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-   -   Friday 2010-11-12 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17298)

David603 11-18-2010 04:32 PM

Quote:

Originally Posted by AWL_Spinner (Post 199207)
I think the operative word there is historic. It will get very tiresome very quickly online if it becomes stuffed with goons who find it entertaining to load 100% tracer and pretend they have laser cannons.

Of course.

Otherwise I'm going to take a Spitfire, load up all 8 guns with de Wilde ammo (maybe 2 inner with mixed tracer/de Wilde) and watch as everything I shoot at immediately bursts into flames ;)

I think Oleg already said there will be a number of loadout options for ammo, which to me would imply being able to select from preset options (hopefully historical), rather than full customisation.

C_G 11-18-2010 04:46 PM

Quote:

Originally Posted by David603 (Post 199208)
Of course.

Otherwise I'm going to take a Spitfire, load up all 8 guns with de Wilde ammo (maybe 2 inner with mixed tracer/de Wilde) and watch as everything I shoot at immediately bursts into flames ;)

I think Oleg already said there will be a number of loadout options for ammo, which to me would imply being able to select from preset options (hopefully historical), rather than full customisation.

I'd prefer full customisation myself, even to allow non-historic loadouts.

The way to "control the goons" (for those who wish to do so) is to make the ammo selection settings controllable by the server host, imo.

David603 11-18-2010 04:57 PM

Quote:

Originally Posted by C_G (Post 199212)
I'd prefer full customisation myself, even to allow non-historic loadouts.

The way to "control the goons" (for those who wish to do so) is to make the ammo selection settings controllable by the server host, imo.

That could work, something like a switch that allows fully customisable/historical only ammo loadouts.

On the other hand, if someone does want to load up full tracer, good for me/you, bad for them. They will do less damage, alert every player within miles to the fact they are firing and probably have a hard time seeing what they are shooting at.

Blackdog_kt 11-18-2010 05:20 PM

Quote:

Originally Posted by C_G (Post 199212)
I'd prefer full customisation myself, even to allow non-historic loadouts.

The way to "control the goons" (for those who wish to do so) is to make the ammo selection settings controllable by the server host, imo.

Quote:

Originally Posted by David603 (Post 199214)
That could work, something like a switch that allows fully customisable/historical only ammo loadouts.

On the other hand, if someone does want to load up full tracer, good for me/you, bad for them. They will do less damage, alert every player within miles to the fact they are firing and probably have a hard time seeing what they are shooting at.

I'm going to have to agree on both counts. With the amount of customization that's being talked about, maybe this is the best way to do things.

Just as the IL2 multiplayer host enforces certain realism settings, the SoW host could enforce realism, loadouts (this is already done in IL2 as well) and even mod settings. It would streamline things considerably.

For example, since modding support is said to be built into the engine, it won't be necessary to alter core game files to mod things. Instead, what will probably happen is that you'll have some extra folders with your modded effects that override the defaults, or extra folders with the 3rd party aircraft that are separate from the core game files.

So, instead of having to have 3 different game installations and version switchers to be able to fly on all your favorite servers, you would be able to join everything with one installation. Upon joining, the server logic would be like this: All mods off by default, unless individually specified as on by a "flag".
This way the server's configuration file would include the appropriate flags and we wouldn't have to keep different installations on our disks. Hope i'm making sense.

major_setback 11-18-2010 08:20 PM

Quote:

Originally Posted by Richie (Post 199048)
Make the Box Art like a blended collage and have something like this for the German part. It's different and very effective.http://forum.1cpublishing.eu/attachm...7&d=1290031718



Do you realize that the artist who painted that picture is a forum member here? He has posted in this thread.

fireflyerz 11-18-2010 08:24 PM

do you mean Dietz...?

major_setback 11-18-2010 08:26 PM

Quote:

Originally Posted by fireflyerz (Post 199270)
do you mean Dietz...?


Yep!

fireflyerz 11-18-2010 08:39 PM

I had a rummage through his work a few years back , its top draw stuff , he really knows how to capture the moment , would be nice to see some old fashioned artwork such as his adorning the new box....

major_setback 11-18-2010 08:40 PM

His admirable aviation work:

http://www.jamesdietz.com/gallery/me...l?id=11&step=2

Redwan 11-18-2010 09:19 PM

Question about movie making.

Oleg said that BoB has special features for movie makers so I wonder if we will see the hands of the pilot in the cockpit views. It would be sad to have such nice cockpits and not being able tu use them in movies because they are empty.

Another feature was missing in Il2 but present in a simulator like Lock-On: The camera shaking. Very important for the realism !

I also hope that it will be possible to walk around on the landscape or drive a car (like in FSX) even with simple phisics.


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