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You're just the best Aviar.
Thanks you and Happy New Year 2013. |
Nice work Aviar! I wasn't aware of that particular feature.
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Sorry for delay replying............... too many Christmas celebrations...........
Aviar has spotted the fix I made in the mission I uploaded earlier related to the base radius. Other problems are the mission has generated too many flights/moving objects at some bases resulting in aircraft unable to take off and friendly tank units spawning at the base markers near airfields. what program are you using lowengrins dgc ? |
Yes, I use IL2 DCG.
But you have to know that this campaign "MarethLine43" asn't been developed by Lowengrin. Originally, IL2 DCG is for offline or coop usage. I host online "Ciel-De-Guerre" joinable with HyperLobby wich is a dogfight server. I use IL2 1946 4.11.1m Dedicated Server + IL2 DCG + IL2 SC. So "Ciel-De-Guerre" is the only one dogfight server wich offer really dynamic campaign. And the problems spawn when sometime my modifications of the original scenario don't respect the rules (from Lowengrin or IL2 1946. :rolleyes:) Thanks all for your help and happy new year 2013. :grin: I'm unable to laod and edit all missions with FMB. Do you have the same problem ? |
IL2 SC > Map rotation
IL2 dcg > Map generation v4.11.1 MDS Ok you need to edit the amount of aircraft in dcg that spawn at the bases Enable airfield/base transfers this will alleviate some of the congestion and accidental destruction of friendly units spawning at the base, you can use delay spawn for AI aircraft to avoid this also. Lower the airfield radius in FMB to 500m Increase the Action radius in IL2 DCG to 50km+ See if it helps. |
Error when playing game
I like to say thank you DT you do an amazing job out there.
First i play an russian campaign v411.1 and i got an error message. Therefor i disided to restart my pc. When i had done that i do trying to start the game again then this message pop up "No MAP in mission file" and there was no map(left) at the screen or no writing at the (right) at the screen. I tryed to go to the full mission builder and copy the mission to the mission in the campaign but no luck. Is there any chance to get this back to normal or is this a "bug" in the game? Regards red |
AI Parking Bug at Cranz Airfield, East Prussia
The "Show Spawn Points" feature in the FMB reveals a bug at the Cranz Airfield on the Kurland (Riga) map.
When AI aircraft land, some will stop on one of the taxiways instead of turning onto the adjacent ramp to park (a parking node is on the taxiway instead of on the ramp), and when subsequent AI aircraft land and taxi to the same area, they crash into the aircraft parked on the taxiway. Following AI machines then crash on the debris left by the earlier collision, and this continues... This is an old bug and was wondering if it will get attention. Thanks. |
I was flying in the Hurricane and soon after take off, I saw that the cockpit theoretically can only do one operation at a time, or operates the flaps or operates the landing gear, and in the game you can operate both simultaneously. Correct me if I'm wrong but I think it is a bug.
sorry for my translate english... |
It's not a bug, just an oversight. This is the case for many aircraft. For instance, the SBD had cowling flaps, airbrake, flaps, and landing gear all operate from the same hydraulic system. To operate one, you had to turn a valve, so it was impossible to operate more than one at the same time. The Bf-109 flaps require several turns of a wheel next to the seat. It would be difficult to operate flaps and gear simultaneously as you would have to take a break from lowering the flaps to reach the gear switch. In the wildcat you would have a struggle to reach for the flap switch while skinning your knuckles when winding up the landing gear.
CloD attempted to fix this by adding "anthropomorphic control". |
Interesting, is because from what I saw, flaps and landing gear is operated by a single lever, and found strange because theoretically the lever can not be in two positions at the same time, because there are two positions for the landing gear and for the flaps, not counting the neutral position, and to raise the landing gear and flaps would have to be one after the other and not both. Analyzing it's just like you said, I think it would be a good idea to implement a "hydraulic system" would be like a real model of the plane, I think it is not very difficult to implement at my basic knowledge in programming, the problem is the amount of aircraft in the game that would have changed the FM and it would be very tiring.
sry for my 'google' englsh |
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