Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Birds of Prey (http://forum.fulqrumpublishing.com/forumdisplay.php?f=132)
-   -   champion mode (http://forum.fulqrumpublishing.com/showthread.php?t=17028)

markyboyacebassist 11-13-2010 12:00 PM

Quote:

Originally Posted by SEE (Post 197934)
The only thing I would like to add is that the game is terminated on the conclusion of the first round and a new match set up. We found that new players seem to loose track of the game if a new round was started in the same session. Also, tactics can only be discussed if you are in game chat and this is not possible if multiple rounds are held in one session as everyone needs to be in 'Party chat' so that the start and end of each round is communicated. Other than that it has been a great alternative to the normal modes.

With Popes sessions forced to be held at High altitude (by setting the weather to 'Blind') has given us more variety and helps to keep the title thriving - well done to all who think of these alternatives!

Great whilst dog-fighting Angelo, but a pain in the harris whilst taking the airfield!

SEE 11-13-2010 12:55 PM

The taking of an airfield is shown on the screen and on the map, so I wouldn't think that it really needs to be communicated. The advantage of a team taking the airfield quickly is that they will have the tactical advantage to form up and applying whatever tactics have been decided.

However.... the taking of the airfield should come later IMO to make the scoring extremely simple. Players attempts to land often result in crashes or a bailout once landed becuase they have used a lot of the ammo to brake. looking at the scoreboard before combat starts you see players with several deaths and some with non. If everyone went into combat with 0 deaths you can see exacty how the game is panning out, who has been killed and who is still alive.

Players that respawn following a death are then required to capture their airfield and, only once it has been captured, can a damaged player return to it or attack enemys that are viloating its airspace. This gives the same objective but later in the session. Just an idea......:)

markyboyacebassist 11-13-2010 01:39 PM

By 'taking of the airfield is a pain' i was referring to landing whilst the weather is set to Blind, ie. you can't see the airfield very well! :-P

SEE 11-13-2010 01:46 PM

Ah, I see what you mean! Pope's games in 'Blind' weather are Team Battles on the strike maps so no landing required.....(or bombing targets......:grin:)

Unfortunately, some new players don't listen and, as soon as the game starts, they quit when having been told well before the start that they need to climb up and out of the weather and fight at altitude not down in the trees.

bobbysocks 11-13-2010 07:29 PM

Quote:

Originally Posted by SEE (Post 198009)
Players that respawn following a death are then required to capture their airfield and, only once it has been captured, can a damaged player return to it or attack enemys that are viloating its airspace. This gives the same objective but later in the session. Just an idea......:)

that would work....except for the odd time where you are the first one hit and are trying to limp home to get a fresh plane. and restarting after each bout...is also easily done. we end up dumping the game at the end of the second bout because there is only 5 minutes left on the clock and that is too short. lets try it next time.

oh, pope you are paying 60% of the boys night out then too... and i am feeling really hungry and very thirsty :grin:

bobbysocks 11-13-2010 09:09 PM

ya know, before we change the rules to this too much there are things we need to consider. we are playing a 505 game on xbox. if we make it where everyone is happy and it goes smoothly without a glitch it would be something very foreign for us. :-P

Robotic Pope 11-13-2010 09:44 PM

Quote:

Originally Posted by bobbysocks (Post 198108)
that would work....except for the odd time where you are the first one hit and are trying to limp home to get a fresh plane. and restarting after each bout...is also easily done. we end up dumping the game at the end of the second bout because there is only 5 minutes left on the clock and that is too short. lets try it next time.

oh, pope you are paying 60% of the boys night out then too... and i am feeling really hungry and very thirsty :grin:

:lol: I asked for that one didn't I. I can imagine Bucketmans tab being rather high too. I doubt we would break even :-P

bobbysocks 11-15-2010 05:48 PM

may not break even but we would all have a H311 of a good time...any money left over?? plane rides at duxford.

bobbysocks 11-17-2010 08:15 PM

thursday the 18th anyone??

SEE 11-18-2010 01:52 AM

fine with me.:grin:


All times are GMT. The time now is 03:36 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.