has anyone played both games? I've yet to play the recent FSX by MS. I was wondering how the starup procedure differs from BoB2? I'd imagine it's more complex?
BoB2 does a good job, though, in my opinion. It's a great sim to fly. It will be interesting to see how SoW will fare against it, especially in terms of the amount of planes able to fly at one time. I always liked this about BoB2.

nearmiss 11-10-2010 06:37 PM

MSFT FSX or FS2004 is a flight simulator, not a combat flight simulator.

The enjoyment from a flight simulator is in all the detailed flying requirements.

If you are a real world pilot you can actually do check flights with the FSX and almost verbatim fly a hop in the sim as you would in real life. You can setup flight plans in FSX that you can fly in real life aircraft. You can use actual real world navigation, charts, procedures,etc.

I do IL2 air combat for pleasure not to get all involved in the details of flying.

If you have plans to be a real world pilot the FSX or FS2004 would not be a waste of time. There is so much to learn, especially flying instruments.


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