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Slipball, you are serious?
You would not buy the initial release simply because you cannot operate the primer pump and manually test the hydraulics? Our genre is already very small. Not buying the best WW2 air combat simulator just because you cannot push a few levers and twist some knobs is just petty. And childish. |
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1. Tha has percentage model in some square of the hit that was in a first version. 2. Co-called complex damage model which include the first one and the modeling of internals up to 40 units in some planes. This model was introduced with the Forgotten Battles forthe new flyable aircaft and in time has been added in most non AI aircraft. In a model 2 is modelled hit boxes for engine, reductor, supercharger, fuel tanks, etc repeating actual sizes of modelled devices. It is also included the 3D models of some elevator, rudder, etc control that also possible to damage by hits and its based on the durability terms. In Sow we have only the model 2 with way more advaced calculation and several separate hit boxes even for some single devices... say for the engine... I told about modeling of cylinders already for example. |
The option to have clickable or nonclickable cockpits must be the course of action
Making players click who don't want to or making players assign controls when they don't want to is simple foolishness in my opinion. The choice is always the proper path. We aren't talking about SWOTL here; this is the 2010 Since it appears the choice is actually present, I can't imagine what the complaint is about |
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Clickable cockpits: Slipball and others, I think Oleg has said that cockpits will be clickable (some controls) but that doesn't mean you MUST click. I am sure there will be corresponding keyboard shortcuts if you don't want to click. Does that make sense? Splitter |
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If some year later third party will be able to make one plane with this feature, then this will be just one plane for this sim with the complete starting procedure... because they will spend half of the time for modeling and escpecially for programming of a completely new module for just one aircraft... to make all switches clickable in 3D models (that we did from the beginning for some) doesn't means automaic work it in a sim. For this should be created additional progam module. As for your wish: except the starting procedure all neccessary things for the fligth, dropping bombs, etc are present and in most cases fully authetic. |
on-of switches.
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Sorry to ask again... Can Mr. Oleg tell me if BOB SOW will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard? Or it will only be possible to do it by using a program to map keys? I know some games that have it, some RC games (radio controled sim.) Its very usefull to people who want to build pannels or simply to add a switch (e.g.) to easy remind gear position. I hope it includes that possibillity... I enjoy all your team work, and tank you for the updates. |
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