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-   -   4.10 Support & Bug Reporting (http://forum.fulqrumpublishing.com/showthread.php?t=17766)

Romanator21 01-05-2011 08:19 PM

Thanks DT for the great patch!

I tried to go through the whole thread, but I gave up at about half-way. I hope that I haven't repeated anything here.

- In the Bf-109 G-6 the gun blisters now obstruct my field of view. It's as if they are bigger than before, at least from the cockpit view.

- The Ju-88 Torp (and maybe others) behaves strangely upon entering the water. If I try to ditch, it pops up like a cork and somersaults in the air at some 20-30 meters! Then it falls and sinks rapidly enough to kill my pilot instantly.

GF_Mastiff 01-05-2011 08:29 PM

Hi guys I saw only one thing lacking in the Stats page.

Sorte's

Polevka2010 01-05-2011 10:31 PM

1 Attachment(s)
Bf-109 only

Tempest123 01-05-2011 11:00 PM

Quote:

Originally Posted by Sven (Post 209786)
Nah I think he means something which has been mentioned many times before in this thread, that is when you switch to AI or something that the engines will catch fire.

Yeah thanks, I knew about the acceleration limit, that was realistic. This is a different issue, whenever I start a mission with a German jet (Russian jets are okay) on the ground, (tried the 262, Go-229 wing thing, and the he-162) one or both engines catch fire shortly after starting (with the throttle at idle), this also happens is autopilot is engaged. I'll have to check this thread if other people had the same problem.

ataribaby 01-05-2011 11:46 PM

Quote:

Originally Posted by Sven (Post 209786)
Nah I think he means something which has been mentioned many times before in this thread, that is when you switch to AI or something that the engines will catch fire.

I think its linked to bug i reported 3 threads back about me-163 komet unable to takeoff under player AP on. It constantly on/off throttle so it cant get sufficient speed to takeoff. I can imagine that sudden on/off can cause fire on me-262.

Corsican Corsair 01-06-2011 12:27 AM

In realistic navigation mode, I found 3 bugs:

Go 229 - AFN-2 indicator does not work but you can heard the beacon sound.
Ar 234 - the circular compass rose rotates but the setting is not displayed in HUD during rotation.
Do 335 V13 - The repeater compass does not work correctly, inverted bearing and plane icon does not rotate during compass rose setting.

Best regards.

Hogey 01-06-2011 02:18 AM

Problems with hayrake navigation
 
I created a map in the Hawaii area, included japanese and american carriers and destroyers, as well as Radio Honolulu.
The japanese a/c (A6M2-21 and D3A1) can home in on the japanese carriers NDB and Radio Honolulu (just noise, but no radio transmissions due to distance).
The american a/c (F4F-3 and SBD-3) based on carriers do not get any ship based radio nav beacons, only Radio Honolulu (just noise, but no radio transmissions due to distance).

Romanator21 01-06-2011 03:49 AM

I was messing around some more, and I've noticed that there are a lot more aircraft with the "ghost-prop" since 4.09. It's not a big deal, but it's now impossible to prop-munch the guys in my formation :grin:

There is also clipping with the Hs-129 wheels and terrain.

RAF_Ddave 01-06-2011 03:51 AM

2 Attachment(s)
S!

Not sure if someone has already found this or not. Using the map Sands of Time, a scenery I built using Stationary Ships Test Runway 4 as an invisable ramp area for a runway I created is invisable in 4.09 and allows ground textures to be seen ( desert floor) but in 4.10 it shows up as red and you cannot see ground textures underneath. 1st pic is 4.09, 2nd pic is same scenery in 4.10.

Thanks for the great work guys, your efforts are MUCH appreciated.

RAF_Ddave
RAF662

SkyFan 01-06-2011 08:46 AM

The next issue with board codes in mission building
 
1 Attachment(s)
Dear DT members, please put into account the situation shown in attached image.
The 4th aircraff from 4th link of 2nd squadron has second "15" instead "16".
Just noted casually.
Best regards.


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