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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Oleg Maddox's Room #1 (http://forum.fulqrumpublishing.com/showthread.php?t=2039)

Insuber 12-02-2007 11:50 AM

Quote:

Originally Posted by zapatista
end 2008 is the more likely release date

btw gogamer.com also have that as a release date listed (and have dropped hints they are "in the know", but cant give official answers on a release date in forums)

starting new speculation on a summer 2008 release just from what oleg just said is not warranted 8)


Summer 08 is the release of H/W specifications, according to Mr Oleg, not of the game itself. Dec 08 for the game release made already the consensus of people with a usable brain.

Unless delays occur, of course.

Regards,
Insuber

Avimimus 12-02-2007 04:07 PM

Re: Dear Mr. Oleg Maddox
 
Quote:

Originally Posted by RAF_Leigh
Dear Mr Maddox

i was wondering if and when the 4.09 patch will be out?
i have heard "two weeks" for about 2-3 months now and i thought i would ask you again.

also i have seen some screenshots of the new sovlakia map and so should it be comming out soon and would it be freeware or payware?

Regards

RAF_Leigh

It will be free (based on past policy, and how it was made).

Two weeks,

S!

Oleg Maddox 12-03-2007 11:14 AM

Quote:

Originally Posted by Insuber
Mr Oleg,

An idea to increase client's base and sell more copies of BOB 8)

- Weak point of combat flight sim games: learning curve = long time to get some fun. In particular the shooting is long and difficult to master

- Result: the less motivated quit the game and also the genre

- Remedy: improve the training section of BOB. Put in some training aids, for instance a predictive "virtual pipper", kinda of a coloured dot to show where to aim with the real collimator. This would help a lot to develop the deflection shooting, and be a fun in itself. Add also the hit% statistics as in CFS. It's great for training.

Regards,
Insuber

Correct automatically moveable point to show you right place ot hit that to get enemy aircraft in movement will be present. But ofcourse it will be swichable in difficulty settings and on the server.
Training also will be absolutely new. Including online training :)

zapatista 12-03-2007 11:58 AM

Quote:

Originally Posted by Oleg Maddox
Training also will be absolutely new. Including online training :)

Oleg,

does this mean multi crew aircraft online , with pilot and co-pilot in different country locations so we can use BoB/il2 for flying lessons and training purposes ?

that would be great ! (fsX does not allow for this, you cant crew and control the same aircraft with pilot/co-pilot on different pc's in different countries).

SlipBall 12-03-2007 12:02 PM

I asked Oleg this very question awhile back. He said it was still a close to the vest secret :P

Insuber 12-03-2007 04:18 PM

Quote:

Originally Posted by Oleg Maddox
Quote:

Originally Posted by Insuber
Mr Oleg,

An idea to increase client's base and sell more copies of BOB 8)

- Weak point of combat flight sim games: learning curve = long time to get some fun. In particular the shooting is long and difficult to master

- Result: the less motivated quit the game and also the genre

- Remedy: improve the training section of BOB. Put in some training aids, for instance a predictive "virtual pipper", kinda of a coloured dot to show where to aim with the real collimator. This would help a lot to develop the deflection shooting, and be a fun in itself. Add also the hit% statistics as in CFS. It's great for training.

Regards,
Insuber

Correct automatically moveable point to show you right place ot hit that to get enemy aircraft in movement will be present. But ofcourse it will be swichable in difficulty settings and on the server.
Training also will be absolutely new. Including online training :)


Great! Thank you for the answer, we will support your work.

Regards,
Insuber

heywooood 12-04-2007 04:20 AM

so much like the old days to see Oleg talking to the community...

lets hope lessons have been learned and old mistakes will not be repeated.

The training info is interesting to say the least - it was a gap in the original Il2 that was in need of filling. I look forward to seeing what BoB brings that is new.

AA_Absolute 12-04-2007 07:08 AM

I'm happy to ear you Oleg!!

Two suggestions for online.

- On-line coops, in select screens all pilots know number, type of planes and if is human or AI. I think one more difficulty switch for hide planes (disable "s" button") and killed messages add more inmersion.

- All bombers with bomb gunsight have autolevel for use bomber sit, it's ok, but autolevel also work if player sit in gunner positions.
In one mission Pe-2 bomb tanks and 110g2 too, human pilot of Pe2 sit in gunner with autolevel on and shoot to figthers "easy", 110g2 (dont have autolevel) pilot take joystick in one hand and mouse in other... and shoot figthers and fly at same time... not easy.
I think two possible solutions:
1 Autolevel only work in bombsight position.
2 Autolevel work for all planes with gunners (i bet here).

Thx and sorry for my uglish.

proton45 12-04-2007 07:17 AM

A question for Oleg...

First I would like to thank you for the interesting pictures you are sharing with us. Many of us are hungry for information about the "BoB SoW" game and seeing information about flak damage and aircraft modeling is very tasty indeed...thnks

My first question is about "active" (moving) ground objects...will we have animated livestock (sheep, cows, dogs) and will we have moving people running, walking, working and fighting in the virtual world below us...It would be wonderful to have soldiers react to diving Stuka...and it would feel quite satisfying to watch people run as you strafe an airfield (I know their is an issue with graphic gore, but maybe people could just fall down when they are killed, no blood or dismemberment). It would help with the feelings of being immersed in the world of the game...as disturbing as the notion may be it feels quite satisfying to see the effect of your actions on a "living" enemy...And lastly could we have flying birds as an obstacle/hazard of flight? (this was a big problem at many front line airfields)

My second question is about future development of the "Storm of War" series...Can I look forward to fighting and flying in the skys of the Pacific at some point in the future? As much as I love the European theater I also love the Pacific theater and I would very much like (and I'm not alone here) to have a "Pacific theater" game based on your wonderful new game engine...please,please,please :D :D :D

VMF-214_HaVoK 12-04-2007 04:19 PM

Quote:

Originally Posted by heywooood (Post 30210)
so much like the old days to see Oleg talking to the community...

lets hope lessons have been learned and old mistakes will not be repeated.

The training info is interesting to say the least - it was a gap in the original Il2 that was in need of filling. I look forward to seeing what BoB brings that is new.

Could not have said it better. Nice to see ya Oleg and keep up the superb work!

S!


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