Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2009-10-23 Screenshots Update discussion thread (http://forum.fulqrumpublishing.com/showthread.php?t=10702)

csThor 10-29-2009 07:48 AM

Quote:

Originally Posted by Oleg Maddox (Post 115646)
he is out of office today till Monday.
You can write me with the link, if it is asap.

Roger, will do.

MrForshter 10-29-2009 08:46 AM

Hello, Oleg!

Planes on given pics are amazing))

Could you please answer if there will be "real" fire in the game? Will it spread around wooden planes? Will there be burning fuel pools on the water and land after plane crash? Fire spreading in towns from building to building etc.

PS: Thanks for il-2)

Dano 10-29-2009 09:08 AM

Quote:

Originally Posted by luthier (Post 115622)
If you'll notice, it's not an in-game screenshot, but a cropped screenshot of a desktop with BoB running in a window. That's why it went through Photoshop, because the person who took the screenshot didn't exactly want you to read the game code in the other window. The shot wasn't modified in any other way. You're seeing WIP terrain as it progressed since last Friday. Changed lighting, updated shaders, modified terrain textures, different HDR presets, etc.

That's not final either, there's still a lot more of work to be done. But I'm glad you guys like the progress.

Quote:

Originally Posted by Oleg Maddox (Post 115637)
I would add here.

I never post screenshots in dev updates with something corrected or painted over the image. NEVER. they can be cropped in editor like that Bf110, but not edited in any way.

Sorry I think we're talking about differrent shots here, we weren't talking about the shots with the Stuka, which have me drooling at the mouth btw, it was these two here:

http://homepage.ntlworld.com/daniel.clarke17/SOW01.jpg
http://homepage.ntlworld.com/daniel.clarke17/SOW02.jpg

which apart from the colours are identical to two shots posted by Oleg last Friday but appear to have been edited.

imaca 10-29-2009 09:17 AM

"Eyefinity" support?
 
Quote:

Originally Posted by zapatista (Post 114817)
hi oleg,

but will you support multiple monitors without triplehead2go from matrox ?

with the newer gfx cards we can use 3 or more monitors at the same time, without using a matrox 3H2go. for ex using one big widescreen in the middle, and a smaller 19' or 17' on either side to improve peripheral view (this is an economical way for many of us to add more lcd monitors since many of us now have upgraded to bigger widescreens and still have some older smaller lcd's around, or can buy them on the cheap)

but BoB would need to be able to support that, for ex central 27' monitor = 60 FoV, with a 19' in landscape mode on either side adding 30 FoV for each of those , producing a total of 120 FoV over the 3 monitors side by side.

this is already possible in some current games released in the last 2 years, i hope you allow us this function in BoB as well.

Quote:

Originally Posted by Oleg Maddox (Post 114821)
maybe. I put such things in secondary importance, becasue of not so wide distribution.

Just like to add my thanks, for time you have given to this forum Oleg.
Also please be aware of ATI "Eyefinity" multi-monitor tech. Perhaps same as Nvidia? because:
"DisplayPort is actually the enabler behind all of this. Unlike DVI, DisplayPort doesn’t require a dedicated clocking source for each output. So, all of the chips in ATI’s Evergreen...have the capability built-in to drive as many as six DisplayPorts....
Also support may be easy ? because according to ATI website:
"# ATI Eyefinity technology works with games that support non-standard aspect ratios which is required for panning across three displays"
so it soulds like support for large multi-monitor resolution is all you need.

AdMan 10-29-2009 10:02 AM

Quote:

Originally Posted by Dano (Post 115658)
Sorry I think we're talking about differrent shots here we weren't talking about the shots with the Stuka, which have me drooling at the mouth btw, it was these two here:

http://homepage.ntlworld.com/daniel.clarke17/SOW01.jpg
http://homepage.ntlworld.com/daniel.clarke17/SOW02.jpg

which apart from the colours and smoothing are identical to two shots posted by Oleg last Friday but appear to have been edited.

those look like simple saturation and contrast/brightness values have been adjusted in PS, and taking a closer look the overall image looks too dark

my guess is it was adjusted by someone who would like it to look like BoP...just a guess :)

Feuerfalke 10-29-2009 10:14 AM

Quote:

Originally Posted by Dano (Post 115658)
Sorry I think we're talking about differrent shots here, we weren't talking about the shots with the Stuka, which have me drooling at the mouth btw, it was these two here:

http://homepage.ntlworld.com/daniel.clarke17/SOW01.jpg
http://homepage.ntlworld.com/daniel.clarke17/SOW02.jpg

which apart from the colours are identical to two shots posted by Oleg last Friday but appear to have been edited.


I think your post was somewhat misleading.

The pictures you are refering to are not the original pictures, but altered and reposted versions. This altering was done by the poster, though, not by Oleg or his team.
So, while you were right that these shots were altered, the context was wrong, as the previous posts you replied to were about the original screenshots that have only been resized and cropped.

Honestly I don't think that the altered version you linked looks any better, especially not for a sunny day.

philip.ed 10-29-2009 10:16 AM

You might be right Ad-man, but for a summertime in here in Britain (especially when looking at the records from 1940) then those fields colours are correct. In 1940 they had one of the hottest summers ever, so realistically not everything should be bright green ;)

ECV56_Guevara 10-29-2009 10:20 AM

Thanks a lot Oleg and Luthier for the feedback.
Another question: What kind of interaction betwen ground units/objects could we expect (i.e. will be Driveable vehicles, human AAA, radar station, ground crew...?)?
thanks in advance

Dano 10-29-2009 10:20 AM

EDIT: Oh wait, I see what I did lol. Sorry all, I should have made that all a lot clearer.

philip.ed 10-29-2009 10:23 AM

Quote:

Originally Posted by ECV56_Guevara (Post 115672)
Thanks a lot Oleg and Luthier for the feedback.
Another question: What kind of interaction betwen ground units/objects could we expect (i.e. will be Driveable vehicles, human AAA, radar station, ground crew...?)?
thanks in advance

Lokking back on all the posts, Oleg said SoW won't ship with driveable vehicles but they will be available for third parties to work on ;) This is subject to change though; nothing is 100% certain yet ;)


All times are GMT. The time now is 12:06 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.