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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2011-02-04 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=18564)

HFC_Dolphin 02-07-2011 07:55 AM

Ilya, can you reveal how many levels of AI we have?

TheSwede 02-07-2011 07:58 AM

Quote:

Originally Posted by chiefrr73 (Post 221295)
Wtf, Luthier you are here again????
First of all, i wan t to thank you and Oleg for answering so many questions!!! I feel like a small kid that has birthday, so exciting.


+1000 on this one

furbs 02-07-2011 08:01 AM

Luthier...thanks again for the Q and A...

Could you tell me what the colours A,B and C are in this screenie?

And what does physical weathering mean?...engine wear over time?


http://img89.imageshack.us/img89/4379/109weathered.jpg
By null at 2011-02-06

And the weathering looks great by the way :)

klem 02-07-2011 08:02 AM

Luthier,

sorry if his has been asked before but I can't find the answer.

How does the Spitfire and other aircraft land in CoD? In IL-2 the Spit and many other aircraft bounce around like a drunken turkey if the touchdown is only a fraction off, as if there is almost no compression in the gear. It's like nothing I have experienced in any other game/simulation.

Is it better in CoD?

winny 02-07-2011 08:05 AM

Luthier, A while ago there was a thread about the Spitfire cockpit being a Mk V instead of a Mk I.

Just wondered what you've got to say about it ? (if you saw the thread that is)

I thought it might just be a late Mk I.

I also love that you can assign serial numbers to your plane. Nice touch.

Thanks.

Dano 02-07-2011 08:21 AM

Quote:

Originally Posted by luthier (Post 220778)
If we record a video with our built-in track-to-video converter, that records videos at a fluid framerate on any machine in the world.

This intrigues me, does this mean that the built in track recorder will be able to record a track to video using maximum graphics options regardless of the fact that the machine being used only being able to run it at say 1 frame a second? Somewhat akin to rendering a movie in any of the numerous 3d raytracing packages?

If that is so then all I can say is :D

41Sqn_Banks 02-07-2011 08:32 AM

Will it be possible to fly the Tiger Moth online with two human pilots? E.g. can it be flown by a experience human teacher and a inexperienced human cadet and the control of the plane can be exchanged between both of them?

Over a year ago Oleg said about that:
Quote:

Can add Tiger Moth as a two seater training aricraft for all users. Means we plan to use this one for trainings for beginners as a basis. And probably for online training with real human teacher inside. We have real pilot(my great friend) who flew and can fly this aircraft in Australia that to make this one very close to real behavior.

combatdudePL 02-07-2011 08:57 AM

Quote:

Originally Posted by luthier (Post 221300)
A dot can't be smaller than a pixel. Smaller resolutions gives you larger pixels. Therefore distant dots will always be larger at smaller resolutions.

Im not sure if U understood my question:

Imagine a situation where we have two 22 inch monitors, the native resolution, monitor number one is 1280x768, the monitor number two is 2560x1600

Both players run il2 In Those Resolutions - this is what I mean is that a player with a monitor number 2 has a much larger problem, for spoting enemy "dot"Because of pixel sizes in the monitor - unless he reduces the resolution, which creates its kind of a little paradox - we have the hardware to play at high resolution but reduce it in order to have an equal chance of spotting enemy (thiss happen online all time) - my question is whether the COD this problem will also exist, as in IL2: 1946?

hugso 02-07-2011 09:13 AM

Quote:

Originally Posted by klem (Post 221308)
Luthier,

sorry if his has been asked before but I can't find the answer.

How does the Spitfire and other aircraft land in CoD? In IL-2 the Spit and many other aircraft bounce around like a drunken turkey if the touchdown is only a fraction off, as if there is almost no compression in the gear. It's like nothing I have experienced in any other game/simulation.

Is it better in CoD?

I thought all that bouncing was just my rotten landing technique. I would dearly love to be able to do a 3 point landing in my Spit (as I can suspiciously easily in X-Plane). However slowly I manage to touch down unless the nose is at or below the horizon I bounce way up and then bend the prop.

Sutts 02-07-2011 09:22 AM

Quote:

Originally Posted by combatdudePL (Post 221317)
Im not sure if U understood my question:

Imagine a situation where we have two 22 inch monitors, the native resolution, monitor number one is 1280x768, the monitor number two is 2560x1600

Both players run il2 In Those Resolutions - this is what I mean is that a player with a monitor number 2 has a much larger problem, for spoting enemy "dot"Because of pixel sizes in the monitor - unless he reduces the resolution, which creates its kind of a little paradox - we have the hardware to play at high resolution but reduce it in order to have an equal chance of spotting enemy (thiss happen online all time) - my question is whether the COD this problem will also exist, as in IL2: 1946?


I think Luthier did understand but I really can't see the devs being able to do much about this. Can you imagine them having to add extra pixels to make the dot bigger but only for certain resolutions?


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