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Not sure if this is a bug or is working as intended, I would however say it's not really ok as it is.
Enemy Ghost takes turn. Player Engineers blind the Ghost using Flash Bomb. Enemy Zombie uses Pass ability and gives action to Ghost. Ghost is now blinded for 2 turns, and is yet to move. When her turn comes, she can't take action because of blind but she still remains blinded for 2 turns. Thus, we can say the Ghost was blinded for 3 unique to her turns - instead of just 2. |
but the ghost wasn't blinded for game 3 turns, it was blinded for 2 game turns and 1 was because the ghost received a second action within the same turn. It seems ok to me, maybe it was meant to be like this. or maybe it wasn't :)
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I'm playing on Win7. |
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For some reason there is now trotting sound when walking on the lighthouse island on the first island. Is it just me?
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^ What Loopy said. Skills seem unaffected by Fear. Makes it a bit less useful.
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That doesn't seem to be the case. I tested on some snakes, who have the Strike ability. When feared, they neither attacked nor used that ability to attack. So there must be something else affecting things.
edit: Another test vs Catapults did have them attack my Rune Mages (with their special attack), so the bug is definitely present in some form. |
I think it may have something to do with a skill being AoE or Magic vs a more standard attack skill, the former seem to generally not be prevented by Fear and can ignore Target. Damned orcs shamans with those astral spells.
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I just added the Troll's pacify ability not doing anything (missed that earlier).
That fear thing is really vexing. We haven't ruled out that it just doesn't work on ranged attacks, though, have we? Have you ever seen a ranged unit attack with a normal shot while under fear? I think I saw the catapult use his fireball so that would be consistent with the theory it can still use AOE attacks (possibly ones that don't directly target the feared creature). If that's what it's doing, I wonder if it's even possible to fix it. And about the "pass" ability, if it doesn't decrease counters than I guess it's not as good at the Jarl ability. I guess the subtle difference is the zombie is transferring its own action points whereas the Jarl's say they give you another action. That's splitting hairs, isn't it? lol |
Ok, figured out what the problem is. There's a big section of code that only triggers if an ability/attack is considered "offensive". That handles most normal attacks, and most ordinary special abilities like the snake's Strike. There's another section, however, that handles the more special abilities, and unfortunately there's no check here for whether an action is "offensive" or not. It includes lots of abilities that should still be able to be used (Priest's Bless ability to name an example), but it includes quite a few other abilities that shouldn't - such as the Catapult's Fiery Shot.
edit: Turns out that it might just be the one offensive ability - has anyone seen it happen for anything besides Slingers/Catapults? edit x2: Oddly it doesn't seem to be having the same trouble with invisibility, which I thought it would be. |
Ok, was able to come up with a fix for Slingers/Catapults... Now to figure out if it's happening for any other abilities...
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Very cool. I can code the fear entry as green once you think its read.
Another test you could do would be whether ice storm is castable from a feared soothsayer on a level 5 unit. Sure, it won't come up much, but I think that one could also target a non-occupied square and still hit an illegal mob. Maybe imp fireball would fall into this category too, but I haven't had those in so long I don't know if you can target an empty square. Or is that totally unrelated and it's really whether or not an ability is coded as offensive? |
Add this: artefact Courtly Garb cannot be upgraded allthough you have this option. When you click OK nothing happens.
quests: -- fly the banner - although you kill the orc in the citadel you have no option to raise the flag and you cannot finish the quest -- a star is born - see above, no flag no dress no quest -- luckless hunter - although you kill the unicorn you get no artifact so you cannot finish the quest -- paper for the professor - maybe not a bug but I didn't manage to get ink for the professor (paper yes, ink not) -- Dead man can't be pirates - sirius pale atacked me before I got the quest so now I cannot finish it. |
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Thx a lot. |
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"Action Rage" skill don't reduce the rest time of Hilda Arrows - it starts from 2 and remains at 2 even at lv 3 action rage skill. Don't know what happens if you upgrade it and increase the rest time.
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I'm not really sure about this, maybe someone else noticed it as well:
When casting Greasy Mist lvl3 (-70% ranged damage) on skeleton archers, their damage shows 0-0. But I suspect the game somehow treats this wrong, as they seem to be doing normal damage. When using the lvl2 spell, they have 1-1 damage and it seems to be less damage. I'll observe this further when I get around to it. On a side note, on one or two occasions, they really did close to no damage (I believe 1 damage, but not 100% sure) when under the effect of the lvl3 mist, but I have no idea when this happens... |
@Bhruic I've coded the fear bug to green indicating there is a fix. Thanks!
@mandea I have several of those quests listed but this is my first report about "fly the banner" and "a star is born." Are you using a patched or unpatched game? @Handel is Action Rage working for other rage skills, or not doing anything at all? I think someone reported this earlier and I missed it. I will search the bugs thread. @Xargon I do use that spell but never thought to check the damage range. It could be working as intended though... maybe it reduces the total damage by x%? Bhruic could probably tell us if the code is sound. Update - back on page 22 there was a three part conversation about the Rage Ready skill. Some players thought it only impacts Olaf's skills, while others said it impacts Valkyrie skills but you have to take in account upgrades which increase the timer. It was never resolved into a clear bug - does anybody have new data or the ability to do some tests? |
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I think I'm going to make this more obvious in my next release of the Language Mod. |
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Going to focus on making Rage Ready, and Icy Rage specify which rage skills they work with. Maybe make Olaf's three skills more specifically 'Viking' skills or something. Second up will be hitting the known tooltip errors hear. |
Arghhh... the "shield bash" skill makes the vikings slide over the traps. Don't know if this is a bug or intended but they still walk on the earth so they should be trapped by the traps.
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This one fixed in steam patch
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Ugh. Please stop perpetuating this one. No one that has actually patched the game (properly) is getting this bug. The only people having issues with the Call of Valhalla are people who tried to either apply the pre-patch unofficial fix to the post-patch game, or (in your case) tried to apply the post-patch unofficial fix to the pre-patch game. Your "fix" does nothing more than revert the file to the pre-patch state, which obviously only works on pre-patch games.
@camelotcrusade - can you remove that bug from the list? |
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edit: Also, despite their description claiming they are, Witch Hunters are not immune to mind spells. edit x2: Magic Shackles won't work on Necromancers: No information on Magic Shackles or on Necromancers explains why it doesn't work on them (it works on all other undead). It won't even work on a single necromancer, so it's not a leadership issue. Please allow it to work or make clear which feature prevents magic shackle. It's definitely Mind immunity that prevents Magic Shackles from applying. That's still a bug, as there's nothing indicating that in the description, but it not working appears to be WAI. |
Thanks for the insights. I've modified the Orc Hunter entry and also added your fix for Hilda's arrows (thanks). For the Necromancer entry, I think you're saying the problem is they have a hidden mind immunity, not that magic shackles doesn't work on them. I updated that too and moved it to the units section.
If anybody has a fight handy where they can try other mind magic on necromancers it would be good to confirm their mind immunity extends to all mind spells to validate our diagnosis. |
It's definitely the case, it's stated plainly in the necromant.atom file.
The problem is twofold: First that Necromancers aren't listed as being immune to mind spells, and second that Magic Shackle isn't listed as being a mind spell. It definitely wasn't in AP. Don't forget the Witch Hunters not having the mind immunity that they are listed as having. ;) |
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@Mandea I've added it!
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So the Battle Shield says "+10% damage of attacks against shields" and Spiked Shield says "+15% damage from the attacks of the shield." They both references spike in the item description so I wonder if both abilities are the same and one is the upgrade of the other. But what does that even mean? That shield attacks (like viking shield bash... is there another one?) do more damage? Anybody know?
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Level 3 slow doesn't say it immobolizes. It looks more like the effect duration is doubled. Is that new since the most recent update?
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So... it summons two books of evil to eat him? Lol, just kidding. I will mark it as fixed. @Bhruic - Magic shackle may be a mind spell now but how come it works on all the undead except the necromancer? The undead tag says it grants immunity to mind spells (I'm reading it now off of an undead spider). Maybe I should roll back my earlier changes to the original bug as the magic shackle spell doesn't work on the necromancer. Thoughts? |
Fire Rain bug: sometimes it predicts/shows "damage 1" for every creature u put cursor on, and then u move cursor around a little and after that it shows correct damage. Fire rain works correctly and it kills "correct" number of creatures, just "preview" is wrong.
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Hi im getting a crash to desktop in Iceland.
It happens when i fight blue ice dragons. The specific group that causes the crash is located around the middle, but a little to the right, when looking at the map. I dont know if the group is at fault , or just ice dragons in general. But whenever its the ice dragons turn, i get crash to desktop. I cant say wether this also happened before the patch, maybe you can figure it out. I know i killed the 3 quest dragons before applying the patch, maybe there were ice dragons in those fights? Edit: i should probably mention that there are also 2 groups of Skalds in this specific group. |
Follow these steps to reproduce invisible egg bug
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If you don't see the same amount of damage I'm doiing then you must either be doing something incorrectly or the random seed is somehow different on your computer. Feel free to ask me any other questions hopefully you're able to repeat the problem I'm having... /C\/C\ P.S. You must have the Armor of Valhalla set in order to repeat this bug with this save as indicated here: http://forum.1cpublishing.eu/showpos...&postcount=463 Save is attached here: |
There is a 45 page long Bug thread now, and the game has barely been out 3 weeks... That has to be a new record. The last time I have seen such a bugfest was with Temple of Elemental Evil, and that game was self-admittedly released well before it was finished at the urge of the publisher. Oh, and Heroes of Might and Magic Online (the Chinese MMO), but then, I'd barely call a strategy game that requires you to LOSE as many troops as you can to upgrade them a "game". More like a chore.
I now wonder - what reviews did the game got so far online? I figure most reviewers would just start it and add their review instantly without delving into it, thinking "this is the fourth game in the same installment, and at first look, looks and works the same as the 3 before it..." - but if they do a more through walkthrough, they will discover some of the more fatal and annoying bugs? Because in that case, expect scores of 1-2 or 20%. Which brings me to the question we all have been asking... does 1C even care? The game is unplayeable right now due to the horrible amount of bugs, there is no official reaction so far about a patch, and people who bought the game should be rightfully pissed. It should not be up to the players to discover and fix bugs. I wonder if this will have any impact on the testers of the game, who - we can say this with utter certainity - have done a really shoddy job. |
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First they pinned the bug topic and let the community discuss it. Other companies, thrust me, don't do the same and even ban whoever criticize their product. Quote:
Also, they relase an official patch and you can use the community workaround for other problem. Read all this discussion, please. Quote:
Because you can always ask a steam refound, if you are unhappy. So... Quote:
You can work 1000 hours and not discover any bug because dozen of factor come at hand. Also, you need founds to test 100% your product and no game company nowaday can affort this, because develope a game cost time, resource, maketing, and you must pay in advance only (sadly) to discover someone has blocked you game because in their country censorship o market got different standard. Pal, you can wine if you want, but the best choice in this scenario is to do a contribution to make a good game even better or whait until the bug are fixed in full (1-2 month, and you get a shortened price as well) Be calm ;) |
Other companies, trust me, don't ask 30euro for a product with so many bugs.
it has nothing to do with wine, spare us this bullshit please. 1000 hours and no bugs? come on, this is ridiculous, I've encountered at least 20 different bugs in 80hours playtime. I don't believe there is a single person who hasn't while playing WOTN. the game is riddled with bugs. this game hasn't been tested, period. not 100%, not even 30%. if you are happy with this game you should stop posting because the problems obviously don't concern you. How much are they paying you to post this crap??? |
I noticed units retaliating more than they normally should with the last hero spell cast by the skald unit. I don't remember reading that on the spell description. Is that intended?
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I simply liked the Kb series from the beginning, and want this game working 100% and a next episode as soon as possible. Keep the dev motivated is a way to get it. |
yeah right, I hope you're not expecting me to trust you after all that rubish. The game is full of bugs, it's a fact. some of them are hard to see, but most are not.
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@RCDOWN
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And game dont need fix in some part, because things that worked great in previous games theLegend , AP/CW are total crap now and swarming in errors (skills, spells, items etc). Wonder is how devs something that worked before implemented in this expansion and manage to broke it down completely. About patch, and me using community workaround for problems not fixed in it , players bought game to play not to work on it. If we are extended bugfix crew shouldnt we get payed then ? WTF is your way of thinking to buy something and then instead using it spend all your free time to make it function. Any other product released this shoddy would be returned in 100% and asked for refunds by all customers. Quote:
Implemented some new units (viking race) , spells/items and little changes like that. But just stick it on the Legend base (70% locations are just copy/paste from there). If they called this expansion and it work there wouldnt be any problems i think. But this f...ed release called NEW game is pure and simple LIE. End of story. The Legend and AP/CW didnt have this many bugs on release, and both were very different so lots of work was needed to make them final products (in AP was also editor new byproduct needing time and effort to make) and it all worked better then WotN. I`m not saying they must 100% test game , but this didnt even got installed on some personal computer to be checked if it even works. As for no company doing whole game test before release, 1C have 800 employees and have released bunch of other games, this isnt their first job in this area. 1c isnt only to blame, Katauri dropped ball on this also it was their job to make game work, and 1C to test and see what needs more fixing .But in the end it gets to players here to do their job for them. And you say we should be happy we dont get banned from forum for telling truth about bugs in game. You are customer , and have right for your own apinion about something you bought at least express it in free manner. |
I know it's not my call to make but, please guys, don't derail the discussion of this thread. This is already a 46 page long thread and Camelotcrusade and others are doing an excellent job at finding/cathegorizing and posting bugs so that devs can fix them. It is a difficult enough job without the need to go through off-topic stuff.
TY! |
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trying to dispel last hero after it's absorbed some damage causes the game to crash, and yes, I'm fully patched
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I have the Bronze Ring with 2 possible upgrades, but it cannot be upgraded, after every fight with the goblins keepers the ring is still level 1 with two upgrades to go. When I run out of gold I guess I will milk it for what is worth.
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I have it too. I'm going to reach lvl 70 while still on Fastland. |
@Colbert30 thanks, I feel the same way
@Bhruic thanks for the explanation, I'll keep things as is. Hopefully they will understand the issue and make adjustments. @Jazzer32 sounds like a bug. Do you have patched or unpatched version? I sure wish I had fire rain (for multiple reasons) or I'd try it myself to see if it shows 1 dmg in the tooltip. If anybody else can confirm that would be great. @Oogee there was a bug about Last Hero pre-patch but this sounds different. I see Bhruic is ready to help you test it (see below). Sorry for my incorrect reply earlier, I misunderstood. When we can confirm it we'll add the bug. @Sethmage I have that ring and was able to upgrade it. Sounds like a bug with unpatched version (or unpatched + fixes). You could always remove fixes and try the upgrade to see if that helps. |
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I'll try and look into what's happening for this one. edit: Hmm, just tried it on a friendly unit, the spell dispelled properly, and inflicted the damage it should have when dispelled. |
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And for what it's worth, I finally added a note in the official list where I say not to use the unofficial fixes with the unpatched game. :) |
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Version 1.3.1 (Build 6246)
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I've attached screenies so that you can see what I see - I just repeated the problem a few minutes ago... Please make sure you are running stock game with no mods and have my same build and have the Valhalla Armor Set - thanks! If you're still having problems repeating this bug then ask some more questions and we'll work together on figuring out what the problem is on your end. /C\/C\ Screenie List:
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I'll give it a try, worst case it doesn't work.
edit: No luck, got divergent results right away (Maiden's spear crit, for example). |
Mista's Lightning is bugged. If an enemy moves before you use this ability, whatever unit you have selected will lose its turn for that round, and the lightning won't proc.
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Extra damage from holy attacks on undead is not calculated in the pre-attack tooltip (Maybe this applies to other damage types and their weaknesses?).
I'm not sure on the prequisites for this bug but it involves flying unit and a trap. A flying vampire ended it's turn on top of an unsprung trap infront of a dark knight. I noticed when I wanted to have my jotuns spew cold onto the vampires and black knights that I could walk onto the trapped tile and therefore share it with the vampires (see screenshot). Then in the next turn the vampire turned into a human form and walked over to the next tile like nothing happened. |
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1. Big problem for me: the total rage dropped from 50 to 32, with no reason at all. I have the two save games to prove this, before and after bug. No object changes which give rage between saves.
2. If it wasn't posted before: the "Regal" ability of the Royal Griffins does not work. |
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2) Does it not work at all? I understand that there's a few units that it should be working for that it's not. |
Thanks for Trying!
Well, thanks for trying! :)
At least it is now documented for some other enterprising individual or the actual developers to take this on - :) /C\/C\ Quote:
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camelotcrusade:
Valhalla's Messenger Award is working. I already have 6/10. I'm pretty sure to update the vikings must be the only ones killing the enemies troops you want Eg: 130 wolves - all of them must be attacked only by vikings, the rest of the enemy party doesn't matter who kills them I don't think that using rage abilities interfere, but I'm not sure |
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a) you need an army of all Viking units OR b) anything can be in your army, but only vikings can make the kills (so non-viking units can't attack anything) OR 3) anything can be in your army, but only kills made by the unit called "Viking" count Anyone who has gotten this Award to go up can feel free to weigh in! |
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Edit: Dispelled Last Hero when cast from the spellbook - works fine Dispelled Last Hero when cast from the skald buff - Crashes game (this was on a soothsayer with no other positive or negative buffs) seems it only happens when on soothsayers from the tests I've been doing, although from some reason it is doing damage twice when I dispel it, or let it run out Dispel inflicts area damage skalds suffer 114 points damage 5 are killed skalds suffer 46 points of damage 2 are killed Skalds: Spell last hero fizzles and deals 114 points of damage Skalds: 5 are killed Skalds: Spell last hero fizzles and deals 46 points of damage Skalds: 2 are killed this happens on whatever unit the spell runs out on, or is dispelled from |
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At best I could say that the AI doesn't prioritize it enough, as summon extra stacks of units should definitely be given priority over other actions, but that's a bit nit-picky. |
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edit: I started a new game with the "all units available" mod, hired a Highterant and its egg showed up correctly. So I'm thinking it might be a bug caused by the unit summoning it being an "ally" rather than being owned by the player? I haven't seen an enemy unit with one to test if they work for the enemy. |
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for instance imagine a enemy party with 5 different kind of troops: 4 of them can be killed by anyone in your party. The 5th must be killed by a viking to count. Doesn't matter (as far I know) if you kill the "5th" first or last with your vikings I know for sure a few updates of mine medal happened because I used the vikings' "shield dash" and it killed the enemy in one-hit KO (sometimes critical) |
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I finally opened up both the elf and the orc islands and could potentially buy both druids and orc hunters for testing (maybe tomorrow... election is too distracting :)). Tooltip/description issues are what's going on if I had to guess. |
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If you want the kill to count, the vikings must be the ones to destroy that particular group (at your choice) of the enemy party, the rest of your party can kill what's left (doesn't matter the order of the kills as far as i know)
I think using spells and rage doesn't interfere (but i'm not sure) |
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Also not sure if this is the same issue as with the AI controlled one, but it seems entirely likely. edit: Ha, I was curious enough to fire up AP, and it does the exact same error! edit x2: Yeah, the problem was indeed that the AI is, well, dumb. I think the problem is that they tried to do a unified AI for every unit that summons things, but neglected to take into consideration special cases like the Highterant. The AI basically tries to get as close to all of the enemy units as it can, then summons whatever it can summon. But Highterants can't summon when they are beside an enemy, so it borks. I've got a fix that allows the egg to be placed properly, but it's still bad AI. Unlike all the other summons, the egg needs to hatch before units come out, so trying to get close to the enemy is the dumbest thing you could do - the enemy will just kill the egg. It's going to need a completely new AI routine to try and get the egg as far away from any other units as can be managed. |
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Has anyone found a workaround for the lingering Dragon of Chaos bug? I used that spell to help get through the Giant Spider boss, and he's been with me for at least 10 fights afterward. Does casting another Wanderer spell ever help?
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When I tried to upgrade steel boots (I have 2 of them) the combat crashed several times.
Last time it deleted all my saves, but not the autosave (thank god!) Is this a known bug? |
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Posted this somewhere else already, but this thread would probably haven been more appropriate:
Has someone tested if the Royal Griffin morale bonus applies only to units of lower level (i.e. lvl1-3)? If so, it might be working as intended, but missing a proper description. |
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2. The statement in the first page of thread is correct for Royal Griffons, for Knights and Rune Mages "Regal" does not apply, but for Inquisitors it does. |
One I noticed:
Phoenix - from summon phoenix spell - One of their abilities states: It's basic attack sets enemies ablaze. But it only does this sometimes, but it reads like it applies everytime like some other burn abilities do (eg: archer flame arrow). I look through the files for the code for this but couldnt find it.. Curious what the % chance is, and if we can set it to 100% to fix this. |
Bug that is no fun : Celestial Set (Armor + Helm + Boots + Amulet) does not give the bonus of +10ATT +10DEF +10INT when 4 items equiped.
NB : Celestial Set is the gift for Valhalla edition |
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whenever i try to kill ice dragon on verlon wasteland, game crashes. until killing ice dragon, there isnt any crash or bug. it happens when ice dragon is killed completely (there are 3 ice dragon troop and when i kill last of them, game crashes)
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Blizzard spell freezes only 1 unit at best.
Luck runes don't seem to trigger 2nd turn on non-viking units. |
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