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Csimbi 01-12-2015 04:58 PM

2 Attachment(s)
Ice and Fire 1.3 came out today, so here are the updated mods.
I am still playing it, so it was a no-brainer.

Jetstream 01-22-2015 12:48 PM

non-steam mod
 
Quote:

Originally Posted by Csimbi (Post 708171)
Ice and Fire 1.3 came out today, so here are the updated mods.
I am still playing it, so it was a no-brainer.

du yu have non-steam version ?

Boozie 02-04-2015 08:31 PM

How about dark side? :grin:

Boozie 02-06-2015 09:17 PM

Can you do this for Dark Side or maybe explain the steps to make one for darkside starting from an existing one you have?

Csimbi 02-07-2015 09:35 AM

Yeah, I am planning to do that.
It should be pretty easy though.

Boozie 02-07-2015 12:24 PM

Quote:

Originally Posted by Csimbi (Post 708639)
Yeah, I am planning to do that.
It should be pretty easy though.

I'd take a crack at it if you could explain what I need to do.

Csimbi 02-07-2015 05:43 PM

Well, first off, you should compare the unmodded vs. the modded files.
It does not hurt understanding what's going on, but you'll find that I either split the files with includes, or, marked these changes up for easy identification.
As long as the code is similar in the Dark Side, it should run without changes - so it's mostly copy-paste the changes to their corresponding files in Dark Side.
Good luck!

Boozie 02-08-2015 09:31 PM

So I have it working. All I did was take your mod, copy in the Items.txt and Logic_hero.lua from the darkside ses.kfs.

Then I added the ==new_items.txt to the items.txt.
And I also added to the Logic_hero.lua the info to give my saves the items upon load.

I think this way lets me keep the artifacts from darkside, but if there's any other darkside specific file I should preserve that you can think of let me know.

[e] I need up update the new_scripts file to include Darkside units. Do you know where I can find a list of the units and there normal price in the ses.kfs?

Csimbi 02-09-2015 05:46 PM

There is no list per se. You need to enumerate all .atom files. Some aren't used in the game though (i.e. battle-only atoms).

Boozie 02-09-2015 05:54 PM

Quote:

Originally Posted by Csimbi (Post 708676)
There is no list per se. You need to enumerate all .atom files. Some aren't used in the game though (i.e. battle-only atoms).

Ok that's fine. I see the cost is in the file as well. I will just populate on a as needed basis instead of trying to compile everything. Thanks.


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