![]() |
90. Ability to add/remove waypoints via DS devicelink to all actors.
91. Ability to spawn/despawn objects through DS devicelink 92. Ability to change properties of existing objects through DS devicelink Im thinking 3rd party software. This would be HUGE help to all online wars out there, generals moving their ground units and requesting air support. |
93. Multiplayer crew for dogfight mode.
94. Flyable Gloster Meteor and Avro Lancaster (with Grand Slam loadout :) |
Quote:
Here is a part of the text related to the subject from the airwar.ru, loosely (but correctly) translated by me. Quote:
Again, I would dearly like to see the ENTIRE Il-2 line carrying the maximum load of FAB-100+RS-132/M-13 , not FAB-100+BRS-132 - that is, high explosives, not antitank config, BTW, BRS-132 were much more rare thing than RS-132, AFAIK. |
small wishes
95. Ability to tow gliders for Ju 52 and Ju 87.
96. 900 l drop-tanks for Bf 110 and Do 217. And thank for all your efforts, DT:) |
+1 for the following (in my eyes most important) things:
- P-40 late models: corrected dihedral angle (looks ugly now) - Multicrew dogfights also cool would be: Ability to drop cargoboxes like C-47 (if there is a player plane that can carry them). It would make missions much more interesting, if there is one who tries to hide during the flight, because he has to drop cargo somewhere. Others would have to protect him. He has to rely on them (and sweat, and pray). A solid Nose B-25 maybe |
Quote:
97. Make provisions for the "temporary" airstrips on all new maps (level spaces w/o trees/buildings), and edit old maps to make them. I can supply the possible locations, but generally they should be arranged at the distance of 15-20 km, approximately in line, in sets of 4, 2-4 sets per map, with no big cities too near, and stationary AF can be a part of such "chain" 98. Make RRAB-500 a standard weapon for TB-3/DB-3 99. Make sure that Il-2 line carries the HE bombs/HE rockets combo (FAB-100+RS-132) in the maximum ordnance config, not HE bombs/AT rockets (FAB-100+BRS-132) 100. Make Il-10 carry 2-4*OFAB-100+4*RS-82 as the maximum ordnance load. 101. Make ZAB-100-40p (paper casing incendiary bomb) and ZAB-250-200(steel casing incendiary bomb) available for Soviet planes. 102. Make a Soviet field mod of A-20Gs with a a navigator seat (between the pilot and a turret) and a Soviet bombsight. Only the Soviet-type bombsight view is needed, and ability to carry FAB-1000. 103. A set of vertical textures of a "forest border" to solve the problems of "invisible trees" near the airfields-targets-etc. |
Quote:
|
Quote:
|
104. Remove that bloody "MISSION COMPLETE" thing flashing across the screen. It's such an immersion killer.
|
p-36 and morane flyable
|
105. Ricochets off ground (and possibly off armour)
Many thanks TD for all your effort! |
106. Can have a new otpion to put water=4 (if include in the patch). http://www.sas1946.com/main/index.php?topic=15180.0 and plz add more option in the graphic option like COD. forest=good, cloud=good, visibility=big, etc.
|
add all a6m and me109 variants and raf, finland, raaf, nl, rnzaf, france, ussr, slovakia and hungary bomber campaign
|
107: Get rid of the stupid cartoon bubbles in arcade mode. Arcade mode can be useful for checking on hit accuracy, but those comments are useless. Make it an option: Arcade=0,1,2?
108: Wingman commands in the controls menu so we can assign them to joystick. Cloyd |
109: Turret gunner should pause for few secs when changing magazine.
|
110. French tanks, like the Char B, the game lacks French tanks anyway
111. Any French warships that we can add for 4.12 ? 112. We should have the country "Vichy France" as it should be on the Blue side so we don't have to make any skins for the vichy French planes 113. I think we should have a command in the control tower part where if a pilot gets lost, maybe the home base can guide the pilot back to the waypoint. 114. Fix the NTRK track format 115. maybe more luft 46 aircraft ? |
116: Get rid of, or make a conf.ini option, the "MISSION OVER/COMPLETE" hud message. God, I hope that's not hardcoded in...
|
Hi! great patch TD! im sure it will only get better :)
i know that these issues have been asked mny times, but IMO are "minor" things that can improbe the experience greatly in any aircraft and any scenario 117: please Mute the engines of near aircraft when you are in cockpit (its not too "realistic" to hear other aircraft engine from inside the cockpit unless you are REALLY close -10 meters and even then is extremely difficult) 118; ability to drop the bombs one by one instead of pairs (theres a mod for that in the up forum http://ultrapack.il2war.com/index.php/topic,2359.0.html) fantasy desires not really importnt 119: please make heavy flak visible at high distance (now the "little clouds" of heavy flak dissapear very near) http://www.384thbg.iwarp.com/images/...orTrails44.jpg 120; i dont know if im correct in this one , but if you can make the light AA tracers "intermitent" intead of a stream of lasers like they are now it would be great, it look a little artificial to look the light aa firing, i have the sensation that the tracers are not that close , instead i think that are more common bullets between the tracers. obiously im not sure about this i never fired a ww2 AA light gun S Thanks for the great work! |
(cough cough...) FFB (cough ..cough ...cough) WIN/ALT TAB Key. (cough ... cough cough...... cough) dissappears....
|
What does wide-screen support actually mean? AFAIK, this can be set in the config.ini, so it is supported, isn't it?
|
Quote:
Its by far the most annoying thing with stock il2. |
What do you mean by losing fov? You see more than nothing, still, don't you? You mean it gets cut off on top and bottom? Or you can't change zoom?
Sorry for the dumb questions, but the only time I've seen Il-2 on a widescreen the wide screen was vertical and it seemed to work great. I didn't pay much attention, though.:oops: |
It depends on the widescreen display method used. You'll hear terms like Hor+ and Vert-. Hor+ means that the view aspect remains the same, it just "adds" additional viewable space on either side, hence "horizontal plus". Vert- sucks, and that's the one that chops off the top and bottom of the viewable area to fit. Needless to say Hor+ is the preferred method.
119. Regarding "smoke". Please make ships a bit smokier during normal operation. Also, please make them smoke big time after suffering battle damage. |
Standard resolutions -
On a widescreen monitor, this gives you the full FOV but leaves black bars at the sides. https://i.imgur.com/Bz8wqWK.jpg If you use a widescreen resolution, you get this FOV, it fills the screen, but the top and bottom are cropped - https://i.imgur.com/sQuChkh.jpg The blue box shows the cropped zone- https://i.imgur.com/EPl5bO7.jpg |
Quote:
basically you still have the same horizontal view range, but this means you loose vertical, at the top and at the bottom of the screen. You have to use either Sans fov changer a third party app, which is not perfect, or theres a few little mods around that do it better. |
121. we need super tanks in the game like the P 1000 and P 1500
122. a map of Greece ? 123. Italian carriers, we lack those too. |
How about a change in the QMB so you can assign yourself to any position in the flight 1-4. I believe Mission Mate does this.
|
@stovak, fruitbat - thanks for the explanations.
Guess the cropping was the reason the guy flew with vertical monitor, gave him Vert+. Made the instruments very easy to read, and rear view mirrors also were in the standard field of vision. In fact, if I ever go wide screen, I'll probably flip it 90°, too. |
Bf-110C,D,E or F...
Bf-110G-2 - too powerful for missions 1940-1942 There were many of them, for example, in North Africa in 1941. Also widely used in Norway (1940) during Weserubung Operation.... |
Quote:
122. Agree 123. The Regia Marina also lacked these (outside of the shipyards). Some Regia Marina escort vessels would be more useful for setting up missions. |
It would be a great addition for mission building to have the chance to set "global objectives", like "Destroy Ground Type" (the mission is won when you destroy a certain number or % of a determined ground object type), or "Destroy Air Type" (say, for example, 6 B-17s are shot down).
Right now when you are intercepting bombers, for example, setting the mission objectives implies to ask for each individual group to be attacked. There are always workarounds and ways to make objectives achievable, but it seems more natural to just ask for the destruction of 50% of the trucks, or 6 Ju-88s to be shot down as a condition to win. As always, this is not a demand, and I really appreciate everything TD has done so far. Just trying to contribute with fresh ideas. |
Quote:
Let me add a little bit more info to stovak's excellent post earlier. The first screenshot below shows IL-2 in it's native 4:3 aspect ratio. Notice the infamous 'black bars' you get if you play on a widescreen monitor: http://img204.imageshack.us/img204/5624/43aspect.jpg The second screenshot below shows IL-2 in (untrue) 'widescreen'. This is what you get if you edit your conf file to 'fill' the entire screen of your widscreen monitor. There are two major points to look at here. First, look at the HORIZONTAL FOV. It is exactly the same as the 4:3 FOV. This is why people say it is not 'true' widescreen. You do not get a wider FOV as you would in 'true' widescreen. All you get is a screen that is 'stretched' horizontally (so it 'fills' the entire screen of your widescreen monitor). Additionally, one negative aspect of this 'stretching' is that round objects such as dials/guages will appear slightly oval shaped. (Easier seen on a bigger screen.) Indeed, everything on your screen will be stretched horizontally. Secondly, look at the VERTICAL FOV. You are actually LOSING FOV (compared to 4:3 native). It may not be a lot, but this is what bothers some people. In 'true' widescreen, you would not lose any FOV. In fact, you would actually INCREASE your FOV. (Thus the term 'true'.) *There is one more factor to consider. These screenshots were taken on a 16:10 monitor. Many people nowadays use a 16:9 monitor. If you use a 16:9 monitor and implement the (untrue) 'widescreen' option, your vertical FOV will be even LESS than on a 16:10 monitor. Just something to be aware of. http://img534.imageshack.us/img534/7...widescreen.jpg Those two screenshots basically sum up the entire issue. However, I will show you one more. I suspect many players do not know what IL-2 would look like in 'true' widescreen. The third screenshot below is IL-2 in 'true' widescreen on a 16:10 monitor. Notice the INCREASED horizontal FOV as well as the INCREASED vertical FOV. This is what players are asking for when they request natively supported 'true' widescreen. http://img440.imageshack.us/img440/3...widescreen.jpg Aviar |
1 Attachment(s)
I understood already, but thanks anyway. I'm experimenting a bit with it right now, and even if it still is 4:3 I've turned my monitor by 90° and am getting to see a lot more. See attachment.
|
1 Attachment(s)
Quote:
It is common to tie FOV to aspect ratio in so called "wide screen aware" games. It would probably be enough if attached function was used in IL2 to achieve what people want. |
With proper widescreen, i'd be equally happy flying HSFX or stock 4.11.1 CRT=2.
|
Quote:
also my continued list : 126. map of vietnam for stock so that the japanese campaigns in asia would be much easier to make. 127. agree that we need more bf-110s which we need the bf 110 early versions for the 1940s. 128. we need a Junkers 88A-4, maybe some early Do-217s |
What version of game do you have ? Ju-88A-4 is in for a looong time...
|
Quote:
|
How about some functional AI that actually obeys commands and shoots down opposing aircraft instead of just buggering off ? What would be really cool is if some of the buildings down below had Bombed out damage instead of all being in pristine condition .
|
Quote:
|
Quote:
|
This aircraft is sorely needed.
B26 Marauder Start up, takeoff and landing. http://www.youtube.com/watch?v=JSIso...eature=related Wikipedia “the aircraft distinguished itself as "the chief bombardment weapon on the Western Front" according to a United States Army Air Forces dispatch from 1946.[citation needed] The Marauder ended World War II with the lowest loss rate of any USAAF bomber.” cheers, Ibis |
I would like to ask for ordnance upgrades for the Pe-2 and pe-3 series, the pe-3 has a 5 bomb load out but only displays 4 bombs when selecting 2 fab 100 and 3 fab 50. Aslo underwing rockets and rearwards defensive rockets as an option would be interesting.
basic upgrade to allow use of captured german bombs and some type of cluster bombs for pe-2 and 3. Something along the line of the modded pe-2 and 3's available on the mod sites. |
what ever happened to the old JU88 website for il2? i think the guy was making a JU88C for il2 also there is a flyable B26 Marauder in the ACES HIGH sim hope we see it in IL2.
|
Quote:
http://www.ju88.equitatura.de/Index2.htm Yes was there version C-6 and C-6 field mod. Maraz did updates on Ju-88´s was released Jippo´s version A-17 and Maraz´s A-4 torpedo version. Am not sure if had Maraz in plan done too version C-6. I don´t have info about any B-26 model for IL2. This medium bomber really miss in IL2. But in DT it´s not started yet .. |
I read somewhere that artillery spotting is in development for 4.12.Is this true?Can you explain what kind of spotting?Will we actually "talk" to artillery battery commanders/coordinators and send corrections?
I woud like to see ability to damage/disable vehichle.Also, shared kills would be nice. Thanks DT for everything you have done. |
Is it possible to change the wing shape and size in Yak-3 VK-107? Of course they should look like those from standard Yak-3 but for unknown reason they were just copied from Yak-9U since the beginning...
|
Quote:
The stock is really bad. Thanks, mag |
and so are the wings on the P-40 :(
|
129: Fix radios (BBC and so) starting their playlist always from the beginning when player switches to their frequency. Makes using them pretty anoying.
|
Quote:
|
Quote:
1. I have no idea what you mean (sorry I have disabilities that makes me struggle on understanding on something) 2. Thank god I agree (: 3. In another airplane, uh... No. However The player has his own aircraft. He can't switch to another airplane. Sorry TD isn't adding it which would be my guess. |
Quote:
|
Quote:
|
Quote:
I want a picture of 72 virgins waiting for me then... :mrgreen: |
Quote:
|
Quote:
|
Quote:
You can however skip to the next track by entering "music STOP" into the console while you're tuned to a radio station. |
Quote:
|
Quote:
|
Please fix the ntrk/trk issue.
Would it be difficult to automatically start a ntrk-recording at the beginning of a flight and automatically delete it if player choses not to save the video afterwards? |
Quote:
|
how about expanding the game to the Korean conflict.
and new aircraft F 86 p 80 F9F panther mig 15. Korean map. |
Remember one more thing..
Ability to control altitude of static objects. It needs, for example, when I want to depict a pontoon bridge with tanks and other military hardware. Now all units are at water level and I can not put them on pantoon (only IN pantoon) - looks not very good. Also very actual for lights, weapons in mountains and so on.. |
Quote:
And agree that the Beaufighter needs to be remodeled to reflect accuracy on historical modelling.. |
I dare say all previous patches with the exception of 4.11 included new maps.
|
add all p-36 p-38 p-39 and p-40 variants
|
Quote:
While the idea of Arcade 0,1,2 is a good one, in Arcade = 2 mode, there should be even more info about the enemy's situation, like "Low fuel" "Pilot left arm injured" or "out of ammo". |
Quote:
It will be possible to use flak on top of bunkers in another example. |
I think we need the B5N. This plane was involved in all major battles in the Pacific - why we can't fly it?
It would be great to see some other new planes, maybe another version of the Ju-88 (C). No matter how it is, you do a great job and I'm really looking forward to the patch! |
Quote:
|
Hi DT!
- I think later versions of Ju-88 and He-111 would be nice. Im thinking of Ju-88 A14 and He-111 H16 (or H11) - Zerstörers/heavy fighters for Luftwaffe: Ju-88 C6 and Me-410 |
Please, fix the following phenomenon - many times I damaged AI aircraft badly enough to make its pilot bail out, but the aircraft just flew on and on, pilotless, often mutilated, climbing away. I'd have to wait until it runs out of fuel to be credited that kill.
|
Quote:
|
Quote:
|
We definitely need something like this!
Quote:
True widescreen would be so nice indeed :)) Late war P47 razorback and Ki44 would also be nice... |
More than one frame of animation to show that static vehicles/aircraft have been destroyed?
Could we have maybe 5-10 frames to show destruction? Currently static aircraft are fine, then next-frame smouldering wrecks :( Could we also have smoke effects rather than the 2D sprite (looks like a row of stripes) effect? Also is it possible that Locomotives can sustain damage and produce steam rather than the one frame animation and dead-stop in tracks? Cheers, MP |
MiG3 is the worst looking plane ingame
MiG3 desperately needs a new 3D model and a new pit: this ac is often forgotten, but many have come to love it very much. Please try to do smthg for this one too, it really deserves it!
|
As much as i love the plane, could we have P38's that can't fly for ever with an engine on fire?
|
visual animation bug with twin eng planes
http://forum.1cpublishing.eu/showthread.php?t=29282
this has been posted and acknowledged before, but, for good order and to have things in one place, i'm posting it here in the 4.12 wishlist thread - as per the above link, there's a bug that doesn't correctly, in multiplayer, display on/off state of engines. would be great if this could get fixed in 4.12. |
Quote:
|
[QUOTE=P-38L;425655]Hello to all of you.
In early developments, 1C start creating a cockpit will all realism in damage. I am talking about the P-38 Lightning, but we never saw the updated. http://img232.imageshack.us/img232/4921/p3878.jpg I think this is one of the only cockpits that does not have this kind of realism. Perhaps you can add it. And dont forget the R/R/R (Rearm, Refuel, Repair) option. Is one of the important items in the game. Thank you.[/QUOTEA P-38 Lightning with a Gyro-Sight? Which version is this for? |
Quote:
|
i hope to see lagg3 series 1 and 11 and yak-4
|
1 Attachment(s)
One more sketch of a pre-D-Day Normandy map. Not exactly realistic, but maybe MG will permit it.
Dogfighting servers will be more than happy to see it. |
Quote:
S! |
Quote:
|
I fail to see any realism in repairing any A/C with battle damage in the time span of one online battle...
For example, how long do you think it would take to dismount an engine, inspect it, repair it if repairable and replace it in position? http://www.asisbiz.com/il2/Bf-109E/B...e-1940-01.html Oh well... |
|
Quote:
Moreover, VK107 was a very poorly engineered power plant, with extremely low durability, and serious overheating problems. We dont see either ingame. Shortly after the war, the soviets tried to fix the lubrication problems (which was responsible for overheating and engine seizure), but despite the improvements, the engine remained very unreliable. |
The VK 107 driven Yaks overheat more than for instance a Fw 190D-9.
|
Would just like to have flyable Me210/410 with real cockpits !
|
Quote:
Quote:
Servers can get the ability to force on/off in the difficulty settings. That way the player can vot ewith their feet. |
Ok, here is my simple wishlist to improve immersion and gaming experience on any dynamic campaign:
- Fix the number and information position of the waypoints on the map (they often mix or get too close one another); - Make always the flight leader take off first (sometimes the wingman do it first, specially on aircraft carriers); - When the squadron leader is flying, always make him the flight leader; - If it is not an emergency/ scramble mission, make the planes circle and enter formation just after take off, before they go to the first waypoint (sometimes I will only form with my group several miles and minutes after take off); - Include an option to disable the text messages on the screen (engine overheat, aileron failure, etc), making the player rely on his instruments and instincts; - Include an option to hear only the radio chatter of your flight, not all planes on your side; - Make the AI flight leader a little less annoying and a little smarter (do not get angry and order us to enter formation when we are forced to break it, like being attacked, are damaged and RTB, etc; sometimes free all the flight to attack anyone and fire at will, not cover him all the time); - End the time compression and come back to normal time automatically when we see the enemy; - Make the directions radio chat more precise (they are divided now in 30 degrees, make it to 10 or something); -Make the maps more precise (contour lines), so we can know the altitude of a target when level bombing; - Put the last (landing) waypoint very close to the aircraft carriers, so we don't need to reduce speed and open the canopy miles and miles away; - When the group get back to base, make then land on the same order they took off, one by one, and not ask permission for the tower all at the same time, making the radio chatter a hell; - Keep the base damage and aircraft carriers position between missions; - When the player bails out and is rescued, do not let him fly at least for the rest of the day, to simulate the time spent on rescuing; - Change gradually between the wide/normal/close views, so we can see the perspective getting wider/closer; - Fix the Japanese Pearl Harbor mission (put lots of planes with droptanks to attack and some US resistance, like AAA or a few aircraft). |
129. Add the German most common light recon vehicle SdKfz.222 (with 1xMG and 1x20mm autocannon).
130. add in Continues Radar intercept messages instead of radar picture (subscribe/unsubscribe in comms menue) 131. No tracers option on aircrafts guns 132. Aircraft overload indication 133. Emergency barrier nets on carriers (controlled by radio?) (http://thanlont.blogspot.com/2010/10...more-time.html) 134. Better aircraft stacking on aircraft carrier = increasing number of a/c TO from the deck. If they can't be parked parallel due to AI wing extension, maybe displaced http://www.europeanaf.org/shared/sta...erACstack2.jpg http://www.europeanaf.org/shared/sta...at_Pearl_2.jpg |
-I think the temperature in the desert regions of the maps are too low, I saw a documentary once the infantry soldiers of fried eggs on top of the tanks
-maps the temperature varies with day and night and seasons would be a good. sorry for my bad english, i'm using the translator to better comprehension |
hope i post right place
https://lh4.googleusercontent.com/--...8/grab0010.jpgthere always a big squa sign on the left side of plane under canopy. I have never seen such a big sign on 109 in a historcal photograph before.Would you plz move it to the nose?
|
Mig-1 and Mig-7
spitfire mki and mkii seafire Mk Ib, F Mk IIc, L Mk IIc, F Mk XV, F Mk XVII, F Mk 45, FR Mk 46, F Mk 47 |
Quote:
|
Farther range of POV like POV-mod but not so exagerated. 10 to 110° would do I think. Attachable to a scrolling device or similliar, so POV can be zoomed stepless.
Warm-up-time for the non old fashioned starting patterns. SB2C flyable or just in the game. He61 and Hs123 flyable. Hawker Hart and Fury. Arado and Kingfisher floatplanes flyable, catapults on warships working for such planes. Hurrcanes for convoys on liberty-ship cats. All this ugly british twinmot pre war Bombers like the Hapeden or the Stirling to annoy your eyes and get us angry enough to shoot at. Fairey Firefly, Swordfish and Battle (sink the Bismark! Attack the Tirpitz) "Objects" sorted by category and name like: "Buildings" -> "Rural Norway 1 Winter", "City House 7 Summer" or "Airport" -> "cammo net Summer", "Wooden Tower", "Small Hangar"... Spanish civil war maps Enlargend Online 4 (mountains) map with real gorges and passes as high as "the hump" (Oh I forgot c46 commando and c87 Liberator express....) Aleutians Sicily to Monte Cassino Map. Im a little kidding, but only slightly. ;-) |
All times are GMT. The time now is 03:00 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.