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-   -   Modding SW3? (http://forum.fulqrumpublishing.com/showthread.php?t=13859)

nocalora29 01-10-2015 10:58 PM

The Stuff in the PFX Folder are usually only Graphical Particle FX. and not for something like Increasing the Radius of an rocket.

nocalora29 01-21-2015 02:30 AM

@Goblin_Wizard
 
Thanks Goblin, with your Help I created probably the most OP ship in SW History...
https://sites.google.com/site/nocalo...=600&width=600
https://sites.google.com/site/nocalo...=600&width=600

Im actually trying to import EVE Ships into SW, and its working now to your Help :D, Thanks again!.

Goblin Wizard 01-21-2015 01:05 PM

Looks really nice. Are you importing ships only or it'll be a total conversion with new pilots, storyline, etc.?

nocalora29 01-21-2015 02:20 PM

Thanks but, I Think thats far and far out of my capabilities ^^.

I Don't even know how to make actual Quests, like for example Fly from selected Station in System "A", to selected Station in System "B"

Would love to hear or get some Advice if you have any :D.

I Guess for now I only be Importing Ships, But holy... these collision spheres drive me Insane... so many...

btw: Just recently valv_id from StarRover released an Massive Enhancement Upgrade/Patch & GUI Mod, whatever you want to call it, for SW3, Pretty Nice, Incase you didn't know about it.

and another thing: They have allready Retrospection v6 out?, I Thought they would be still on v4... I missed alot, Wow... Are there any other Secret Mods or Stuffs going on there :D?

Goblin Wizard 01-21-2015 04:57 PM

IIRC Retrospection v5 was already in testing more than year ago so I'm not surprised that an actual version is 6. AFAIK The v4 was the last version released as simple downloadable archive. Now they work in Dropbox cloud. You have to synchronize your Dropbox folder with their and you always have the latest update (if you want to be a beta tester just ask about it on their StarRover forum and eventually they'll give you all the needed stuff). I've tried to do this and failed. They work on Russian version of the game which doesn't cooperate well with English version. But it was more than year ago and maybe it's easier now (or maybe you'll need Russian version). Retrospection has a lot of EVE ships so it may save you a lot of time ;)

About collision spheres - this remind me something. You've asked about lots of "?????" that imd plugin shows. IIRC some of those options are about importing/exporting collision spheres. You've probably already figured that out but.. I'm trying help as much as I can. I'd like to remember more.

P.S. Don't forget to post more screenies of your ships :). Higher resolution would be nice too.

nocalora29 01-21-2015 06:27 PM

Yeah I figured some of the Question Marks out.

About the Screenies:
{ Image = 1 }
{ Image = 2 }
{ Image = 3 }
{ Image = 4 }
{ Image = 5 }
{ Image = 6 }
{ Image = 7 }
{ Image = 8 }
{ Image = 9 }
{ Image = 10 }

If anybody wants to have the Finished Ships here they are:
https://mega.co.nz/#!s1JwhLpJ!8lTW8H...utbKu9G3yB0lvo
IMD's + Textures.

Currently there are only 2 finished Ships: Hurricane and Abaddon.

Carcasses.xml Content:
Abaddon
Code:

        <BigShip name="EVE_Abaddon">
                <short_name>Abaddon</short_name>
                <hint>Abaddon</hint>
                <short_desc>Placeholder</short_desc>
                <long_desc>Placeholder</long_desc>
                <mesh_name>eve_abaddon</mesh_name>
                <flat_image>Lion_Cruiser_MK1</flat_image>
                <hit_points>500000</hit_points>
                <mass>280000</mass>
                <disable_trade>false</disable_trade>
                <cost>1500000</cost>
                <technology/>
                <EPR>50</EPR>
                <explosion_script>Bomb</explosion_script>
                <work_sound/>
                <silence/>
                <max_energy>80000</max_energy>
                <energy_restore>20</energy_restore>
                <max_speed>13.5</max_speed>
                <maneurability>9</maneurability>
                <steering_power>35100</steering_power>
                <sensor_resolution>0.42</sensor_resolution>
                <sensor_length>450</sensor_length>
                <threat>85</threat>
                <mapping_name>SBlock</mapping_name>
                <HolderProperties>
                        <big_guns>0</big_guns>
                        <small_guns>0</small_guns>
                        <rockets>0</rockets>
                        <systems>6</systems>
                        <turrets>51</turrets>
                        <gk_guns>2</gk_guns>
                        <gk_turrets>14</gk_turrets>
                </HolderProperties>
                <engine_sound>Engine-Bigship.wav</engine_sound>
                <engine_start_sound/>
                <destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroyed</destroyed_mesh_name>
                <cargoCapacity>6500</cargoCapacity>
                <BigShipHangar>
                        <hangar_count>8</hangar_count>
                        <max_hangar_count>8</max_hangar_count>
                </BigShipHangar>
        </BigShip>

Hurricane
Code:

        <BigShip name="EVE_Hurricane">
                <short_name>Hurricane</short_name>
                <hint>Hurricane</hint>
                <short_desc>Placeholder</short_desc>
                <long_desc>Placeholder</long_desc>
                <mesh_name>eve_hurricane</mesh_name>
                <flat_image>Lion_Cruiser_MK1</flat_image>
                <hit_points>1000000</hit_points>
                <mass>320000</mass>
                <disable_trade>false</disable_trade>
                <cost>1500000</cost>
                <technology/>
                <EPR>50</EPR>
                <explosion_script>Bomb</explosion_script>
                <work_sound/>
                <silence/>
                <max_energy>150000</max_energy>
                <energy_restore>40</energy_restore>
                <max_speed>16.5</max_speed>
                <maneurability>15</maneurability>
                <steering_power>46100</steering_power>
                <sensor_resolution>0.43</sensor_resolution>
                <sensor_length>500</sensor_length>
                <threat>95</threat>
                <mapping_name>SBlock</mapping_name>
                <HolderProperties>
                        <big_guns>10</big_guns>
                        <small_guns>0</small_guns>
                        <rockets>4</rockets>
                        <systems>6</systems>
                        <turrets>135</turrets>
                        <gk_guns>2</gk_guns>
                        <gk_turrets>24</gk_turrets>
                </HolderProperties>
                <engine_sound>Engine-Bigship.wav</engine_sound>
                <engine_start_sound/>
                <destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroyed</destroyed_mesh_name>
                <cargoCapacity>6500</cargoCapacity>
                <BigShipHangar>
                        <hangar_count>8</hangar_count>
                        <max_hangar_count>8</max_hangar_count>
                </BigShipHangar>
        </BigShip>

Im not even kidding about the Turret numbers :P
*Note: No GUI Slots because: How do I fit more than 100 turrets in one small part of the Screen?, Just double click Turrets and they will fit. you need to think of an way to remove the turrets afterwards tho >.>

--

Are there currently any other Projects running other than Retrospection?, I've allready found valv's "Engine Patch" & GUI Patch, But are there other things, of which maybe I have no clue of :o ?

--

I Would like to Help them out by Beta Testing, but I fear there would be some communication Problems <.<

BTW: I just asked about Retrospection v6 because I saw this Comment in some Script File of the "Engine-Update" from valv
"--/* library function: math, table, string, os, debig, ...
--************************************************** *******
--* version: 2014-10-19
--* author: StarRover Team, valv [valv@valv.od.ua]
--************************************************** *******
--*/ StarWolves2."Retrospection" v6.0"

Amazing stuff what they are Doing, whole Script Libraries and everything... I Hope they keep the good work up.

... I Wonder if they finish Retrospection, will they Make another Mod for SW2, or Jump to SW3?, hmm.

Oh dear, I'd like to not write such long-text blocks but... thats me heh.

- One More thing I want to ask you:
Do you maybe know how add Perks that executes a Function?, I Tried using SummonKFNI, and tried to get both of these to Work:
File: Game\specials.xml
Code:

        <!-- Save Location -->
        <SummonKFNI>
                <prerequisites>
                        <AtLeast>
                                <specialActionType>SummonKFNI</specialActionType>
                                <specialActionLevel>0</specialActionLevel>
                        </AtLeast>
                </prerequisites>
                <internal_name>StarJump_Save_Perk</internal_name>
                <name>Star-Jump(R) Save Location Device</name>
                <description>Save your Current Location!</description>
                <icon>SpecSummonKfni3</icon>
                <level>1</level>
                <charges>99</charges>
                <rechargeTime>6</rechargeTime>
                <auraFX>hack</auraFX>
                <upgrade_cost>0</upgrade_cost>
                <summonKfniFunction>StarJump_SaveCurrentLocation</summonKfniFunction>
        </SummonKFNI>
       
        <!-- Jump to Saved Location -->
        <SummonKFNI>
                <prerequisites>
                        <AtLeast>
                                <specialActionType>SummonKFNI</specialActionType>
                                <specialActionLevel>0</specialActionLevel>
                        </AtLeast>
                </prerequisites>
                <internal_name>StarJump_Load_Perk</internal_name>
                <name>Star-Jump(R) Jump to Saved Location Device</name>
                <description>Jump to your Saved Location!</description>
                <icon>SpecSummonKfni3</icon>
                <level>1</level>
                <charges>99</charges>
                <rechargeTime>6</rechargeTime>
                <auraFX>hack</auraFX>
                <upgrade_cost>0</upgrade_cost>
                <summonKfniFunction>StarJump_To_SavedLocation</summonKfniFunction>
        </SummonKFNI>

But they seem to somehow overwrite eachother. only one shows up at my Pilots Skill list. Any advice or Tips or anything that could Help is very appreciated.

Goblin Wizard 01-21-2015 07:46 PM

Quote:

- One More thing I want to ask you:
Do you maybe know how add Perks that executes a Function?
I remember that it was a problem for me too. IIRC only summon perks can execute functions so maybe try to use two different summon perks? I've even tried to use poison torpedoes to execute functions but most of their functionality is hardcoded and very limited.

EDIT
Thanks for screenies.:grin: Good work!

nocalora29 01-22-2015 01:14 PM

I think the best option for this is to make an Dialog Appear just like the one of the Maintance Station. But it needs to be an New Dialog, Like an nerfed version of the Maintance Station dialog. Do you maybe know what Code I need to make an Dialog appear which works mostly like the one the Maintance Station uses?

Would be really nice to know, Because Im working on Better followers... well atleast Better Mercs, Which I can tell to Escort the MS, Patrol 4 points at the last Position of the Mothership, and to Move to the MS Position. It works, but I only need an Idea to make the Player select these Options anytime in somekind of Dialog, which of course would be Activated by the Perk...

--

The Problem is with the simple use more SummonPerks: They get overwritten with the Originals. I Don't want the player to loose their Perks because of that.


And Thanks :D, I will keep working on them.

ArtekXDPL 01-22-2015 02:22 PM

Please give all models + textures to download.
I try add this to my Star Wolves 1.

Nanaki 01-22-2015 08:35 PM

Quote:

Originally Posted by nocalora29 (Post 708305)
But they seem to somehow overwrite eachother. only one shows up at my Pilots Skill list. Any advice or Tips or anything that could Help is very appreciated.

You can only have one of a particular perk class at a time, so yeah, one will overwrite the other. You can use alternating ones, one Berzerk and one Precursor, for example and it will work.


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