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-   -   If we had a pilot model in the interior cockpit view, think of the possibilities... (http://forum.fulqrumpublishing.com/showthread.php?t=11200)

Foo'bar 11-27-2009 07:44 PM

Amen.

And now let's return to the really important things ;)

DoolittleRaider 11-28-2009 06:39 PM

Oleg 1C software designers, under extreme pressure for a solution to the pilot-in-cockpit dilemma, have apparently decided on the "Toggle" solution: Toggle On, Toggle Off, to suit your preference....toggle Toggle TOGGLE....they are even going to celebrate:
http://www.youtube.com/watch?v=mlc_GYKDIrI


The 1C software team's lament: "...they're going to nail us no matter what we do..."


:)

zaelu 11-28-2009 09:43 PM

Quote:

Originally Posted by luthier (Post 123293)
I highly doubt you'll see your own body in the cockpit in the release, and, as I've recently come to realize, the main reason is 6DOF. Not just with TrackIR; you can move around the cockpit with the mouse too.

We would either have to restrict your head movements to what the 3D pilot model can animate, or have the model twist and distort comically to follow your POV. Either would detract from the game hugely. Dashboard being constantly blocked by your limbs would also hugely detract from the game, and amplify the 6DOF issue even further.

I myself really, really, really want to have a body in the game. There are many others in the team who feel exactly the same. We've been trying to figure out a way for years. But it just creates more problems than it solves. Maybe if we were doing a study sim, maybe, but with multiple flyables, there's just no way.

You're more than welcome to try with the mods though.


Thanks for the answer! I am sure moders will try to help after release. Pilot models I've seen are very detailed so the animations and compromises remain to be done :) .


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