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-   -   4.12.2 de-bugging (http://forum.fulqrumpublishing.com/showthread.php?t=40139)

SPAD-1949 12-13-2013 05:18 PM

Quote:

Originally Posted by Juri_JS (Post 512169)
I noticed exactly the same, AI planes can't land on airfields build with the new runway tiles and also not on the invisible test runways.


OK, I took myself some time for testing.
Runway 1 and 2 (static ships) are not even to the ground.
Planes set on them will bounce when loading and crash immediately.

OK, I found out, since its in the choice box of ships, you need to treat this runways like a ship and assign the starting point to the runway icon.

Runway 3 and 4 5 & 6 work.
You can arrange 3 and 4 with many of them to larger areas and set take of to start waypoints.
5 and 6 are large flats, they work.
Most important, what I learned, by default, they are assigned to the red party.
This does not work with blue party planes unless you change the runway to the same colour as the aircraft or neutral.
Then you can proceed as it was a real airport.
Now you can create yor airport with runways and taxiways and stuff.

Sometimes it takes a little time :-)

Juri_JS 12-13-2013 06:15 PM

Thanks SPAD, this solved the problem.

I wished placing the runways would automatically remove the random trees. At the moment I am trying to build the historical airfield at Losonc/Lucenec on the Slovakia map, but all suitable locations are crowded with trees.

Pursuivant 12-13-2013 09:00 PM

At least on the P-400 and the Ju-87D2 fuel fires continue even after the plane is out of fuel!

On the P-400, fires continue even after the plane is completely submerged! (And this isn't just a cool "oil fire on the water surface effect, it's a flame effect which emerges from the plane).

Baddington_VA 12-21-2013 03:15 AM

V1 Rocket launchers not appearing online
 
Quote:

Originally Posted by idefix44 (Post 509907)
Using the client 4.12.1m as a server in dogfight mode to play the attached mission, you can see a V1 rocket at Argentan Home Base.
If you play the same mission with the 4.12.1m Dedicated Server in dogfight mode you don't see it.

Is it a bug or a bad usage of the IL2 1946 4.12.1m Dedicated Server?

Tested on 412.2
Tested a mission today with V1 launching.
Offline in multiplay they work as intended.
Loaded onto an online server, the launch ramps do not appear and no rockets are launched.

I remember the V1 launchers were working online back around 4.09 - 4.10

Janosch 12-21-2013 06:17 PM

More mirror stuff: I just noticed that the circular mirrors of P-47D and P-47D-27 don't block the sun. It would appear that the earlier model rectangular mirrors work ok.

ImpalerNL 12-22-2013 06:29 PM

P-40E fuel gauge doesnt work.
When the low fuel light goes on, the fuel gauge says its at 50%.
When running out of fuel it goes from 50% to 0.
Also the low fuel light says slo instead of low.

Yak-1B and I-16 mixture levers dont move/work.

ImpalerNL 12-22-2013 06:58 PM

After a few QMB dogfights i see that the AI pilot doesnt bail out of his burning aircraft and keeps maneuvering.

Notorious M.i.G. 12-22-2013 07:54 PM

The Fulmar can fire its guns with wings folded. Also, artillery that requires a spotter will continue to fire on targets after the spotter aircraft is shot down.

baball 12-22-2013 07:59 PM

B-29's rear gunner's head disapears when he's killed.

gaunt1 12-23-2013 11:16 AM

Quote:

Originally Posted by baball (Post 512565)
B-29's rear gunner's head disapears when he's killed.

No it doesnt disappear. Its behind the body. I think it should not be fixed. Quite cool :grin:
Anyway, I think a 20mm, maybe even a 12.7mm should be able to to decapitate the gunner.


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