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-   -   4-12 wish list (Merged) (http://forum.fulqrumpublishing.com/showthread.php?t=29249)

darktatka 05-02-2012 06:59 AM

90. Ability to add/remove waypoints via DS devicelink to all actors.
91. Ability to spawn/despawn objects through DS devicelink
92. Ability to change properties of existing objects through DS devicelink

Im thinking 3rd party software. This would be HUGE help to all online wars out there, generals moving their ground units and requesting air support.

Blaf 05-02-2012 09:45 AM

93. Multiplayer crew for dogfight mode.
94. Flyable Gloster Meteor and Avro Lancaster (with Grand Slam loadout :)

=FPS=Salsero 05-02-2012 07:02 PM

Quote:

Originally Posted by Luno13 (Post 416667)
The Korean war Il-10 was a different "beast". :cool: Larger area wings with square-cut tips, ventral tail fin, longer fuselage, and 4x NR-23 cannons (Il-10M).

Korean campaign(1945) not equals to Korean war(1950).

Here is a part of the text related to the subject from the airwar.ru, loosely (but correctly) translated by me.
Quote:

Before the beginning of war with Japan the program of sevrvice training on Il-10 was completed by 26-th ShAP of 12-th ShAD of Pacific Fleet Air Force ( ВВС ТОФ). It was the single attack regiment .... equipped with the new attack planes. There were 35 planes in it on 09 Aug 1945.

At 10.25-10.45 23 planes of 26th ShAP escorted by 31 Yak-9 from 14th IAP attacked ships in the Rasin seaport. Three groups of Il-10s, 6 planes in each attacked japanese ships using the shallow dive aiming to suppress the AA guns on the ships and on the moorings. In three minutes after these the tranport ships in the harbour was attacked at topmast level by the fourth group led by regiment commander mayor A Nikolayev. The bomb load for the top mast attack was 2 FAB-250.
So, FAB-250 were used in 1945 on normal Il-10s, not Il-10M. Again, I would like to see incendiary ZAB-250-200, which were 200 kg's only each, thus completely within ordnance weight limits.

Again, I would dearly like to see the ENTIRE Il-2 line carrying the maximum load of FAB-100+RS-132/M-13 , not FAB-100+BRS-132 - that is, high explosives, not antitank config,
BTW, BRS-132 were much more rare thing than RS-132, AFAIK.

hafu1939 05-02-2012 07:06 PM

small wishes
 
95. Ability to tow gliders for Ju 52 and Ju 87.
96. 900 l drop-tanks for Bf 110 and Do 217.
And thank for all your efforts, DT:)

Wolkenbeisser 05-02-2012 07:19 PM

+1 for the following (in my eyes most important) things:

- P-40 late models: corrected dihedral angle (looks ugly now)
- Multicrew dogfights

also cool would be:

Ability to drop cargoboxes like C-47 (if there is a player plane that can carry them). It would make missions much more interesting, if there is one who tries to hide during the flight, because he has to drop cargo somewhere. Others would have to protect him. He has to rely on them (and sweat, and pray).

A solid Nose B-25 maybe

=FPS=Salsero 05-02-2012 07:23 PM

Quote:

Originally Posted by hafu1939 (Post 418235)
96....


97. Make provisions for the "temporary" airstrips on all new maps (level spaces w/o trees/buildings), and edit old maps to make them. I can supply the possible locations, but generally they should be arranged at the distance of 15-20 km, approximately in line, in sets of 4, 2-4 sets per map, with no big cities too near, and stationary AF can be a part of such "chain"
98. Make RRAB-500 a standard weapon for TB-3/DB-3
99. Make sure that Il-2 line carries the HE bombs/HE rockets combo (FAB-100+RS-132) in the maximum ordnance config, not HE bombs/AT rockets (FAB-100+BRS-132)
100. Make Il-10 carry 2-4*OFAB-100+4*RS-82 as the maximum ordnance load.
101. Make ZAB-100-40p (paper casing incendiary bomb) and ZAB-250-200(steel casing incendiary bomb) available for Soviet planes.
102. Make a Soviet field mod of A-20Gs with a a navigator seat (between the pilot and a turret) and a Soviet bombsight. Only the Soviet-type bombsight view is needed, and ability to carry FAB-1000.
103. A set of vertical textures of a "forest border" to solve the problems of "invisible trees" near the airfields-targets-etc.

Alien 05-03-2012 08:40 AM

Quote:

Originally Posted by =FPS=Salsero (Post 418240)
103. A set of vertical textures of a "forest border" to solve the problems of "invisible trees" near the airfields-targets-etc.

+1!!!

Pershing 05-03-2012 10:09 AM

Quote:

Originally Posted by alien (Post 418349)
+1!!!

+100

Lagarto 05-03-2012 10:39 AM

104. Remove that bloody "MISSION COMPLETE" thing flashing across the screen. It's such an immersion killer.

shelby 05-03-2012 11:10 AM

p-36 and morane flyable

Blaf 05-03-2012 02:01 PM

105. Ricochets off ground (and possibly off armour)

Many thanks TD for all your effort!

nic727 05-04-2012 01:05 AM

106. Can have a new otpion to put water=4 (if include in the patch). http://www.sas1946.com/main/index.php?topic=15180.0 and plz add more option in the graphic option like COD. forest=good, cloud=good, visibility=big, etc.

shelby 05-04-2012 11:10 AM

add all a6m and me109 variants and raf, finland, raaf, nl, rnzaf, france, ussr, slovakia and hungary bomber campaign

Cloyd 05-04-2012 07:37 PM

107: Get rid of the stupid cartoon bubbles in arcade mode. Arcade mode can be useful for checking on hit accuracy, but those comments are useless. Make it an option: Arcade=0,1,2?
108: Wingman commands in the controls menu so we can assign them to joystick.

Cloyd

darktatka 05-04-2012 08:28 PM

109: Turret gunner should pause for few secs when changing magazine.

Ace1staller 05-04-2012 09:16 PM

110. French tanks, like the Char B, the game lacks French tanks anyway
111. Any French warships that we can add for 4.12 ?
112. We should have the country "Vichy France" as it should be on the Blue side so we don't have to make any skins for the vichy French planes
113. I think we should have a command in the control tower part where if a pilot gets lost, maybe the home base can guide the pilot back to the waypoint.
114. Fix the NTRK track format
115. maybe more luft 46 aircraft ?

Treetop64 05-05-2012 05:02 AM

116: Get rid of, or make a conf.ini option, the "MISSION OVER/COMPLETE" hud message. God, I hope that's not hardcoded in...

chantaje 05-05-2012 12:21 PM

Hi! great patch TD! im sure it will only get better :)
i know that these issues have been asked mny times, but IMO are "minor" things that can improbe the experience greatly in any aircraft and any scenario

117: please Mute the engines of near aircraft when you are in cockpit
(its not too "realistic" to hear other aircraft engine from inside the cockpit unless you are REALLY close -10 meters and even then is extremely difficult)
118; ability to drop the bombs one by one instead of pairs (theres a mod for that in the up forum http://ultrapack.il2war.com/index.php/topic,2359.0.html)



fantasy desires not really importnt
119: please make heavy flak visible at high distance (now the "little clouds" of heavy flak dissapear very near)

http://www.384thbg.iwarp.com/images/...orTrails44.jpg

120; i dont know if im correct in this one , but if you can make the light AA tracers "intermitent" intead of a stream of lasers like they are now it would be great, it look a little artificial to look the light aa firing, i have the sensation that the tracers are not that close , instead i think that are more common bullets between the tracers. obiously im not sure about this i never fired a ww2 AA light gun

S Thanks for the great work!

Bearcat 05-05-2012 05:30 PM

(cough cough...) FFB (cough ..cough ...cough) WIN/ALT TAB Key. (cough ... cough cough...... cough) dissappears....

JtD 05-05-2012 08:18 PM

What does wide-screen support actually mean? AFAIK, this can be set in the config.ini, so it is supported, isn't it?

fruitbat 05-05-2012 08:35 PM

Quote:

Originally Posted by JtD (Post 419760)
What does wide-screen support actually mean? AFAIK, this can be set in the config.ini, so it is supported, isn't it?

you looses fov though, so you actually see less on a widescreen monitor.

Its by far the most annoying thing with stock il2.

JtD 05-05-2012 08:44 PM

What do you mean by losing fov? You see more than nothing, still, don't you? You mean it gets cut off on top and bottom? Or you can't change zoom?

Sorry for the dumb questions, but the only time I've seen Il-2 on a widescreen the wide screen was vertical and it seemed to work great. I didn't pay much attention, though.:oops:

Whacker 05-05-2012 08:54 PM

It depends on the widescreen display method used. You'll hear terms like Hor+ and Vert-. Hor+ means that the view aspect remains the same, it just "adds" additional viewable space on either side, hence "horizontal plus". Vert- sucks, and that's the one that chops off the top and bottom of the viewable area to fit. Needless to say Hor+ is the preferred method.

119. Regarding "smoke". Please make ships a bit smokier during normal operation. Also, please make them smoke big time after suffering battle damage.

stovak 05-05-2012 09:08 PM

Standard resolutions -
On a widescreen monitor, this gives you the full FOV but leaves black bars at the sides.
https://i.imgur.com/Bz8wqWK.jpg

If you use a widescreen resolution, you get this FOV, it fills the screen, but the top and bottom are cropped -
https://i.imgur.com/sQuChkh.jpg

The blue box shows the cropped zone-
https://i.imgur.com/EPl5bO7.jpg

fruitbat 05-05-2012 09:46 PM

Quote:

Originally Posted by JtD (Post 419789)
What do you mean by losing fov? You see more than nothing, still, don't you? You mean it gets cut off on top and bottom? Or you can't change zoom?

Sorry for the dumb questions, but the only time I've seen Il-2 on a widescreen the wide screen was vertical and it seemed to work great. I didn't pay much attention, though.:oops:

See stovak's pics, show it perfectly.

basically you still have the same horizontal view range, but this means you loose vertical, at the top and at the bottom of the screen.

You have to use either Sans fov changer a third party app, which is not perfect, or theres a few little mods around that do it better.

Ace1staller 05-06-2012 02:52 AM

121. we need super tanks in the game like the P 1000 and P 1500
122. a map of Greece ?
123. Italian carriers, we lack those too.

Bearcat 05-06-2012 03:18 AM

How about a change in the QMB so you can assign yourself to any position in the flight 1-4. I believe Mission Mate does this.

JtD 05-06-2012 04:41 AM

@stovak, fruitbat - thanks for the explanations.

Guess the cropping was the reason the guy flew with vertical monitor, gave him Vert+. Made the instruments very easy to read, and rear view mirrors also were in the standard field of vision. In fact, if I ever go wide screen, I'll probably flip it 90°, too.

Pershing 05-06-2012 05:03 AM

Bf-110C,D,E or F...
Bf-110G-2 - too powerful for missions 1940-1942
There were many of them, for example, in North Africa in 1941. Also widely used in Norway (1940) during Weserubung Operation....

Asheshouse 05-06-2012 09:02 AM

Quote:

Originally Posted by Ace1staller (Post 419974)
121. we need super tanks in the game like the P 1000 and P 1500
122. a map of Greece ?
123. Italian carriers, we lack those too.

121. no operational tanks produced.
122. Agree
123. The Regia Marina also lacked these (outside of the shipyards). Some Regia Marina escort vessels would be more useful for setting up missions.

[URU]BlackFox 05-06-2012 12:03 PM

It would be a great addition for mission building to have the chance to set "global objectives", like "Destroy Ground Type" (the mission is won when you destroy a certain number or % of a determined ground object type), or "Destroy Air Type" (say, for example, 6 B-17s are shot down).

Right now when you are intercepting bombers, for example, setting the mission objectives implies to ask for each individual group to be attacked.

There are always workarounds and ways to make objectives achievable, but it seems more natural to just ask for the destruction of 50% of the trucks, or 6 Ju-88s to be shot down as a condition to win.

As always, this is not a demand, and I really appreciate everything TD has done so far. Just trying to contribute with fresh ideas.

Aviar 05-06-2012 02:03 PM

Quote:

Originally Posted by JtD (Post 419760)
What does wide-screen support actually mean? AFAIK, this can be set in the config.ini, so it is supported, isn't it?


Let me add a little bit more info to stovak's excellent post earlier.

The first screenshot below shows IL-2 in it's native 4:3 aspect ratio. Notice the infamous 'black bars' you get if you play on a widescreen monitor:


http://img204.imageshack.us/img204/5624/43aspect.jpg


The second screenshot below shows IL-2 in (untrue) 'widescreen'. This is what you get if you edit your conf file to 'fill' the entire screen of your widscreen monitor. There are two major points to look at here.

First, look at the HORIZONTAL FOV. It is exactly the same as the 4:3 FOV. This is why people say it is not 'true' widescreen. You do not get a wider FOV as you would in 'true' widescreen. All you get is a screen that is 'stretched' horizontally (so it 'fills' the entire screen of your widescreen monitor).

Additionally, one negative aspect of this 'stretching' is that round objects such as dials/guages will appear slightly oval shaped. (Easier seen on a bigger screen.) Indeed, everything on your screen will be stretched horizontally.

Secondly, look at the VERTICAL FOV. You are actually LOSING FOV (compared to 4:3 native). It may not be a lot, but this is what bothers some people. In 'true' widescreen, you would not lose any FOV. In fact, you would actually INCREASE your FOV. (Thus the term 'true'.)

*There is one more factor to consider. These screenshots were taken on a 16:10 monitor. Many people nowadays use a 16:9 monitor. If you use a 16:9 monitor and implement the (untrue) 'widescreen' option, your vertical FOV will be even LESS than on a 16:10 monitor. Just something to be aware of.


http://img534.imageshack.us/img534/7...widescreen.jpg


Those two screenshots basically sum up the entire issue. However, I will show you one more. I suspect many players do not know what IL-2 would look like in 'true' widescreen.

The third screenshot below is IL-2 in 'true' widescreen on a 16:10 monitor. Notice the INCREASED horizontal FOV as well as the INCREASED vertical FOV. This is what players are asking for when they request natively supported 'true' widescreen.


http://img440.imageshack.us/img440/3...widescreen.jpg


Aviar

JtD 05-06-2012 02:53 PM

1 Attachment(s)
I understood already, but thanks anyway. I'm experimenting a bit with it right now, and even if it still is 4:3 I've turned my monitor by 90° and am getting to see a lot more. See attachment.

ZaltysZ 05-06-2012 03:47 PM

1 Attachment(s)
Quote:

Originally Posted by JtD (Post 420360)
I understood already, but thanks anyway. I'm experimenting a bit with it right now, and even if it still is 4:3 I've turned my monitor by 90° and am getting to see a lot more. See attachment.

If you choose 16:10 resolution, then you will loose upper and bottom parts compared to 4:3 resolution. If you choose 10:16 resolution, you will gain more in upper and bottom parts compared to 4:3. You will see exactly the same at sides in both cases when compared to 4:3. This is because "horizontal" FOV in IL2 is always 90 degrees at most, whatever resolution you choose.

It is common to tie FOV to aspect ratio in so called "wide screen aware" games. It would probably be enough if attached function was used in IL2 to achieve what people want.

fruitbat 05-06-2012 04:04 PM

With proper widescreen, i'd be equally happy flying HSFX or stock 4.11.1 CRT=2.

Ace1staller 05-06-2012 04:06 PM

Quote:

Originally Posted by Asheshouse (Post 420110)
121. no operational tanks produced.
122. Agree
123. The Regia Marina also lacked these (outside of the shipyards). Some Regia Marina escort vessels would be more useful for setting up missions.

I know number 121 shows no tanks produced, however it would be nice to see the p 1000 and p 1500 in the game.

also my continued list :

126. map of vietnam for stock so that the japanese campaigns in asia would be much easier to make.
127. agree that we need more bf-110s which we need the bf 110 early versions for the 1940s.
128. we need a Junkers 88A-4, maybe some early Do-217s

dFrog 05-06-2012 04:43 PM

What version of game do you have ? Ju-88A-4 is in for a looong time...

fruitbat 05-06-2012 10:00 PM

Quote:

Originally Posted by dFrog (Post 420457)
What version of game do you have ? Ju-88A-4 is in for a looong time...

yeah that's what i thought when i read that, lol.

pencon 05-06-2012 10:12 PM

How about some functional AI that actually obeys commands and shoots down opposing aircraft instead of just buggering off ? What would be really cool is if some of the buildings down below had Bombed out damage instead of all being in pristine condition .

fruitbat 05-06-2012 10:15 PM

Quote:

Originally Posted by pencon (Post 420698)
How about some functional AI that actually obeys commands and shoots down opposing aircraft instead of just buggering off ? What would be really cool is if some of the buildings down below had Bombed out damage instead of all being in pristine condition .

Both of these can be done already.

Ace1staller 05-06-2012 10:36 PM

Quote:

Originally Posted by dFrog (Post 420457)
What version of game do you have ? Ju-88A-4 is in for a looong time...

oops, I mean much earlier types of Ju-88s and plus I have 4.11.1 and also can we have the Ju-88B

Ibis 05-07-2012 02:58 AM

This aircraft is sorely needed.

B26 Marauder

Start up, takeoff and landing.
http://www.youtube.com/watch?v=JSIso...eature=related

Wikipedia
“the aircraft distinguished itself as "the chief bombardment weapon on the Western Front" according to a United States Army Air Forces dispatch from 1946.[citation needed] The Marauder ended World War II with the lowest loss rate of any USAAF bomber.”
cheers,
Ibis

stugumby 05-07-2012 03:42 PM

I would like to ask for ordnance upgrades for the Pe-2 and pe-3 series, the pe-3 has a 5 bomb load out but only displays 4 bombs when selecting 2 fab 100 and 3 fab 50. Aslo underwing rockets and rearwards defensive rockets as an option would be interesting.

basic upgrade to allow use of captured german bombs and some type of cluster bombs for pe-2 and 3. Something along the line of the modded pe-2 and 3's available on the mod sites.

SPITACE 05-07-2012 09:42 PM

what ever happened to the old JU88 website for il2? i think the guy was making a JU88C for il2 also there is a flyable B26 Marauder in the ACES HIGH sim hope we see it in IL2.

magot 05-07-2012 09:53 PM

Quote:

Originally Posted by SPITACE (Post 421559)
what ever happened to the old JU88 website for il2? i think the guy was making a JU88C for il2 also there is a flyable B26 Marauder in the ACES HIGH sim hope we see it in IL2.

Jippo did Ju-88 cockpit´s for IL2 and had old web page´s about Ju-88.
http://www.ju88.equitatura.de/Index2.htm

Yes was there version C-6 and C-6 field mod.
Maraz did updates on Ju-88´s was released Jippo´s version A-17 and Maraz´s A-4 torpedo version.
Am not sure if had Maraz in plan done too version C-6.

I don´t have info about any B-26 model for IL2.
This medium bomber really miss in IL2. But in DT it´s not started yet ..

omi89 05-08-2012 08:10 AM

I read somewhere that artillery spotting is in development for 4.12.Is this true?Can you explain what kind of spotting?Will we actually "talk" to artillery battery commanders/coordinators and send corrections?
I woud like to see ability to damage/disable vehichle.Also, shared kills would be nice.

Thanks DT for everything you have done.

sermen 05-08-2012 08:21 AM

Is it possible to change the wing shape and size in Yak-3 VK-107? Of course they should look like those from standard Yak-3 but for unknown reason they were just copied from Yak-9U since the beginning...

magot 05-08-2012 09:02 AM

Quote:

Originally Posted by sermen (Post 421725)
Is it possible to change the wing shape and size in Yak-3 VK-107? Of course they should look like those from standard Yak-3 but for unknown reason they were just copied from Yak-9U since the beginning...

If you have any hi-res blueprints of Yak-3 VK-107, please send to DT gmail.
The stock is really bad.

Thanks,
mag

Mysticpuma 05-08-2012 09:11 AM

and so are the wings on the P-40 :(

darktatka 05-08-2012 11:55 AM

129: Fix radios (BBC and so) starting their playlist always from the beginning when player switches to their frequency. Makes using them pretty anoying.

Asheshouse 05-08-2012 12:23 PM

Quote:

Originally Posted by Pursuivant (Post 395404)
The ability to change the "black screen of death" into something else.

3) Another crew position in the same plane, or another plane, so you can continue the mission.

Reminds me of "1942 The Pacific Air War" the ability to swap aircraft at any time. Great for off line play where you could fly as bomber escort, then carry out the ground attack, then switch to escort again. Not a feature that everyone likes, but then you don't have to use it.

Ace1staller 05-08-2012 12:43 PM

Quote:

Originally Posted by Pursuivant (Post 395404)
The ability to change the "black screen of death" into something else.

Options:

1) A player- or server-controlled image.

2) The QMB or campaign mission briefing window.

3) Another crew position in the same plane, or another plane, so you can continue the mission.

No I think the black screen of death sounds realistic, I think that DT isn't going to remove the black screen from the death of your own pilot.

1. I have no idea what you mean (sorry I have disabilities that makes me struggle on understanding on something)

2. Thank god I agree (:

3. In another airplane, uh... No. However The player has his own aircraft. He can't switch to another airplane. Sorry TD isn't adding it which would be my guess.

Sita 05-08-2012 12:56 PM

Quote:

Originally Posted by darktatka (Post 421840)
129: Fix radios (BBC and so) starting their playlist always from the beginning when player switches to their frequency. Makes using them pretty anoying.

+1

Asheshouse 05-08-2012 03:14 PM

Quote:

Originally Posted by Ace1staller (Post 421870)
No I think the black screen of death sounds realistic

How do you know. I was always told it would be a long tunnel with a bright light at the end. :)

_1SMV_Gitano 05-08-2012 04:12 PM

Quote:

Originally Posted by Asheshouse (Post 421952)
How do you know. I was always told it would be a long tunnel with a bright light at the end. :)

LOL,

I want a picture of 72 virgins waiting for me then... :mrgreen:

csThor 05-08-2012 04:45 PM

Quote:

Originally Posted by Asheshouse (Post 421952)
How do you know. I was always told it would be a long tunnel with a bright light at the end. :)

Haven't you heard? Due to the financial crisis the light at the end of the tunnel had to be switched off. ;)

dFrog 05-08-2012 07:34 PM

Quote:

Originally Posted by Asheshouse (Post 421952)
How do you know. I was always told it would be a long tunnel with a bright light at the end. :)

No, it's the forthcoming locomotive.

Pfeil 05-08-2012 07:48 PM

Quote:

Originally Posted by darktatka (Post 421840)
129: Fix radios (BBC and so) starting their playlist always from the beginning when player switches to their frequency. Makes using them pretty anoying.

This appears to be a bug in standard IL2 functionality. There are console commands to play music, but the function that should play a random track always uses the same order.

You can however skip to the next track by entering "music STOP" into the console while you're tuned to a radio station.

darktatka 05-08-2012 07:50 PM

Quote:

Originally Posted by _1SMV_Gitano (Post 421984)
LOL,

I want a picture of 72 virgins waiting for me then... :mrgreen:

Meh. I heard best looking one of them is called Bill and he's no beauty either.

darktatka 05-08-2012 07:53 PM

Quote:

Originally Posted by Pfeil (Post 422151)
This appears to be a bug in standard IL2 functionality. There are console commands to play music, but the function that should play a random track always uses the same order.

You can however skip to the next track by entering "music STOP" into the console while you're tuned to a radio station.

Best case scenario would play music in hidden loop on the background, even when player is not listening to it. I dont mind it playing in particular order (it might even be desirable)

talonite 05-09-2012 08:56 PM

Please fix the ntrk/trk issue.
Would it be difficult to automatically start a ntrk-recording at the beginning of a flight and automatically delete it if player choses not to save the video afterwards?

Whacker 05-09-2012 10:44 PM

Quote:

Originally Posted by talonite (Post 422849)
Please fix the ntrk/trk issue.
Would it be difficult to automatically start a ntrk-recording at the beginning of a flight and automatically delete it if player choses not to save the video afterwards?

ntrk's have proven to not be accurate as well, in some rare(r) instances.

steppie 05-10-2012 11:29 AM

how about expanding the game to the Korean conflict.

and new aircraft
F 86
p 80
F9F panther
mig 15.
Korean map.

Pershing 05-10-2012 11:43 AM

Remember one more thing..
Ability to control altitude of static objects.
It needs, for example, when I want to depict a pontoon bridge with tanks and other military hardware. Now all units are at water level and I can not put them on pantoon (only IN pantoon) - looks not very good.
Also very actual for lights, weapons in mountains and so on..

_RAAF_Roodster 05-11-2012 10:16 AM

Quote:

Originally Posted by _RAAF_Smouch (Post 382664)
+1 on the Beaufighter. Rear gunner should be made available.

Map of the Darwin area.

And also agree on the P40N.

Agree that a map for Darwin would be fantastic. I haven't seen any new maps released with any new updates for years.

And agree that the Beaufighter needs to be remodeled to reflect accuracy on historical modelling..

JtD 05-11-2012 02:39 PM

I dare say all previous patches with the exception of 4.11 included new maps.

shelby 05-11-2012 09:57 PM

add all p-36 p-38 p-39 and p-40 variants

Pursuivant 05-12-2012 12:49 AM

Quote:

Originally Posted by Cloyd (Post 419097)
107: Get rid of the stupid cartoon bubbles in arcade mode. Arcade mode can be useful for checking on hit accuracy, but those comments are useless. Make it an option: Arcade=0,1,2?

I disagree. the "PK" message = pilot killed, RTB = "return to base". Both give you valuable info about the enemy plane's situation, as does the more obvious "on fire, bailing out" message.

While the idea of Arcade 0,1,2 is a good one, in Arcade = 2 mode, there should be even more info about the enemy's situation, like "Low fuel" "Pilot left arm injured" or "out of ammo".

ECV56_Guevara 05-12-2012 04:29 AM

Quote:

Originally Posted by Pershing (Post 423120)
Remember one more thing..
Ability to control altitude of static objects.
It needs, for example, when I want to depict a pontoon bridge with tanks and other military hardware. Now all units are at water level and I can not put them on pantoon (only IN pantoon) - looks not very good.
Also very actual for lights, weapons in mountains and so on..

+1
It will be possible to use flak on top of bunkers in another example.

Wiesel 05-12-2012 03:15 PM

I think we need the B5N. This plane was involved in all major battles in the Pacific - why we can't fly it?

It would be great to see some other new planes, maybe another version of the Ju-88 (C). No matter how it is, you do a great job and I'm really looking forward to the patch!

magot 05-12-2012 06:12 PM

Quote:

Originally Posted by dFrog (Post 422141)
No, it's the forthcoming locomotive.

...in progress :grin::-P

gaunt1 05-13-2012 09:25 AM

Hi DT!

- I think later versions of Ju-88 and He-111 would be nice. Im thinking of Ju-88 A14 and He-111 H16 (or H11)

- Zerstörers/heavy fighters for Luftwaffe: Ju-88 C6 and Me-410

Lagarto 05-14-2012 04:49 PM

Please, fix the following phenomenon - many times I damaged AI aircraft badly enough to make its pilot bail out, but the aircraft just flew on and on, pilotless, often mutilated, climbing away. I'd have to wait until it runs out of fuel to be credited that kill.

Whacker 05-14-2012 06:24 PM

Quote:

Originally Posted by Lagarto (Post 425450)
Please, fix the following phenomenon - many times I damaged AI aircraft badly enough to make its pilot bail out, but the aircraft just flew on and on, pilotless, often mutilated, climbing away. I'd have to wait until it runs out of fuel to be credited that kill.

Well... if you trim it up real nice before you jump... :cool:

Lagarto 05-14-2012 07:00 PM

Quote:

Originally Posted by Whacker (Post 425474)
Well... if you trim it up real nice before you jump... :cool:

Even so, the fact that the pilot bailed out should instantly translate to a confirmed kill, because his pilotless aircraft is as good as dead anyway :)

RegRag1977 05-14-2012 07:38 PM

We definitely need something like this!
 
Quote:

Originally Posted by Aviar (Post 420327)
Let me add a little bit more info to stovak's excellent post earlier.

The first screenshot below shows IL-2 in it's native 4:3 aspect ratio. Notice the infamous 'black bars' you get if you play on a widescreen monitor:


http://img204.imageshack.us/img204/5624/43aspect.jpg


The second screenshot below shows IL-2 in (untrue) 'widescreen'. This is what you get if you edit your conf file to 'fill' the entire screen of your widscreen monitor. There are two major points to look at here.

First, look at the HORIZONTAL FOV. It is exactly the same as the 4:3 FOV. This is why people say it is not 'true' widescreen. You do not get a wider FOV as you would in 'true' widescreen. All you get is a screen that is 'stretched' horizontally (so it 'fills' the entire screen of your widescreen monitor).

Additionally, one negative aspect of this 'stretching' is that round objects such as dials/guages will appear slightly oval shaped. (Easier seen on a bigger screen.) Indeed, everything on your screen will be stretched horizontally.

Secondly, look at the VERTICAL FOV. You are actually LOSING FOV (compared to 4:3 native). It may not be a lot, but this is what bothers some people. In 'true' widescreen, you would not lose any FOV. In fact, you would actually INCREASE your FOV. (Thus the term 'true'.)

*There is one more factor to consider. These screenshots were taken on a 16:10 monitor. Many people nowadays use a 16:9 monitor. If you use a 16:9 monitor and implement the (untrue) 'widescreen' option, your vertical FOV will be even LESS than on a 16:10 monitor. Just something to be aware of.


http://img534.imageshack.us/img534/7...widescreen.jpg


Those two screenshots basically sum up the entire issue. However, I will show you one more. I suspect many players do not know what IL-2 would look like in 'true' widescreen.

The third screenshot below is IL-2 in 'true' widescreen on a 16:10 monitor. Notice the INCREASED horizontal FOV as well as the INCREASED vertical FOV. This is what players are asking for when they request natively supported 'true' widescreen.


http://img440.imageshack.us/img440/3...widescreen.jpg


Aviar

+1

True widescreen would be so nice indeed :))

Late war P47 razorback and Ki44 would also be nice...

Mysticpuma 05-14-2012 07:59 PM

More than one frame of animation to show that static vehicles/aircraft have been destroyed?

Could we have maybe 5-10 frames to show destruction?

Currently static aircraft are fine, then next-frame smouldering wrecks :(


Could we also have smoke effects rather than the 2D sprite (looks like a row of stripes) effect?

Also is it possible that Locomotives can sustain damage and produce steam rather than the one frame animation and dead-stop in tracks?

Cheers, MP

RegRag1977 05-14-2012 08:09 PM

MiG3 is the worst looking plane ingame
 
MiG3 desperately needs a new 3D model and a new pit: this ac is often forgotten, but many have come to love it very much. Please try to do smthg for this one too, it really deserves it!

fruitbat 05-14-2012 08:26 PM

As much as i love the plane, could we have P38's that can't fly for ever with an engine on fire?

llama_thumper 05-14-2012 10:24 PM

visual animation bug with twin eng planes
 
http://forum.1cpublishing.eu/showthread.php?t=29282

this has been posted and acknowledged before, but, for good order and to have things in one place, i'm posting it here in the 4.12 wishlist thread - as per the above link, there's a bug that doesn't correctly, in multiplayer, display on/off state of engines. would be great if this could get fixed in 4.12.

Fenrir 05-14-2012 10:25 PM

Quote:

Originally Posted by fruitbat (Post 425533)
As much as i love the plane, could we have P38's that can't fly for ever with an engine on fire?

+1. Can we have F, G & H variants too? The Slot map feels so incomplete without them... ;) :grin:

Fighterace 05-15-2012 05:58 AM

[QUOTE=P-38L;425655]Hello to all of you.

In early developments, 1C start creating a cockpit will all realism in damage. I am talking about the P-38 Lightning, but we never saw the updated.

http://img232.imageshack.us/img232/4921/p3878.jpg

I think this is one of the only cockpits that does not have this kind of realism.

Perhaps you can add it.

And dont forget the R/R/R (Rearm, Refuel, Repair) option. Is one of the important items in the game.

Thank you.[/QUOTEA

P-38 Lightning with a Gyro-Sight? Which version is this for?

EJGr.Ost_Caspar 05-15-2012 09:17 AM

Quote:

Originally Posted by P-38L (Post 425655)
In early developments, 1C start creating a cockpit will all realism in damage. I am talking about the P-38 Lightning, but we never saw the updated.

What do you mean with 'all realism damage' ? The only difference, that I see, is the additional glassholes on the armor screen.

shelby 05-16-2012 09:20 PM

i hope to see lagg3 series 1 and 11 and yak-4

=FPS=Salsero 05-16-2012 10:08 PM

1 Attachment(s)
One more sketch of a pre-D-Day Normandy map. Not exactly realistic, but maybe MG will permit it.
Dogfighting servers will be more than happy to see it.

{HVY-E}Jinxx 05-17-2012 02:50 AM

Quote:

Originally Posted by RegRag1977 (Post 385606)
My requests:

New pit textures for P47, Bf109. Bf109 view should be reduced by the presence of the dessicant patch (low right corner of the windshield) and by adding the missing metal cover on top of the panzer galland hood (late BFs).

View isn't obscured by the patch. The patch is clear for the most part unless there is moisture in between the panes of glass on the windscreen. Then it starts to change colors. Light blue to dark pink.

S!

hafu1939 05-17-2012 03:49 PM

Quote:

Originally Posted by {HVY-E}Jinxx (Post 426742)
View isn't obscured by the patch. The patch is clear for the most part unless there is moisture in between the panes of glass on the windscreen. Then it starts to change colors. Light blue to dark pink.

S!

Note: desiccant patches were applied only in Bf 109s with pressurized cockpits (i.e. BF 109G-1, -3, -5, which are not modelled).

Rot Bourratif 05-17-2012 05:40 PM

I fail to see any realism in repairing any A/C with battle damage in the time span of one online battle...

For example, how long do you think it would take to dismount an engine, inspect it, repair it if repairable and replace it in position?

http://www.asisbiz.com/il2/Bf-109E/B...e-1940-01.html

Oh well...

Z1024 05-17-2012 07:20 PM


gaunt1 05-18-2012 11:24 AM

Quote:

Originally Posted by Z1024 (Post 426991)
  • Late war La7s and Yak3 VK107 are indeed over-modeled (top speed wise)

+1

Moreover, VK107 was a very poorly engineered power plant, with extremely low durability, and serious overheating problems. We dont see either ingame.
Shortly after the war, the soviets tried to fix the lubrication problems (which was responsible for overheating and engine seizure), but despite the improvements, the engine remained very unreliable.

JtD 05-18-2012 07:11 PM

The VK 107 driven Yaks overheat more than for instance a Fw 190D-9.

Oktoberfest 05-19-2012 12:32 PM

Would just like to have flyable Me210/410 with real cockpits !

EAF331 Starfire 05-19-2012 02:09 PM

Quote:

Originally Posted by JG27_PapaFly (Post 388348)
Sorry shauncm, didn't know you're such a gliding fan. 99% of us actually have their enigne on most of the time.


Thanks for the headsup, been doing exactly that for 6 years. However, it's not at all realistic.

If the game engine does not allow removal of the sonar, developers could eliminate all sounds not being produced by one's plane (read: sounds from nearby planes), as long as the plane's engine is on. If you're into gliding and your engine is off, outside sounds should be enabled.
How does that sound?

Seriously guys, sitting in a plane with a roaring 1000+ hp engine, with a headset on to exclude some of the noise and understand radio transmissions, pilots shouldn't be able to hear any sounds from nearby planes. I'm asking for a basic feature that should have been part of the game from day one. Quite possible the sonar was a feature introduced to make succesful surprize attacks less probable and thus help sell the game. Yet, most pilots shot down in ww2 never saw the plane that attacked them.

Quote:

Originally Posted by T}{OR (Post 388352)
TBH, as much as you hate the sonar it is debatable that one can not hear a plane flying near by. Yes, not 1 km away (sonar). But close near by - see above posts.

How about a compromise!?

Servers can get the ability to force on/off in the difficulty settings.
That way the player can vot ewith their feet.

Tropical Storm 05-19-2012 03:31 PM

Ok, here is my simple wishlist to improve immersion and gaming experience on any dynamic campaign:

- Fix the number and information position of the waypoints on the map (they often mix or get too close one another);

- Make always the flight leader take off first (sometimes the wingman do it first, specially on aircraft carriers);

- When the squadron leader is flying, always make him the flight leader;

- If it is not an emergency/ scramble mission, make the planes circle and enter formation just after take off, before they go to the first waypoint (sometimes I will only form with my group several miles and minutes after take off);

- Include an option to disable the text messages on the screen (engine overheat, aileron failure, etc), making the player rely on his instruments and instincts;

- Include an option to hear only the radio chatter of your flight, not all planes on your side;

- Make the AI flight leader a little less annoying and a little smarter (do not get angry and order us to enter formation when we are forced to break it, like being attacked, are damaged and RTB, etc; sometimes free all the flight to attack anyone and fire at will, not cover him all the time);

- End the time compression and come back to normal time automatically when we see the enemy;

- Make the directions radio chat more precise (they are divided now in 30 degrees, make it to 10 or something);

-Make the maps more precise (contour lines), so we can know the altitude of a target when level bombing;

- Put the last (landing) waypoint very close to the aircraft carriers, so we don't need to reduce speed and open the canopy miles and miles away;

- When the group get back to base, make then land on the same order they took off, one by one, and not ask permission for the tower all at the same time, making the radio chatter a hell;

- Keep the base damage and aircraft carriers position between missions;

- When the player bails out and is rescued, do not let him fly at least for the rest of the day, to simulate the time spent on rescuing;

- Change gradually between the wide/normal/close views, so we can see the perspective getting wider/closer;

- Fix the Japanese Pearl Harbor mission (put lots of planes with droptanks to attack and some US resistance, like AAA or a few aircraft).

EAF331 Starfire 05-19-2012 05:44 PM

129. Add the German most common light recon vehicle SdKfz.222 (with 1xMG and 1x20mm autocannon).
130. add in Continues Radar intercept messages instead of radar picture (subscribe/unsubscribe in comms menue)
131. No tracers option on aircrafts guns
132. Aircraft overload indication
133. Emergency barrier nets on carriers (controlled by radio?)
(http://thanlont.blogspot.com/2010/10...more-time.html)
134. Better aircraft stacking on aircraft carrier = increasing number of a/c TO from the deck.

If they can't be parked parallel due to AI wing extension, maybe displaced

http://www.europeanaf.org/shared/sta...erACstack2.jpg

http://www.europeanaf.org/shared/sta...at_Pearl_2.jpg

Bionde 05-20-2012 02:13 AM

-I think the temperature in the desert regions of the maps are too low, I saw a documentary once the infantry soldiers of fried eggs on top of the tanks

-maps the temperature varies with day and night and seasons would be a good.

sorry for my bad english, i'm using the translator to better comprehension

FenbeiduO 05-20-2012 03:14 AM

hope i post right place
 
https://lh4.googleusercontent.com/--...8/grab0010.jpgthere always a big squa sign on the left side of plane under canopy. I have never seen such a big sign on 109 in a historcal photograph before.Would you plz move it to the nose?

shelby 05-20-2012 10:22 AM

Mig-1 and Mig-7
spitfire mki and mkii
seafire Mk Ib, F Mk IIc, L Mk IIc, F Mk XV, F Mk XVII, F Mk 45, FR Mk 46, F Mk 47

sermen 05-20-2012 12:08 PM

Quote:

Originally Posted by magot (Post 421740)
If you have any hi-res blueprints of Yak-3 VK-107, please send to DT gmail.
The stock is really bad.

Thanks,
mag

The biggest problem is not the paintscheme but the fact that Yak-3VK-107's wings are too big - they should be as small as in Yak-3.

SPAD-1949 05-20-2012 06:57 PM

Farther range of POV like POV-mod but not so exagerated. 10 to 110° would do I think. Attachable to a scrolling device or similliar, so POV can be zoomed stepless.

Warm-up-time for the non old fashioned starting patterns.

SB2C flyable or just in the game.
He61 and Hs123 flyable.
Hawker Hart and Fury.
Arado and Kingfisher floatplanes flyable, catapults on warships working for such planes.
Hurrcanes for convoys on liberty-ship cats.

All this ugly british twinmot pre war Bombers like the Hapeden or the Stirling to annoy your eyes and get us angry enough to shoot at.
Fairey Firefly, Swordfish and Battle (sink the Bismark! Attack the Tirpitz)

"Objects" sorted by category and name like: "Buildings" -> "Rural Norway 1 Winter", "City House 7 Summer" or "Airport" -> "cammo net Summer", "Wooden Tower", "Small Hangar"...

Spanish civil war maps
Enlargend Online 4 (mountains) map with real gorges and passes as high as "the hump"
(Oh I forgot c46 commando and c87 Liberator express....)
Aleutians
Sicily to Monte Cassino Map.

Im a little kidding, but only slightly. ;-)


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