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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Quick Friday Update - Next Patch Info (http://forum.fulqrumpublishing.com/showthread.php?t=21944)

robin00795 04-26-2011 02:51 PM

Please put the sukhoi 26 in this patch, Hope you read this .:-P

Ali Fish 04-26-2011 03:20 PM

<Chuckle Chuckle>

JG14_Jagr 04-26-2011 04:35 PM

Quote:

Originally Posted by nats (Post 273633)
Hurricane still impossible to taxi, refuses to turn to the rudder on land when taxiing. In fact it seems to have its own agenda completely on which way it wants to go.

Have you tried flying external to see if rudder is actually deflecting? If there is wind it will require more engine force to turn into it, especially if you are fighting wind AND torque in your choice of direction

mungee 04-26-2011 05:10 PM

Quote:

Originally Posted by JG14_Jagr (Post 273800)
Have you tried flying external to see if rudder is actually deflecting? If there is wind it will require more engine force to turn into it, especially if you are fighting wind AND torque in your choice of direction

I must say, I'm finding the rudder to be very slow on response (when taxiing in the Spitfire - not sure about the Hurricane).
Is it that we were used to something different in IL-2 1946? I findd myself leaving the runway left and then right and then left etc when I'm taking off.
Maybe a lot more practice?

skouras 04-26-2011 07:08 PM

no problem here when i take off with the fighters not the bombers
but i have the aircraft movement when the engine is stoped

15.Span_Valalo 04-26-2011 07:23 PM

Pilot dont bail out when the plane is in the floor, or water...
The planes on fire dont explode...
the booms dont explode when play on line, (We cant set up charge weapons, booms... but offline this does not happen).
Launcher to game crashed many time in on line and sometime in off line.
the center view in 109 is very dificult...

More thaks all, and you Luthier.

Rattlehead 04-26-2011 07:50 PM

Quote:

Originally Posted by JG14_Jagr (Post 273800)
Have you tried flying external to see if rudder is actually deflecting? If there is wind it will require more engine force to turn into it, especially if you are fighting wind AND torque in your choice of direction

I know what problem he's having...I have it too, but sporadically. It's nothing to do with rudder or throttle or wind; the plane veers left to such a degree that nothing you do helps.
If you leave the rudder you can actually spin in circles. But like I said, for me it's sporadic.

TheEditor 04-26-2011 09:33 PM

Quote:

Originally Posted by 15.Span_Valalo (Post 273876)
Pilot dont bail out when the plane is in the floor, or water...
The planes on fire dont explode...
the booms dont explode when play on line, (We cant set up charge weapons, booms... but offline this does not happen).
Launcher to game crashed many time in on line and sometime in off line.
the center view in 109 is very dificult...

More thaks all, and you Luthier.

Whats wrong with the center view of the 109? If you use track ir just more your head alittle to the left and push center key for the track ir.

PVT_Shepperd 04-26-2011 09:46 PM

So, got a bug aswell. I tried to fly a single mission. But whatever I had choosen I always got briefing for German bombers also in missions where I couldnt choose German side.

machoo 04-26-2011 11:02 PM

I have a stupid bug where I have a group of aircraft on a runway and another group of attackers come in to strafe . All the planes sitting on the runway just nose themself into the ground and flip over before even taxing. Out of about 12 planes 2 actually take off.

Blackdog_kt 04-26-2011 11:18 PM

Quote:

Originally Posted by TheEditor (Post 273955)
Whats wrong with the center view of the 109? If you use track ir just more your head alittle to the left and push center key for the track ir.

Even if you don't have trackIR there is a solution to this. Turn off the mouse cursor to get the mouse to work as a camera controller (default key for this is F10), keep the right mouse button pressed and move the mouse around: you will see that you can move forward/backward/left/right.

This way you can set your default viewpoint to be aligned with the gunsight. Pressing the "center view" key (default is keypad 5) will not reset your view changes as it only applies to pitch/roll/yaw axis of head movement. This way you can fly with the 109 gunsight centered, no matter if you use a head tracker or not ;)

machoo 04-26-2011 11:33 PM

Here is a video explanation of the strafing / planes flipping over bug. Also shadow bug visible but that is a know issue.

http://www.youtube.com/watch?v=TD1ARS_DzOQ

Wolf_Rider 04-27-2011 09:18 AM

didn't you realise that the strafing plane is being "mooned"? :)

squidgyb 04-27-2011 09:46 AM

Quote:

Originally Posted by machoo (Post 274040)
Here is a video explanation of the strafing / planes flipping over bug.

Might be an unintended bug from propwash modelling?

Winger 04-27-2011 09:57 AM

Has there yet been a word on when the last betapatch will go live on steam? Or has it done so already and i just didnt notice?:)

Winger

acare84 04-27-2011 11:51 AM

Quote:

Originally Posted by Winger (Post 274269)
Has there yet been a word on when the last betapatch will go live on steam? Or has it done so already and i just didnt notice?:)

Winger

Still no words. I hope we will see new beta patch or a full patch on Steam soon.

David198502 04-27-2011 11:55 AM

im optimistic that a new beta patch or even official one will arrive soon.last week the devs have been very quiet too,and then suddenly out of nothing luthier told us that we will get a beta patch in some hours.
now after the feedback,which is widespread, i think they work hard to fix the new problems.
in my opinion this silence is a good sign.at least i hope so.

adonys 04-27-2011 02:12 PM

was this patch officially release via Steam, please?

Ali Fish 04-27-2011 02:20 PM

Quote:

Originally Posted by adonys (Post 274382)
was this patch officially release via Steam, please?

No !, last officiall update via steam was 18th april.

last beta patch issued here was 22nd april i believe.

ElAurens 04-27-2011 05:46 PM

The last beta patch was a step backward in stability and frame rates for most players. Hopefully they are working these issues out.

CharveL 04-27-2011 06:50 PM

For me it was a step forward just being able to use vsync. They could really start getting a handle on control issues soon now that performance is no longer abysmal.

Blackdog_kt 04-27-2011 07:23 PM

On the performance side, i hope they manage to get the game recongizable by Ati cards so that they properly throttle up.

I use a 4890 1Gb, imagine my surprise when i saw that it kept running at the "desktop" settings (low power consumption, underclocked to 240 Mhz). I manually forced the clocks to their factory standard of 850Mhz with a 3rd party tool and it's a whole different sim, no stutters at all above 300ft or so (just lower FPS over London) and smooth 25 to 60 FPS in most other cases.

The only problem is that the stock driver utility does this better, using the 3rd party tool i get an unstable PC that results in a reboot after 40 minutes or so. I tried setting it to 750Mhz, increasing the fan speed, etc but it will still do it after a while.
In other games that are recognized by the driver as the GPU being in 3d mode, it scales up properly and never has a problem.

The other important bit as far as performance fixes go would be what they were already working on, improving multiplayer stability.




As for gameplay fixes the list is not small but hopefully they are easier to deal with.

Just as a friendly reminder, this is what i've been able to gather from my own experience and that of others. Some of these issues have a significant effect on the ability to use certain features in the way they were intended to (for example, the Ju88 is almost useless as a level bomber until its gyrocompass is fixed, because that's what the bombing autopilot uses), others not so much but it would still be nice to see them fixed eventually.

In any case these are what seems to be the gameplay issues that most people talk about:


- corrected auto-mixture, service ceilings and top speeds for the aircraft that are currently affected

- corrected mixture controls and their travel direction in the Tiger Moth and Hurricane

- making the Spit Ia a constant prop speed variant to match the spinner we see in the selection screen...currently Mk.I is the battle of France Spit with two-stage prop, Mk.II is fine more or less and Mk.Ia was supposed to be a battle of Britain Mk.I with a constant speed prop, but while the 3d model has the CSP the flight model uses a two-stage prop...this would cover all major variants of the Spit up to that point and put the issue to rest

- Ju88 gyro-compass fixed, it currently doesn't move...also an explanation on why the course autopilot in other LW aircraft with a working gyro-compass drifts 5-10 degrees off course, even when properly aligning the compass card before engaging it...is it a bug or a realistic limitation?

- Currently the bomb release command doesn't work from the bombardier's position...not such a big deal if you have a lofte that drops automatically, but for the blenheim and Br.20 that drop manually it's a bit frantic having to zoom out and click on the bomb release switch with the mouse, or switching to the pilot's seat and pressing the release key from there.
These two also lack an autopilot, so a revised, more realistic method of controlling them than level stabilizer would be a very welcome bonus. For example, we could assign keys to left/right/center commands that only function if we are occupying the bombardier's seat. This would simulate the bombardier guiding the pilot through the bomb run, while the AI flies the aircraft at level flight and makes course corrections on command.

- fixing the radio command menu

- fixing skins, squadron, etc and load-out selections

- turret controls in certain bombers are reversed

I'm sure i'm missing a few, but that's more or less what i usually see getting mentioned the most in regards to gameplay.
In any case i'm already having fun trying to learn how everything works, i'm just bug-reporting a few things so that they can get fixed for the benefit of everyone ;)

Klabo 05-10-2011 03:58 AM

Please can you Add REALISTIC SMOKE TRAILS for BULLETS PLEASE. ( Spit, Hurri,G50.

-=FA=-Klabo


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