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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   OLD BETA patch 14413 - May 4, 2011(!!!) - do not install! (http://forum.fulqrumpublishing.com/showthread.php?t=22505)

skouras 05-09-2011 09:03 PM

Quote:

Originally Posted by HamishUK (Post 280929)
BF109 :rolleyes:

BF110
ME 109----Emil:rolleyes:

joker68 05-09-2011 11:21 PM

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 280940)
We need absolutely and very quick a fix for the uber AI. It is a REAL FUN KILLER and because of it I am on the brick to abandon this game. The AI as it is now (making 50 kmh more than me and with uber engines that don't overheat and rolling like mad) is turning the single player game into just a source of anger (mildly spoken). And just going for bombers is no fun.

I think the AI could have a better SA (situational awareness).
When you are at their six, they tend to sit there and eat bullets, flying level most of the time and being slow to react. :confused:
Still, *when* they react, sure they do some fast rolls, but it's just a matter to keep on following, waiting a little until they finally get sick of the turns and then again shoot at a solid and steady target in front of you. Easy, and they rarely get onto your six and shoot at you, and when this happens, it is easy to evade, they tend to leave you alone rather quickly.
As for the speed difference, I'm not getting this. I assume you're flying with CEM on, as you report temperature issues.
I'm currently flying with CEM on, but without temperature effects and with unlimited ammo to be able to practice a lot of shooting in a furball or pursuing fleeing foes. Will practice a little more before turning on full realism. :)

Rattlehead 05-09-2011 11:55 PM

Quote:

Originally Posted by joker68 (Post 281003)
and they rarely get onto your six and shoot at you, and when this happens, it is easy to evade, they tend to leave you alone rather quickly.

That's one of my biggest issues with the AI...even aces are easy to defeat by rolling left or right and holding that turn. Fair enough, in the original Il-2 it was the same, but the AI was quite persistent if nothing else back then. They seem to give up much too easily now.

I wonder if it's possible to code some sort of deflection shooting into the AI, especially in the horizontal?

Srinidhalaya 05-10-2011 12:43 AM

Quote:

Originally Posted by Thee_oddball (Post 280308)
i think you need todo a FRESH patch install, do a file integrity check and then delete your ccahe and install patch again

It was a fresh install. Never installed the previous patch, and I did re do the game, and re installed thinking maybe i had a corrupt download, but same issues.

Removed patch, validated files through steam, game works like a charm for me.

roadczar 05-10-2011 03:09 AM

The lowest setting and the sim is still unplayable with this patch and my hardware.

I did not see performance differences between the highest and the lowest settings.
Going back to the Steam release. This beta is not ready for prime time.

Did a quick test and went back to the Steam release, not a huge FPS success story, but at least the frame rates are not bouncing and the crazy texture flickering is gone.


Quote:

Originally Posted by roadczar (Post 280634)
Not working for me. Using Latest video drivers. At medium graphic levels I’m getting 60 FPS over water sightseeing. As soon as more panes are added FPS oscillates 20 – 60 FPS with bad stuttering. Sightseeing over London FPS oscillates 5 – 50 FPS with unplayable stuttering and flickering.

To summarize: with this patch it is unplayable.

1C/luthier: I have a unique high-end hardware and over 20 years of IT development and management experience; let me know if you need me to test something.


GopherStibble 05-10-2011 03:42 AM

This patch has further improved smoothness of play. I do now have to occasionally kill launcher.exe when trying to exit game. I also still get a graphical bug with the coast of south east UK where it turns into a big square block corner. I don't play online.

Win 7, 32 bit.
Core Duo e6850
Nvidea 450 GTX.

recoilfx 05-10-2011 04:57 AM

Quote:

Originally Posted by GopherStibble (Post 281071)
This patch has further improved smoothness of play. I do now have to occasionally kill launcher.exe when trying to exit game. I also still get a graphical bug with the coast of south east UK where it turns into a big square block corner. I don't play online.

Win 7, 32 bit.
Core Duo e6850
Nvidea 450 GTX.

Delete your cache to get rid of those block corners. Changing your video driver may also result in those squares. Same with crashes.

roadczar 05-10-2011 05:21 AM

Here is what I'm talking about....

http://www.youtube.com/watch?v=4Y-CB0VDHlk

klem 05-10-2011 06:18 AM

Quote:

Originally Posted by roadczar (Post 281068)
The lowest setting and the sim is still unplayable with this patch and my hardware.

I did not see performance differences between the highest and the lowest settings.
Going back to the Steam release. This beta is not ready for prime time.

Did a quick test and went back to the Steam release, not a huge FPS success story, but at least the frame rates are not bouncing and the crazy texture flickering is gone.

I get bouncing frame rates with the second of the two recent beta patches. The first doesn't do that. I also get jitters but not as bad as yours (but then I'm only running one screen on 1680x1050).

LcSummers 05-10-2011 06:22 AM

RESUMÉE:

After following W0ef patch install this patch has further improved fps and graphics. Now i am able to turn on clouds and shadows, its really an eyecandy and gameplay is very smooth but CTD s are quite alot. I know its a beta patch but hopefully crashes will be fixed in the official release.

Cheers

O_Smiladon 05-10-2011 06:24 AM

Hmmm nothing new from the Dev department...either Hung them self's or working hard..lets hope its the later.:grin:

Khamsin 05-10-2011 08:25 AM

Quote:

Originally Posted by skouras (Post 280944)
BF110
ME 109----Emil:rolleyes:

Umm... they weren't actually Me109s until the G series (they were redesignated as a tribute to Willi Messerschmitt).

All 109s prior to the G are more properly referred to as Bf109s.

Same thing with the 190s.... the 190 series were the Fw190 ... and its successor was the Ta152 (redesignated as a tribute to Kurt Tank)

roadczar 05-10-2011 11:42 AM

Quote:

Originally Posted by klem (Post 281099)
I get bouncing frame rates with the second of the two recent beta patches. The first doesn't do that. I also get jitters but not as bad as yours (but then I'm only running one screen on 1680x1050).

I don't mind helping with testing and providing feedback, but having been part of development world for well over 20 years I would not call this a beta release. This is worldwide unit testing . :rolleyes:

jamesdietz 05-10-2011 04:28 PM

Quick question do these beta patches automatically install when we start gamw with Syeam ( whiich seems to be automatic as well?)

BigPickle 05-10-2011 04:35 PM

Has there been any news about the new beta patch or how things are going? i cant find anything.

Bloblast 05-10-2011 04:39 PM

Game freezes here too, first time since release.

Rattlehead 05-10-2011 04:47 PM

Quote:

Originally Posted by roadczar (Post 281088)
Here is what I'm talking about....

http://www.youtube.com/watch?v=4Y-CB0VDHlk

Yikes. That's pretty bad.

Buchon 05-10-2011 05:16 PM

Quote:

Originally Posted by roadczar (Post 281088)
Here is what I'm talking about....

http://www.youtube.com/watch?v=4Y-CB0VDHlk

Dude ... with that 5760x1080 resolution and x4 AA you are killing your VRAM, that is why the constant shuttering.

There no space in the VRAM to load the all the models, so they are rotating in the small free space, causing shuttering.

Lowering the settings makes your GPU fast but you will not free enough VRAM.

With 1GB of VRAM per GPU the best resolution is 1920x1080 perhaps 1920x1200, and even so you can have some occasional shuttering in high populated model zones, like London.

maclean525 05-10-2011 05:49 PM

That is absolutely pitiful. The poster of that video has dual 6990's in crossfire. There is absolutely no excuse for a game to not perform with that level of firepower under the hood. That's 4GB of VRAM people. Two of the fastest video cards on the planet. Practically every other game in existence will rock on that system. Heck I have an older HD5850 with only 1GB VRAM and I run Rise Of Flight, FSX, Wings of Prey etc. etc. in that resolution at full detail with no problems.

Translation. It's broke.

Kankkis 05-10-2011 05:52 PM

Quote:

Originally Posted by maclean525 (Post 281348)
That is absolutely pitiful. The poster of that video has dual 6990's in crossfire. There is absolutely no excuse for a game to not perform with that level of firepower under the hood. That's 4GB of VRAM people. Two of the fastest video cards on the planet. Practically every other game in existence will rock on that system. Heck I have an older HD5850 with only 1GB VRAM and I run Rise Of Flight, FSX, Wings of Prey etc. etc. in that resolution at full detail with no problems.

Translation. It's broke.

100% true.

But crossfire memory doesent work the same way than single gpu card, i mean i have 5970 2gb it really use 1gb.

Buchon 05-10-2011 05:53 PM

Quote:

Originally Posted by maclean525 (Post 281348)
That is absolutely pitiful. The poster of that video has dual 6990's in crossfire. There is absolutely no excuse for a game to not perform with that level of firepower under the hood. That's 4GB of VRAM people. Two of the fastest video cards on the planet. Practically every other game in existence will rock on that system. Heck I have an older HD5850 with only 1GB VRAM and I run Rise Of Flight, FSX, Wings of Prey etc. etc. in that resolution at full detail with no problems.

Translation. It's broke.

:-P

Buchon 05-10-2011 05:56 PM

Quote:

Originally Posted by Kankkis (Post 281351)
100% true.

But crossfire memory doesent work the same way than single gpu card, i mean i have 5970 2gb it really use 1gb.

I dont know why Im bother in explain the things. :rolleyes:

roadczar 05-10-2011 05:57 PM

Quote:

Originally Posted by Buchon (Post 281332)
Dude ... with that 5760x1080 resolution and x4 AA you are killing your VRAM, that is why the constant shuttering.

There no space in the VRAM to load the all the models, so they are rotating in the small free space, causing shuttering.

Lowering the settings makes your GPU fast but you will not free enough VRAM.

With 1GB of VRAM per GPU the best resolution is 1920x1080 perhaps 1920x1200, and even so you can have some occasional shuttering in high populated model zones, like London.

Dude ... Look at my system specs - crossfired 6990s = 8gb total that is 2 gb per GPU. Also, as I said - same stuttering happens even at the lowest settings.

The same rig has no issues with DCS-A10 with highest settings @ 5760x1080. Or anything else for that matter.

I am willing to bet this stuttering is from poor implementation of Crossfire/SLI support. Prior patch (Steam) did not have this issue.

Buchon 05-10-2011 05:59 PM

Quote:

Originally Posted by roadczar (Post 281355)
Dude ... Look at my system specs - crossfired 6990s = 8gb total that is 2 gb per GPU. Also, as I said - same stuttering happens even at the lowest settings.

The same rig has no issues with DCS-A10 with highest settings @ 5760x1080. Or anything else for that matter.

I am willing to bet this stuttering is from poor implementation of Crossfire/SLI support. Prior patch (Steam) did not have this issue.

SLI/Crossfire systems don't share VRAM , even if they are in the same pcb.

So you have 2 GB per GPU.

Try spread 1920x1080 in eyefinity, then increase it progressively to found a balance, 2920x1080 for example.

I guess you can reach 3920x1080 without problems.

Kankkis 05-10-2011 06:00 PM

Quote:

Originally Posted by roadczar (Post 281355)
Dude ... Look at my system specs - crossfired 6990s = 8gb total that is 2 gb per GPU. Also, as I said - same stuttering happens even at the lowest settings.

The same rig has no issues with DCS-A10 with highest settings @ 5760x1080. Or anything else for that matter.

I am willing to bet this stuttering is from poor implementation of Crossfire/SLI support. Prior patch (Steam) did not have this issue.

Real total is 1gb but absolutely there is something wrong with the code, maybe better crossfiresupport is coming sooner or later, even 1 6990 is enough for that eyefinity settings. Or is that 6990 4gb then he have total 2gb

EDIT : yes it is 6990 4gb so total is 2gb, not 8gb

Crossfire/sli memory is working somehow to RAID harddrive.

Untamo 05-10-2011 06:38 PM

S!

Short test online: Haven't had the infamous stutters before, but this beta patch brought them to me too :) .. The stutters happen at approx 2 second intervals and freeze the screen for a very short but very noticeable time.

Didn't test very long, but the Bf-110 I tested online seemed also to jitter back and forth in the air in its flying direction.

-Untamo

tk471138 05-10-2011 09:11 PM

2 Attachment(s)
Here are some screen shots of a problem i am having, it only happens in the .44 and .43 beta patches...i dont know what to call it and putting words to the issue will be difficult and may be lost in translation, after all a picture is worth 1000 words as they say....

kendo65 05-10-2011 09:30 PM

Any word as to when we can expect the next official (non-beta ) patch?

smink1701 05-10-2011 09:35 PM

I'm getting tearing and large land formations in the water.

F16_Neo 05-10-2011 09:36 PM

Did a new test applying the beta after rolling back to Steam version. Stutters gone! :)
But now I have this land texture on water in some places:
http://img.photobucket.com/albums/v1...-10_00001r.jpg
I'm not 100 that this glitch arrived with the latest patch though.

engadin 05-10-2011 09:51 PM

Quote:

Originally Posted by luthier (Post 278321)

GENERAL

* Added Force Feedback support to the game;

Hi all. Would any of you in the know - and nobody is more in the know than you, Luthier ;o) -, please, explain a bit further what this 'Added Force Feedback support' is about?.

Does it mean some way of controlling FFB forces' intensity or any other feature related to FFB is finally included in the game?.

Or may be it is the creation of an easier way for developers or programmers in general to get access to FFB data in other to implement it more precisely on FFB joysticks already available?.

Or .... what else?

Many thanks.

Engadin.

Buchon 05-10-2011 09:54 PM

Quote:

Originally Posted by F16_Neo (Post 281444)
Did a new test applying the beta after rolling back to Steam version. Stutters gone! :)
But now I have this land texture on water in some places:
http://img.photobucket.com/albums/v1...-10_00001r.jpg
I'm not 100 that this glitch arrived with the latest patch though.

Try cleaning the shaders cache folder in ... \Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache\shaders delete all files.

Is recommended do that with every patch upgrade and when you upgrade your video drivers.

Langnasen 05-10-2011 10:10 PM

Quote:

Originally Posted by Buchon (Post 281455)
Try cleaning the shaders cache folder in ... \Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache\shaders delete all files.

Is recommended do that with every patch upgrade and when you upgrade your video drivers.

I did all that, and a lot more beside, I still get that stuff in the water.

Buchon 05-10-2011 10:19 PM

Quote:

Originally Posted by Langnasen (Post 281464)
I did all that, and a lot more beside, I still get that stuff in the water.

I saw this too sometimes with this beta patch.

Witch is weird is that I did not saw this glitch after upgrade my GPU drivers from 11.4 to 11.5a.

Maybe still there, I have to look further.

The water now is a placeholder so I guess that is giving some problems, I hope that the real water be ready soon.

ATAG_Doc 05-10-2011 10:26 PM

dump your cache.

jamesdietz 05-10-2011 10:39 PM

Do we need to install all beta patches ( 3 so far?)or do they automatically install when I click on STEAM? Or Update them in some automatic way?

Buchon 05-10-2011 10:52 PM

Quote:

Originally Posted by jamesdietz (Post 281478)
Do we need to install all beta patches ( 3 so far?)or do they automatically install when I click on STEAM? Or Update them in some automatic way?

The beta patches are not installed automatically through Steam, only the officials ones do that.

Before a patch become official there a beta patch to public testing.

So there only one beta patch available always, because the previous has become official or rejected due a problems.

If you want test it you should install it manually.

roadczar 05-10-2011 11:46 PM

Quote:

Originally Posted by Kankkis (Post 281358)
Real total is 1gb but absolutely there is something wrong with the code, maybe better crossfiresupport is coming sooner or later, even 1 6990 is enough for that eyefinity settings. Or is that 6990 4gb then he have total 2gb

EDIT : yes it is 6990 4gb so total is 2gb, not 8gb

Crossfire/sli memory is working somehow to RAID harddrive.

I think we are all saying the same thing. My only point was 2GB/GPU and not 1GB/GPU as previous poster had stated.

Buchon 05-11-2011 12:16 AM

Quote:

Originally Posted by roadczar (Post 281490)
I think we are all saying the same thing. My only point was 2GB/GPU and not 1GB/GPU as previous poster had stated.

With 1920x1200 you fill 1GB VRAM easily (game maxed but SSAO).

1920x1200 = 2.304.000 pixels in 1 GB VRAM

Which mean that the appropriate capacity for 2 GB is :

2.304.000 x 2 = 4.608.000 pixels more or less.

Your system exceeds this :

5760x1080 = 6.220.800 pixels

Try lowering the resolution at 3760x1080, it should be in the margins to play the game maxed (4.060.800 pixels) and you will not notice the difference.

Edit :

And up a video, that Eyefinity setup is really cool :)

roadczar 05-11-2011 01:20 AM

Quote:

Originally Posted by Buchon (Post 281497)
With 1920x1200 you fill 1GB VRAM easily (game maxed but SSAO).

1920x1200 = 2.304.000 pixels in 1 GB VRAM

Which mean that the appropriate capacity for 2 GB is :

2.304.000 x 2 = 4.608.000 pixels more or less.

Your system exceeds this :

5760x1080 = 6.220.800 pixels

Try lowering the resolution at 3760x1080, it should be in the margins to play the game maxed (4.060.800 pixels) and you will not notice the difference.

Edit :

And up a video, that Eyefinity setup is really cool :)

Thanks for the effort, but as I said this is not a VRAM issue since same stuttering and frame rates happen even at lowest settings. I'll upload a short vid in a few...

roadczar 05-11-2011 01:30 AM

Now famous stuttering @ 2400 x 600

http://www.youtube.com/watch?v=AY11UXOpD2E

Buchon 05-11-2011 01:49 AM

Thats really weird, I can fly better with my card at 1920x1200 over there. :confused:

Did you tried a single card in a single monitor ?

ARGH 05-11-2011 11:08 PM

When will the rendering thread be offloaded on its own core as you promised earlier? This will double framerates and shut everyone up for a bit.

Eckhart 05-12-2011 02:07 AM

Quote:

Originally Posted by roadczar (Post 281512)
Now famous stuttering @ 2400 x 600

http://www.youtube.com/watch?v=AY11UXOpD2E

I have exactly the same problem on a similar system.

:evil::evil::evil:

When I think that I acquired my computer configuration with "Storm of War" in my mind and now they made me jump off those "Cliffs of Dover". :rolleyes:

What we have here is high end material. So 1C...do something to get this game going on our settings too not only on some low end steam powered computers....Fix it and don't get lost in day dreaming about future projects (eastern front !?)...Focus and come out with something working. Otherwise there won't be any future projects

Buchon 05-12-2011 02:34 AM

Screenshots not working.

The full screen mode broke the default screenshot key [print screen], redefining the screenshot key in controls to F12 for example it will work again.

Looks there a conflict between Windows and the game interface for this key.

roadczar 05-12-2011 03:04 AM

Quote:

Originally Posted by Eckhart (Post 281940)
I have exactly the same problem on a similar system.

:evil::evil::evil:

When I think that I acquired my computer configuration with "Storm of War" in my mind and now they made me jump off those "Cliffs of Dover". :rolleyes:

What we have here is high end material. So 1C...do something to get this game going on our settings too not only on some low end steam powered computers....Fix it and don't get lost in day dreaming about future projects (eastern front !?)...Focus and come out with something working. Otherwise there won't be any future projects

At least a comment by 1C acknowledging the problem would be nice. :!: The videos are getting views....

JZG_Con 05-12-2011 09:44 AM

Quote:

Originally Posted by Blackrat (Post 278702)
Just had a total drop out of sound, first of all I had the annoying wheel noise in the air in a Spit. A mission message came up on the screen and my engine sound was all broken up. Wheel noise was perfect though. Then after a minute or so I lost all sound altogether.

Playing multiplayer, sound was auto detected in options.

Dedicated server the kill actor scripts no longer work along with a few other issues pointed out in this thread.

same happend to me in the server , no sound, the wheels churning away once up , i lowered them again and rised landing gear, to stop the noise but it didnt work , also lots of warping when on the six of enemy ..spit or 109..rolled back patch as i can see on the server..any ideas when new patch is due ...

InsaneDruid 05-12-2011 09:57 AM

Quote:

Originally Posted by Buchon (Post 281497)
With 1920x1200 you fill 1GB VRAM easily (game maxed but SSAO).

1920x1200 = 2.304.000 pixels in 1 GB VRAM

Which mean that the appropriate capacity for 2 GB is :

2.304.000 x 2 = 4.608.000 pixels more or less.

Your system exceeds this :

5760x1080 = 6.220.800 pixels

Try lowering the resolution at 3760x1080, it should be in the margins to play the game maxed (4.060.800 pixels) and you will not notice the difference.

Edit :

And up a video, that Eyefinity setup is really cool :)


Your calculations are a bit off, as the vram usage is not alone by the back and frontbuffers holding the image itself. (scaling with resolution), but also the textures, geometry date etc etc. Going from 1920x1200 to 5760x1080

doesn't take that much more framebuffersize:

1920(width)*1200(height)*24(bit-depth)/8(bit->byte)/1024(byte->kbyte)/1024(kbyte->mbyte)*3(one frontbuffer, 2backbuffers) = about 20 Mbytes for framebuffer usage. ('bout 13.5 mbytes for double buffering instead of triple buffering)

5760(width)*1080(height)*24(bit-depth)/8(bit->byte)/1024(byte->kbyte)/1024(kbyte->mbyte)*3(one frontbuffer, 2backbuffers) = about 54 Mbytes for framebuffer usage. ('bout 36 mbytes for double buffering instead of triple buffering)

So its about 24 Megabytes more memory used for the framebuffers. Texture data doesnt change during this process (unless 1c scales the texture quality setting with resolution changes).

Changing the texture quality settings ingame has a LOT more influence of vram capacity that the difference in the resolutions. But of course highres res means a lot more pixels to calculate, so processing power of the gpu could be the limiting factor here.

klem 05-12-2011 05:39 PM

Quote:

Originally Posted by JZG_Con (Post 282023)
same happend to me in the server , no sound, the wheels churning away once up , i lowered them again and rised landing gear, to stop the noise but it didnt work , also lots of warping when on the six of enemy ..spit or 109..rolled back patch as i can see on the server..any ideas when new patch is due ...

For what its worth - and it doesn't make it right - I have discovered that when the sound dies I can get it back if I close TS3 then open it again. Possibly a coincidence but it has worked for me so far.

As for the rumbling wheels: take off, touch the wheels back on the ground and the rumble stops.

Just a couple of tricks until these are fixed.

Spike 05-12-2011 07:13 PM

Give it some time,the first one was bad,until it was patched up.Ssssssshhhhh..

rpgielow 05-12-2011 07:33 PM

Some relief words for the developers and other players.

After installing last beta patch and running in full screen mode, all settings in high and eplepsy filter off... I have no more stutering!!! I said no stuter at all :grin:

AA 4x and vertical sync on too.


I have constant 30 fps over landscape and about 60 over sea. 25 fps over larger cities and that's it !!! (single player missions).

My hardware is below on my signature and I have the latest ATI drivers.

You developers are on the right path!!! Keep the good work and soon we will have everything running smooth :)

[JG62]Gielow

djankoDK 05-12-2011 08:07 PM

And so what now...
 
I downloaded the file. Contains 3 maps mission-painschemes and parts, but no install file. So, where do i put these maps?

klem 05-12-2011 08:25 PM

Quote:

Originally Posted by djankoDK (Post 282253)
I downloaded the file. Contains 3 maps mission-painschemes and parts, but no install file. So, where do i put these maps?

If you are running Windows 7 Unzip the file to your main game folder, i.e. /Steam/Steam Apps/common/il-2 cliffs of dover/. Note! Use the unzip application, like 7-zip, to do the unzipping. Don't open the archive and copy/paste, I don't know why but there have been problems for some people doing that in the past.

robtek 05-12-2011 08:26 PM

Extract this 3 folders (use 7-zip for guaranteed success) to the desktop and then move them to your /Steam/Steam Apps/common/il-2 cliffs of dover/ folder.
Allow overwriting.

Volture 05-13-2011 10:45 AM

Hi to all,

Can someone tell me... WHEN this BETA patch, will be official....release......?




Thanks

SEE 05-13-2011 11:27 AM

I suspect that if there is to be an official update it will be scheduled before the USA release. The latest patch has MP issues and I guess these need to be fixed along with several other performance/gameplay bugs that have been there since launch. No news is good news......or so they say!

Volture 05-13-2011 11:48 AM

thank you in advance for the info SEE.....

Kakashi 05-14-2011 08:08 PM

I got a weird experience with this beta patch... Game was running just fine the 4th when it came out and up until 2 days ago... No graphic glitches, not too many stuters acceptable FPS.... (in london I had a really good fps, but in Le Havre flying towards the industrial area forget it, it just goes from playable to slide show as soon as you face that direction lol!!!

Anyways since 2 days ago I started to have the shimmery shadows syndrome, which started like simple shadows simply not being still on the ground (no big deal)... Now I get pretty big shadow stretches on the left side off the screen sometimes (pretty often actually).

Adding to that, every time I boot up the game it seems something else goes wrong every time!!! Now when I load the quick mission to London, I can see strippes of buildings (like fields of buildings) in regular intervals instead of the city of London...

Also during one of my landings on the train rails (don't tell the FAA I did that), my spitfire, which was almost to a full stop, must have hit something on the rail, which made it jump 10m off the ground.... followed by a 50-70m bounce (followed by an explosion lol).

Anyways, still waiting on the Su 26 as well, instead on working towards the next expension, maybe the devs should focus on promised release material?

The sim is getting there, but still a lot of work to do imho... and my CPU has NEVER been used by more than 50% yet (by this game) (intel core 2 quad CPU Q9000).

jamesdietz 05-14-2011 09:19 PM

Say I keep getting afterburner on & off in my 109-it must be an advanced model!?

Gromic 05-14-2011 10:28 PM

lol - more like an advanced translation bug ;)

F16_Neo 05-15-2011 08:20 AM

Ok, my experience so far with this beta:
Smooth gameplay offline, stutters online - almost as bad as release.
Sound comes and goes, at least online, not noticed it offline.
Can't drop bombs from bombardier position, must be in pilot seat (Blenheim) - I don't know about other bombers.

Osprey 05-15-2011 10:15 AM

Quote:

Originally Posted by cheesehawk (Post 283343)
Its the WEP, not sure why they called it an afterburner, like the post above me says, just a translation error.

Turn it on, advance the throttle to 100%, and it comes on. It shuts off automatically after 1 minute of use.


I don't fly the 109 but I imagine it's because you used up all of your methanol (or whatever boost mix it is). Gone are the days when you can firewall a throttle through 3 or 4 mins of overheat messages with unlimited WEP and still get away with it.

When you use it don't forget to fill in a report for the blackies because they'll need to take that 109 out of action for a few hours whilst they service that engine you took some life out of. And your CO will want to know why you keep using it ;)

Blackdog_kt 05-15-2011 10:21 PM

Actually you can re-engage it just fine, it just turns off after a minute or so in order to prevent you from accidentally forgetting and running WEP for too long.

I don't know if the real 109 had an automatic disengage switch like that, but the same thing doesn't happen in the Ju87, you have to disengage it yourself.


Quote:

Originally Posted by F16_Neo (Post 283447)
Can't drop bombs from bombardier position, must be in pilot seat (Blenheim) - I don't know about other bombers.

This is an interface/controls issue and it's been here before the patch. To drop bombs in an aircraft equipped with a bombsight you have the following choices:

1) Automatic bomb drop: This only works for the luftwaffe bombers that have a gyro-stabilized bomb sight. It's similar to IL2 but with more options, because the level stabilizer has been replaced by a more realistic autopilot.

2) Dropping from the pilot's seat: When you press the bomb trigger, the pilot actually tells the bomb-aimer to release bombs according to the salvo settings you set in the bomb distributor (single, pairs, etc). This works for all aircraft.

3) Manual drop from the bomb-aimer's seat: This is for aircraft with simpler, manual drop bombsights like the Blenheim and the BR20. It still works but you have to zoom out of your bombsight view and actually click on the bomb release button. Of course, this makes things complicated because you either have to go back to the pilot's seat and press the key on your stick (like in example 2 above), or zoom out of your bombsight and click on the switch on the bombardier's station, which reduces your accuracy.

It seems that the bomb release control is mapped as a "pilot only" function. The easiest way thing to fix it would be to make it usable from the bombardier's seat as well, so that when we press the key on our joystick it corresponds to the bombardier's bomb release button.

ElAurens 05-15-2011 11:10 PM

I miss bombing, and ground attack. It was always a specialty of our squad.

However, till the CEM, and the bomb sight issues with the Blenheim are worked out, and I can figure a way to come to grips with the FMB, this aspect of the sim is dead to me.

*SIGH*

klem 05-16-2011 07:54 AM

Quote:

Originally Posted by SEE (Post 282572)
I suspect that if there is to be an official update it will be scheduled before the USA release. The latest patch has MP issues and I guess these need to be fixed along with several other performance/gameplay bugs that have been there since launch. No news is good news......or so they say!

When is that now? I've lost track and can't see it on Ubi either.

If it's not this month (which is fast running out) perhaps 1C would like to release a third post-Steam patch for us to be getting on with? I'd like to get patch 1 with the patch 2 engine-altitude solution and anything else in patch 2 that wasn't porked plus whatever 1C have now fixed from patch 2.

Would that be hard to put together? (that's a question not an insult btw).

jt_medina 05-16-2011 05:40 PM

I have been playing this beta since release but suddenly the trees are gone!! in all settings. I haven't touch anything and I have not clue what happened.

Foo'bar 04-27-2012 08:01 PM

Unbelievable, all this is already 1 year ago. Feels like last month.

HessleReich 04-27-2012 08:05 PM

C'mon Foobar, that was mean. Got me good.

ChocsAway 04-27-2012 08:07 PM

Prat!!!

Bewolf 04-27-2012 08:08 PM

This is so 90ies

GregHouse 04-27-2012 08:11 PM

Wow good trolling boys! you really got me there! im a bit tipsy on beer and whisky so i thought tha patch was out and was telling my wife how long weve been waiting for this patch. Then i get FBI warning from Megauploads and still i don't get it!!!:-P Darn wheres the patch its ruining my marriage :(

Novotny 04-27-2012 08:14 PM

:(

JG26_EZ 04-27-2012 08:14 PM

Nice way to dig up old bones Foobar

I wonder how many people will install this and F#@$ up their files because it's OLD! lol

klem 04-27-2012 08:16 PM

Quote:

Originally Posted by Foo'bar (Post 416023)
Unbelievable, all this is already 1 year ago. Feels like last month.

Hang Him! Nearly spilled my cuppa :(

Ataros 04-27-2012 08:21 PM

Quote:

Originally Posted by Foo'bar (Post 416023)
Unbelievable, all this is already 1 year ago. Feels like last month.

Yeah, thanks, it is always good to remember. We were young, naive and knew how to have fun without computer or internet:
http://www.youtube.com/watch?v=Rf55g...26C494942B5243

Gourmand 04-27-2012 08:22 PM

owned too :evil:
please lock this thread

kyletiernan 04-27-2012 08:31 PM

Nearly got me lol

Sven 04-27-2012 08:35 PM

Be damned, whoever this thread-necromancer is

whoarmongar 04-27-2012 08:36 PM

Hahahahahaaarggghhhhh.

At least it distracted me from Raaid and crumpp for a moment.

SlipBall 04-27-2012 08:39 PM

Thanks Foo'bar! downloading now...wow can't wait:grin:

Das Attorney 04-27-2012 08:51 PM

Thanks 1C Team - seeding torrent :)

335th_GRAthos 04-27-2012 09:05 PM

Ehem... Thanks!

I do not want to sound stupid but, I am not getting clever with the posting dates of the first post (Luthier's post):

05-04-2011, 06:22 PM
luthier
New BETA patch 14413 - May 4



Can somebody throw a bit of light on this????? ;)


~S~

von Brühl 04-27-2012 09:05 PM

If you guys read the patch notes, the line about previously this game ran in psuedo-fullscreen should have been a dead give away.

Evil evil necro

Well-played!

Bounder! 04-27-2012 09:12 PM

Dagnabbit!

von Pilsner 04-27-2012 09:17 PM

This is a 1-year old post and a 1-year old patch...

SlipBall 04-27-2012 09:19 PM

Quote:

Originally Posted by von Pilsner (Post 416091)
This is a 1-year old post and a 1-year old patch...


That dos'nt matter, its a patch!!!!:-P

ramstein 04-27-2012 09:31 PM

so sad..

so funny eh?? we wil get even the next war,,,, nukes this time..
crappy forum jokers,,, I Hope the people that do this are banned permanently! forever, %%$##$$%%%%

sorak 04-27-2012 09:32 PM

ahahaha

lipas70 04-27-2012 09:32 PM

What the fu...... It is the joke ?

sorak 04-27-2012 09:35 PM

Quote:

Originally Posted by Ataros (Post 416046)
Yeah, thanks, it is always good to remember. We were young, naive and knew how to have fun without computer or internet:
http://www.youtube.com/watch?v=Rf55g...26C494942B5243

thank god the computer and internet came

diveplane 04-27-2012 09:38 PM

Quote:

Originally Posted by 335th_GRAthos (Post 416078)
Ehem... Thanks!

I do not want to sound stupid but, I am not getting clever with the posting dates of the first post (Luthier's post):

05-04-2011, 06:22 PM
luthier
New BETA patch 14413 - May 4



Can somebody throw a bit of light on this????? ;)


~S~

this just gets worse ? this to confuse people?

Kodoss 04-27-2012 09:41 PM

For all those who didn't get it:

First: we have April 30th, 2012 and not May 4th 2011
Second: Version 15950 is the latest one and not 14413

It's an one year old patch threat, which Foo'Bar diged out.:rolleyes:

PS: you nearly got me....:mrgreen:
PPS: A week to early....

diveplane 04-27-2012 09:54 PM

Quote:

Originally Posted by Kodoss (Post 416111)
For all those who didn't get it:

First: we have April 30th, 2012 and not May 4th 2011
Second: Version 15950 is the latest one and not 14413

It's an one year old patch threat, which Foo'Bar diged out.:rolleyes:

PS: you nearly got me....:mrgreen:
PPS: A week to early....

point of digging up a older patch was for?

Kankkis 04-27-2012 09:57 PM

Not funny, not at all:evil:

robtek 04-27-2012 09:57 PM

I believe to have a laugh about the "act first think later" types.

ATAG_Doc 04-27-2012 10:05 PM

lol

ramstein 04-27-2012 10:09 PM

please ban the people taking old threads and presenting them as new ones,, it's not funny,,
jerks..

badfinger 04-27-2012 10:10 PM

Quote:

Originally Posted by diveplane (Post 416107)
this just gets worse ? this to confuse people?

This is just F***ing great! Now, I can't get CoD to open, after loading this "new" patch.

Somebody needs to get banned forever, or something. And it's not our own fault for not seeing through the "joke". MFSOB.

binky9

FG28_Kodiak 04-27-2012 10:11 PM

Let steam check your files. Then the beta patch is removed.

tarks 04-27-2012 10:14 PM

Really pathetic that users can repost this without any other action taken while other users get banned for months because their 'off topic' infraction points rank up all in one thread.


For people that just download this torrent file without reading too much ( like me ) in steam you have to right click on your IL-2 - COD game , then click on the 'Properties' then 'Local' and then ' Verify game integrity' Steam will check the files and delete what you just copied over and reinstall the right files ( about 200MB )

Installing this patch will render your game useless.

Reposter should be banned TBH.


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