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-   -   4.12.2 de-bugging (http://forum.fulqrumpublishing.com/showthread.php?t=40139)

IceFire 12-06-2013 12:14 PM

Quote:

Originally Posted by ImpalerNL (Post 511769)
with 4.12.2 i have a sound bug wich occurs when i switch to enemy aircraft view. (it happens often online)
When i switch back to my aircraft all sounds are distorted.

What type of sound card are you running? Are you using a custom sound pack? Bigger sound samples might be more difficult for your card to operate with. Go into the settings and let us know what the settings are. You may need to back off on one of the settings to get a better experience.

The other possibility is driver corruption or out of date drivers but I would assume this is unlikely as you would probably have noticed issues in other games.

robday 12-06-2013 02:22 PM

There are no roundels or squadron codes displayed on the fuselage sides of the Wellington Mk III.

ImpalerNL 12-06-2013 07:09 PM

Quote:

Originally Posted by IceFire (Post 511881)
What type of sound card are you running? Are you using a custom sound pack? Bigger sound samples might be more difficult for your card to operate with. Go into the settings and let us know what the settings are. You may need to back off on one of the settings to get a better experience.

The other possibility is driver corruption or out of date drivers but I would assume this is unlikely as you would probably have noticed issues in other games.

IceFire, i dont have any sound problems with Fs2004.
Ive changed playback channels from 32 to default and audio quality from 44100 to default in the audio menu, maybe this will stop the sound from getting distorted. Also i dont run any mods at all with iL2, so thats not the problem either.

ImpalerNL 12-06-2013 07:20 PM

The ju88 keeps a nose down attitude when flying with the level stabilizer and you cant trim it out.

alsevillajr 12-06-2013 07:42 PM

Quote:

Originally Posted by IceFire (Post 511880)
I think the question that answers this question is: Is your game installed in the default directory or did you move out out of Program Files into another folder? Most of us if not all have moved it from the default install directory years ago. The patch installer will default there but you need to manually redirect. My guess is that you forgot to make the change and the files tried to go to Program Files (and silently failed). I forget things all the time thus why I suggest this is possible :cool:

Nothing is different with the 4.12.2 RAR extractor so the various other complications are where the answer is.

Thanks for the clarification Ice. Downloading this game is my first real experience in "back door" computing. So it has really been a challenge for me, at the same time it is rewarding. Learning something new every time. Having encountered errors and glitches in the game and not knowing what files are missing or what I may have messed up and not knowledgeable of the fixes, I have resorted to re-installing the game numerous times already.

One recent problem I had trying to make the the update work was that, in the process, it lost the wide screen resolution capability :mad::mad::mad:. Re-installed and still would not do it but, I figured out all it took was one click of an application. I do try to think logically and see how the computer thinks.

And yes, even as simple as moving the file is new to me. I will take that advise and I thank you...So just create a new folder in the c: drive..that's it!!!!

BTW I am only using a non gaming computer with an i3 CPU...I'm just glad it works:grin:

P.S. In moving the file, I discovered that the the game files downloaded in two separate folders, one under ubisoft and the other with GOG Games folder??? Wonder why it did that, not a good thing. Surprised the game was even loading!!!! Could have been the likely cause for the update not to have downloaded. I've merged the two files since.

SPAD-1949 12-10-2013 08:21 AM

I dont know if it was mentioned allready, but AI cant handle self built areodromes.

Any intended spawning position of a starting flight will only be fixed of the leading AC.
Other Planes of this flight will be positioned in a diagonal line abreast ca 100m right and 100m aft.

You cann't assign such a flight to spawn with stationary planes.

If you intend a flight to land on a self build aerodrome, they bellyland ca 500m in front of the runway.

KG26_Alpha 12-10-2013 04:52 PM

Quote:

Originally Posted by SPAD-1949 (Post 512056)
I dont know if it was mentioned allready, but AI cant handle self built areodromes.

Any intended spawning position of a starting flight will only be fixed of the leading AC.
Other Planes of this flight will be positioned in a diagonal line abreast ca 100m right and 100m aft.

You cann't assign such a flight to spawn with stationary planes.

If you intend a flight to land on a self build aerodrome, they bellyland ca 500m in front of the runway.



Self built runways dont have the AI take off/landing routine coded to them.

A work around is to use one of the invisible "Test Runways" to control the AI at your custom build airfield.









.

SPAD-1949 12-12-2013 12:09 PM

Quote:

Originally Posted by KG26_Alpha (Post 512081)
Self built runways dont have the AI take off/landing routine coded to them.

A work around is to use one of the invisible "Test Runways" to control the AI at your custom build airfield.

It does not work, they keep the same formation at the beginning and keep belly landing.

Aviar 12-12-2013 10:36 PM

Quote:

Originally Posted by SPAD-1949 (Post 512140)
It does not work, they keep the same formation at the beginning and keep belly landing.

If you post the mission here we could look at it for you and maybe suggest a fix.

Aviar

Juri_JS 12-13-2013 04:07 PM

Quote:

Originally Posted by SPAD-1949 (Post 512140)
It does not work, they keep the same formation at the beginning and keep belly landing.

I noticed exactly the same, AI planes can't land on airfields build with the new runway tiles and also not on the invisible test runways.


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