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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Monday (???) April 4 Development Update (http://forum.fulqrumpublishing.com/showthread.php?t=20565)

maclean525 04-04-2011 09:26 PM

Good luck with this patch, it is obviously HUGELY important that the performance is brought under control. We, the community, can live with any number of bugs, missing features etc. as we know they will eventually be fixed but the game simply has to be playable before anything else even remotely matters.

I concur with the others. Once the patch is in and it's playable, take some time off! Use the community to create the documentation for example, use us to beta test your fixes. As much as folks like to gripe, WE'RE HERE TO HELP!

:grin:

madrebel 04-04-2011 09:30 PM

Quote:

Originally Posted by maclean525 (Post 252142)
Once the patch is in and it's playable, take some time off!

not until that list is completed and there is a dedicated server.

mazex 04-04-2011 09:35 PM

Quote:

Originally Posted by Lensman_1 (Post 252128)
+1

I'm having a tough time flying without any feedback from my stick, I'm spinning and stalling far too much because the aircraft are not talking to me. For those who have used it FFB is as important as TrackIR (which I also use and you've done a great job with implementing that) and it's NOT a cosmetic triviality. I'd be happy with a basic lift and shift of the IL-2 FF models if practical but a revised and superior version would be better still.

As has been said, please take some time off (and your team). I'm a software developer myself (for a major e-commerce company) so I know how it is but burn out is not helpful to anyone. Good luck.

Exactly, the buffeting in a real plane is what makes me stop pulling the stick back too when doing a high G +60 degree turn... Knife edge turn fights in CoD is scary business when used to IL2 where that 109 is just lovely with an FF stick on the edge of stall with the leading edge slats wedged open and the plane on the outer rim of the envelope ;)

I'm sure those "experten" IRL where heavily dependent on the buffeting to know when they where pulling too hard trying to get their sights on those agile Spits!

Nothing fancy is needed, just a centering spring that gets stiffer with increasing speed and a simple buffeting effect when close to stalling is fine with me. No need for vibrations from cannons or vibrations when running over rough ground etc.

baronWastelan 04-04-2011 09:41 PM

luthier: regarding items #1 & #2: simply release a N. Africa map and a bf 109F-2. Problems solved :D

jimbop 04-04-2011 09:49 PM

Better early than never! Thanks for the update.

Triggaaar 04-04-2011 10:11 PM

Thanks for the update, and take some days off

sg1221 04-04-2011 10:23 PM

The beta patch you're releasing before Fridays steam patch , will it be available for all of us to download and try or just for 1c beta testers ? If it is for all of us will it be posted here?

Many Thanks

sg

Winger 04-04-2011 10:39 PM

Quote:

Originally Posted by sg1221 (Post 252183)
The beta patch you're releasing before Fridays steam patch , will it be available for all of us to download and try or just for 1c beta testers ? If it is for all of us will it be posted here?

Many Thanks

sg

If i got it right it will be accessible to everone.

Winger

JG53_Valantine 04-04-2011 10:50 PM

Quote:

Originally Posted by Kankkis (Post 252096)
As Luthiers mentioned before, if trees has collision model it's really heavy and we want playable framerates, secondly there is possible choose treedensity, think what it causing in multiplayer when someones doesen't have trees and others have.

Kankkis

I just find it a real immersion killer having "ghost" trees that you can fly through. Personally when comapring these to the "Oleg" trees of Il2 46 that you can hit but can't see from certian angles I'd go for the old trees every time as there is currently no real hinderance or danger to low flying bar the bad FPS and microstutters.

CoD shows some massive potential and I'm really looking forward to it being flyable. Let's hope this patch goes towards making that happen and of course - thank you all for your hard work.
V

Oldschool61 04-04-2011 11:00 PM

Quote:

Originally Posted by luthier (Post 252035)

2. Trees are still much slower than they can be, but we did completely reshovel the entire code to completely remove microfreezes. They're gone. The code is currently bruteforcing a lot of the stuff so it's not nearly as fast as it can be. We'll be optimizing it some more. Should not take a long time at all.

Ironic the "speed trees" are slowing it down.


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