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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-15 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16964)

dduff442 10-17-2010 09:10 PM

Well I was impressed by the difference between the dull-weather shots (this Fri) and bright-weather shots the other weeks. I think people forget how England in late August/September can look different from its normal self. My guess is that tuning everything to look good in different lighting conditions is sure to be a tough job.

I'd say let room for the critics so long as they're not obstinate or rude.

If I had to pick, I'd say go for a slightly unrealistic dark look purely so that really bright things like the sun and fuel explosions etc. create a dramatic effect. The eye quickly readjusts to a 'look' so long as its consistent.

The point about smoke-blackened buildings and streets is excellent, IMO. I suppose the fact that small towns and large cities use the same buildings would be a problem -- small towns in the country wouldn't suffer as much blackening.

Actual smoke over such a scene in winter time would be very atmospheric -- imagine the St Paul's looming out of the winter haze as you're on the tail of a 109, or on a 'tip and run' lone raid in a Bf-110. Something to look forward to!

dduff442

kendo65 10-17-2010 09:25 PM

Quote:

Originally Posted by ChrisDNT (Post 190579)
...
I know my English is far from being perfect, but I think it's nevertheless easy to understand that I'm not asking for a perfect photorealistic rendering (which, I know, is still not possible with the current personal computers), but just for a correct color palette for the described area (here, England), what has nothing to do with the technical capacities of our pc's.

I've used the term colour palette myself, but I remember Oleg mentioning a while back that the situation in SOW is much more complex than it was in il2.

(I'll paraphrase from memory here - perhaps someone else can track down the original quote? And with apologies to Oleg if I mangle this...)
Because of the more advanced lighting model, it is no longer a simple task of just choosing the correct colours for the various textures. The lighting model used by the engine modifies and varies the underlying colour in a manner modelled on real-life physics. So, they may arrange something so that it looks perfect at low-level in bright sunlight and then find that it is way off in mist, or from a higher altitude. The difficulty lies in tweaking the parameters of the lighting model rather than in simply producing a 'once and for all' accurate colour palette.

I think this may be why the ground-level shots (Spit in field, trains, etc) are generally viewed as being very good while the medium-level shots are still off.

Once again, the word is 'WIP'.

kalimba 10-17-2010 09:31 PM

Quote:

Originally Posted by ChrisDNT (Post 190579)
"What you need is a scenery simulator."

You obviously missed my "fayboy post-scriptum".

I know my English is far from being perfect, but I think it's nevertheless easy to understand that I'm not asking for a perfect photorealistic rendering (which, I know, is still not possible with the current personal computers), but just for a correct color palette for the described area (here, England), what has nothing to do with the technical capacities of our pc's.

Well, I think that Oleg does in fact "ask" his team for photorealistic final product...That was his goal from the very beginning of SOW and that is probably why the whole project took so long to complete...And I also think that what we see at every friday's update is in fact work from months ago and Oleg keeps the big "revelation" for an ultimate official release trailer...:rolleyes:

Salute !

SlipBall 10-17-2010 11:18 PM

Back in the day, we didn't need any stinking green:-P


http://i51.photobucket.com/albums/f3...l/grab0000.jpg

zodiac 10-17-2010 11:22 PM

1 Attachment(s)
wonderfull update... again :)

There is advertising in the streets! That is a very nice detail. As a graphic design student, I kind of love those old ads. Can't wait to take a closer look at them.

I suspect that during the lifetime of sow, these streets will really come to life. Soon we will have some missions like this:
objective 1: drive with your racing green sports car to the airbase exit.
objective 2: pick up your girlfriend at her home.
objective 3: find a way through London's traffic jams
objective 4: find a parking place near the cinema
objective 5: get her back home "safely" :grin:

Oh Oleg, I have one question:
Will there be churches in the towns? I don't remember seeing one in the updates. In Belgium (and I suppose in France and Britain to) there's a church in almost every village. sometimes even if the village only counts 10 houses. For regular Flemish towns, churches were the only tall buildings around. They really give image to a town.

speculum jockey 10-17-2010 11:34 PM

Quote:

Originally Posted by Xilon_x (Post 190591)
Dear Oleg maddox if simulator SoW not have the wind is negative.
wind is a important physic factor.
EXAMPLE direction of wind.
GLIDER airplane not fly if not have Wind.
Wind cold or wind hot.
http://img813.imageshack.us/img813/1373/ba8max34.th.jpg

glider airplane.
http://img229.imageshack.us/img229/9994/2009059.th.jpg
instrument meteo for take direction and intensity of wind.

Dear Xilon_x, if spaghetti not have the tomato is negative.
Tomatoes are important factor to Italian food.
EXAMPLE look of tomato.
SPAGHETTI not exist if not have Tomato.
Tomato cooked or raw.
http://img217.imageshack.us/img217/5...tolydecker.jpg

Spaghetti pot
http://img801.imageshack.us/img801/9153/pastapot300.jpg

oven control amount and intensity of heat.

**back to normal**

You just called Oleg Maddox an idiot! Not directly, but you just explained to a guy making a flight simulator that WIND IS IMPORTANT! Then you went on to explain that gliders need wind to fly. Maybe next you could tell him how to dress himself or tie his shoes. I'm sure he'd appreciate that as well.

Insuber 10-17-2010 11:49 PM

Just in case you didn't know, gliders DON'T need wind to fly ... and also, be patient with Xifon ... he's ... well ,try to be clever also for him.

Spudkopf 10-18-2010 12:30 AM

Quote:

Originally Posted by Oleg Maddox (Post 190208)
If you mean speech of gunner. Yes, some are missed and even not used comparing to original first Il-2. With the changes of AI in time some speeches in Il-2 were forgotten by other than original AI programmer. I told him many times, but it wasn't corrected. Just in several cases for the speeches was correction comparing to original complex and some time random AI speech in Il-2.

G’day Oleg thanks for the clarification; yes the gunner speech was what I was referring too.

I’ve been a big fan of the Stuka ever since the B model became flyable as a patch to the original Il2 (as frankly my Dog-fighting skills suck), however I can’t say that I can ever recall the Stuka gunner AI being audible when jinking to avoid flak and seeing that the Stuka was not flyable from the outset out of the box this may explain why.

As I only rarely fly soviet aircraft it tends to be a little bit of a pleasant surprise when my gunner tells me off during my erratic evasive manoeuvres, but now that I know this I might just deliberately fly inverted at low level just to piss them off ;)

But most importantly I hope your son was feeling well enough to have been eventually able to get in his dive bombing practice over this weekend? I’m currently trying to convince my 13 year old to do some Il2 flying on the PC instead off those brain melting FPS games on his 360, so I bought him “IL-2 Sturmovik: Birds of Prey” to try help bring him across, but I’ll also now need to get a 360 compatible joystick instead of those game controllers.

Spudkopf 10-18-2010 12:43 AM

Quote:

Originally Posted by speculum jockey (Post 190632)
Dear Xilon_x, if spaghetti not have the tomato is negative.
Tomatoes are important factor to Italian food.
EXAMPLE look of tomato.
SPAGHETTI not exist if not have Tomato.
Tomato cooked or raw.
http://img217.imageshack.us/img217/5...tolydecker.jpg

Spaghetti pot
http://img801.imageshack.us/img801/9153/pastapot300.jpg

oven control amount and intensity of heat.

**back to normal**

You just called Oleg Maddox an idiot! Not directly, but you just explained to a guy making a flight simulator that WIND IS IMPORTANT! Then you went on to explain that gliders need wind to fly. Maybe next you could tell him how to dress himself or tie his shoes. I'm sure he'd appreciate that as well.

Not totally sure but could he be actually asking if the vertical speed as in VSI is going to be modelled?

Romanator21 10-18-2010 12:49 AM

Spec Jockey, I laughed so hard, you made my day. :grin:

major_setback 10-18-2010 12:50 AM

Quote:

Originally Posted by Xilon_x (Post 190591)
Dear Oleg maddox if simulator SoW not have the wind is negative.
wind is a important physic factor.
EXAMPLE direction of wind.
GLIDER airplane not fly if not have Wind.

There will be wind. Definately. There just wasn't any wind when they took the screenshot :-)

We have wind already in FB/1946; try to take off in a storm!

Richie 10-18-2010 12:55 AM

Quote:

Originally Posted by SlipBall (Post 190628)
Back in the day, we didn't need any stinking green:-P


http://i51.photobucket.com/albums/f3...l/grab0000.jpg



Hey that takes me back.....What fun days those were. Twelve hours straight flying till your butt hurt so bad it burned!!!

robday 10-18-2010 12:58 AM

Quote:

Originally Posted by Xilon_x (Post 190591)
GLIDER airplane not fly if not have Wind.

Gliders need forward motion through the air to generate lift, just like any other aircraft. They will fly in still air just as well as in a wind. Ultimately it's gravity that powers gliders.

WTE_Galway 10-18-2010 02:58 AM

Quote:

Originally Posted by robday (Post 190650)
Gliders need forward motion through the air to generate lift, just like any other aircraft. They will fly in still air just as well as in a wind. Ultimately it's gravity that powers gliders.

Unless you live in ubizoo land where apparently lift creates forward motion :P Warning the following thread is bad for your mental health ....

http://forums.ubi.com/eve/forums/a/t...4721073388/p/2

Either way, gliders do not drop like a stone the instant the wind stops blowing :D

swiss 10-18-2010 05:24 AM

Quote:

Originally Posted by speculum jockey (Post 190632)
Dear Xilon_x, if spaghetti not have the tomato is negative.
Tomatoes are important factor to Italian food.
EXAMPLE look of tomato.
SPAGHETTI not exist if not have Tomato.
Tomato cooked or raw.
http://img217.imageshack.us/img217/5...tolydecker.jpg

Spaghetti pot
http://img801.imageshack.us/img801/9153/pastapot300.jpg

oven control amount and intensity of heat.

**back to normal**

You just called Oleg Maddox an idiot! Not directly, but you just explained to a guy making a flight simulator that WIND IS IMPORTANT! Then you went on to explain that gliders need wind to fly. Maybe next you could tell him how to dress himself or tie his shoes. I'm sure he'd appreciate that as well.


You soooo made my day! ROFL!


Quote:

Originally Posted by major_setback (Post 190648)
There will be wind. Definately. There just wasn't any wind when they took the screenshot :-)

We have wind already in FB/1946; try to take off in a storm!

You do realize he didn't even know about the arrows in IL2, right?

Maybe I should send Xilon the sturmovik.de pilot training night (thunder-)storm?


Quote:

Originally Posted by WTE_Galway (Post 190654)
Unless you live in ubizoo land where apparently lift creates forward motion :P Warning the following thread is bad for your mental health ....

http://forums.ubi.com/eve/forums/a/t...4721073388/p/2:D

If you're not familiar with vectors, you'll have hard time studying aerodynamics...

Friendly_flyer 10-18-2010 06:12 AM

Quote:

Originally Posted by Oleg Maddox (Post 190051)
Yes, we model subtypes. Including types of props.

Yessss! Hurries with watts and DeHaviland spinners! Absolutely great news, Oleg!

Xilon_x 10-18-2010 08:55 AM

1 Attachment(s)
i remember during ww2 use glider airplane for night attak.

Attachment 3706


http://en.wikipedia.org/wiki/Thermal

physic factor wind and thermal.


i remember FSX use glider and thermal.
and also
CONDOR http://www.condorsoaring.com/

Insuber 10-18-2010 09:13 AM

Xifon,

Stop panicking. Calm down. Relax, everything goes well.


WIND is already modeled in Il2, no reason that it is not in BoB
TURBULENCE is already modeled in Il2, no reason that it is not in BoB

Oleg said that turbulence and wind gusts will be present in BoB.

OK?

Romanator21 10-18-2010 09:19 AM

Quote:

You soooo made my day! ROFL!
It's even funnier the second time! I'm laughing so hard, my roomate shut the door! :eek: :-P *wipes tear*

Xilon_x 10-18-2010 09:20 AM

ok ok i understand oleg use the Wind and turbolence and thermal tank you.

Sutts 10-18-2010 09:32 AM

We must remember, this is a program. Just because smoke is rising straight up doesn't mean it isn't windy - the team probably haven't implemented wind affected smoke yet. Smoke is just another special effect...it isn't automatically moved by the wind - that has to be programmed in and I suspect that is on the to-do list.

Xilon_x 10-18-2010 09:49 AM

this is a real hause smoke
http://www.youtube.com/watch?v=FjI_n...ext=1&index=17
American flag not move because to the moon not exist wind.
in il-2 sturmovik the american and japanese flags not move why?
in future the BoB the flags move? england Flag move?
italian flag move?
german flag move?
http://www.youtube.com/watch?v=wdMvQ...eature=related
normal flag
http://www.youtube.com/watch?v=yY1wt_ynFu8

ATTENCTION:i not whant offend OLEG MADDOX and 1C company this is just my observation.
and normal in a forum to criticize members can observe and then improve in the future

I know the game 'in the developing world.
you can not 'criticizing on a product not complete.
if Oleg Maddox puts photos of BOB in the forum can be viewed by many and criticized by many the goal is not 'offend.
the scope and improve.

Sutts 10-18-2010 10:08 AM

Quote:

Originally Posted by Xilon_x (Post 190686)
this is a real hause smoke
http://www.youtube.com/watch?v=FjI_n...ext=1&index=17
American flag not move because to the moon not exist wind.
in il-2 sturmovik the american and japanese flags not move why?
in future the BoB the flags move? england Flag move?
italian flag move?
german flag move?
http://www.youtube.com/watch?v=wdMvQ...eature=related
normal flag
http://www.youtube.com/watch?v=yY1wt_ynFu8

ATTENCTION:i not whant offend OLEG MADDOX and 1C company this is just my observation.
and normal in a forum to criticize members can observe and then improve in the future

I'm sure most of us would like to see flags and windsocks blowing in the wind and smoke being moved by the wind. I'm sure that is part of Oleg's plan but it may not have been programmed yet, simple as that.

Oleg Maddox 10-18-2010 10:11 AM

Quote:

Originally Posted by Xilon_x (Post 190686)
this is a real hause smoke
http://www.youtube.com/watch?v=FjI_n...ext=1&index=17
American flag not move because to the moon not exist wind.
in il-2 sturmovik the american and japanese flags not move why?
in future the BoB the flags move? england Flag move?
italian flag move?
german flag move?
http://www.youtube.com/watch?v=wdMvQ...eature=related
normal flag
http://www.youtube.com/watch?v=yY1wt_ynFu8


In games the flag is possible to make with movement without any wind... And it will be only animation of the flat surface.
Sample: You can't say that you gave the life to 3D model of human because it seems in game movable....
Same with wind. The wind can be modelled as reaction of FM for this case. But this modelling will not have any effect on the flags... it would be separate modelling of animated flag, even if we have two main things for wind in code as the wind direction and its force (like in Il-2 original with this simplified explanation).

Xilon_x 10-18-2010 10:36 AM

animation separated smoke house is separated flags movement is separated to all games. i not like this.
i like if all games engine have the wind direction vector and force intensity wind.
I would love if the wind and thermal forces of gravity and 'interact with all types of objects that goes into the air like smoke airplane kite etc. ecc flag.
a simulator professional to these forces and interactions.
tank you OLEG MADDOX and 1C company.
you please loock this game and after you have another IDEA.
CONDOR
http://www.condorsoaring.com/
http://www.condorsoaring.com/media/s...ts/scndr01.jpg

Triggaaar 10-18-2010 10:37 AM

Quote:

Originally Posted by Oleg Maddox (Post 190188)
I plan to buy for me new PC for home only when BoB will be released.

Classic. You realise there's going to be a worldwide hardware shortage when everyone here rushes to the shops.

Quote:

Same I suggest to all users really. Its why I still don't tell any specs.
Because I'm waiting myself to get it running very good at least at home :).
Oh I see (surprised you didn't say before). For those of us who don't work in a software house it's difficult to picture the scenario. I can appreciate you wouldn't know for sure until you built a full version (with everything in it), and you don't need customers having a go at you in a few months when they find that the system you recommended isn't quite enough, but I would have guessed that with all the PCs used by the team, someone would have a good idea of what spec would be needed.

Quote:

Originally Posted by Tree_UK (Post 190468)
Oleg has promised that SOW will have far better looking terrain than WOP/BOP, I know we are not seeing anything like that yet but im in agreement with most on here that Oleg must be holding back showing us until final release.

Quote:

Originally Posted by SlipBall (Post 190471)
I know that this is very important to you and a few others. As for myself I could'nt care less, its all about game play for me.

Same here. If the game play wasn't as good as IL2, all the graphics in the world isn't going to help. And if the game play is as good, or better, then we'll have an improved IL2 regardless of how far they've taken the graphics. Happy days.

I'd look at the water in IL2 when setting it up to run, but once I was flying online, I never really noticed it again. When flying a mission it's nice for things to look good, but you don't have time for pixel peeping.

Oleg Maddox 10-18-2010 10:55 AM

Quote:

Originally Posted by Xilon_x (Post 190696)
animation separated smoke house is separated flags movement is separated to all games. i not like this.
i like if all games engine have the wind direction vector and force intensity wind.
I would love if the wind and thermal forces of gravity and 'interact with all types of objects that goes into the air like smoke airplane kite etc. ecc flag.
a simulator professional to these forces and interactions.
tank you OLEG MADDOX and 1C company.
you please loock this game and after you have another IDEA.
CONDOR
http://www.condorsoaring.com/
http://www.condorsoaring.com/media/s...ts/scndr01.jpg

I know this game and would say you that it is the same that I told alredy...

furbs 10-18-2010 11:31 AM

Oleg, is there a chance of hearing some sounds from SOW in this weeks update? And how did your sons training go this weekend? :)

albx 10-18-2010 11:45 AM

Quote:

Originally Posted by Xilon_x (Post 190696)
animation separated smoke house is separated flags movement is separated to all games. i not like this.
i like if all games engine have the wind direction vector and force intensity wind.
I would love if the wind and thermal forces of gravity and 'interact with all types of objects that goes into the air like smoke airplane kite etc. ecc flag.
a simulator professional to these forces and interactions.
tank you OLEG MADDOX and 1C company.
you please loock this game and after you have another IDEA.
CONDOR
http://www.condorsoaring.com/
http://www.condorsoaring.com/media/s...ts/scndr01.jpg

ti ha detto che sarà simulato il vento... non chiederglielo più o si incazza :)

Xilon_x 10-18-2010 11:47 AM

Dedicated to speculum jokey

sorry S.J. my i prefer the GUITAR SPAGHETTI (spaghetti alla chitarra) simple mediterrain kichen
spaghetti with tuna and parsley.

http://www.youtube.com/watch?v=jR_SkyfBkes


:):):)

HB252 10-18-2010 11:59 AM

Hi Oleg and teamwork guys!!

Nice update! :grin:

Just one question:

I readed in this book:

"Luftwaffe test pilot: Flying captured allied aircraft of word war two"

Author: Hans-Werner Lerche


and I would like highlight two things:

British planes throtles: the author said that when the pilots hand is off on it, the throtle come back to 0% power. (I think that it happen in Wellington plane)

German planes throtles: to the athor said that when the pilots hand is off on it, the throtle keep about 50% power.

This featured is modeled in the sim?

By example: if a british pilot died (only in the sim :grin:) when a power is on 100%, in the dive to the ground the power must reduce progressivevely and his plane must crash whit 0% power. Isnt it? And 50% power in german plane.

A greeting

Sutts 10-18-2010 12:06 PM

Quote:

Originally Posted by HB252 (Post 190703)
Hi Oleg and teamwork guys!!

Nice update! :grin:

Just one question:

I readed in this book:

"Luftwaffe test pilot: Flying captured allied aircraft of word war two"

Author: Hans-Werner Lerche


and I would like highlight two things:

British planes throtles: the author said that when the pilots hand is off on it, the throtle come back to 0% power. (I think that it happen in Wellington plane)

German planes throtles: to the athor said that when the pilots hand is off on it, the throtle keep about 50% power.

This featured is modeled in the sim?

By example: if a british pilot died (only in the sim :grin:) when a power is on 100%, in the dive to the ground the power must reduce progressivevely and his plane must crash whit 0% power. Isnt it? And 50% power in german plane.

A greeting

The german pilot obviously didn't read the handbook:grin:. Every throttle I've seen has some means of adjusting the friction to keep the throttle from doing this.

KOM.Nausicaa 10-18-2010 12:41 PM

Quote:

Originally Posted by Xilon_x
animation separated smoke house is separated flags movement is separated to all games. i not like this.
i like if all games engine have the wind direction vector and force intensity wind.

When I was working on a 3D animated feature film back in 2007, I once got a 3D model for a car sent to me for approval. (i was art director). We opened the car in Max and saw an insane amount of polygons. After some searching we tracked that amount down to the little metal tube which attaches the rear mirror to the door of the car. That little tube had 40,000 polygons.

What you are asking with your flags moving due to wind is the equivalent of the little tube. An insane amount of processing power concentrated in an insanely small spot.

kedrednael 10-18-2010 01:46 PM

Quote:

Originally Posted by Xilon_x (Post 190591)
Dear Oleg maddox if simulator SoW not have the wind is negative.
wind is a important physic factor.
EXAMPLE direction of wind.
GLIDER airplane not fly if not have Wind.
Wind cold or wind hot.
glider airplane.
instrument meteo for take direction and intensity of wind.

:confused:
We fly without wind.
Did you mean:
Dear Oleg Maddox, if simulator SoW doesn't have thermals that's negative.
thermals are an important physic factor.
gliders won't fly verry long without thermals.
I think you meant that right? otherwise it is just complete nonsense, even now it's stupid.
hot air rises, so can we thermal above burning factories, cities?

kedrednael 10-18-2010 02:05 PM

Quote:

Originally Posted by Xilon_x (Post 190673)
i remember during ww2 use glider airplane for night attak.

Attachment 3706


http://en.wikipedia.org/wiki/Thermal

physic factor wind and thermal.

i remember FSX use glider and thermal.
and also
CONDOR http://www.condorsoaring.com/

At night there is no thermal because the sun ain't shining. Or you should thermal above factories. Or were the gliders towed towards their target?

FSX gliding is terrible, you can pull the glider up 300 metres or something by pulling the stick, if you land (In FSX you just point the glider down and hit the ground... landing!)you won't fall on 1 wing tip, the glider just stands on the ground on 1 weel, etc. The glider flight in FSX is just not realistic.

Oleg Maddox 10-18-2010 02:39 PM

Quote:

Originally Posted by kedrednael (Post 190718)
:confused:
Dear Oleg Maddox, if simulator SoW doesn't have thermals that's negative.

Did I say it anywhere?

Insuber 10-18-2010 02:48 PM

Bump
 
Quote:

Originally Posted by insuber (Post 190677)
xifon,

stop panicking. Calm down. Relax, everything goes well.


Wind is already modeled in il2, no reason that it is not in bob
turbulence is already modeled in il2, no reason that it is not in bob

oleg said that turbulence and wind gusts will be present in bob.

Ok?

bump

Insuber 10-18-2010 02:51 PM

Hi Oleg,

Could you tell us something about training?

Also, last year (or two years ago? :D) you confirmed that the air gunnery training will be helped by having a "predictive pipper", a sort of red point showing at all moments where to aim. It looked a great idea for novices. Is it still in your plans?

Cheers,
Insuber

Splitter 10-18-2010 03:13 PM

Quote:

Originally Posted by kedrednael (Post 190718)
:confused:
We fly without wind.
Did you mean:
Dear Oleg Maddox, if simulator SoW doesn't have thermals that's negative.
thermals are an important physic factor.
gliders won't fly verry long without thermals.
I think you meant that right? otherwise it is just complete nonsense, even now it's stupid.
hot air rises, so can we thermal above burning factories, cities?

I think there is a big language barrier being experienced here :). May I try to sum things up?

In IL-2, there is wind and turbulence but it is not modeled "well" (the game is 10 years old after all). Flying in a real light aircraft or in a more modern sim dedicated to flight (not combat), the effects of wind are more apparent.

These things (wind and turbulence) will be modeled better in SoW if I have read past postings correctly. Crosswind landings may take some extra skill.

How did I do? :)

Thermals: I don't know of any general aviation flight sim that models thermals "well" for gliding. What I do know is that programming for such things and doing it well takes a lot of resources (from what I have heard from developers of other flight sims). It would not surprise me that a dedicated glider sim does the best job. But we don't do a lot of gliding in combat sims :).

Splitter

T}{OR 10-18-2010 03:33 PM

I am quoting myself from the other day as I believe my post (questions) was missed. :)

Quote:

Originally Posted by T.}{.O.R. (Post 190294)
That is excellent news. Any clues on who the publisher is, or better - is it at least someone else than UbiSoft? :)

Few questions about the MP:
  1. Will there be an option to first load some custom made skins on the server, and then force players (server setting) to first download them before hitting fly or even joining the server. I am asking this because some time when many people load their skins all you see is blank skinned planes flying all over the place.
  2. Also, I asked this once before - would it be possible (for servers with external views on) to disable the option to browse through enemy planes? More important - to prevent from seeing which type of planes is the opposite side flying (in IL2 this command was 'S')?
  3. How is kill crediting implemented? Will we have shared kills and if so in which way will server determine when it is a shared kill and when it isn't? What about human manned gunners (if I remember correctly, humans will be able to join a human piloted bomber on dog fight servers)?
  4. And last but not least - will there be an option to limit which countries or air forces can be selected per side? This would greatly help admins of the servers which try to simulate a certain scenario or battle - servers that are historically oriented (this goes for question #1 as well).



Thank You for your time.


kedrednael 10-18-2010 03:34 PM

Quote:

Originally Posted by Oleg Maddox (Post 190731)
Did I say it anywhere?

I was just changing Xilon_x post because it made no sense, I thought he meant what I said, bacause a lot of people mistake thermals for wind.
I knew there would be wind, it was even mentioned in the pre-alpha video on youtube, sorry for the confusion.

chiefrr73 10-18-2010 03:40 PM

hi Oleg,
thank you for answering questions!
Will the people/soldiers in BOB run out of their vehicles, when we are attacing them, like it was in IL 2. Sorry if this was asked before.

kedrednael 10-18-2010 03:45 PM

Quote:

Originally Posted by chiefrr73 (Post 190758)
hi Oleg,
thank you for answering questions!
Will the people/soldiers in BOB run out of their vehicles, when we are attacing them, like it was in IL 2. Sorry if this was asked before.

In the vehicle updates we saw that the doors were openable... So it might be possible people will run out.

philip.ed 10-18-2010 03:48 PM

http://www.condorsoaring.com/media/s...ts/scndr01.jpg

The clouds here look awesome.

kedrednael 10-18-2010 04:19 PM

Quote:

Originally Posted by philip.ed (Post 190761)
[IMG]

The clouds here look awesome.

-.-

I'm sure SOW's clouds look better. They only have to change their botoms! ;) The clouds of condor are to far away from eachother and they are a bit too big, And they accually have no textures, they aren't shiney.

[edit] I looked again at condor clouds and I have to say SOW already has better clouds.
hmmm, they look better than I thought.... from up close.
http://www.youtube.com/watch?v=vpsxk8y9mDM

[an other edit] I really don't understand what you want Philip, one update you want a pretty picture of a cloud hanging in the sky (REX like), and this update only thing that matters about the clouds is the flat botom (condor).

Sutts 10-18-2010 04:20 PM

Quote:

Originally Posted by philip.ed (Post 190761)

You're kidding right?:shock:

Insuber 10-18-2010 04:22 PM

Quote:

Originally Posted by philip.ed (Post 190761)

C'mon, are you serious????? Those clouds come from a walt disney movie. If Oleg showed those here, he would have been flamed to death. :D

Dano 10-18-2010 04:26 PM

Quote:

Originally Posted by philip.ed (Post 190761)
The clouds here look awesome.

We can wad up some cotton wool and stick it to your screen if you like?

kedrednael 10-18-2010 04:30 PM

In almost every game you get a white cockpit when flying into clouds, this always irritates me, also in ROF.

as you can see here: you can see the top of the mountain clearly, but when you get there everything becomes white, because they think you are in the cloud :mad:

2:30
http://www.youtube.com/watch?v=4AXEU...eature=related

I really hope it won't be like that in SOW..

philip.ed 10-18-2010 04:37 PM

I stand by my opinion; notice the shadows on the cloud-bottoms. This is lacking in SoW and really adds to the realism. I can see what you mean though; they do look a bit cartoony, but the general shape looks more realistic to me.
It's a mixed bag really. It's just my opinion; SoW has the ground to have awesome clouds, but to me they just look a bit like cotton-balls.

ATAG_Dutch 10-18-2010 04:48 PM

Quote:

Originally Posted by philip.ed (Post 190761)
The clouds here look awesome.

Yes, I also think that the landscape in SoW should take its lead from the teletubbies.:rolleyes::grin:

Qpassa 10-18-2010 04:54 PM

Quote:

Originally Posted by philip.ed (Post 190761)

http://www.youtube.com/watch?v=umDr0mPuyQc

Hatch 10-18-2010 04:56 PM

The spitfire vid of SoW shows some nice clouds.
And it can only have gotten better.

Same goes for the scenery.

Only thing I'm hoping for is some less hard defined edges between buildings and earth.

And some grime so you escape to the clear blue skies with a sigh of relief

philip.ed 10-18-2010 05:00 PM

Quote:

Originally Posted by Dutch_851 (Post 190779)
Yes, I also think that the landscape in SoW should take its lead from the teletubbies.:rolleyes::grin:

Teletubbies had a huge sun. You've clearly missed out on a childhood :rolleyes:

Apart from a certain cartoony-nature, what is wrong with the cloud models in that game? The shape is certainly more realistic than SoW, and consider this the lighting is too.

ATAG_Dutch 10-18-2010 05:13 PM

2 Attachment(s)
Quote:

Originally Posted by philip.ed (Post 190784)
Apart from a certain cartoony-nature, what is wrong with the cloud models in that game? The shape is certainly more realistic than SoW, and consider this the lighting is too.

Aw, and I went to all that trouble of posting pictures of real clouds without flat bottoms!:)
Here are some clouds from IL2.
(See PM BTW)

Chivas 10-18-2010 05:21 PM

Quote:

Originally Posted by philip.ed (Post 190775)
I stand by my opinion; notice the shadows on the cloud-bottoms. This is lacking in SoW and really adds to the realism. I can see what you mean though; they do look a bit cartoony, but the general shape looks more realistic to me.
It's a mixed bag really. It's just my opinion; SoW has the ground to have awesome clouds, but to me they just look a bit like cotton-balls.

I certainly hope SOW doesn't have clouds that look exactly those in the Condor screenshot. That said I'm also certain we will be seeing many different types of clouds some of which could look similar. Clouds shapes can be almost infinite, and the person Oleg dedicated to modeling weather and clouds has his hands full.

Qpassa 10-18-2010 05:36 PM

Quote:

Originally Posted by Dutch_851 (Post 190788)
Aw, and I went to all that trouble of posting pictures of real clouds without flat bottoms!:)
Here are some clouds from IL2.
(See PM BTW)

Il2 with Mods Clouds
http://i52.tinypic.com/2arzus.png

Abbeville-Boy 10-18-2010 06:05 PM

Quote:

Originally Posted by philip.ed (Post 190784)
The shape is certainly more realistic than SoW, and consider this the lighting is too.


have you played sow? you are beta tester? good for you if yes






(quote)Dutch_851
Aw, and I went to all that trouble of posting pictures of real clouds without flat bottoms!:smile:
Here are some clouds from IL2.


flat cloud base in il2 without somebody telling oleg years ago? wow

philip.ed 10-18-2010 06:25 PM

Il-2's flat-cloud base is partially there, yes ;)

I'm not a BETA tester; I'm just basing my (limited) knowledge on shots shown. ;)

ChrisDNT 10-18-2010 06:39 PM

Have a look at this :

http://www.youtube.com/user/orbxtube#p/u/4/fQ2kyHmXTss

Of course, I know we can't ask for the same levels of details in a combat sim (with all the other parameters to compute outside the graphical aspects), but something heading this way, at least for the color palette and the natural implantation of the elements.

Hecke 10-18-2010 06:44 PM

Oleg:

Will we have waving gras according to the prop wind?

ChrisDNT 10-18-2010 06:46 PM

For instance, look at the greens here...

http://fullterrain.com/product_aublue.html
http://fullterrain.com/product_ymav.html

... they just look right (even if a few of them are a little bit on the "Velvia" side, but nevertheless quite natural).

whatnot 10-18-2010 06:55 PM

Quote:

Originally Posted by speculum jockey (Post 190632)
Dear Xilon_x, if spaghetti not have the tomato is negative.
Tomatoes are important factor to Italian food.
EXAMPLE look of tomato.

I lolled at this, thank you for the chuckles mate! :)

ATAG_Dutch 10-18-2010 06:57 PM

Quote:

Originally Posted by ChrisDNT (Post 190813)
Of course, I know we can't ask for the same levels of details in a combat sim (with all the other parameters to compute outside the graphical aspects), but something heading this way, at least for the color palette and the natural implantation of the elements.

Well, that looks like what it is, a promo vid. Impressive one too.

Mr Maddox has made it quite clear, on more than one occasion, that we have never seen the final result of what SoW will look like.

I've posted a few comparisons myself, but this week he's been quite emphatic about the screenshots being old ones, they're building a new version, and we'll have to wait to see the real final result.

I really don't see any mileage in continuing to post comparisons, whether clouds or landscape.

Once we do see the final result, then we can post comparisons, if we can tear ourselves away from our joysticks.;)

KOM.Nausicaa 10-18-2010 07:20 PM

The whole "terrain colors bla bla" discussion is completely fruitless. Apart from the fact that Oleg said himself THE COLORS ARE WIP, it's obvious in the last screenshots that the terrain is not rendered as in the final product, meaning missing global illumination, lighting, HDR, haze and what not and that it has been rendered differently in almost every update. That is when people claim to notice "progress". Nonsense, it's nothing else than different machines and specs in the studio and different rendering and lighting stages with some tweaks here and there. Who knows, there may even be a second or third or fourth texture layer missing in the terrains. Early Oleg interviews indicate just that. The planes work that way -- why not the terrain? What do we know about it? Zip, that's how much.
Give it a rest already. You can't change zero with all your I-linked-to-a-photo-from-the-internet-screenshots and youtube videos. Oleg has thousands of photos of England taken by himself on his hardrives and he will do what he thinks looks correct.

Flutter 10-18-2010 07:36 PM

some questions
 
Hi Oleg,
I posted the comment below this weekend, and assume it got lost in the backlog. I do not need an answer, but would appreciate it if you considered doing something like it or better in a patch / future release (fear it may be too late for launch).
Others have commented, and I believe rightly, that fields of the era did not show wide tracks from tractors. Reducing or removing these would also reduce the "I plowed, and then there came a railroad" effect.

Aerodynamically: Will ground effect be modeled? I have not been able to detect it in IL2, and it definitely should be there. The effect was discovered in WW2 by shot up bomber crews who miraculously stopped sinking when reaching wave-top altitudes. Managing to get over the white cliffs could be difficult, but I believe few cared.

Finally: Will aircraft tow a wingtip vortex field and a prop-wash field? These could easily be modeled using time-dampening potential flow elements (adapted panel method), and would also add substantially to the immersion for aircraft flying close to one another.

Flutter

Quote:

Originally Posted by Flutter (Post 190314)
Hi Oleg, thank you for posting both updates and answers.

As far as I can see, the current ground texture system uses a network of borderlines that look organic but repeat fairly often over the terrain. The area within one set of borderlines is then filled with an appropriate texture (golf course / field a / field b / field c / farm / forest / village / city / industry ) and with the appropriate models (vegetation, buildings etc). Then the borders themselves are applied, these being hedges, paths, roads etc. For a quasi procedural texture system, I believe this is one of the best solutions available, and your results look overall very nice. However, the system does not look too good when such a field is cut by a railroad. Screenshot No. 3 illustrates my point. The REAL geometry (railroad lines, big highways) does fit badly into the texture when compared to the basic borderlines. The only solution I can imagine would be to treat such a road / railway line as yet another borderline, and apply different textures to the different segments that have been divided by this geometry. It would not be perfect, but it could be coded, and it would make these roads and railways fit better into the landskape, making them both blend better into it and be more visible in that they change the landscape around them.
The mockup picture below illustrates my point.
Flutter
http://www.lange-aviation.com/tmp/gndtex.jpg


AndyJWest 10-18-2010 07:48 PM

Quote:

Will ground effect be modeled? I have not been able to detect it in IL2, and it definitely should be there.
Actually, it is modelled in IL-2, though it is subtle, and perhaps not modelled entirely accurately. There was a long discussion of this on the Ubi forums: http://forums.ubi.com/eve/forums/a/t...3121062458/p/1

furbs 10-18-2010 07:51 PM

Quote:

Originally Posted by KOM.Nausicaa (Post 190829)
The whole "terrain colors bla bla" discussion is completely fruitless. Apart from the fact that Oleg said himself THE COLORS ARE WIP, it's obvious in the last screenshots that the terrain is not rendered as in the final product, meaning missing global illumination, lighting, HDR, haze and what not and that it has been rendered differently in almost every update. That is when people claim to notice "progress". Nonsense, it's nothing else than different machines and specs in the studio and different rendering and lighting stages with some tweaks here and there. Who knows, there may even be a second or third or fourth texture layer missing in the terrains. Early Oleg interviews indicate just that. The planes work that way -- why not the terrain? What do we know about it? Zip, that's how much.
Give it a rest already. You can't change zero with all your I-linked-to-a-photo-from-the-internet-screenshots and youtube videos. Oleg has thousands of photos of England taken by himself on his hardrives and he will do what he thinks looks correct.

And who made YOU olegs spokesperson?...you havnt a clue what Oleg thinks or if he wants input on the updates. If Oleg says nothing we post here will make any differance to what he does with SOW, then thats fine with me, i will stop posting.

This is a discussion thread on this weeks update if you havnt noticed, im always polite in how i post and until told by Oleg or the mods here to not to, i will carry on.

Flutter 10-18-2010 08:01 PM

Ground effect
 
Quote:

Originally Posted by AndyJWest (Post 190837)
Actually, it is modelled in IL-2, though it is subtle, and perhaps not modelled entirely accurately. There was a long discussion of this on the Ubi forums: http://forums.ubi.com/eve/forums/a/t...3121062458/p/1

Thnx Andy, That's indeed a more subtle than I would expect it to be. I shal go and look for it myself :) (Tend to lose an engine or ten when I go flying).

GT182 10-18-2010 08:21 PM

As always, Oleg and crew are doing some great work with BOB:SOW. The wait will be worth it IMHO. :-D

Besides, there's no sense in rushing things only to have the need for several patches made to fix things that weren't finished for the release. They are doing the right thing no matter how impatient some are.

SlipBall 10-18-2010 08:21 PM

(quote)Flutter
Others have commented, and I believe rightly, that fields of the era did not show wide tracks from tractors.


I'm not sure why you think a field with wide rows indicate a tractor passed over the field. Some crops demand a greater distance from one another, and so "wide"could have been made using a horse back then. One thing though, is that most farm field rows are plowed running north/south to allow for maximum sunlight exposure, east/west at times to control erosion.:grin:

d165w3ll 10-18-2010 08:44 PM

Quote:

Originally Posted by KOM.Nausicaa (Post 190829)
The whole "terrain colors bla bla" discussion is completely fruitless. ... You can't change zero with all your I-linked-to-a-photo-from-the-internet-screenshots and youtube videos. Oleg has thousands of photos of England taken by himself on his hardrives and he will do what he thinks looks correct.

I'm perfectly sure that Oleg will use his judgement - and not yours.

Zoom2136 10-18-2010 08:47 PM

Quote:

Originally Posted by Oleg Maddox (Post 189887)
This is possible in Il-2 original. And everybody will see you own skin. Why not in BoB?
Il-2 still has a lot of things that in many games simply absent. Why not in BoB?

I understand the use of custom skins... but most online server do not allow custom skins...

I'm thinking of a selectable option (i.ex.: red, blue, yellow, orange, white, etc. rudders), like choosing a squadron (or nose art) in iL2. This would be nice as most of our flights are arranged in colors (white flight, orange flight, etc.).

Anyway thanks again, and keep up the good work!!!

KOM.Nausicaa 10-18-2010 08:50 PM

Quote:

Originally Posted by d165w3ll (Post 190849)
I'm perfectly sure that Oleg will use his judgement - and not yours.

I totally agree.

kendo65 10-18-2010 09:37 PM

Quote:

Originally Posted by KOM.Nausicaa (Post 190829)
The whole "terrain colors bla bla" discussion is completely fruitless. Apart from the fact that Oleg said himself THE COLORS ARE WIP, it's obvious in the last screenshots that the terrain is not rendered as in the final product, meaning missing global illumination, lighting, HDR, haze and what not and that it has been rendered differently in almost every update. That is when people claim to notice "progress". Nonsense, it's nothing else than different machines and specs in the studio and different rendering and lighting stages with some tweaks here and there. Who knows, there may even be a second or third or fourth texture layer missing in the terrains. Early Oleg interviews indicate just that. The planes work that way -- why not the terrain? What do we know about it? Zip, that's how much.
Give it a rest already. You can't change zero with all your I-linked-to-a-photo-from-the-internet-screenshots and youtube videos. Oleg has thousands of photos of England taken by himself on his hardrives and he will do what he thinks looks correct.

+1 (even though I suspect I may be one of those seeing (illusory?) 'progress' - lets call it 'difference' instead then. ;)


Quote:

Originally Posted by philip.ed (Post 190761)
The clouds here look awesome.

Other people have already said it, but I just can't believe you're being serious here. They look like archetypal cotton wool, fluffy cliches! il2 is 50 times better already!

Bolelas 10-18-2010 10:08 PM

on-off switches.
 
Sorry to ask again...
Can Mr. Oleg tell me if BOB SOW will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard? Or it will only be possible to do it by using a program to map keys?
I know some games that have it, some RC games (radio controled sim.)
Its very usefull to people who want to build pannels and stuff like that. I hope it includes that possibillity...
I enjoy all your team work, and tank you for the updates.

KOM.Nausicaa 10-18-2010 10:46 PM

Quote:

Originally Posted by kendo65 (Post 190872)
+1 (even though I suspect I may be one of those seeing (illusory?) 'progress' - lets call it 'difference' instead then. ;)

I didn't mean to say that the progress is completely illusory. Of course stuff is happening. However most here do not have any knowledge of 3D modeling pipelines and misjudge the shots or make wrong interpretations. They see progress were there isn't any (machine was just more powerful, or AA was just switched on) and don't see the progress which actually happened. Me, for example: I don't know how it will look in the end, but I know how incredibly different something can look by simply, say, pushing the button of some lighting features in Max. People underestimate that the shots can change dramatically by a series of simple features we are not seeing yet.

kendo65 10-18-2010 10:57 PM

Yes, I was attempting to say something similar in a previous post.

Sutts 10-18-2010 11:01 PM

Quote:

Originally Posted by SlipBall (Post 190845)
(quote)Flutter
Others have commented, and I believe rightly, that fields of the era did not show wide tracks from tractors.


I'm not sure why you think a field with wide rows indicate a tractor passed over the field. Some crops demand a greater distance from one another, and so "wide"could have been made using a horse back then. One thing though, is that most farm field rows are plowed running north/south to allow for maximum sunlight exposure, east/west at times to control erosion.:grin:


Not talking about plowed fields here SlipBall. Please look again at the image linked here.

http://forum.1cpublishing.eu/attachm...9&d=1287325120

Those lines are 100% modern day tractor tramlines for the application of sprays and fertilisers without damaging the developing crop. I should know...I've spent hundreds of hours making them!

I've noticed that the majority of textures associated with cereal crops shown so far have been incorrectly given tramlines.

The following link provides all the details you need to know including how they are produced. If you scroll down you'll notice the second to last photo matches what we see in the SoW fields. This is all modern day agricultural practice.

http://www.ukagriculture.com/crops/tramlines.cfm

Interestingly, I've just noticed this quote in the article text:

"Tramlines became widespread in their use in the agricultural revolution of the 1950s and 60s. Tramlines are of vital importance in the modern farming environment because they prevent overlapping applications of fertiliser and pesticide and because they allow spot or selective treatments to be carried out accurately. Nowadays tramlines can be seen throughout most of the western world and are often inaccurately present in films about the past, watch Gladiator carefully next time!"


Ploughed fields will contain furrow lines and these will be identical whether produced by a horse or tractor drawn plough. Cut hay and other crops may also appear in roughly even lines. It is the tramlines only that is being debated here.

furbs 10-18-2010 11:08 PM

Careful Sutts, dont point out anything that might be slighty not correct, even if you have spent 100s hours making them yourself. ;)

Sutts 10-18-2010 11:13 PM

Quote:

Originally Posted by furbs (Post 190888)
Careful Sutts, dont point out anything that might be slighty not correct, even if you have spent 100s hours making them yourself. ;)

Yeah, not a big deal in the great scheme of things....but easily fixed in a future release hopefully. I think many of these textures are shared.

SlipBall 10-18-2010 11:15 PM

Quote:

Originally Posted by Sutts (Post 190887)
Not talking about plowed fields here SlipBall. Please look again at the image attached to this post. Those lines are 100% modern day tractor tramlines for the application of sprays and fertilisers without damaging the developing crop. I should know...I've spent hundreds of hours making them!

I've noticed that the majority of textures associated with cereal crops shown so far have been incorrectly given tramlines.

The following link provides all the details you need to know including how they are produced. If you scroll down you'll notice the second to last photo matches what we see in the SoW fields. This is all modern day agricultural practice.

http://www.ukagriculture.com/crops/tramlines.cfm

Interestingly, I've just noticed this quote in the article text:

"Tramlines became widespread in their use in the agricultural revolution of the 1950s and 60s. Tramlines are of vital importance in the modern farming environment because they prevent overlapping applications of fertiliser and pesticide and because they allow spot or selective treatments to be carried out accurately. Nowadays tramlines can be seen throughout most of the western world and are often inaccurately present in films about the past, watch Gladiator carefully next time!"


Ploughed fields will contain furrow lines and these will be identical whether produced by a horse or tractor drawn plough. Cut hay and other crops may also appear in roughly even lines. It is the tramlines only that is being debated here.


OK...I'm not knowledged enough on this subject, to argue any points you made in your post.:grin:

Insuber 10-18-2010 11:17 PM

So we have here:

- experts of WWII fields
- experts of BOB country colors
- experts of RAF flight goggles
- experts of flight suits
- experts of clouds (not so many thou ... :))
- experts of 110 antennas
- experts of locomotives
- ... I can continue ...

Chapeau ... personally I just want an honest combat flight simulation and I feel so lonely ! Hey anyone else out there like me ?

;D

Baron 10-18-2010 11:19 PM

Seriously, some of u people need to take a biig step back and start living.


Jesus H.....


Edit: from another forum, im suprised noone has commentet on the wrong type of rooftiling used in olegs screens. Im sure though someone will be here shortly doing just that. Flight sim community just blows my mind over and over again. (not in a good way mind u)

peterwoods@supanet.com 10-18-2010 11:19 PM

Thank you Sutts for that. Aware of from observation but not the detail or technicalities. Most enlightening.

Sutts 10-18-2010 11:26 PM

Quote:

Originally Posted by Insuber (Post 190891)
So we have here:

- experts of WWII fields
- experts of BOB country colors
- experts of RAF flight goggles
- experts of flight suits
- experts of clouds (not so many thou ... :))
- experts of 110 antennas
- experts of locomotives
- ... I can continue ...

Chapeau ... personally I just want an honest combat flight simulation and I feel so lonely ! Hey anyone else out there like me ?

;D

Yes, isn't that a good thing? Lots of knowledge brought together can produce one hell of a sim don't you think?

These are little details but they do matter. What is the point of Oleg getting the buildings, boundaries and roads of 1940s Britain bang on when 1000s of acres of agricultural land proves that this is in fact a modern landscape? Kind of kills the illusion I'd say.

All we're talking about is making the cereal textures plain instead of tramlined, that's all. I bet there's only about 5 textures to change.

furbs 10-18-2010 11:27 PM

i think ALL of us want that Insuber, IL2 is with out doubt the best sim(or game for that matter) that ive ever owned.
We all prob have 1000s of hours flying IL2 thanks to Oleg, i know i have.
And we all want the best for SOW, now if some of us spot things that we think could be closer to the real thing, then why not point them out?

Now if Oleg then agrees and changes these small things then whats the harm?
If he doesnt agree or hasnt time to change them, thats his choice, its his sim, he can and will do what he feels is right, its not going to make any of us not buy the game.

Sutts 10-18-2010 11:30 PM

Quote:

Originally Posted by furbs (Post 190896)
i think ALL of us want that Insuber, IL2 is with out doubt the best sim(or game for that matter) that ive ever owned.
We all prob have 1000s of hours flying IL2 thanks to Oleg, i know i have.
And we all want the best for SOW, now if some of us spot things that we think could be closer to the real thing, then why not point them out?

Now if Oleg then agrees and changes these small things then whats the harm?
If he doesnt agree or hasnt time to change them, thats his choice, its his sim, he can and will do what he feels is right, its not going to make any of us not buy the game.

Nicely put furbs. My intention is not to ruffle feathers, just contribute to the knowledge base. I can't imagine many Sim folk are involved in farming these days.

Sutts 10-18-2010 11:33 PM

Quote:

Originally Posted by SlipBall (Post 190890)
OK...I'm not knowledged enough on this subject, to argue any points you made in your post.:grin:

Fair enough but please look at the article all the same, the evidence is all there.

mazex 10-18-2010 11:46 PM

A small comparison with WoP that has been mentioned here (got in a bit too low and some guy in a spit joined my 2 player host while going on my photo run and shot me down so no second attempt ;))

It's getting hard to say which one is best now...

http://img98.imageshack.us/img98/9885/bobcompare2.jpg

http://img140.imageshack.us/img140/3022/wopcompare2.jpg

Sutts 10-18-2010 11:50 PM

Quote:

Originally Posted by Baron (Post 190892)
Seriously, some of u people need to take a biig step back and start living.


Jesus H.....


Edit: from another forum, im suprised noone has commentet on the wrong type of rooftiling used in olegs screens. Im sure though someone will be here shortly doing just that. Flight sim community just blows my mind over and over again. (not in a good way mind u)


With respect, these things are a lot more obvious than a darn roofing slate. They literally shout MODERN TECHNOLOGY BELOW.

Now, it may not seem important to many but just wait until people start producing the historically accurate movies that Oleg hinted at. It was bad enough watching Memphis Belle with all those modern fields in the background. If Oleg has a chance to make the environment historically correct then I think he will choose to do it, I don't care when.

ATAG_Dutch 10-19-2010 12:07 AM

Quote:

Originally Posted by Insuber (Post 190891)
So we have here:

- experts of WWII fields
- experts of BOB country colors
- experts of RAF flight goggles
- experts of flight suits
- experts of clouds (not so many thou ... :))
- experts of 110 antennas
- experts of locomotives
- ... I can continue ...

Chapeau ... personally I just want an honest combat flight simulation and I feel so lonely ! Hey anyone else out there like me ?

;D

Yep.

WTE_Galway 10-19-2010 12:12 AM

Just an observation as a former freelance photographer.

Many of the photos people are preferring as "more correct" have clearly been taken with a polarized lens. Polarised lenses with landscape photos give a more dramatic result. From an observers point of view the effect on the image is similar to putting on a pair of high quality sunglasses on a sunny day.

ATAG_Dutch 10-19-2010 12:30 AM

Quote:

Originally Posted by mazex (Post 190902)
A small comparison with WoP that has been mentioned here (got in a bit too low and some guy in a spit joined my 2 player host while going on my photo run and shot me down so no second attempt ;))

It's getting hard to say which one is best now...

I don't think it is.

Just look at the aircraft.
Then look at the water.
Then look at the towns.
Then look at the overall 'mood' of the shots.

The blokes at 1c Maddox games will produce the goods.
As I said earlier, given the news we've been given this week, it's too late for comparisons or recommendations for the initial release.
We're on the home stretch.
Have a bit of faith, and remember the initial release is only the initial release.
If recommendations and comparisons are necessary after release, so be it.
That's what the forum is for.

I'm really looking forward to the next ten years, when all these 'games' that the screenshots have been compared to have all been forgotten, and we'll all be wondering why on earth we moaned.

Like Insuber said, we just want a good combat flight sim.

I think we're going to get a terrific one.

Foo'bar 10-19-2010 12:41 AM

Quote:

Originally Posted by Insuber (Post 190891)
So we have here:

(...)
- experts of locomotives
(...)

Err... more than me? ;)

Chivas 10-19-2010 02:46 AM

I'm blown away by the thought of the developer actually saying they're modeling all of 1940 London.

lbuchele 10-19-2010 03:25 AM

Quote:

Originally Posted by Foo'bar (Post 190916)
Err... more than me? ;)

Sorry,Foo' bar.
I don't consider you an expert in locomotives.
You are god.

KG26_Alpha 10-19-2010 05:14 AM

Another God is the person who has done the weather modelling :)

airmalik 10-19-2010 05:41 AM

Quote:

Originally Posted by mazex (Post 190902)
A small comparison with WoP that has been mentioned here (got in a bit too low and some guy in a spit joined my 2 player host while going on my photo run and shot me down so no second attempt ;))

It's getting hard to say which one is best now...

I was curious what WoP would look like without the colour cast:

Original:
http://img140.imageshack.us/img140/3022/wopcompare2.jpg

Colour Corrected (Only colour balance changed. No contrast, exposure changes made):
http://img535.imageshack.us/img535/7...compare2cc.jpg

Oleg Maddox 10-19-2010 07:09 AM

Quote:

Originally Posted by WTE_Galway (Post 190910)
Just an observation as a former freelance photographer.

Many of the photos people are preferring as "more correct" have clearly been taken with a polarized lens. Polarised lenses with landscape photos give a more dramatic result. From an observers point of view the effect on the image is similar to putting on a pair of high quality sunglasses on a sunny day.

I would add - polarized sunglasses :)
Yes you are perfectly right. Not all but many was done by this way if it was professional photograper.
In my photos that I was shooting from the air myself I didn't use polarizer, however in a soft I was removing the effect what is doing the glass of windows and canopy.


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