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-   IL-2 Sturmovik: Birds of Prey (http://forum.fulqrumpublishing.com/forumdisplay.php?f=132)
-   -   Suggesting to devs (http://forum.fulqrumpublishing.com/showthread.php?t=8616)

Tudorp15 09-29-2009 11:54 PM

Awesome game. My favorite now by far.

Suggestion: Next one, do a Pacific Theater version, with corsairs, P-38s, P-40s (my personal fav), B-24, etc.. That would make an awesome sequil to BOP. By the way, even some C-47 Skytrain drops would be cool...

Drop me an email when I can pre-order mine <wink>


BTW: I love my P-47 with the D Day livery... Thanks..

Der Übermensch 09-30-2009 07:14 AM

Necessary Fixes for Multiplayer
 
More than anything, there needs to be an option to force random teams.
I don't know how many times I enter a Strike Game to see 3 people all set to "Team A" and sitting in their B-17s. Or worse, when there are 7 people in a room and 5 of them are set to a certain team, and the host starts the game anyways.

I would also really really suggest that game rooms not close after a match. There are not enough games hosted at any one time, so it is hard enough to find one as it is... why not just keep the room together for instant rematch?

While we are on the subject, maybe allow join in progress?

And allow display of all games at once regardless of type. There is no option for this, only quick match, which is to specific, and custom match, which is still too specific. Why not just a simple list of all the games available?

I love this game, and when you get a match going, the multiplayer experience is awesome... but setting up the matches is the most frustrating of experiences, and the design seems to lack common sense... It needs to be fixed if players are to be retained in the long run.

Edit: O yeah, and ability to change planes upon re-spawning would be nice, although it probably shouldn't be an option in simulator.

TonyPilot 09-30-2009 10:44 AM

Game vs reality!!!
 
Hi,
"Il-2 Sturmovik: Birds of Prey" is a great game ok. However, I think,
which like all the games that simulate the piloting of an aircraft,
in mode "simulation",are "overly" complicated to manage.
The "player" pilot has not available all the piloting gears,
to correct the altitude, pitch, roll etc..and the "real" panoramic view
to navigate and orienting itself, and overall, the experience
that has a "real"pilot.
Infact, if you see some video of IIWW dogfight with guncamera,you can observe
that the plane ora "more" stable respect the the planes in the "game" during the
combat. When you play you can see, especially in the sim mode,that the plane
is "to much" instable (too pitch and too roll) as if the plane was in the very
midst of a constant "turbulence".
Then I find it useless, in the game, overloaded difficulty
to piloting an airplane, because it is impossible in a console's game,
actually simulate the real piloting of an airplane.
So, I find that the mode "arcade" is the most suitable,
ultimately, to simulate reality.

moonknight82 09-30-2009 12:02 PM

Quote:

Originally Posted by Abbevilleboy (Post 105557)
1) Do you really think this makes you unique in your 'expertise'?

2) Can you tell the difference between earth brown and ocean grey in B&W photos?

The Spitfire MkV entered service in early 1941 and the Land Temperate scheme was not replaced until August 1941.

The first production Spitfire MkVs were factory painted in the Land Temperate scheme, Dark Earth/Dark Green/Sky (Type S refers to the type of paint used - smooth instead of matt - not the colour. There were other Type S paints in use). Squadrons started reequipping with the MkV from February 1941. From 16th August 1941, day fighters were instructed to be repainted in the new Day Fighter Scheme of Ocean Grey/Dark Green/Medium Sea Grey. This was to be done at the first convenient opportunity. From September 1941 manufacturers had to supply new aircraft in the Day Fighter scheme.

Although the Spitfire Mk.V entered service before the Land Temperate scheme was replaced, the Mk.Vb, however, had cannon feed problems (among others) and didn't enter service until AFTER the scheme was changed.
Wrong again...

imnotgeoff 09-30-2009 03:02 PM

yeh heres an idea FIX multiplayer an stop robbing me of my ranked stats

Kulis 09-30-2009 05:04 PM

Just got my copy of IL-2 today for ps3 and im absolutely lovin`it, almost lost hope for seeing a good flight simulator on console. Only thing bothering me about birds of prey is the warning for stall. Pissess me off to see it every time i`ve really gotten in the game and suddenly i realise that i am playing a game, if devs find anything to patch in IL-2 i really hope that theyll make an option to turn warning messages off, it would really add to immersion, it might be off on simulation but the thing i loved about previous IL-2:s was the customisation of difficulty, if that could be implemented in to birds of pray on consoles, it would make it perfect. Thank you guys for an awesome game, GOTY for me :)

Kulis 09-30-2009 05:12 PM

Oh, also customisable control scheme would be awesome, i find the combination in simulation to be a lot better than in realistic. Customisation of controls and difficulty with the option to turn off the warning messages and you sirs have the perfect console flying simulation in your hands.

Abbevilleboy 09-30-2009 09:17 PM

Quote:

Originally Posted by moonknight82 (Post 106697)
Although the Spitfire Mk.V entered service before the Land Temperate scheme was replaced, the Mk.Vb, however, had cannon feed problems (among others) and didn't enter service until AFTER the scheme was changed.
Wrong again...

See my earlier post, you're clearly part of the 'know sweet FA' club.

fuzzychickens 10-01-2009 12:03 AM

Quote:

Originally Posted by DannyBooze (Post 105057)
plzzzzzzzzz add this so we can re arm re fuel. on sim theres no point in doing it with limited f/a if u cant rearm refuel :confused::confused::confused:

Or how about at least adding ground start default, and air start as an option.

Air start should not have been in this game as only option. Even the dumbest console player can get a plane off the ground in arcade setting.

The ability to re-arm should added after ground starts are added first or both if possible.

SgtPappy 10-01-2009 03:48 AM

No idea if it's been mentioned.

The P-51'B' in this game is actually a P-51 (with no variant abbreviation; i.e. Not P-51A, just P-51) which is a Mustang Mk.Ia (RAF equivalent)with 4x 20mm cannon. These were requested by the Brits. The plane had an Allison V-1710 engine equipped with a 3-blade prop, noted by the intake on top the engine cowling.

The P-51B's were much different: Merlin-powered, inlet at the bottom of the cowling, 4x 0.50 cals, deeper oil/rad cooling intake. This was the Mustang Mk.III, and is actually considered the best of Mustangs in terms of performance.

P-51/Mustang Mk.Ia/NA-73X
http://www.mustang.gaetanmarie.com/p.../early/996.jpg

P-51B(C)/Mustang Mk.III
http://membres.lycos.fr/wings2/3vues/p51b_3v.jpg

Strange this mistake could be made since the P-51B/Mustang Mk.III was in IL-2 1946 and was favored by many a Mustang pilot.

Everything looks great other than that.


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