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-   -   Friday 2011-02-04 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=18564)

Ravenous 02-07-2011 10:02 PM

Quote:

Originally Posted by Peffi (Post 221561)
There are many engine recordings available for every airplane we are going to fly in CoD. No need to go anywhere just to make own recordings. I very much doubt engine sound will be an issue for serious complaints. It is less than 2 months until we will have our hands on this sim and everything we want to know and Luthier patiently answers now will be answered then. If you are unsure you want to buy the game, then wait for some days after the release and read the reviews before you decide. Really simple really.

I don't think you'll find any in Binaural audio?

I have no idea if you could "make" binaural by multisampling a regular recording or anything, but the video Oleg had in an update a while ago had BINAULAR AUDIO BETA or something like that in the name, so...

LukeFF 02-07-2011 10:25 PM

Quote:

Originally Posted by jspec01 (Post 221525)
Has anyone else's ignore list been growing lately?

Yes

major_setback 02-07-2011 10:39 PM

Quote:

Originally Posted by luthier (Post 221326)

Yes, exactly. Slower machines will run at much worse than 1 fps, but yes, you can render a giant high-res full settings video on a minimum specs machine. You'll probably need to leave it rendering for the night.....


Fantastic!!

This will be great for doing screenshots too.

fireflyerz 02-07-2011 10:57 PM

Quote:

Originally Posted by Ravenous (Post 221554)
I didn't say i don't care what it sounds like at all, i said that i doubt they'll just record a lawnmower and call it a Tiger Moth..

and Luthier said that they had engineered the sounds of the engine of a russian (can't remember if it was a fighter) plane to sounds like the real thing..
it's not like the 109 is going to sound like a piper cub..atleast not as far as i can understand.. and just to clarify: the same goes for the spitfire..i doubt it'll sound like skyvan:P

oh, and
"We're still working on sounds. Engine and gun sounds are pretty good in my opinion, but a lot of people will take some time to get used to them because they're not what you expect, especially guns as heard from inside the cockpit. We got some funny bug reports about that from some beta testers.

You can hear outside noises, yes. As you should. We can argue this based both on memoirs and on scientific formulas."

and
"We couldn't record the real Merlin or a Daimler Benz or basically any real engine from BoB era due to a limited budget. There aren't any in Russia, and we couldn't fly out our sound engineer to the UK or Germany with all his equipment.

We do have the recordings of the real engines of course made with various Russian aircraft this summer. Using advanced SFX magic we transformed our samples to sound the way we needed."

doesn't really give me the impression that all you need is a laptop and a singstar-mic to record it in BINAURAL audio;)

Lol , not trying to get your back up , im simply making a point of what you said , we are all more than a little how shall i say....worried about the mounting pile of things that are not going to be in the release , for me the sound side is very important it is over 50% of the game , and as an ex AAA moderator I would say that there is about 50 thousand potential buyers out there thinking the same thing , and they know what a spitfire sounds like.
I am optamistic that they will pull it off , but at this stage in the game no one is rushing to show off there audio creations I would say audio disapointment looms , and my game will have to be dubbed if I want to make a movie out of it , which is sad as the original game was broken so that the audio could be improved so why was sound not a priority this time round ? , dont make no sense to me.

Jafa.

Freycinet 02-07-2011 11:01 PM

Quote:

Originally Posted by Hypernova (Post 221521)
Luthier, I can't believe what I hear. I feel frankly cheated.

I was right two or three years ago or so when I said on a forum to Oleg that he was being pulled by the "perfection syndrom" regarding the modeling of planes, trucks, tanks etc... But we are not paying for a bunch of technical drawings to build planes, tanks and trucks. We pay for an immersive simulation of certain historical events, that includes, airplanes, pilots, but also tanks, trucks ground objects, artillery, infantry, environment, weather, sounds etc. etc. etc. It is the combination of all this that makes it a big hit, a killer game. There must be an equilibrium between all the actors in the game.
I am not interested in flying one airplane that has been modeled to each bolt, nut and screw, each cable, wire etc.. It has to be visually excellent but there is a limit. I do not care if when hit the airplane explodes in a perfect physical dynamics way with the excact perfect structure and parts damage. Some approximation is perfectly enough. But I care to have all the other things that makes me feeling that I fly in a living dynamic environment.

Shoestring budget. Sorry but this not acceptable. Oleg said five years ago that your ambition was to build the best of the best and other than perfection was not an option. I commented at that time that the budget for such an ambition was a team of 10-15 people and 5-10 or more millions of dollars at minimum. But if you knew you had no budget for such ambition, then I feel cheated to have waited so long.
And five years later you cannot even afford to do sound recording. Or model the various categories of people that should populate and animate your flight sim. You will just dump people in the trucks!!! Com-on!

Luthier, five years of developments. That is enormous, I have the feeling you were alone, the whole team. And I have the feeling that there were many other products developed and financiall probably more interesting and this COD has been kind of sidework. It could have lasted 10 years. Realistic (and not arcade) flight simulation is a niche market in gaming (It is not the market of World of Warcraft, or GTR and similar games, completely uninteresting for me) and I understand that it is not justified to do a large investment for it. But this you should have said. Keeping us with extremely high expectations over such a long period is a terrible risk. A risk that we will feel very very disappointed. It will not become a killer flight simulator but a killed one.

Il2 Sturmovik / Pacific Fighters was a killer flight simulator with all patches and improvements had an incredible long life on my machine, about six years. Why? because it was an incredible surprise, of unexpected quality, playability and immersivity.
I am now afraid that due to extremely high expectations COD will be exactly the opposite.
A year ago it was a sure buy. Now I will wait and buy only according to what will be the experience that will be communicated buy the first fliers.

This posting is the funniest I have read in a long time. Thanks for the laugh.

Freycinet 02-07-2011 11:05 PM

Quote:

Originally Posted by 41Sqn_Banks (Post 221315)
Will it be possible to fly the Tiger Moth online with two human pilots? E.g. can it be flown by a experience human teacher and a inexperienced human cadet and the control of the plane can be exchanged between both of them?

Quote:

Originally Posted by luthier (Post 221326)
Yes, that's what we hope to see, real humans teaching you to fly online.

Hehe, I remember suggesting exactly that several years ago. Back when suggestions actually had a chance of making it into this sim ;)

Don't know if the original idea was mine, but I'm soo thrilled to see this getting into CoD. It will be revolutionary!

Back then I also suggested that people should be able to "fly along" with others, virtually, even in one-seaters, so they could learn by watching (and listening to their teacher via Teamspeak). Would be super cool.

Triggaaar 02-07-2011 11:06 PM

Re "Both players run il2 In Those Resolutions - this is what I mean is that a player with a monitor number 2 has a much larger problem, for spoting enemy "dot"Because of pixel sizes in the monitor - unless he reduces the resolution, which creates its kind of a little paradox - we have the hardware to play at high resolution but reduce it in order to have an equal chance of spotting enemy (thiss happen online all time)
Quote:

Originally Posted by luthier (Post 221326)
I understand exactly what you mean. I have no idea what kind of resolution you'd propose.

So the problem is that when an aircraft is far enough away that it is smaller than a single pixel on a low res monitor, that you still have to display a pixel, so the aircraft is shown as bigger than it should be. Solutions (I assume that the software knows what res the player is using, and can vary the display based on that):
1) if at the aircraft should start to be shown smaller than a pixel at distance X, and the aircraft should disappear from view at distance Y, then make it so the pixel stops being shown at X+Y / 2 (ie, between X & Y). That way the lower res monitor has an advantage from x to X+Y/2, and a disadvantage from X+Y/2 to Y.
or
2) for higher res monitors, at distance X, when the aircraft should be down to 1 pixel, actually show more than 1 pixel - it's not accurate, but it puts the high res monitor at an equal footing with the low res monitor, which is more imporant (and accuracy at that distance and size is a moot point, as it's nothing like real life whichever way you do it).

EDIT - I see others have made the same suggestion as point 2.

proton45 02-08-2011 12:05 AM

As I read these forums, I'm reminded of my first experiences with the Ubi-zoo way back at the start of all this (IL2 Sturmovik)...I don't remember if it was 2002 or 03, but I was so turned off by the negative banter that I didn't come back for 5 years (lol). I'm reminded of all the "know-it-all's" that didn't have time to answer my questions, and all the arrogant "sob's" that felt the game was a waste of time because of the porked ME109, or the 50cal's, or whatever...its a shame, it really is. I know that their are good people here but I just feel like I'm wasting my time reading most of this stuff...

I'm sorry for this little comment, and I promise not to flood the forums with my own negative observations, but I had to post something (or I might have smashed my computer_lol)...I have actually edited myself of three occasions, where I started to reply to "someones" asinine comment and stopped myself before hitting the "post" button...lol

Anyway...onwards and upwards !!!

zakkandrachoff 02-08-2011 12:37 AM

Quote:

Originally Posted by Jaws2002 (Post 221503)
About the BF-108.
Maybe we can somehow convince Mathias from Classic Hangar to make an addon to turn the 108 into a flyable plane.
He's working on it for FSX right now:

http://www.classics-hangar.de/phpBB3...&sd=a&start=40

And it looks bloody gorgeous.:shock:

http://www.classics-hangar.de/vorsch...8_panel_13.jpg

yep. the fw190 is more exquisit yet!
http://www.screenshotartist.co.uk/im...90early_12.jpg

http://www.screenshotartist.co.uk/im...90early_09.jpg

http://www.screenshotartist.co.uk/im...90early_06.jpg

http://www.classics-hangar.de/phpBB3...php?f=14&t=307

hiro 02-08-2011 12:42 AM

Thanks for the update
 
Thanks,

I laughed at the Gap band you dropped the bomb on me song during the bomb run, awesome.


Thanks for the WIP statement.

And also the funny videos with the double youtube is great!



Guys remember the games out soon and they are working hard at it, as for making everything the way you want it, there has to be some compromise.

Regarding the posts saying feeling cheated or lied to, etc, don't judge the game until it comes out. I'll bet you if you have the system that matches the specs and a joystick, the IL-2 COD experience will be awesome.

I always wondered what happened if I ran into Il-2 way back in 2001 and now I get that chance.

Guys and gals, even if the game has low expectations in your standards, look at what Oleg n Luthier and everyone on their team, team d, has done to help make things better.

Don't be a product of today's convenience / cynicism society. Make the world a better place and smile & be thankful this game is being worked on by dedicated and intelligent people. Be the virtue of patience and wait, for it will be rewarding.

And if not, you can always return the game and go back to ROF or IL-2 1946, MS Flight, Red Baron 3D, Ace Combat 10 (or whatever they are at), or WOP. But I feel that this will not be the case.


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