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-   -   4.11 Development Update (http://forum.fulqrumpublishing.com/showthread.php?t=20318)

FrankB 11-04-2011 01:21 PM

Dear DT,

I definitely welcome the AI changes scheduled for 4.11, but let me ask a small question:
are you going to adjust also other parameters of AI opponents?

We know that AI in 4.10 flies using the best trim, never overheats, etc. The gunners are snipers. Now based on the last video we are enhancing these killer machines even more.

It would be fair to make them unaware you are approaching them from the dead angle of their low six, maybe limit the maximum speed to, say, 95%...

On behalf of lousy beginner pilots,
Frank

addman 11-04-2011 01:30 PM

Great stuff TD! Now let's get that patch out before the new year has arrived. ;)

P.S Flyable TBD would be a nice surprise.....:)

EJGr.Ost_Caspar 11-04-2011 03:34 PM

Quote:

Originally Posted by FrankB (Post 358049)
I definitely welcome the AI changes scheduled for 4.11, but let me ask a small question:
are you going to adjust also other parameters of AI opponents?


Yes, AI has got a whole larger rework than only shooting issues. Pls let keep us something for later. ;)

FrankB 11-04-2011 03:50 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 358087)
Yes, AI has got a whole larger rework than only shooting issues. Pls let keep us something for later. ;)

Absolutely fair answer, this is exactly what I wanted to know!

Thank you Caspar!

Grach 11-04-2011 09:37 PM

This is incredible stuff! Well done TD, well done! :!:

The TseTse Mosquito looks great! Is the 57mm loadout going to be purely AP-T for anti-sub use or will it include HE-T as well? Also will there be rockets? :grin:

The AI reworking looks amazing too, I'm really looking forward to this "little" patch! :cool:

Finally, would it be improper to plead for another FB.IV Mossie, this one with 1944 boost levels and the option of rockets? I don't mind being surprised. ;)

T}{OR 11-04-2011 10:12 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 358087)
Yes, AI has got a whole larger rework than only shooting issues. Pls let keep us something for later. ;)

Please tell me you fixed that awful team killing issue when flying in bomber formaiton??

Bearcat 11-05-2011 02:28 AM

I don't know if this has been discussed ... but could the trigger feature be used to tie the number of AI planes that actually spawn to the number of live pilots on either side.. or both? Also with a feature that will let planes spawn in according to how many of the same side are left.. That way you could build a mission with a full compliment of planes.. but have them spawn in according to whether you were alone or had help.. if there is only one pilot in the mission then x number of enemy planes will spawn at once..

Feathered_IV 11-05-2011 01:12 PM

Wonderful AI revisions
If I could add one more suggestion to those above, it would be for AI squad mates to recognise/acknowledge Ships from further out, so that they respond to orders and begin an attack when outside of flak range. Not finally break formation, only when they are already on top of the ships and being cut to pieces.

aquila26 11-06-2011 10:10 AM

Spero che cia sia qualche notizia sui swordfish or kate or alri aerei siluranti?

aquila26 11-06-2011 10:12 AM

Sempre grazie per la vostra dedizione urrahh per TD


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