![]() |
Quote:
|
Quote:
It's a bug but its a beneficial one in the right circumstances. This one has proved useful and I'm pretty glad it exists. We try and put instructions on the briefing of any scenario that uses that so that players are aware (if they RTFM). |
Thank you for the explanation. It is nice that we can fly both flyable and AI planes. The only disturbing thing is that if I chose AI as a first plane during the multi session, I can't steer it. To steer it I have to chose the flyable one firstly. And at the beginning the camera is disturbed as AI planes haven't got cockpits. Greetings!
EDIT: I have just noticed that in BI-6 plane the wing engines are still working even without fuel. |
Incorrect flaps on RE2000
The flaps on the Reggiane RE2000 are working the opposite as you would expect.
While retracting them you get a nose-up effect where as all the other planes you get a normal nose-down effect because of the decrease in lift. |
Quote:
In fact, the Re2000 is the only plane in game so far, that has its flaps behaviour modeled correctly. At least, such behaviour would be correct for most planes, but in detail it depends on the type of the flaps and their position relative to the CoG. |
Thank you for your answer. I thought it could be a simple fix, being only the RE2000.
Looking at your explanation: In fact, the Re2000 is the only plane in game so far, that has its flaps behaviour modeled correctly. I would like to change the text of my my bug report to: All planes except the RE2000 have incorrect flap behaviour. But you already know it and I can imagine that it will be a lot of work to model this correctly for all planes. The wonderful things you are working on now are more important to me. Thank you for your commitment and devotion to IL2 and it's fans. |
Quote:
these are pretty surprising news! Good to know... |
But, has Caspar said, it depends on the center of gravity and other stuff, so you can not say that all other planes are incorrect. I think in the spitfire manual it says, after flaps, aply trim down, but not sure, i will check that one.
|
In real life, on Spitfire, flaps are only used to take-off and land.
When you take-off or land, trims must be in neutral position... |
As far as i know flaps in the spitfire only have 2 positions, up or fully down, so they can only be used for landing.(as far as i know, this is just my 2 cents ) I have a copy of a spitfire manual that came with a game i bought for MSFS9, and for take off, flaps must be up.
But the question here is , when flaps are applied, what sould be the aircraft behavior,-nose up, or nose down- (no mather what for you are aplying flaps, or the amount). In this manual i have (from Just Flight), and it claims to be a copy from the original, it says: "change of trim... Flaps down ----- nose down", so i can understand if nose down is to be applied, putting the flaps down brings the spitfire nose up, and, in the case of our game (1946) the spitfire is correctly modeled. |
All times are GMT. The time now is 02:38 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.