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-   -   4.13 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=40958)

Asheshouse 04-15-2014 09:40 AM

Quote:

Originally Posted by nic727 (Post 659339)
just by making new texture for everything

Not a big job then ;)

KG26_Alpha 04-15-2014 04:03 PM

Quote:

Originally Posted by Pursuivant (Post 659345)
2048 pixel skins and ground textures are already available as mods. They really improve the game's look.

How many hoops are jumped through to get there though.

IIRC not compatible with anything normally flown online either.

If it was to go that way the old system specs would have to be disregarded,
a new game made with completely new specs under 1C's supervision for possible legal matters.
However.......if HSFX were to include it as a switchable option in the JSGME I see a more easily
approachable solution.

:)











.

nic727 04-16-2014 12:39 AM

Quote:

Originally Posted by KG26_Alpha (Post 659348)
If it was to go that way the old system specs would have to be disregarded,
a new game made with completely new specs under 1C's supervision for possible legal matters.
.

You can forget me with my poor Intel HD Graphic 1st gen lol. I think everyone in 2014 have a correct specs to upgrade a little bit Il2 1946.

I though about map design that need to be re-done with accurate custom cities everywhere with realistic roads locations.

Tempest123 04-18-2014 03:33 PM

Quote:

Originally Posted by _1SMV_Gitano (Post 530221)
Hello everyone,

just to let you know that 4.13 is still in the pipeline. Most of the content is ready but some things need to be integrated and polished. Our wish is to go on with a beta soon. We all hope you will like the patch once it is released. About lack of communications, we are sorry about that but real life can be quite demanding, and IL-2 may fall well below in the priority list for undetermined periods of time.

Cheers

Thanks for update, I was worried TD had drifted off into oblivion. Now back to IL2

shelby 04-18-2014 05:39 PM

i hope to see more german planes someday

TexasJG 04-19-2014 08:38 AM

I'd like to see more flyable German and Japanese multiple engine heavy's, bombers and transports. The more engines, the more weight, the better!!
If I had the skill's I'd put the effort into making it happen, as I do have some amount of free time.

Pursuivant 04-20-2014 04:11 PM

Quote:

Originally Posted by TexasJG (Post 659410)
I'd like to see more flyable German and Japanese multiple engine heavy's, bombers and transports. The more engines, the more weight, the better!!

They'd be interesting to have, but neither the Germans or the Japanese had that many heavy bombers or transport types.

The main German heavy bomber, the He-177 Grief, will be available as a non-flyable plane in the 4.13 patch.

For the Germans, I'd be more interested in seeing more of the vast number of Ju-88 and He-111 medium bomber variants, since they were most important in terms of numbers and tactical usefulness.

For the Japanese, the G3M Nell would be a useful early WW II/Sino-Japanese war IJN type, while the Yokosuka P1Y Ginga/Frances would be a nice late war IJN type. The Ki-49 Donru/Helen would be a good choice for a IJA mid- to late-WW2 type. Having any flyable IJA bomber type would also be welcome.

As for transports, a flyable Ju-52 would be welcome choice for the Axis, since they were used in a variety of combat roles throughout WW2 and were used in limited numbers by Germany's allies, as well as the Luftwaffe. For the Japanese and the Allies, a flyable DC-3/C-47 would be the best choice.

The Japanese never had a really successful Japanese-designed purpose-built transport. Instead, they used bombers or converted bombers (like the G3M, G4M or Ki-21). But, in terms of numbers, the most successful Japanese transport was the Showa/Nakajima L2D "Tabby" which was just a license-built DC-3.

Janosch 04-23-2014 08:53 PM

There's one weather effect that I'd like to see: a rainbow, with colours such as orange, indigo and violet

sniperton 04-23-2014 11:07 PM

Could also be used to calibrate the colours of the display... ;)

Pursuivant 04-24-2014 08:33 PM

Quote:

Originally Posted by Janosch (Post 659498)
There's one weather effect that I'd like to see: a rainbow, with colours such as orange, indigo and violet

That would be very nice bit of eye candy, but getting the physics right would be a bit tricky.

The weather effect I'd like to see is more cloud options.

1) Ability for mission builders to set percentage of cloud cover (e.g., 1 to 10 10ths).

2) Ability for mission builders to set multiple layers of clouds.

3) Ability for mission builders to place clouds in a particular sector of the map and/or in a particular location.

4) Dynamic clouds - which move, appear or disappear as set by the mission builder.

5) Different colors of clouds to represent layers of smog/coal smoke (a yellowish brown haze), fire (black or grayish smoke) and thunderheads (grayish).

6) Ability for mission builders to set transparency of clouds to represent mist or fog and control exact visibility range (in visibility out to X km/miles).

7) Larger and smaller clouds.

8) Different shapes of clouds to represent different cloud types.

9) Ability to set altitude at which contrails form.

10) Option to have contrails persist for shorter or longer amount of time.


Comparatively, a rainbow effect would be easy!


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