Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Oleg Maddox's Room #1 (http://forum.fulqrumpublishing.com/showthread.php?t=2039)

Insuber 12-07-2007 07:29 PM

Quote:

Originally Posted by 41Sqn_Banks (Post 30394)
Sure they will be modeled, the question is only to which degree they are authentic ;)

In Il-2:1946 there is no overboosting damage, no damage from flying to long at to high rpm and boost presure, no undercooling of the engine at high alt and so on.

It depends from your settings. In complex engine settings you have overboost damage, overheating with motor death, freezing at high alts etc.

Regards,
Insuber

Wolf_Rider 12-13-2007 12:25 PM

I would be curious... how is netlag being addressed?

Vigilant 12-13-2007 02:38 PM

Quote:

Originally Posted by Wolf_Rider (Post 30885)
I would be curious... how is netlag being addressed?

A good call Wolfrider, and I'll raise you an anti-cheating measures question to Oleg...will we still have to rely a 3rd party program to ensure things are as they should be?

And to add, will support be added so ladders between clans are easier to arrange?

fireflyerz 12-17-2007 07:05 PM

Come on ... more pics , more news , more pics , more news.....

Flyby 12-17-2007 08:32 PM

tut-tut-tut...
 
Quote:

Originally Posted by fireflyerz (Post 31331)
Come on ... more pics , more news , more pics , more news.....

Just for asking, no soup for you! :D
Flyby

Avimimus 12-18-2007 05:42 PM

A couple questions related to the night fighting thread:
1. Will there be more accurate modeling of night vision (eg. flashes from firing a gun etc.) It can take up to ten minutes for eyesight to recover after being exposed to a very bright light (like a searchlight). In Il-2 the blindness lasts less than 10 seconds!
2. Will we be able to set the phase of the moon (time of month, full moon, half moon, moonless etc.)
3. Will any of the British nightfighters being planned carry their own, airborne searchlights?
4. Will there be flocks of geese to hit at night ;)

S!

Thunderbolt56 12-18-2007 07:36 PM

Wait til after Christmas guys.

1.JaVA_Sharp 12-18-2007 09:14 PM

Quote:

Originally Posted by Avimimus (Post 31444)
A couple questions related to the night fighting thread:
1. Will there be more accurate modeling of night vision (eg. flashes from firing a gun etc.) It can take up to ten minutes for eyesight to recover after being exposed to a very bright light (like a searchlight).
2. Will we be able to set the phase of the moon (time of month, full moon, half moon, moonless etc.)
3. Will any of the British nightfighters being planned carry their own, airborne searchlights

S!

1: for Oleg

2: we can set st uff like time of day (or maybe even night) in Il2 already

3: we're talking 1941 at least here. I don't see it happening, yet.

Chivas 12-18-2007 11:36 PM

Hello Oleg

I've been flying the IL-2 series almost exclusively since the Beta test days. I've also flown Rowans and Shockwaves BOB WOV off and on since that series began. Recently I have been flying alot of BOB WOV since the stability of the 2.07 patch and because of the engine start procedures, and the ability to simulate refueling and rearming. These few things add alot of immersion for me.

I know you have some sort of rearming and refuelling simulation planned for SOW but I think I remember reading that you weren't too interested in simulating clickable cockpits. I'm not interested in clickable cockpits either, but enjoy having the option to map the fuel cocks, magneto's, fuel pump, and start switch to my Hotas. Do you have any plans to implement optional switches in the Controls section of SOW?

Triad773 12-19-2007 01:21 AM

Question for Oleg

Had a thought of a feature that would be very welcome in BoB:SoW: the way the consumer has to tweak things to get the sim running optimally. What if there was a simple preference to set the graphics and gameplay to high, medium or low... but not only that- for the program to sense the local resources and tune the program accordingly, taking the trial and error out of optimization.

I understand that this feature may be considered outside the realm of game programming, but it'd be a great feature.

Not sure if this had been posted before but it'd be cool anyway.

Thanks

Triad


All times are GMT. The time now is 12:00 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.