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-   -   Give me some "holy sh... did that just happen" ideas (http://forum.fulqrumpublishing.com/showthread.php?t=10993)

Hecke 02-27-2011 08:59 AM

Do I understand this correctly?

The other players Trackir input can be seen from outside when playing Multiplayer?

Strike 02-27-2011 09:15 AM

Yes, like Lock On and Rise of Flight :)

So if you're flying formation with a buddy online, you can see where his head is looking from external views :)

Hecke 02-27-2011 09:23 AM

Does this cost lots of traffic?

I got only 15 KB/s upload.

JAMF 02-27-2011 01:23 PM

Quote:

Originally Posted by Hecke (Post 228940)
Does this cost lots of traffic?

I got only 15 KB/s upload.

That depends on a lot of things, or what if's:
- is it requested/transmitted when in range of view
- is it requested/transmitted when inside FoV
- is there a toggle to deactivate
- is it transmitted in 6 degree increments, within a hemisphere motion giving 900 positions.
- is it transmitted when the view changed

But for a single aircraft, it is only 2 extra axes, besides the 6 (aileron, elevator, rudder, flaps, gear, radiator) already inside the network packet. But the packet should also have details for bombers and other new options, so bomb-bay doors and cockpit canopy/hood position/angle should be in there as well.

But IL2 worked well on modems, so it is reasonable to expect the extra data to work on the doubling of bandwidth when compared to a 56k modem.

I guess we can be happy the eyeballs don't move, or that would be 2 more axes of rotation. :grin:


The head movement cofirmation

Hecke 02-27-2011 03:11 PM

Thx for the answer.

Does the required upload of a player vary when the server gets more and more players?

JAMF 02-27-2011 09:50 PM

I hope I didn't give you the impression I actually knew how the game developers have solved the way everything is transmitted. I'm just using logic. :) But no, your upload shouldn't change, if there are more players on a server.


.
The head movement cofirmation

=WF=RAW 02-28-2011 10:10 AM

Very nice to hear such news. As for me, i'm missing this feature in IL-2... Happy to meet one in CoD. %)

ckolonko 02-28-2011 10:26 AM

Not sure if this is what you are looking for but here goes. During The BoB AA would generally open fire on anything that flew. My idea is to have a mission where out of the blue the RAF are engaged by AA fire from their own side.

Blackdog_kt 02-28-2011 06:27 PM

Quote:

Originally Posted by Hecke (Post 228940)
Does this cost lots of traffic?

I got only 15 KB/s upload.

I think the recently released system requirements mention that a 128 Kbps upload speed is needed. This translates to 16 Kbytes/second, so you should be fine.

Zoom2136 03-02-2011 06:42 PM

One thing I would find great is if plane parts/fuel tanks/bombs all have mass when they get drop/blown off and can do damage to a plane/vehicule/etc that get it by them...


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