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-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

kornel11 11-06-2012 09:55 PM

1. Big problem for me: the total rage dropped from 50 to 32, with no reason at all. I have the two save games to prove this, before and after bug. No object changes which give rage between saves.

2. If it wasn't posted before: the "Regal" ability of the Royal Griffins does not work.

Bhruic 11-06-2012 10:13 PM

Quote:

Originally Posted by kornel11 (Post 478315)
1. Big problem for me: the total rage dropped from 50 to 32, with no reason at all. I have the two save games to prove this, before and after bug. No object changes which give rage between saves.

2. If it wasn't posted before: the "Regal" ability of the Royal Griffins does not work.

1) Probably not "no reason" - did you use the Calm Rage spell? It's a bit buggy, but you can pick up a fix for it here.

2) Does it not work at all? I understand that there's a few units that it should be working for that it's not.

MattCaspermeyer 11-06-2012 10:16 PM

Thanks for Trying!
 
Well, thanks for trying! :)

At least it is now documented for some other enterprising individual or the actual developers to take this on - :)

/C\/C\

Quote:

Originally Posted by Bhruic (Post 478195)
That's the problem, I didn't pre-order, so I don't have access to the Valhalla Set, even if you send me a save where you are wearing it. That's a bit annoying, as it certainly will make testing for this more difficult.


oas 11-06-2012 10:37 PM

camelotcrusade:
Valhalla's Messenger Award is working. I already have 6/10.
I'm pretty sure to update the vikings must be the only ones killing the enemies troops you want
Eg: 130 wolves - all of them must be attacked only by vikings, the rest of the enemy party doesn't matter who kills them

I don't think that using rage abilities interfere, but I'm not sure

camelotcrusade 11-06-2012 11:43 PM

Quote:

Originally Posted by oas (Post 478326)
camelotcrusade:
Valhalla's Messenger Award is working. I already have 6/10.
I'm pretty sure to update the vikings must be the only ones killing the enemies troops you want
Eg: 130 wolves - all of them must be attacked only by vikings, the rest of the enemy party doesn't matter who kills them

I don't think that using rage abilities interfere, but I'm not sure

Oh good, I've been wondering if anyone would figure out the requirement. I'm afraid I don't completely understand your example, though. Are you saying:

a) you need an army of all Viking units OR
b) anything can be in your army, but only vikings can make the kills (so non-viking units can't attack anything) OR
3) anything can be in your army, but only kills made by the unit called "Viking" count

Anyone who has gotten this Award to go up can feel free to weigh in!

Oogee 11-06-2012 11:51 PM

Quote:

Originally Posted by Bhruic (Post 478168)
Actually, there's no unofficial fix for this issue anymore because they fixed the underlying issue (missing sound files) with the patch. So this is a new bug.

I'll try and look into what's happening for this one.

edit: Hmm, just tried it on a friendly unit, the spell dispelled properly, and inflicted the damage it should have when dispelled.

hrmm, maybe it was a one time thing, i'll double check it here in a bit :D

Edit: Dispelled Last Hero when cast from the spellbook - works fine
Dispelled Last Hero when cast from the skald buff - Crashes game (this was on a soothsayer with no other positive or negative buffs)
seems it only happens when on soothsayers from the tests I've been doing, although from some reason it is doing damage twice when I dispel it, or let it run out

Dispel inflicts area damage
skalds suffer 114 points damage 5 are killed
skalds suffer 46 points of damage 2 are killed
Skalds: Spell last hero fizzles and deals 114 points of damage Skalds: 5 are killed
Skalds: Spell last hero fizzles and deals 46 points of damage Skalds: 2 are killed

this happens on whatever unit the spell runs out on, or is dispelled from

Bhruic 11-07-2012 12:02 AM

Quote:

Originally Posted by camelotcrusade (Post 477986)
I've modified the Orc Hunter entry

Ok, now I'm confused as to where the "Control Animal" thing came from. Is there another unit with that ability and someone confused the two? I finally had an (enemy) Orc Hunter do it's training ability, and that correctly summoned a unit of snakes. So it seems it's working properly.

At best I could say that the AI doesn't prioritize it enough, as summon extra stacks of units should definitely be given priority over other actions, but that's a bit nit-picky.

Bhruic 11-07-2012 12:05 AM

Quote:

Originally Posted by MattCaspermeyer (Post 478322)
At least it is now documented for some other enterprising individual or the actual developers to take this on

Good news! They don't actually have to blocked in for it to bug out. I managed to figure out how to summon one, had him blocked in to start the round, he flew off - I thought to attack - and summoned an invisible egg. That wasn't in the right square. So as long as I can duplicate what I just did, I can test for this now.

edit: I started a new game with the "all units available" mod, hired a Highterant and its egg showed up correctly. So I'm thinking it might be a bug caused by the unit summoning it being an "ally" rather than being owned by the player? I haven't seen an enemy unit with one to test if they work for the enemy.

Zechnophobe 11-07-2012 12:21 AM

Quote:

Originally Posted by Bhruic (Post 478343)
Ok, now I'm confused as to where the "Control Animal" thing came from. Is there another unit with that ability and someone confused the two? I finally had an (enemy) Orc Hunter do it's training ability, and that correctly summoned a unit of snakes. So it seems it's working properly.

At best I could say that the AI doesn't prioritize it enough, as summon extra stacks of units should definitely be given priority over other actions, but that's a bit nit-picky.

Druids had both a bear summoning ability, and a 'Control Animal' ability. I get the feeling maybe someone attached the wrong ability to the correct tooltip and visual info.

oas 11-07-2012 12:25 AM

Quote:

Originally Posted by camelotcrusade (Post 478340)
Oh good, I've been wondering if anyone would figure out the requirement. I'm afraid I don't completely understand your example, though. Are you saying:

a) you need an army of all Viking units OR
b) anything can be in your army, but only vikings can make the kills (so non-viking units can't attack anything) OR
3) anything can be in your army, but only kills made by the unit called "Viking" count

Anyone who has gotten this Award to go up can feel free to weigh in!

3)yep, the other "allies" can kill what they want as long only the viking kills what you want.
for instance imagine a enemy party with 5 different kind of troops: 4 of them can be killed by anyone in your party. The 5th must be killed by a viking to count. Doesn't matter (as far I know) if you kill the "5th" first or last with your vikings

I know for sure a few updates of mine medal happened because I used the vikings' "shield dash" and it killed the enemy in one-hit KO (sometimes critical)


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