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Continu0 05-24-2012 09:43 PM

Quote:

Originally Posted by SlipBall (Post 428990)
Seems to be a data bottle neck when there is a lot going on...could be Steam can't handle the truth:-P


you may proove me wrong, but those connections aren´t going via steam, or are they?

Jatta Raso 05-24-2012 10:31 PM

few minutes ago, 6 Br-20 and 3 Spits and a Hurri off the French coast at about 10000ft, flew like a charm

just before, duel over Hawkinge, 2 109s and 2 spits over deck, let's just say i have a new radar, the fps drop...

after that, 1 109 just feet wet off France, and no drop whatsoever

:confused: :?

ATAG_Snapper 05-25-2012 12:50 AM

Thanks for this, JR. Correct me if I've got this wrong:

1. You and 2 RAF mates attack 6 Br20's AI -- no fps drop

2. You and 1 RAF mate (Spitfires) encounter 2 109's (human-flown) -- big fps drop

3. You (solo Spitfire) encounter single 109 (human-flown) -- no fps drop

I've been finding similar in that I seem to go one-on-one with a 109 with no framerate problem, but if I get in a multi-fighter furball....I seem to get an fps drop. Encountering AI bomber formations do not affect frame rate, but if the bomber formation is flown by human opponents -- major hit on frame rate.

To add to this, my RAF mates and I found a single 110 human-flown low-level raider at Ramsgate could strafe and bomb with impunity from us RAF fighters. As soon as we drew near to stop him -- frame rate would instantly drop to 1 fps. However, there were no CTD's. ( Crash to Desktop ). Right now, who knows? But a pattern seems to be developing which may help the devs troubleshoot down the road.

Jatta Raso 05-25-2012 04:35 AM

Snapper you got it right, those were the situations

i think i nailed it - it's so simple it's shocking but haven't seen this mentioned before..

the problem for me is when i'm up with 2 plus enemy player AC (fighters or bombers); friendly player group of fighter/bomber or both, no prob; enemy AI group of bombers with friendly player wing attacking, no prob; 6 enemy AI bombers and 1 human enemy, no prob... anytime more than 1-2 enemy AC anywhere, bang.. this has been the pattern

Steuben 05-25-2012 08:30 PM

has anybody been able to fix the problem? Or is there absolutly no solution! It is a real fun killer!

ATAG_Snapper 05-25-2012 09:15 PM

I have no tech background on this at all, but as Jatta Raso above has outlined, there is a definite pattern to this type of game-killing lag. That makes me optimistic that a fix can be found. Obviously, it's far worse to troubleshoot a random problem that can't be duplicated at will (like the Crash To Desktop problem that may have been solved with the current patch -- THAT was a hard one to nail down...but they did it! We hope. ;) ).

It's hard to know specifically what the devs are working on with the next patch, although B6's update today gives some indications it is woefully short of any specific details. So, once again.....fingers crossed!

SlipBall 05-25-2012 09:16 PM

Quote:

Originally Posted by Continu0 (Post 428993)
you may proove me wrong, but those connections aren´t going via steam, or are they?


No I was just joking around...I think there is a bottle neck though, and its really hard for me to want to fly online for now.

ATAG_Bliss 05-26-2012 12:09 AM

There's definitely tons of issues that need sorted, but I never notice an unplayable drop in FPS regardless of the amount of humans in an area.

I get the typical FPS loss from the objects (smoke, debris) etc., that cause them. But I don't ever monitor my FPS unless I'm trying a new driver, etc. I could be losing a whole bunch, but as long as it's fluid on the screen it doesn't really bother me.

phoenix1963 05-27-2012 11:51 AM

@JR - Are you SURE you've turned off "custom skins download" ?
As Insuber says, this seems to cure this problem for many.

It's really easy to forget all these configuration quirks.

56RAF_phoenix

Thee_oddball 05-27-2012 04:51 PM

you guys might try running process explorer in the back ground while you are playing.
http://technet.microsoft.com/en-us/s.../bb896653.aspx


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