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-   -   Friday 2011-02-04 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=18564)

T}{OR 02-07-2011 10:43 AM

Quote:

Originally Posted by luthier (Post 221326)
Yes, that's what we hope to see, real humans teaching you to fly online.

Outstanding. This will tremendously help in teaching other pilots formation flying and other skills.

What about bombers and copilots (I know LW and RAF had single seats but for latter add-ons)?


Quote:

Originally Posted by Feathered_IV (Post 221335)
One more question Luthier and I'll leave you alone :)

Probably the one feature I really hope to see in CoD is improved crew interaction. Can you comment on AI crews, will gunners call out surface and air contacts? Will navigators give you course headings and corrections, and will bomb aimers guide you in on the bomb run?

The crew members of other sims are really only decoration and it would make the player feel far less alone (and much more immersed in the sim) if their virtual comrades could fulfil their basic functions within the aircraft.

Hope you can answer!

This is a million dollar question, spot on Feathered_IV. I would just like to add - will there be any control over AI gunners? Something like: "engage only incoming bandits", or "engage all nearby fighters or bombers", "hold fire" etc...

Also - I presume that in CoD they won't fire at the blind spots in the sky wasting ammo at the same time and will see if there is a friendly bomber in their line of fire?

Thanks.

HFC_Dolphin 02-07-2011 11:08 AM

Quote:

Originally Posted by luthier (Post 221326)
There's some presets just like in Il-2, rookie, normal, veteran and ace. However the AI is much more flexible. It has various skills such as shooting, maneuvering, morale, awareness, etc. Each of them determine different behaviors. For example you can have a guy with 100 shooting and 100 maneuvering but 0 awareness, i.e. a blind ace, or a guy with 100 awareness but 0 flying i.e. an eagle-eyed idiot.

The rookie and other presets simply set every single skill to 0 or 25 or 50, etc. Or you can reset them any way you like.

WOW, THIS IS FANTASTIC - A DREAM COMING TRUE!!!

When I first discussed this with Oleg, he had told me that it would be very-very difficult to get to this point and now...here you are!!!

Thank you so much for your hard and fantastic effort to make the experience so good (especially the offline experience, where we can set so many different AI levels and give them a callsign too!).
I just can't wait to fly a campaign, where I'll be comparing my stats to other NAMED and specific AI aces :D

PS. Just watch out cause whenever I see you, I will give you a huge hug and a kiss for being so nice to us :D

furbs 02-07-2011 11:13 AM

Quote:
Originally Posted by Zorin View Post
4. On the Bf109 screens you posted, the markings are not part of the weathering process. Is that about to change in the future?


Luthier- Maybe.

Hmmm...it will look out of place having very nice weathering with markings that look brand new...if there no way round this?
could maybe a 3rd party like MATT manager could sort this for COD?

kendo65 02-07-2011 11:13 AM

Quote:

Originally Posted by combatdudePL (Post 221317)
Im not sure if U understood my question:

Imagine a situation where we have two 22 inch monitors, the native resolution, monitor number one is 1280x768, the monitor number two is 2560x1600

Both players run il2 In Those Resolutions - this is what I mean is that a player with a monitor number 2 has a much larger problem, for spoting enemy "dot"Because of pixel sizes in the monitor - unless he reduces the resolution, which creates its kind of a little paradox - we have the hardware to play at high resolution but reduce it in order to have an equal chance of spotting enemy (thiss happen online all time) - my question is whether the COD this problem will also exist, as in IL2: 1946?

Quote:

Originally Posted by Hecke (Post 221329)
That is really annoying. Hope something is done to fix that problem.

I don't really think this is a 'problem' - ie something that needs to be 'fixed'

A side-effect of running a monitor with higher resolution is that you get a more realistic experience - in this case distant aircraft are rendered more precisely.

The result, of course, for those who value the competitive gaming experience is that they suffer a disadvantage in being able to spot enemy ac.

For those who value realism over getting a competitive edge there is no problem.

addman 02-07-2011 11:17 AM

Again, wow! I can already imagine the countless hours that will be spent in the mission builder :)

combatdudePL 02-07-2011 11:18 AM

Quote:

Originally Posted by luthier (Post 221326)
At certain distances, planes become smaller than a pixel. At 1024x768 that'll probably happen at less than 2 km for a fighter. What do you want us to do with that pixel?

Simplest that can be :

Quote:

Originally Posted by W32Blaster (Post 221331)
e.g.
Single Seater appearence in Distance of 2 km with different resolution

1024 x 768 Distance 2 km 1 pixel of size
1280 x 1024 Distance 2 km 2 or more pixel?

and 1600 x 1200 Distance 2 km 3 or more pixel etc....

swiss 02-07-2011 11:37 AM

Quote:

Originally Posted by Hecke (Post 221329)
That is really annoying. Hope something is done to fix that problem.

Guys, where exactly is the problem?

At max distance the plane has the size of 1 pixel - that's the same for whatever resolution.

But on a 1024x768 screen this poor lone pixel has roughly twice the size(in milimeter) compared to 1680x1050.
...which makes it easier to spot for the human eye.


I play at 1680, and even if I spotted the enemy earlier it wouldn't help me a damn as I have to get a whole lot closer to identify it first.

So what tactical advantage do I get if I spot the enemy at a distance of 8km vs 6km?
Sure, you could use those extra 2km to climb like a bat from hell, but...

Wait: You guys dont have icon and plane ID on, do you?

(Btw, being a marksman is worth about twice as much as the pilot skills, imho)

DJB 02-07-2011 11:37 AM

Quote:

Originally Posted by luthier (Post 221326)
Quote:

Originally Posted by combatdudePL
Im not sure if U understood my question:

Imagine a situation where we have two 22 inch monitors, the native resolution, monitor number one is 1280x768, the monitor number two is 2560x1600

Both players run il2 In Those Resolutions - this is what I mean is that a player with a monitor number 2 has a much larger problem, for spoting enemy "dot"Because of pixel sizes in the monitor - unless he reduces the resolution, which creates its kind of a little paradox - we have the hardware to play at high resolution but reduce it in order to have an equal chance of spotting enemy (thiss happen online all time) - my question is whether the COD this problem will also exist, as in IL2: 1946?

I understand exactly what you mean. I have no idea what kind of resolution you'd propose.

Maybe with a simple pre-flight math operation?

Let's imagine that standard resolusion is 800x600 with 1 pixel minimum plane size. Wel you only have to apply this:

Actual vertical resolution (avr)/Standart vertical resolution (svr) and yo get a magnification factor, and the same with horizontal resolution...

Example for 1920x1080:
1920/800=2.4
1080/600=1.8
Can be rounded to 2x2

Example for 1680x1050:
1680/800=2.1
1050/600=1.75
Can be rounded to 2x2 or 2x1

Greetings.

Edit: Some time ago I say the same, but maybe better explained http://forum.1cpublishing.eu/showthr...450#post126450. Please, read this.

And sorry for my bad english...

t4trouble 02-07-2011 11:47 AM

Swiss you talk alot of sense in these forums ~S~
I use 1600x900 i've no prob spot'n the Dots ingame,
even before peeps i fly with lower res's and they
ask what res do i use and are left scratching their
heads :grin:

Hecke 02-07-2011 11:49 AM

I play at Full HD (1920x1080) and it's very hard to spot an enemy.


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