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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Well...we said it would be a problem.. (http://forum.fulqrumpublishing.com/showthread.php?t=24306)

JG14_Jagr 07-04-2011 07:11 PM

Its not cheating. Its open to everyone. If you want to do it, you can do it. The fact that you don't is commendable, I don't do it either, but its a choice not "cheating".

Eventually what needs to be added is invisible low poly "fences in the large wooded areas to insure that if you do it enough you will pay the price and not know where you can and cannot do it..

JG52Krupi 07-04-2011 07:17 PM

Quote:

Originally Posted by bongodriver (Post 305617)
Heres a question.....this speedtree stuff, lets say you are playing online and you flew past a tree, would the same tree be in the same place on the other machines world? or are the trees randomly generated by each machine?

No they should be the same for all, the problem only arises when one player has trees on low and another has it as a higher setting then you could see someone flying through a tree that you see but he doesn't therefore I expect until a solution is found most will fly online with trees on low.

Strike 07-04-2011 07:21 PM

Quote:

Originally Posted by JG52Krupi (Post 305621)
No they should be the same for all, the problem only arises when one player has trees on low and another has it as a higher setting then you could see someone flying through a tree that you see but he doesn't therefore I expect until a solution is found most will fly online with trees on low.

Solution? Perhaps model all trees with crashboxes, then have a server-enforced graphics setting forcing all players that join to have the same tree detail level. This way it would be equal for all, and yet optional.

ATAG_Dutch 07-04-2011 07:21 PM

Quote:

Originally Posted by furbs (Post 305479)
This is about the 3rd person ive seen doing this...but i guess thats what you get, if the trees cant hurt you. :(

Thanks for the tactical tip-off Furbs, I'll try and remember that one, once the online stuff works!

Gentleman? Honourable? Naaaah!:grin:

pupo162 07-04-2011 07:28 PM

Quote:

Originally Posted by bongodriver (Post 305617)
Heres a question.....this speedtree stuff, lets say you are playing online and you flew past a tree, would the same tree be in the same place on the other machines world? or are the trees randomly generated by each machine?

in il2 1946 it didnt. i had a very heated argument on how a friend managed to crash land only 15 cm from a tree, and he insisted there was no tree. we both took prints of the situation and trees were scatered in differente places!

ATAG_Dutch 07-04-2011 07:37 PM

Quote:

Originally Posted by pupo162 (Post 305626)
in il2 1946 it didnt. i had a very heated argument on how a friend managed to crash land only 15 cm from a tree, and he insisted there was no tree. we both took prints of the situation and trees were scatered in differente places!

In 1946, it would depend on whether you were both running in open GL or Direct X, and if in open GL, whether your conf.ini's were set the same. i.e. Forest=1,2,3 or 4.

I've seen 3d trees on the runway many a time in IL2, and you could take-off and land straight through them, so this isn't a new thing for the IL2 series.:)

335th_GRAthos 07-04-2011 07:40 PM

Hi Furbs,

The thread became five pages long already so please forgive if somebody has posted the solution/ comment already.

Trees, well don't sit around, grab an axe... sorry it is not mine, but it is hilarious... in a way.

Trees, why on earth do YOU have so many trees in YOUR settings! :-o
You have no sig with your rig so I presume you run with two GTX580 and decided to sacrifice some of your 150Fps (obviously with mirrors on) to get some trees in :-D

We fly on the same server so on my settings, there are no trees ;) Ecologically embarassing ;) but, it does the trick.

The same discussion took place when the clouds model came after one IL2FB patch. The guys who had realistic and many clouds were trying to hide inside and were screaming at the "cheaters" who were able to see and shoot through clouds :-D
Until they realised they had to better take them off just as everybody else....

So yes, tactic! maybe but with limited strategic value. You can fix it and that is the end of it.

Of course it would be nicer to have damage models for trees but we have way too many trees and they are an fps killer (for this generation of graphics cards).

My 2cts.

~S~

Langnasen 07-04-2011 10:30 PM

Talking balls, trees can't have "hitboxes because it would kill the server". Tree with no hitbox = 1. Tree with hitbox = 2. It's a data-point with a nominal value. The reason the trees have no 'hitboxes' is because the game was coded by chimps. That's why the entire enchilada is a bus-wreck.

Skoshi Tiger 07-05-2011 12:40 AM

Quote:

Originally Posted by Tree_UK (Post 305572)
Surely they could put an object in amoungst a group of say 8 trees, like a brown telegraph pole or something, going back to Robert regarding IL2 i dount remember being able to fly through tree's?

+1, I was about to suggest something similar.

Not having flown through the trees before, what is the graphics like. You'ld have to be a bit desperate to be flying below 10m completely blind. Maybe they could just have irregular terrain in forested areas?

Cheers!

jimbop 07-05-2011 12:50 AM

Quote:

Originally Posted by Tree_UK (Post 305572)
Surely they could put an object in amoungst a group of say 8 trees, like a brown telegraph pole or something, going back to Robert regarding IL2 i dount remember being able to fly through tree's?

Yes, good idea in the interim. Couldn't this be done in FMB anyway?

Also, I don't see how it can broadly be called cheating when you can turn forests off. The pilot may be flying low but not in forest on his machine.


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