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-   IL-2 Sturmovik: Birds of Prey (http://forum.fulqrumpublishing.com/forumdisplay.php?f=132)
-   -   For 1946 & Oleg Fans (http://forum.fulqrumpublishing.com/showthread.php?t=9354)

l88bastard 09-06-2009 05:20 PM

Quote:

Originally Posted by Anton Yudintsev (Post 97127)
There is NO programmed deadzone in the game.
In fact, it is strictly prohibited by Microsoft TCRs (rules for submission all games).
However, Xbox360 ITSELF has deadzones for all controllers - internal.
Nothing here is in our power (or anyone's, except MS).

P.S. That's not a case on PS3.

So, what can be done, will Microsoft fix this or should I just sell my ace edge now?

Are you saying there is NO DEADZONE on the PS3 version? If thats the case I will get the PS3 version instead of the xbox version, please elaborate more on PS3 version deadzone, thanks!

David603 09-06-2009 05:45 PM

Quote:

Originally Posted by Raw Kryptonite (Post 97200)
...and no, 1946 isn't the most in depth flight sim on a pc. ;)

True, but its the best WWII flight sim out there, and I can't see anyone taking that title until Storm of War comes out.

Houndstone Hawk 09-06-2009 07:05 PM

Quote:

Originally Posted by l88bastard (Post 97229)
So, what can be done, will Microsoft fix this or should I just sell my ace edge now?

Are you saying there is NO DEADZONE on the PS3 version? If thats the case I will get the PS3 version instead of the xbox version, please elaborate more on PS3 version deadzone, thanks!

There is a dead zone problem on the PS3 title but not so evident if using the controller. I have 360 & PS3, copies of BoP foreach, an Aviator for 360 & the T.Flight HOTAS X for PS3 & the not only are the dead zone problems obviously evident in both but with the PS3. T.Master stick, there is also the added problem of near unuseable hat switch views .... go figure!

Pup 09-07-2009 12:42 AM

Quote:

Originally Posted by Houndstone Hawk (Post 97292)
There is a dead zone problem on the PS3 title but not so evident if using the controller. I have 360 & PS3, copies of BoP foreach, an Aviator for 360 & the T.Flight HOTAS X for PS3 & the not only are the dead zone problems obviously evident in both but with the PS3. T.Master stick, there is also the added problem of near unuseable hat switch views .... go figure!

Aye, there is no apparent deadzone using the pad with the ps3, but there is a noticeable one using a joystick. I'm hoping this means it is something that could be fixed, for ps3 joystick users at least.

reynard11 09-07-2009 04:04 AM

Quote:

Originally Posted by LaRock O no Lie (Post 97050)
its the fact that not everyone likes the set controller settings programmed into the game....

Yep. It's not just BOP mind. Personally, this has been a thorn in my side for some time and I find it amazing... in this day & age of videogaming, that user mappable button configs aren't standard in every console game period.

It really seems like a no brainer but then again, I'm no programmer. :rolleyes:

Soviet Ace 09-07-2009 04:31 AM

Quote:

Originally Posted by David603 (Post 97238)
True, but its the best WWII flight sim out there, and I can't see anyone taking that title until Storm of War comes out.

But Storm of War won't have nearly as many planes as 1946 did. Shame the producers couldn't enjoy what was. :(

PantherAttack2 09-07-2009 04:37 AM

I didn't read the entire thread, so maybe this has been posted before, but...

BoP is on a console!!! Hello? Don't you understand that at all?

I have over half of the keys on the keyboard mapped to different controls in IL-2: 1946... Console controllers have what... Like, 10 buttons and 2 triggers?
They probably could have gone a lot farther with this game but it's on consoles, there is only so much you can do.

Unless of course you could always add more controls so the A+B is to turn the engine on or off, up and down on the joystick while holding A is to increase/decrease prop pitch, etc but then it just gets confusing and ridiculous.

Some things definitely could have been improved upon, or changed altogether. But for the most part, there is a limit to what you can do on a console.
If you don't like it, stick with 1946. Just don't compare BoP to a PC flight sim, compare it to a console flight sim.

(by the way, you could consider Blazing Angels, etc. as flight sims, because they simulate flight, but they do so very badly)

Desode 09-07-2009 08:05 AM

Quote:

Originally Posted by PantherAttack2 (Post 97535)
I didn't read the entire thread, so maybe this has been posted before, but...

BoP is on a console!!! Hello? Don't you understand that at all?

I have over half of the keys on the keyboard mapped to different controls in IL-2: 1946... Console controllers have what... Like, 10 buttons and 2 triggers?
They probably could have gone a lot farther with this game but it's on consoles, there is only so much you can do.

Unless of course you could always add more controls so the A+B is to turn the engine on or off, up and down on the joystick while holding A is to increase/decrease prop pitch, etc but then it just gets confusing and ridiculous.

Some things definitely could have been improved upon, or changed altogether. But for the most part, there is a limit to what you can do on a console.
If you don't like it, stick with 1946. Just don't compare BoP to a PC flight sim, compare it to a console flight sim.

(by the way, you could consider Blazing Angels, etc. as flight sims, because they simulate flight, but they do so very badly)

No you can't call BA a flight sim !!!! They wouldn't know what prop wash was untill i hit them in the FACE !!!

LOL , DESODE

Houndstone Hawk 09-07-2009 10:55 AM

Seconded! Blazing Angels 2 is nothing more than Mario Karts at 5'000 ft

And to respond to "Just don't compare BoP to a PC flight sim" ... the devs themselves were promising an experience not far removed from the gigantically superior PC version. It was said many times in the long run up to release that newcomer or SIM fan alike would get so much from this title.
Fully with you on the lack of keys & certain limitations but Over G Fighters managed brilliantly with all these factors to represent a much more hi-tech air combat scenario.

Storm of War may only start with a few aircraft but they will be perfectly represented with flight characteristics to match & 3D, virtual cockpits & gunnery stations (as has been the norm of this series) will go without saying aswell as the other simple things such as take off as standard, being able to view a replay ... I fly on sim in BoP & while it's great players are restricted only to the cockpit view, the same player wouldn't even know the state of his or her own aircraft at the end of a fight & is missing out on so much action.
A flight SIM without all cockpits, no takeoffs & no replays, no remapple button configs is like FIFA without Goalkeepers, Offside rulings & Goal replays!!!

PantherAttack2 09-07-2009 06:19 PM

Everyone is taking the words 'flight sim' to the extreme. All it means is the simulation of flight. Some definitions of flight-

1. The motion of an object in or through a medium, especially through the earth's atmosphere or through space.
2. An instance of such motion.
3. The distance covered in such motion.

4. The act or process of flying through the air by means of wings.

Takeoffs and landings have nothing to do with simulating flight, or even simulating combat in flight (in combat flight sim). I will agree that they probably could have put those features in, but not including that doesn't make the game less of a flight sim. And please, remind me, if you're all about realism then why would you want replays in the first place? When is that realistic?

And, 1946 is a flight sim without all cockpits by the way.


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