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+1 Freycinet Listen to that man, he speaks the truth. That semi transparent cockpit idea is technically very naive. Same goes for the clouds. People forget too that those clouds-behaviors are probably linked to Oleg's new dynamic weather system. You have to find a way to find different forms that can shape-shift real time and be seen alike by all players, from all sides. Complex "true life" -like clouds would eat your computers alive. |
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One thing we can be sure will be glorious is the lighting (like in SC one of this update) which together with the very well made close-by "fluffy" effect literally transfigures the cloud aspect such that some did not remark that we still have 2nd gen Il2-type clouds! It would be very interesting to see if OM is going to integrate dynamic weather at release, and how the cloud positions and statuses (shape, development) will be transmitted over the network... logically in the same way than other objects like airplanes and their position, speed or damage status except that it can be done at a lot slower rate than for an airplane. It can be imagined that each cloud type has been developed around a set of parameters (type, basic shape in type, position, orientation, development state...) which allows quasi exact rebuilding on each player machine locally...and Oleg has already proven how good his team was at writing netcode! JV |
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I think it a wonderful looking plane. There is enough information around on the internet (see SimHQ's SoW forum, and SaQson's request for information 'While we are waiting for BoB') to easily make it flyable by a third party, though it would be nice if it was flyable by default in the original game release, or as an add on made by the development team. I'm actually a little surprised it wasn't made flyable. It would make a great bomber trainer, and allow for sub-hunting missions. http://i4.photobucket.com/albums/y12.../anson_c09.jpg http://i4.photobucket.com/albums/y12...8342sanson.jpg http://i4.photobucket.com/albums/y12...7764sanson.jpg http://i4.photobucket.com/albums/y12.../Anson_c02.jpg http://i4.photobucket.com/albums/y12.../anson_c04.jpg http://i4.photobucket.com/albums/y12.../anson_c03.jpg http://i4.photobucket.com/albums/y12.../anson_c08.jpg http://i4.photobucket.com/albums/y12.../anson_c06.jpg http://i4.photobucket.com/albums/y12.../anson_c05.jpg http://i4.photobucket.com/albums/y12...sonPL-3765.jpg http://www.ne.jp/asahi/airplane/muse...ges4/TH022.jpg http://www.wwiivehicles.com/unitedki...trainer-03.png http://pducos61.free.fr/Maquettes/a_...RO%20ANSON.JPG |
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I'm not saying that SoW should be perfect in every-way; my point is that I think the cloud model could be improved to make the game look a bit more awesome :D That's all; I don't even think the job would be that hard, but then I'm only guessing. I, too, don't want the game delayed for this reason. I'm just giving Oleg ideas for post-release patches ;) That's all ;) |
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however. i challenge you to go into an open pit server (where everyone also has the same "problems") and do as well as you would in closed pit. there is nothing "easy" about this game, whatever settings you choose, when you are flying against competent opponents. Quote:
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i find it hilarious when people try and claim kudos for playing in a specific way, usually with little appreciation of the different flying styles required to succeed in both schools. really, try flying full switch style in an open pit server, you'll die. and vice versa. neither way is better than the other, but having spent hours acclimatising to full switch settings seems to breed this oft-seen snobbishness. weird. the transparent instruments will add a level of complexity that i imagine will be enjoyed by a large portion of open pitters. at a wild guess the lack of complex engine management in some open pit servers is mostly down to the lack of instrumentation afforded in that view. |
Thanks major_setback.
Some great pics there. :cool: |
Can't wait to get a big friday update tomorrow.
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I have a feeling that we are not going to see anymore updates for a while.
Sadly. |
That's not a good solution.
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a perfectly reasonable one though.
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