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-   -   Oleg Maddox's Room #2 QUESTIONS & REQUESTS TO OLEG ABOUT BOB SOW (http://forum.fulqrumpublishing.com/showthread.php?t=6909)

zakkandrachoff 05-11-2009 09:16 PM

The luftwaffe and drop fuel tanks 1939-40[!?]
 
about luftwaffe drop fuel, check this site

http://warandgame.wordpress.com/2008...tanks-1939-40/

i hope oleg see this

Lucas_From_Hell 05-13-2009 06:54 PM

Well, I've got another one here:

In Storm Of War, will we be able to destroy railways? It would make the game much more historically correct. Attacks with bombs or rockets could explode the trails, and slow down enemy train movement in that sector, and it would be a beutiful thing to explode a railway and see a derrailment of a totally loaded fuel train. :evil:

Abbeville-Boy 05-13-2009 10:28 PM

bombed runway damage that last a bit as well for emersion :evil:

Icewolf 05-15-2009 10:42 PM

Hello Oleg
I would like to see some way to speed up people hitting the fly button in online games.
maybe a timer that the host could activate?
something ,anything to make people hit that fly button after an allotted time has past

Codex 05-16-2009 10:49 AM

Quote:

Originally Posted by Lucas_From_Hell (Post 76224)
Well, I've got another one here:

In Storm Of War, will we be able to destroy railways? It would make the game much more historically correct. Attacks with bombs or rockets could explode the trails, and slow down enemy train movement in that sector, and it would be a beutiful thing to explode a railway and see a derrailment of a totally loaded fuel train. :evil:

Oleg said this will be modelled. Do a search in Google Videos for an interview by Mysticpuma with Oleg, couple of years old now but it should still be around.

wheelsup_cavu 05-19-2009 11:21 PM

I think this is the video you were talking about Codex.
Oleg_and_Ilya_by_Mysticpuma_talk_about_BoB_and_IL2 _at_Sim_show.avi


Wheelsup

Skoshi Tiger 05-20-2009 02:19 AM

I can't remember if this has been asked before but it is a major gripe for me due to the monotonous regularity of its occurrence ...

When a pilot ejects in SOW, will thier body still pass through the aircraft structure? Or will the body bounce off or get entangled on the airframe?

After successfully bailing out will the parachute become entangled when landing in trees?

Also after a crash landing where the plane flips over (a thing I do quite regularly) will we still get the blue image where the line of sight goes beneath the ground poly's?

Cheers?

Bobb4 05-20-2009 09:16 AM

Loved the Simhq interview...
Any chance we can see the game engine in action, short video, even still images?
Second question, you mention 17 planes. Are these historic planes or exotics not linked to the Battle of Britain?

idonno 05-20-2009 07:46 PM

"You may see again some very interesting details.
Modeling of AAA in our new simulator means following (for example):
Say, if the electricity generator of search light will be destroyed, then the search light wouldn’t work… then the effectiveness of anti aircraft guns also wouldn't be good.
We are developing the simulation of ground AAA support in all areas, including radars, High Command, etc. It will work as a system: damage of one will have result in other.
Also would remind that British and German radar systems will have different purpose as it was in reality."

Oleg Maddox


Any chance there will be a delay between when an aircraft comes into view of the AAA and when the AAA starts firing?

It has always been a major shortcoming of IL2 that surprise attacks are impossible, as if the gunners lived at their guns 24/7. Surprise attacks were not uncommon in real life.

I.D.

C6_Krasno 05-21-2009 09:47 AM

Quote:

Originally Posted by idonno (Post 77136)
It has always been a major shortcoming of IL2 that surprise attacks are impossible, as if the gunners lived at their guns 24/7. Surprise attacks were not uncommon in real life.

Please excuse me for OT and delete this post if you want, but you can "fake" these surprise attacks by setting the detection range of the AAA to a quite low level. This way, the AAA won't see you until you cross this range, and then it will fire at you as long as you remain in its fire range.


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