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-   -   My DtS/MoT mod (http://forum.fulqrumpublishing.com/showthread.php?t=5502)

forlik 02-04-2010 04:07 PM

Quote:

Originally Posted by Liz Shaw (Post 141625)
Also, actor reference "GermanYellow" uses a different mesh than "GermanSoldier".

That's not relevant. Just try to do what I posted before (post#429):
http://img25.imagevenue.com/loc572/t..._122_572lo.jpg

Pizzadvl 02-04-2010 05:18 PM

Why buy a new mouse? I never had problems before with this mouse. Nor do I have this problem with other games.

forlik 02-04-2010 06:30 PM

Quote:

Originally Posted by Pizzadvl (Post 140360)
It did work first though, and nevermind, I also have it on the first DtS :( And Medal of Honor airborne :S.

Quote:

Originally Posted by Pizzadvl (Post 141675)
Why buy a new mouse? I never had problems before with this mouse. Nor do I have this problem with other games.

:confused:

Liz Shaw 02-04-2010 11:05 PM

3 Attachment(s)
So far so good! I fixed the problem with creating the new entity. Radio operators in King's Riddle are now those from Polish Surprise (instructors in Die Spies! without the swastika armband). But there's one little problem...

How do I get rid of the képis?

EDIT: forlik, can I also get an ID on those two soldiers in the air traffic control tower (Lightning)?

forlik 02-05-2010 08:05 AM

Quote:

Originally Posted by Liz Shaw (Post 141764)
How do I get rid of the képis?

Something like this:
Code:

Actor.EnableMesh(AI.FindNPC("ID99"), "grm_cap", false);
Quote:

Originally Posted by Liz Shaw (Post 141764)
forlik, can I also get an ID on those two soldiers in the air traffic control tower (Lightning)?

First try to find in AirBase.lua.
Not every actor has the ID. It's possible to create your own ID for him, but it's not easy to find needed entity. If you can't find ID in lua - let me know and I'll post the instructions here.

Liz Shaw 02-05-2010 08:31 AM

Quote:

Originally Posted by forlik (Post 141808)
Something like this:
Code:

Actor.EnableMesh(AI.FindNPC("ID99"), "grm_cap", false);

Where in the LUA file does it go?

Pizzadvl 02-05-2010 08:52 AM

It's the crack doing strangely in MoH Airborne, it skips things etc. Forgot to mention it, Not the mouse.

I want to play this.. :(

Does DtS support Dual Core?

forlik 02-05-2010 09:07 AM

Quote:

Originally Posted by Liz Shaw (Post 141814)
Where in the LUA file does it go?

Try to Level.OnLoaded() or Level.OnFinishLoad().

Quote:

Originally Posted by Pizzadvl (Post 141815)
It's the crack doing strangely in MoH Airborne, it skips things etc. Forgot to mention it, Not the mouse.
I want to play this.. :(

See your inbox.

Liz Shaw 02-05-2010 09:26 AM

Quote:

Originally Posted by forlik (Post 141820)
Try to Level.OnLoaded() or Level.OnFinishLoad()

I don't think you've given me the full code. The game crashes when I load up the level.

forlik 02-05-2010 10:34 AM

Quote:

Originally Posted by Liz Shaw (Post 141821)
I don't think you've given me the full code. The game crashes when I load up the level.

Of course it's not the full code. It's only "something like this". First of all you should change ID99 to needed ID.

We already talked about meshes here:
http://forum.1cpublishing.eu/showpos...6&postcount=27


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